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Jeff Raab's Forum Posts

Thread Post Date Posted
A new idea...i think Heh, thx, but make no mistake, this is a doozy of a project. if i can, i want to make a fall back... read more 09/26/2004 (3:16 pm)
A new idea...i think Actually, i was talking to him, and he's willing to work with me to some degree, and he's letting me... read more 09/26/2004 (1:27 pm)
A new idea...i think Well, i know for a fact that voxels have benifits, such as a lower render time than polygons(because... read more 09/26/2004 (11:37 am)
:o this is new.... Yea, tried it right before you posted, and it worked like a charm thx every body, it compiles now... read more 09/12/2004 (4:27 pm)
:o this is new.... Im using VC++ 2005.... read more 09/12/2004 (4:04 pm)
:o this is new.... :o yup it was TerrRender.cc alrighty, thx for that. another thing: ..\lib\out.VC6.RELE... read more 09/12/2004 (12:51 pm)
:o this is new.... Nope: //----------------------------------------------------------------------------- // Torque ... read more 09/12/2004 (12:20 pm)
Need Programmer for "The Third Reich" WW2 game Phil: "You might want to run a spellchecker on the text of the site." well :p to you. :D... read more 08/31/2004 (4:37 pm)
Help with Patching the Day-To-Night patch? Sorry ot dig this thing up but, whever i try to run this it continusly tells me that it cant find... read more 08/29/2004 (7:48 pm)
Need Programmer for "The Third Reich" WW2 game Well, i hope i do find some others :P and thx for the comments... read more 08/25/2004 (3:41 pm)
Another way? Is there anyway to go from Max to torque directly? cause having to go from max to quark(zones) to... read more 08/21/2004 (4:03 pm)
23 errors with VC++ 2005 beta No i just wanted a decent compiler with ide(devcpp doesnt work D:)... read more 08/21/2004 (11:44 am)
23 errors with VC++ 2005 beta Other part :o C1083: Cannot open include file: 'windows.h': No such file or directory winGLSpeci... read more 08/20/2004 (7:46 pm)
yes I bought the SDK \o/ im all specialfied cause i went and bought it.... read more 08/17/2004 (4:09 pm)
Destructable terrain Eh, could you put that in more detail? So there are a bunch of ways, but i need to balance it with ... read more 08/15/2004 (1:40 pm)
Destructable terrain Hmmm Melv May(hope thats the one :P) apparently had something to do this, but i didnt find it pos... read more 08/14/2004 (4:28 pm)
An interesting idea, no idea how to do it...... Not too bad, would anyone know of anything else that references continuum mechanics? (the resource u... read more 07/18/2004 (1:01 pm)
An interesting idea, no idea how to do it...... AHA! i went looking at GDM's web page and they had a 'source code section' where tehy had a snipp... read more 07/18/2004 (9:40 am)
An interesting idea, no idea how to do it...... Jeremy, do you have a link to that article?... read more 07/18/2004 (5:45 am)
An interesting idea, no idea how to do it...... Bah. i cant find just that peice of footage, but... thx bil, but for the destructable items, i mean... read more 07/17/2004 (7:46 pm)
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