Game Development Community

Henry Todd's Forum Posts

Thread Post Date Posted
Web Deployment...is it working yet? [quote]Why play in your browser when you have to download the game anyways? Just play it in the clie... read more 03/25/2010 (12:40 pm)
Weapon Prediction The way weapons in Torque work by default doesn't really seem well-suited to games with Counter-Stri... read more 03/25/2010 (12:21 pm)
over the shoulder camp(GOW) is it possible in script or alter source? That'll work fine as long as you don't need to be able to toggle to first person. Definitely the eas... read more 03/19/2010 (1:00 am)
issue with number precision in scripts - LOGGED Ah, good links. Just remember that your resulting answers are strings, and as such you basically can... read more 03/18/2010 (11:45 pm)
Question about how T3D Pro enhancements like sqlite3 and libcurl support work with networking and web plugins As far as databases go, the general rule is that you want the server to store all game-critical data... read more 03/18/2010 (12:07 pm)
Making a boat work. This is probably a little more complex than what you guys are looking ofr, but I would make a versio... read more 03/18/2010 (11:38 am)
issue with number precision in scripts - LOGGED Sorry if I'm missing something here, but this seems like a standard float precision issue. Precision... read more 03/18/2010 (11:14 am)
Remotely edit It wouldn't be that difficult to expose most of the editor functions to servercommands, allowing cli... read more 03/11/2010 (10:55 am)
Tribes live! :) I'm going to adapt a bunch of frisbees, an electric bike motor and some fan belts into a spinfusor (... read more 03/08/2010 (12:59 pm)
Upcoming(?) Terrain improvements I actually said that because I have experience with being on the other side of this issue. Users can... read more 03/08/2010 (12:37 pm)
how can i just use bloom effect? I think a lot of this will be cleaned up quite a bit in 1.1b2. There's a separate postFX menu coming... read more 03/08/2010 (12:11 pm)
Torque 3D Source Study Advice You're correct that most game functionality is in the /T3D directory. Additionally, the "DLL&qu... read more 03/08/2010 (11:54 am)
Why WAS Torque3D documentation so poor? @Eric: I think the idea of dedicating an entire facility/team to QA on T3D is a great development. ... read more 03/05/2010 (12:46 pm)
Upcoming(?) Terrain improvements RE: Streaming/paging terrain: While I can see some reasons this might be useful, namely to create... read more 03/05/2010 (11:53 am)
Why WAS Torque3D documentation so poor? RE: TDN: I remember hearing that term a lot, but I never knew exactly what it was, let alone that it... read more 03/03/2010 (4:08 pm)
[1.1 Beta 1 Bug] HDR too Dark, SOLVED Hah... and here I thought it was just really picky about adjustments and I was being really clever. ... read more 03/03/2010 (3:52 pm)
[1.1 Beta 1 Bug] HDR too Dark, SOLVED *Edit: Yeah, nevermind...... read more 03/03/2010 (3:38 pm)
Why WAS Torque3D documentation so poor? I'm not sure if it's a marketing thing exactly... at least not for marketing to new users. When T3D ... read more 03/03/2010 (2:35 pm)
Populating a World/Zone with MySQL data? Ah, yeah, good points... I'm underestimating how dedicated to breaking things people are again. I su... read more 03/03/2010 (2:24 pm)
[BUG 1.1Beta] Terrain diffuse material has no side projection - NOT A BUG I'd suggest cranking the detail texture range way up on these cliff textures... and I mean like, tur... read more 03/03/2010 (1:21 pm)
Populating a World/Zone with MySQL data? This does introduce extra lag in some setups, but couldn't you just put the clients on an account wh... read more 03/03/2010 (1:06 pm)
Why WAS Torque3D documentation so poor? Yeah, I have to say that, while I totally support that users deserve more docs at this pricepoint, i... read more 03/03/2010 (12:52 pm)
Water plane flickers where it intersects terrain. That's more or less accurate... it's basically an issue with z-buffering that has to be worked aroun... read more 03/03/2010 (12:18 pm)
Problem with ScatterSky and the Shadows Go to options (ctrl-o) and set lighting to high. Additionally, I find a logweight of 0.96 (as in the... read more 03/03/2010 (12:13 pm)
Spawning an object at the players location via pressing a button? Steve wasn't really clear about where that code was supposed to go -- if you just put the bind and t... read more 03/01/2010 (4:20 pm)
[BUG 1.1Beta1] Bad Terrain Shadowing (too much) - LOGGED Tried with and without HDR, doesn't seem to make any difference. Again, the lighting appears to work... read more 03/01/2010 (1:39 pm)
Spawning an object at the players location via pressing a button? For the record, the server command like in Steve's example is the right way to do this... just makin... read more 03/01/2010 (1:31 pm)
T3D terrain lightmaps? @Steve: Ergh, I should probably try to have at least some understanding of what I'm talking abou... read more 02/28/2010 (12:27 am)
Spawning an object at the players location via pressing a button? Steve's code looks like it should work. That "performClick" error isn't directly caused by... read more 02/27/2010 (8:55 pm)
T3D terrain lightmaps? Sort of off-topic, but it would be nice to be able to mix and match these settings which are current... read more 02/27/2010 (8:38 pm)
Non square terrain I'm not 100% certain what you're going for, but if terrain is really appropriate for whatever type o... read more 02/27/2010 (8:33 pm)
[BUG 1.1Beta1] Bad Terrain Shadowing (too much) - LOGGED I take it there are system setups where this does not occur.. didn't expect that. I guess that rules... read more 02/27/2010 (8:26 pm)
[T3D 1.1 Beta 3] still dosent work mouse click - NOT A BUG moveMap mouse button binds won't be called when the cursor is on screen, as the GUI interface is now... read more 02/24/2010 (11:15 pm)
help Your account doesn't appear to own any Torque engine products, so, to put it bluntly, [i]you don't.[... read more 02/24/2010 (8:45 am)
Moveable interiors? I highly doubt shadows matter that much for a giant ocean-going ship, and without the polysoup featu... read more 02/24/2010 (8:39 am)
vehicle issues - ctrl x not working and wheel animation stopping - RESOLVED Wheel animations seem to stop for the control object vehicle in a number of situations, including si... read more 02/19/2010 (7:08 pm)
Performance decrease from 1.1A to 1.1B This might not be the issue, but shadows cast by terrain were completely off in 1.1a. With any lower... read more 02/19/2010 (7:03 pm)
[BUG 1.1Beta1] Bad Terrain Shadowing (too much) - LOGGED Ah, okay, now I get it. The lighting in my test scenes wasn't really making this apparent, probably ... read more 02/18/2010 (9:00 pm)
[BUG 1.1Beta1] Bad Terrain Shadowing (too much) - LOGGED If it's also present in 1.1a, then it's not actually a shadow (ie, ray-cast shadows) issue, as the t... read more 02/16/2010 (8:06 pm)
hdr for T3D 1.1b I've managed to get some decent results from HDR by messing with the exposure and sky brightness lev... read more 02/16/2010 (7:59 pm)
[1.1b BUG] World Editor does not open within a new project Confirmed, the world editor takes much longer to pop up than it did in 1.1a. I'm sitting in the same... read more 02/14/2010 (3:51 am)
[BUG 1.1Beta1] Bad Terrain Shadowing (too much) - LOGGED I think I get what you're saying, but I can't really see that this is happening in my tests. The sha... read more 02/14/2010 (3:44 am)
[BUG 1.1 Beta] Vehicle collisions on TSStatic - LOGGED Confirmed, vehicles appear to be causing serious slowdowns when colliding with polysoup objects, eve... read more 02/13/2010 (1:15 pm)
[resolved] Terrain Not Casting Shadows in 1.1A (stock) Appears to be fixed in 1.1 beta 1. I suppose we'll never know what was broken. =)... read more 02/13/2010 (1:07 pm)
Large Scale Dedicated Server Testing? I was kind of hoping people would include times of the week that would be best for them, otherwise I... read more 02/08/2010 (7:38 pm)
[Bug 1.1a] Default level directory Ah, well, I feel dumb. Thanks for pointing that out, never would have occurred to me that it was a s... read more 02/05/2010 (9:25 pm)
PhysX Liquids Simulation Someone else will have a better answer for you, but my understanding of the liquid system is that it... read more 02/05/2010 (5:24 pm)
T3D 1.0.1 / 1.1a LODs not working The T3D pixel size calculations seem to consistently produce far larger values than the TGE/A calcul... read more 02/05/2010 (5:19 pm)
[Bug 1.1a] Default level directory Sort of off-topic, but shouldn't the DS default to looking in /levels when I start the server with -... read more 02/05/2010 (5:15 pm)
[resolved] Terrain Not Casting Shadows in 1.1A (stock) Ivan, I think you might have hit the issue: if custom material don't cast shadows, that's likely the... read more 02/05/2010 (5:12 pm)