Game Development Community

Jeff Raab's Forum Posts

Thread Post Date Posted
GG Question before purchasing C4 So....let me get this straight. You're willing to buy C4, and cope with the ineffeciency because th... read more 10/02/2006 (3:27 pm)
LawMaker info As Peter said, the bes tplace to get LawMaker info is the lawmaker forums. Not many people here wil... read more 10/01/2006 (6:16 pm)
TSE the quiz The Dual Licensing. Engine licenses are per-seat.... read more 09/27/2006 (9:53 am)
TSE the quiz Alllllrighty, let's take me a shot with this: 1) True, or you can buy TSE as a stand-alone produc... read more 09/27/2006 (9:22 am)
I Just Noticed - Flat Water Problem is vertex texture reads require 3.0 in hlsl, which instantly nulls anyone not toting the har... read more 09/20/2006 (3:14 pm)
Need the Torque Lighting System documentation outside of wiki The problem is, alot of the wiki pages contain source code, which is a license nono for people that ... read more 09/13/2006 (12:04 am)
High Poly Orc (Don't worry, nothing Kork related ;) ) Here, i highlighted alot of the torso and muscle lines to help you get a feel for the anatomy and fo... read more 09/11/2006 (3:05 pm)
3dworldstudio5.49 not making dv file Basically, all you need to do is put your exported map file from 3dws and Map2Dif_plus in the same f... read more 08/19/2006 (8:47 pm)
Snakes on a Plane I sense the next theme for GID.......... read more 08/19/2006 (8:21 pm)
WAVE and a Special Offer Cool, it's like indie-Steam. Seems pretty interesting... read more 08/19/2006 (12:02 pm)
Gears of War on TSE? Tech wise? Of course. The fact that Torque lets people at the source code, among other things, lets... read more 07/28/2006 (3:30 pm)
Parallax Occlusion Mapping Parallax terrain cant work. If only becuase parallax mapping is the *illusion* that the surface has... read more 07/28/2006 (2:14 pm)
Physx and Torque I'd like to take the time to point out that as awsome as PhysX and Ageia's physics engine is, most g... read more 07/25/2006 (2:23 pm)
Does TGE/TSE do lightmapping or not? Quite a few of the features in the TLK are in stock TGE, however, TLK more gives you tools to work w... read more 07/16/2006 (1:25 am)
Torque limitations This again falls back on what all you're intending on doing. In a top down camera setup like an RPG... read more 07/10/2006 (3:06 pm)
Torque limitations A) Depends on the game you're making. First person shooters will vary the most in the poly range, de... read more 07/09/2006 (10:58 pm)
TSE and displacement mapping *Actual* displacement mapping is indeed very, very slow. However, in the world of games, a new tech... read more 07/09/2006 (10:07 am)
TSE and Displacement Maps By default, TSE doesnt have parallax or relief mapping, but it's really easy to add yourself(that an... read more 07/07/2006 (1:00 pm)
TSE "Milestone 3.5" Update You had the exact samesetup i had(same error count and everything) First, as the error says, find a... read more 07/03/2006 (11:32 pm)
TSE "Milestone 3.5" Update Awsome, managed to get it compiled for me as well. :) Edit: runs really well, but the terrain is ... read more 07/02/2006 (1:54 pm)
TSE "Milestone 3.5" Update I'm having issues with linker errors as well [code] DXDiagNVUtil.obj : error LNK2019: unresolved ... read more 07/02/2006 (12:27 pm)
Vertex animations While yes it's possible, i havent done it or seen it used too often. I know that the latest Splinter... read more 07/01/2006 (4:19 pm)
Does Torque Engine supports bumb mapping? No, actually that was relief mapping. The difference between relief mapping and parallax mapping is... read more 06/18/2006 (2:15 am)
Stealth-based game (How hard would it be?) While the basic prinicple is very easy(heck, the christmas update of fxFoliage even has the grabbing... read more 06/02/2006 (5:28 pm)
Does Steam get on your nerves? I really fail to see why everyone gets all fussy with it. I've never had a problem with steam. I hea... read more 04/12/2006 (10:17 pm)
SpeedTree like extension for TGE Honestly, if all you want is a speedTree esque system, here's what you would need: 1) a few basic t... read more 04/09/2006 (9:43 pm)
Tlk 1.4 The TLK is an add on for TGE. It offers an extended feature list, mostly dealing with lighting. Th... read more 04/08/2006 (6:46 pm)
Please help a **COMPLETE** newb Not at all, a good way to learn is to ask questions. I'm also curious as to why the book didnt incl... read more 04/05/2006 (8:44 pm)
Please help a **COMPLETE** newb What's happening, is you're not specifying what value your function main needs to return. Because o... read more 04/05/2006 (7:20 pm)
MS4 within a few months Pft, Steven, dont be silly. No one updates the CVS anymore. now what ya need to do for updates invo... read more 04/04/2006 (12:37 pm)
So now, you ban ppl on IRC forums for their beleives Ultimately, a better aproach about this would be to email one of the GG guys and attempt to talk it ... read more 04/03/2006 (9:32 am)
MS4 within a few months At least it's getting more friendly in here again. While i do see what you're trying to say about... read more 04/02/2006 (6:21 pm)
Point and Click Mouse Movement... One thing that may work is take a look through the terrain editor on how it does the 3d mouse. The ... read more 04/02/2006 (5:56 pm)
Creating a moving particle blob Sounds like this may help: http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4... read more 04/02/2006 (5:54 pm)
Wepon mount in two hand If it wasnt critical for the second hand to stay ont he object, this could very simply be acheived t... read more 04/02/2006 (5:50 pm)
MS4 within a few months Josh makes for good summaries :p... read more 04/01/2006 (8:23 pm)
TSE and DX 10 I think a wrapper would really be the most effective, unless you needed it completely integrated, as... read more 04/01/2006 (10:30 am)
MS4 within a few months You know, i find it curious that HL2 was 6 years in the development(alot of which was because of Sou... read more 04/01/2006 (10:08 am)
MS4 within a few months Dan, seriosuly, relax. If you dont like where TSE is going, or how long it's taking, dont deal with... read more 03/31/2006 (9:09 pm)
Game dynamics issue Torque has it's own physics in by default. While they are as of by no means realistic, they are writ... read more 03/16/2006 (12:54 pm)
Video of "Spore" by Will Wright Honestly, for a technological standpoint, this game is phenominal. Awsome stuff. However, once you ... read more 03/16/2006 (12:49 pm)
Dynamic Waterblocks, Is it possible? Firstly, dont spam a thread in 3 places asking the same question. Secondly, TGE's water already has... read more 03/15/2006 (8:51 am)
TSE and shaders 3.0 !!! TSE is basically TGE + complete graphical overhaul, including supporting shaders, new terrain engine... read more 01/27/2006 (1:12 am)
What is acceptable quality for game art? It's really a question of a) what do you want your game to look like b) can your art team take it... read more 12/10/2005 (11:14 am)
ORKVALE - Stronghold - Preorders Man, this is nice stuff. I agree, this should work as the new starter.fps demo :) excellent art, d... read more 12/03/2005 (8:01 pm)
Hdr Right, clarification of a few things: 1) Mittens has been working on a sm1.1 HDR implementation, ... read more 12/01/2005 (2:07 pm)
Will TSE be portable to PS3? Well, the problem with online electric distro on the PS3, is Sony, in all it's "wisdom" decided to p... read more 11/30/2005 (12:15 pm)
Using the shift key to run Torque licenses are non transferable, so to continue work with Torque, you would have to purchase yo... read more 11/28/2005 (9:44 pm)
Lighting on TSE Currently, basic TSE has the ability to light from the sun, and nothing else. There's a small tweak... read more 11/28/2005 (10:53 am)
Normal mapping While not flawless, nVidia has a pretty spiffy photoshop plug-in for making normal maps. You're supp... read more 11/26/2005 (10:14 pm)