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Henry Todd's Forum Posts

Thread Post Date Posted
Data Block Help? DSO files are only generated at run-time; they're compiled scripts, so the compiling process doesn't... read more 02/05/2010 (5:05 pm)
Data Block Help? For the record it would have been way easier to do this with screenshots or just by linking to the t... read more 02/05/2010 (2:49 am)
Rendering Point Sorry to rez this thread, but I guess my confusion here is... if the demo can include the ability to... read more 02/05/2010 (2:24 am)
[resolved] Terrain Not Casting Shadows in 1.1A (stock) I've still got nothing here. All this modern rendering code is reminding me that it's time to update... read more 02/05/2010 (2:21 am)
Bad Nvidia GeForce Go problem with Torque3D If you're working with the binary, then porting between TGE and T3D should be a non-issue. Even if y... read more 02/05/2010 (2:05 am)
Turning on mouselook while right click down Seems like the up-event is getting lost because 1) the cursor is gone, so it can't be a mouse up fo... read more 02/05/2010 (1:50 am)
T3D 1.0.1 / 1.1a LODs not working The funny bit here is that I don't think I know of any legacy DTS's that ever used screenerror. As f... read more 02/05/2010 (1:38 am)
animating Clothes, possible ? @Logan: Yeah, I don't mean to imply it's technically dated... I was referring to the comparison y... read more 02/05/2010 (1:33 am)
datablocks on client I mean that you could re-define the datablocks after load. They only get downloaded during mission l... read more 02/05/2010 (1:10 am)
animating Clothes, possible ? Unfortunately that's the way things work here... people create cool stuff, leave, and never release ... read more 02/04/2010 (3:11 pm)
Health Patch problem - Dedicated server I have no clue, but I've seen similar problems on the dedicated server. Some things don't seem to wo... read more 02/04/2010 (3:06 pm)
No fog in level (mission) The problem with fog in advanced lighting is that it never matches up with the scatter sky correctly... read more 02/04/2010 (2:59 pm)
decals according to texture? Raycasts return the material you hit, and that's where you'd have to start. Passing this information... read more 02/04/2010 (2:53 pm)
background image behind 3d scene The skybox object may have some useful code you could take a look at, at least for how to render a c... read more 02/04/2010 (2:47 pm)
datablocks on client I think the security issue in question is related to players being able to define "replacement&... read more 02/04/2010 (2:43 pm)
T3D 1.0.1 / 1.1a LODs not working Might be the same issue as: [url]http://www.torquepowered.com/community/forums/viewthread/109109[/u... read more 02/04/2010 (2:08 pm)
Rendering Point I may be wrong about the demo.. I was under the impression that, if we weren't allowed to [b]ship[/b... read more 01/19/2010 (3:21 pm)
Torque 3D Embedded Browser (WebKit) @Tom: I'm just being feature-greedy as usual. The thought of having to update my web programming ski... read more 01/18/2010 (2:53 am)
Maximum packet size - roads too big? I was under the impression the server would split the packets if they exceeded the set limit.. this ... read more 01/18/2010 (1:48 am)
MMORPGs Ah, well this is a classic topic on these forums isn't it? Josh proved it can be done, but then Josh... read more 01/18/2010 (1:35 am)
Rendering Point Not sure which version of Torque you're talking about.. TGE I assume, as T3D doesn't have a demo ver... read more 01/18/2010 (1:23 am)
T3D1.01 - explosions render differently when connected to dedicated server - RESOLVED There are a few other mystery issues on the DS, I'm working on collecting some useful data. One such... read more 01/18/2010 (1:04 am)
Giving players Dyamic Health based on stregnth Sort of 30 days too late, but I often see cases where people are making things harder than they need... read more 01/18/2010 (12:57 am)
Destruction engine on a MMO? I'm not sure about that, but even if it is, the problem is that objects aren't really ever 100% accu... read more 01/18/2010 (12:39 am)
Torque 3D Embedded Browser (WebKit) This is really great news. I knew that this was going on somewhere in the background, but had no ide... read more 01/16/2010 (8:39 pm)
Particles seem to be causing the game to freeze/blackscreen STILL Getting anything useful out of the various profilers you can enable from the torqueConfig.h file? Th... read more 01/16/2010 (8:25 pm)
Destruction engine on a MMO? I think the latest Red Faction kind of answers the question; they've limited the game to 16 players,... read more 01/16/2010 (7:50 pm)
Did I miss something? I'd love to help by providing some basics on working with the game classes in code, like how to hand... read more 01/16/2010 (4:53 pm)
Run Walk speed @Vincent: Yeah, though that only works if you're okay with run and sprint and crouch all draining th... read more 01/16/2010 (4:32 pm)
Run Walk speed The only problem with either of these setups is that you have no restrictions on your sprinting. If ... read more 01/16/2010 (5:51 am)
[resolved] Terrain Not Casting Shadows in 1.1A (stock) Double posting for bump (not sure how many people are actually checking sub-sections like 1.1 bugs).... read more 01/16/2010 (5:28 am)
we still need atlas terrain in T3D This is one of the topics that really interests me, so I'm always happy to rant about it. Instead of... read more 01/16/2010 (5:06 am)
Questions about the usefulness of learning Torque Game engine [quote]That's why it's not really very important what you learn right now, be it Torque, Unreal, Cry... read more 01/15/2010 (3:33 pm)
Torque3D and Unity's New Pricing First, the arguments back there were silly. Shame on all of you back a few pages, insulting each oth... read more 01/15/2010 (3:07 pm)
Moving from TGE 1.4.2 > TGE 1.5 > TGEA > T3D? The project I'm currently working on started its lifecycle in TGE 1.3, I believe, and has been relat... read more 01/15/2010 (2:44 pm)
Change the player models size in torque script?? Scaling actually works really well in T3D, even with player objects themselves (not just the model/d... read more 01/15/2010 (2:21 pm)
Fall Damage not working The stock fall damage code is done based on impact velocity, which is accurate to how things work in... read more 01/15/2010 (2:13 pm)
Run Walk speed What I do is create a speed multiplier on the Player class I can access through script. This way, I ... read more 01/14/2010 (4:26 pm)
Is it possible for client to send command to server in engine? That's very useful, and much cleaner than what I've been doing. Good to know.... read more 01/13/2010 (2:40 pm)
Stupid Newb Camera Question - 3rd person view [code]function toggleFirstPerson(%val) { if (%val) { ServerConnection.setFirstPerson... read more 01/13/2010 (6:27 am)
Is it possible for client to send command to server in engine? sorry, that was pretty dull of me. I saw a mention of sending positions and sort of glossed over wha... read more 01/13/2010 (5:32 am)
[resolved] Terrain Not Casting Shadows in 1.1A (stock) I'm thinking most of those are leftovers from the TGE lighting system. I just tried deleting every s... read more 01/13/2010 (4:35 am)
DTS Objects (some stock) won't calc pixelsize for LOD - RESOLVED I meant, considering how much of the model's setup can be changed from script/editor at this point, ... read more 01/12/2010 (6:38 pm)
Forest Kit limit? The datablocks issue is likely your problem. You can improve the datablock loading speed by increasi... read more 01/12/2010 (6:08 pm)
DTS Objects (some stock) won't calc pixelsize for LOD - RESOLVED Ah, so it is the exporter, nice catch. Thanks for the workaround, I can't see any way this would bre... read more 01/12/2010 (6:00 pm)
1.2.7 Comments/concerns The crashing was apparently entirely my fault, I made a bit of a mess when merging this in. A clean ... read more 01/12/2010 (5:19 pm)
First/Third Person Weapon Model Well, to add an interesting issue to this, it looks like the engine always picks the highest LOD for... read more 01/12/2010 (4:13 pm)
First/Third Person Weapon Model [url]http://www.torquepowered.com/community/forums/viewthread/109109[/url] EDIT: This issue has b... read more 01/12/2010 (3:59 pm)
DTS Objects (some stock) won't calc pixelsize for LOD - RESOLVED The question, then, is why an object I just exported with 3 LODs won't return a pixel size. The shap... read more 01/12/2010 (3:07 pm)
Is it possible for client to send command to server in engine? Technically most objects in the game do this constantly, informing the server of their positions and... read more 01/12/2010 (9:08 am)