Henry Todd's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Web Deployment...is it working yet? | [quote]Why play in your browser when you have to download the game anyways? Just play it in the clie... read more | 03/25/2010 (12:40 pm) |
| Weapon Prediction | The way weapons in Torque work by default doesn't really seem well-suited to games with Counter-Stri... read more | 03/25/2010 (12:21 pm) |
| over the shoulder camp(GOW) is it possible in script or alter source? | That'll work fine as long as you don't need to be able to toggle to first person. Definitely the eas... read more | 03/19/2010 (1:00 am) |
| issue with number precision in scripts - LOGGED | Ah, good links. Just remember that your resulting answers are strings, and as such you basically can... read more | 03/18/2010 (11:45 pm) |
| Question about how T3D Pro enhancements like sqlite3 and libcurl support work with networking and web plugins | As far as databases go, the general rule is that you want the server to store all game-critical data... read more | 03/18/2010 (12:07 pm) |
| Making a boat work. | This is probably a little more complex than what you guys are looking ofr, but I would make a versio... read more | 03/18/2010 (11:38 am) |
| issue with number precision in scripts - LOGGED | Sorry if I'm missing something here, but this seems like a standard float precision issue. Precision... read more | 03/18/2010 (11:14 am) |
| Remotely edit | It wouldn't be that difficult to expose most of the editor functions to servercommands, allowing cli... read more | 03/11/2010 (10:55 am) |
| Tribes live! :) | I'm going to adapt a bunch of frisbees, an electric bike motor and some fan belts into a spinfusor (... read more | 03/08/2010 (12:59 pm) |
| Upcoming(?) Terrain improvements | I actually said that because I have experience with being on the other side of this issue. Users can... read more | 03/08/2010 (12:37 pm) |
| how can i just use bloom effect? | I think a lot of this will be cleaned up quite a bit in 1.1b2. There's a separate postFX menu coming... read more | 03/08/2010 (12:11 pm) |
| Torque 3D Source Study Advice | You're correct that most game functionality is in the /T3D directory. Additionally, the "DLL&qu... read more | 03/08/2010 (11:54 am) |
| Why WAS Torque3D documentation so poor? | @Eric: I think the idea of dedicating an entire facility/team to QA on T3D is a great development. ... read more | 03/05/2010 (12:46 pm) |
| Upcoming(?) Terrain improvements | RE: Streaming/paging terrain: While I can see some reasons this might be useful, namely to create... read more | 03/05/2010 (11:53 am) |
| Why WAS Torque3D documentation so poor? | RE: TDN: I remember hearing that term a lot, but I never knew exactly what it was, let alone that it... read more | 03/03/2010 (4:08 pm) |
| [1.1 Beta 1 Bug] HDR too Dark, SOLVED | Hah... and here I thought it was just really picky about adjustments and I was being really clever. ... read more | 03/03/2010 (3:52 pm) |
| [1.1 Beta 1 Bug] HDR too Dark, SOLVED | *Edit: Yeah, nevermind...... read more | 03/03/2010 (3:38 pm) |
| Why WAS Torque3D documentation so poor? | I'm not sure if it's a marketing thing exactly... at least not for marketing to new users. When T3D ... read more | 03/03/2010 (2:35 pm) |
| Populating a World/Zone with MySQL data? | Ah, yeah, good points... I'm underestimating how dedicated to breaking things people are again. I su... read more | 03/03/2010 (2:24 pm) |
| [BUG 1.1Beta] Terrain diffuse material has no side projection - NOT A BUG | I'd suggest cranking the detail texture range way up on these cliff textures... and I mean like, tur... read more | 03/03/2010 (1:21 pm) |
| Populating a World/Zone with MySQL data? | This does introduce extra lag in some setups, but couldn't you just put the clients on an account wh... read more | 03/03/2010 (1:06 pm) |
| Why WAS Torque3D documentation so poor? | Yeah, I have to say that, while I totally support that users deserve more docs at this pricepoint, i... read more | 03/03/2010 (12:52 pm) |
| Water plane flickers where it intersects terrain. | That's more or less accurate... it's basically an issue with z-buffering that has to be worked aroun... read more | 03/03/2010 (12:18 pm) |
| Problem with ScatterSky and the Shadows | Go to options (ctrl-o) and set lighting to high. Additionally, I find a logweight of 0.96 (as in the... read more | 03/03/2010 (12:13 pm) |
| Spawning an object at the players location via pressing a button? | Steve wasn't really clear about where that code was supposed to go -- if you just put the bind and t... read more | 03/01/2010 (4:20 pm) |
| [BUG 1.1Beta1] Bad Terrain Shadowing (too much) - LOGGED | Tried with and without HDR, doesn't seem to make any difference. Again, the lighting appears to work... read more | 03/01/2010 (1:39 pm) |
| Spawning an object at the players location via pressing a button? | For the record, the server command like in Steve's example is the right way to do this... just makin... read more | 03/01/2010 (1:31 pm) |
| T3D terrain lightmaps? | @Steve: Ergh, I should probably try to have at least some understanding of what I'm talking abou... read more | 02/28/2010 (12:27 am) |
| Spawning an object at the players location via pressing a button? | Steve's code looks like it should work. That "performClick" error isn't directly caused by... read more | 02/27/2010 (8:55 pm) |
| T3D terrain lightmaps? | Sort of off-topic, but it would be nice to be able to mix and match these settings which are current... read more | 02/27/2010 (8:38 pm) |
| Non square terrain | I'm not 100% certain what you're going for, but if terrain is really appropriate for whatever type o... read more | 02/27/2010 (8:33 pm) |
| [BUG 1.1Beta1] Bad Terrain Shadowing (too much) - LOGGED | I take it there are system setups where this does not occur.. didn't expect that. I guess that rules... read more | 02/27/2010 (8:26 pm) |
| [T3D 1.1 Beta 3] still dosent work mouse click - NOT A BUG | moveMap mouse button binds won't be called when the cursor is on screen, as the GUI interface is now... read more | 02/24/2010 (11:15 pm) |
| help | Your account doesn't appear to own any Torque engine products, so, to put it bluntly, [i]you don't.[... read more | 02/24/2010 (8:45 am) |
| Moveable interiors? | I highly doubt shadows matter that much for a giant ocean-going ship, and without the polysoup featu... read more | 02/24/2010 (8:39 am) |
| vehicle issues - ctrl x not working and wheel animation stopping - RESOLVED | Wheel animations seem to stop for the control object vehicle in a number of situations, including si... read more | 02/19/2010 (7:08 pm) |
| Performance decrease from 1.1A to 1.1B | This might not be the issue, but shadows cast by terrain were completely off in 1.1a. With any lower... read more | 02/19/2010 (7:03 pm) |
| [BUG 1.1Beta1] Bad Terrain Shadowing (too much) - LOGGED | Ah, okay, now I get it. The lighting in my test scenes wasn't really making this apparent, probably ... read more | 02/18/2010 (9:00 pm) |
| [BUG 1.1Beta1] Bad Terrain Shadowing (too much) - LOGGED | If it's also present in 1.1a, then it's not actually a shadow (ie, ray-cast shadows) issue, as the t... read more | 02/16/2010 (8:06 pm) |
| hdr for T3D 1.1b | I've managed to get some decent results from HDR by messing with the exposure and sky brightness lev... read more | 02/16/2010 (7:59 pm) |
| [1.1b BUG] World Editor does not open within a new project | Confirmed, the world editor takes much longer to pop up than it did in 1.1a. I'm sitting in the same... read more | 02/14/2010 (3:51 am) |
| [BUG 1.1Beta1] Bad Terrain Shadowing (too much) - LOGGED | I think I get what you're saying, but I can't really see that this is happening in my tests. The sha... read more | 02/14/2010 (3:44 am) |
| [BUG 1.1 Beta] Vehicle collisions on TSStatic - LOGGED | Confirmed, vehicles appear to be causing serious slowdowns when colliding with polysoup objects, eve... read more | 02/13/2010 (1:15 pm) |
| [resolved] Terrain Not Casting Shadows in 1.1A (stock) | Appears to be fixed in 1.1 beta 1. I suppose we'll never know what was broken. =)... read more | 02/13/2010 (1:07 pm) |
| Large Scale Dedicated Server Testing? | I was kind of hoping people would include times of the week that would be best for them, otherwise I... read more | 02/08/2010 (7:38 pm) |
| [Bug 1.1a] Default level directory | Ah, well, I feel dumb. Thanks for pointing that out, never would have occurred to me that it was a s... read more | 02/05/2010 (9:25 pm) |
| PhysX Liquids Simulation | Someone else will have a better answer for you, but my understanding of the liquid system is that it... read more | 02/05/2010 (5:24 pm) |
| T3D 1.0.1 / 1.1a LODs not working | The T3D pixel size calculations seem to consistently produce far larger values than the TGE/A calcul... read more | 02/05/2010 (5:19 pm) |
| [Bug 1.1a] Default level directory | Sort of off-topic, but shouldn't the DS default to looking in /levels when I start the server with -... read more | 02/05/2010 (5:15 pm) |
| [resolved] Terrain Not Casting Shadows in 1.1A (stock) | Ivan, I think you might have hit the issue: if custom material don't cast shadows, that's likely the... read more | 02/05/2010 (5:12 pm) |