Jeff Raab's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| A new idea...i think | Heh, thx, but make no mistake, this is a doozy of a project. if i can, i want to make a fall back... read more | 09/26/2004 (3:16 pm) |
| A new idea...i think | Actually, i was talking to him, and he's willing to work with me to some degree, and he's letting me... read more | 09/26/2004 (1:27 pm) |
| A new idea...i think | Well, i know for a fact that voxels have benifits, such as a lower render time than polygons(because... read more | 09/26/2004 (11:37 am) |
| :o this is new.... | Yea, tried it right before you posted, and it worked like a charm thx every body, it compiles now... read more | 09/12/2004 (4:27 pm) |
| :o this is new.... | Im using VC++ 2005.... read more | 09/12/2004 (4:04 pm) |
| :o this is new.... | :o yup it was TerrRender.cc alrighty, thx for that. another thing: ..\lib\out.VC6.RELE... read more | 09/12/2004 (12:51 pm) |
| :o this is new.... | Nope: //----------------------------------------------------------------------------- // Torque ... read more | 09/12/2004 (12:20 pm) |
| Need Programmer for "The Third Reich" WW2 game | Phil: "You might want to run a spellchecker on the text of the site." well :p to you. :D... read more | 08/31/2004 (4:37 pm) |
| Help with Patching the Day-To-Night patch? | Sorry ot dig this thing up but, whever i try to run this it continusly tells me that it cant find... read more | 08/29/2004 (7:48 pm) |
| Need Programmer for "The Third Reich" WW2 game | Well, i hope i do find some others :P and thx for the comments... read more | 08/25/2004 (3:41 pm) |
| Another way? | Is there anyway to go from Max to torque directly? cause having to go from max to quark(zones) to... read more | 08/21/2004 (4:03 pm) |
| 23 errors with VC++ 2005 beta | No i just wanted a decent compiler with ide(devcpp doesnt work D:)... read more | 08/21/2004 (11:44 am) |
| 23 errors with VC++ 2005 beta | Other part :o C1083: Cannot open include file: 'windows.h': No such file or directory winGLSpeci... read more | 08/20/2004 (7:46 pm) |
| yes I bought the SDK | \o/ im all specialfied cause i went and bought it.... read more | 08/17/2004 (4:09 pm) |
| Destructable terrain | Eh, could you put that in more detail? So there are a bunch of ways, but i need to balance it with ... read more | 08/15/2004 (1:40 pm) |
| Destructable terrain | Hmmm Melv May(hope thats the one :P) apparently had something to do this, but i didnt find it pos... read more | 08/14/2004 (4:28 pm) |
| An interesting idea, no idea how to do it...... | Not too bad, would anyone know of anything else that references continuum mechanics? (the resource u... read more | 07/18/2004 (1:01 pm) |
| An interesting idea, no idea how to do it...... | AHA! i went looking at GDM's web page and they had a 'source code section' where tehy had a snipp... read more | 07/18/2004 (9:40 am) |
| An interesting idea, no idea how to do it...... | Jeremy, do you have a link to that article?... read more | 07/18/2004 (5:45 am) |
| An interesting idea, no idea how to do it...... | Bah. i cant find just that peice of footage, but... thx bil, but for the destructable items, i mean... read more | 07/17/2004 (7:46 pm) |