Jeff Raab's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| GG Question before purchasing C4 | So....let me get this straight. You're willing to buy C4, and cope with the ineffeciency because th... read more | 10/02/2006 (3:27 pm) |
| LawMaker info | As Peter said, the bes tplace to get LawMaker info is the lawmaker forums. Not many people here wil... read more | 10/01/2006 (6:16 pm) |
| TSE the quiz | The Dual Licensing. Engine licenses are per-seat.... read more | 09/27/2006 (9:53 am) |
| TSE the quiz | Alllllrighty, let's take me a shot with this: 1) True, or you can buy TSE as a stand-alone produc... read more | 09/27/2006 (9:22 am) |
| I Just Noticed - Flat Water | Problem is vertex texture reads require 3.0 in hlsl, which instantly nulls anyone not toting the har... read more | 09/20/2006 (3:14 pm) |
| Need the Torque Lighting System documentation outside of wiki | The problem is, alot of the wiki pages contain source code, which is a license nono for people that ... read more | 09/13/2006 (12:04 am) |
| High Poly Orc (Don't worry, nothing Kork related ;) ) | Here, i highlighted alot of the torso and muscle lines to help you get a feel for the anatomy and fo... read more | 09/11/2006 (3:05 pm) |
| 3dworldstudio5.49 not making dv file | Basically, all you need to do is put your exported map file from 3dws and Map2Dif_plus in the same f... read more | 08/19/2006 (8:47 pm) |
| Snakes on a Plane | I sense the next theme for GID.......... read more | 08/19/2006 (8:21 pm) |
| WAVE and a Special Offer | Cool, it's like indie-Steam. Seems pretty interesting... read more | 08/19/2006 (12:02 pm) |
| Gears of War on TSE? | Tech wise? Of course. The fact that Torque lets people at the source code, among other things, lets... read more | 07/28/2006 (3:30 pm) |
| Parallax Occlusion Mapping | Parallax terrain cant work. If only becuase parallax mapping is the *illusion* that the surface has... read more | 07/28/2006 (2:14 pm) |
| Physx and Torque | I'd like to take the time to point out that as awsome as PhysX and Ageia's physics engine is, most g... read more | 07/25/2006 (2:23 pm) |
| Does TGE/TSE do lightmapping or not? | Quite a few of the features in the TLK are in stock TGE, however, TLK more gives you tools to work w... read more | 07/16/2006 (1:25 am) |
| Torque limitations | This again falls back on what all you're intending on doing. In a top down camera setup like an RPG... read more | 07/10/2006 (3:06 pm) |
| Torque limitations | A) Depends on the game you're making. First person shooters will vary the most in the poly range, de... read more | 07/09/2006 (10:58 pm) |
| TSE and displacement mapping | *Actual* displacement mapping is indeed very, very slow. However, in the world of games, a new tech... read more | 07/09/2006 (10:07 am) |
| TSE and Displacement Maps | By default, TSE doesnt have parallax or relief mapping, but it's really easy to add yourself(that an... read more | 07/07/2006 (1:00 pm) |
| TSE "Milestone 3.5" Update | You had the exact samesetup i had(same error count and everything) First, as the error says, find a... read more | 07/03/2006 (11:32 pm) |
| TSE "Milestone 3.5" Update | Awsome, managed to get it compiled for me as well. :) Edit: runs really well, but the terrain is ... read more | 07/02/2006 (1:54 pm) |
| TSE "Milestone 3.5" Update | I'm having issues with linker errors as well [code] DXDiagNVUtil.obj : error LNK2019: unresolved ... read more | 07/02/2006 (12:27 pm) |
| Vertex animations | While yes it's possible, i havent done it or seen it used too often. I know that the latest Splinter... read more | 07/01/2006 (4:19 pm) |
| Does Torque Engine supports bumb mapping? | No, actually that was relief mapping. The difference between relief mapping and parallax mapping is... read more | 06/18/2006 (2:15 am) |
| Stealth-based game (How hard would it be?) | While the basic prinicple is very easy(heck, the christmas update of fxFoliage even has the grabbing... read more | 06/02/2006 (5:28 pm) |
| Does Steam get on your nerves? | I really fail to see why everyone gets all fussy with it. I've never had a problem with steam. I hea... read more | 04/12/2006 (10:17 pm) |
| SpeedTree like extension for TGE | Honestly, if all you want is a speedTree esque system, here's what you would need: 1) a few basic t... read more | 04/09/2006 (9:43 pm) |
| Tlk 1.4 | The TLK is an add on for TGE. It offers an extended feature list, mostly dealing with lighting. Th... read more | 04/08/2006 (6:46 pm) |
| Please help a **COMPLETE** newb | Not at all, a good way to learn is to ask questions. I'm also curious as to why the book didnt incl... read more | 04/05/2006 (8:44 pm) |
| Please help a **COMPLETE** newb | What's happening, is you're not specifying what value your function main needs to return. Because o... read more | 04/05/2006 (7:20 pm) |
| MS4 within a few months | Pft, Steven, dont be silly. No one updates the CVS anymore. now what ya need to do for updates invo... read more | 04/04/2006 (12:37 pm) |
| So now, you ban ppl on IRC forums for their beleives | Ultimately, a better aproach about this would be to email one of the GG guys and attempt to talk it ... read more | 04/03/2006 (9:32 am) |
| MS4 within a few months | At least it's getting more friendly in here again. While i do see what you're trying to say about... read more | 04/02/2006 (6:21 pm) |
| Point and Click Mouse Movement... | One thing that may work is take a look through the terrain editor on how it does the 3d mouse. The ... read more | 04/02/2006 (5:56 pm) |
| Creating a moving particle blob | Sounds like this may help: http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4... read more | 04/02/2006 (5:54 pm) |
| Wepon mount in two hand | If it wasnt critical for the second hand to stay ont he object, this could very simply be acheived t... read more | 04/02/2006 (5:50 pm) |
| MS4 within a few months | Josh makes for good summaries :p... read more | 04/01/2006 (8:23 pm) |
| TSE and DX 10 | I think a wrapper would really be the most effective, unless you needed it completely integrated, as... read more | 04/01/2006 (10:30 am) |
| MS4 within a few months | You know, i find it curious that HL2 was 6 years in the development(alot of which was because of Sou... read more | 04/01/2006 (10:08 am) |
| MS4 within a few months | Dan, seriosuly, relax. If you dont like where TSE is going, or how long it's taking, dont deal with... read more | 03/31/2006 (9:09 pm) |
| Game dynamics issue | Torque has it's own physics in by default. While they are as of by no means realistic, they are writ... read more | 03/16/2006 (12:54 pm) |
| Video of "Spore" by Will Wright | Honestly, for a technological standpoint, this game is phenominal. Awsome stuff. However, once you ... read more | 03/16/2006 (12:49 pm) |
| Dynamic Waterblocks, Is it possible? | Firstly, dont spam a thread in 3 places asking the same question. Secondly, TGE's water already has... read more | 03/15/2006 (8:51 am) |
| TSE and shaders 3.0 !!! | TSE is basically TGE + complete graphical overhaul, including supporting shaders, new terrain engine... read more | 01/27/2006 (1:12 am) |
| What is acceptable quality for game art? | It's really a question of a) what do you want your game to look like b) can your art team take it... read more | 12/10/2005 (11:14 am) |
| ORKVALE - Stronghold - Preorders | Man, this is nice stuff. I agree, this should work as the new starter.fps demo :) excellent art, d... read more | 12/03/2005 (8:01 pm) |
| Hdr | Right, clarification of a few things: 1) Mittens has been working on a sm1.1 HDR implementation, ... read more | 12/01/2005 (2:07 pm) |
| Will TSE be portable to PS3? | Well, the problem with online electric distro on the PS3, is Sony, in all it's "wisdom" decided to p... read more | 11/30/2005 (12:15 pm) |
| Using the shift key to run | Torque licenses are non transferable, so to continue work with Torque, you would have to purchase yo... read more | 11/28/2005 (9:44 pm) |
| Lighting on TSE | Currently, basic TSE has the ability to light from the sun, and nothing else. There's a small tweak... read more | 11/28/2005 (10:53 am) |
| Normal mapping | While not flawless, nVidia has a pretty spiffy photoshop plug-in for making normal maps. You're supp... read more | 11/26/2005 (10:14 pm) |