Jeff Raab's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Yet another modeling program thread... | I dunno about books, but if you're more comfortable with a Maya/Max-esque interface(which seems to b... read more | 06/08/2012 (12:27 pm) |
| Creating Resource to add onAnimationTrigger back to 1.2 | Yeah, you definitely can pass the animation name at the same time. I (re)implemented this stuff a wh... read more | 05/30/2012 (5:23 am) |
| 3-way Scatter Sky Brightness Engine Modification | My recommendation to this would be to add something I'd been plotting on, but it's way down my list:... read more | 03/01/2012 (8:04 am) |
| Mirrors and boats | I've been trying to get a updated build of the terrain geometry occluder working(I'm not that great ... read more | 01/28/2012 (3:49 pm) |
| Get Client Who Used Input? | Hey Steve, I actually had a function to do this exact thing, but it's on my other HD at the momen... read more | 07/24/2011 (4:07 pm) |
| Rene deserves a medal for the new Zones and Portals :) | Hey Rene, I'm aware the actual function of the resource is different, I was referring to using it... read more | 07/11/2011 (3:36 pm) |
| Rene deserves a medal for the new Zones and Portals :) | See, realistically, what needs to get ported up(and ideally, integrated into T3D directly, like the ... read more | 07/08/2011 (4:28 am) |
| 2 people working together to make a game using torque script, but one cannot buy it? | At the same time, normal mods don't influence the production and release of the final product. I'... read more | 06/21/2011 (6:45 am) |
| T3D 1.1 Preview - Projectiles disappearing instead of exploding - RESOLVED | Hey Steve, I'm aware it's a known bug. I just didn't see a different thread for this. I figured I... read more | 06/08/2011 (3:32 pm) |
| T3D 1.1 Preview - Projectiles disappearing instead of exploding - RESOLVED | Reviving the issue a bit, as I've been fiddling with it. Dunno if anyone else noticed it, or the ra... read more | 06/08/2011 (2:32 am) |
| Torque 3D Show Off Thread! | Moar leik siniSTAR, right Kenneth? ;) [image]www.ttrgame.com/TTRpublic/sinistar.jpg[/image]... read more | 07/27/2009 (5:50 pm) |
| Polysoup (What is it) | Take a look at this, it's probably what you're thinking of. [url]http://www.garagegames.com/index... read more | 09/26/2008 (4:51 pm) |
| Procedural road object (help?) | Speaking on streams and stuff, to do that, you'd basically hook this into the deformable terrain res... read more | 03/23/2008 (11:55 am) |
| Procedural road object (help?) | In regards to fog, I'd highly reccomend rummaging through the interior code, and probably just gutti... read more | 03/20/2008 (2:14 am) |
| Procedural road object (help?) | I'd kinda like to mess with this, but it doesn't compile. The code uses a method that doesnt seem ... read more | 03/18/2008 (6:15 pm) |
| Teacher: "We Don't use Normal maps" WTF? | While it's unfortunate that the teacher is offbase, as said previously, I'm having to agree with Log... read more | 03/15/2008 (4:11 pm) |
| InstantAction Plugin for TG owners? | You could always just do something crazy, like emailing someone at IA about info.... read more | 03/12/2008 (6:02 pm) |
| Seeing plalyer's arms while holding gun. | Search is your friend, my friend ;) However, I'll give you a head start: http://www.garagegames.c... read more | 01/20/2008 (2:53 pm) |
| Exporting Problem - Drops Keyframes | Ok, The thing I noticed first was that you've named the end dummies on the limbs 'Bip L Finger0Nub' ... read more | 10/16/2007 (1:41 pm) |
| Normal Maps and Bump Maps for TGE 1.5.2 | Yes, normal mapping is supported in the MK, as well as parallax mapping. It'll make some basic norm... read more | 10/12/2007 (9:02 am) |
| I swear I have seen it before | Something like this? [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=... read more | 09/18/2007 (5:21 pm) |
| I thought i had it...(VC++ 2005 EE) | Open your project file's properties, go into the 'debugging' tab, and set the working directory to y... read more | 07/29/2007 (5:42 pm) |
| Torque Cover System | Well, you guys were going in the right direction with the raycast to get the surface, etc, etc. wha... read more | 07/11/2007 (6:05 pm) |
| Torque Cover System | I've actually done work on a cover system before, stylized a lot like gears. Now, the code itself w... read more | 07/11/2007 (2:02 pm) |
| Looking for programmer for missile war game simulator | Looking at this, it doesnt seem too hard to do, and if I had some free time, I'd work on it; but i'm... read more | 06/26/2007 (4:18 pm) |
| Need someone to answer 3dmax export questions by email $20 each | Email sent. Hope I can help ya with your probs.... read more | 05/11/2007 (2:48 am) |
| Constructor Feedback | "Actually after further investigation, this seems like a bug. Drawing from the top view, while dragg... read more | 05/07/2007 (3:38 am) |
| Modernization Kit Beta | It should be noted that if you're using VC8(VC++Express, etc) if the modernization kit files don't l... read more | 03/23/2007 (11:39 am) |
| Modernization Kit Beta | Eddie: The reason they appear 'blank' is due to the fact that they're not traditional normal/bump m... read more | 03/22/2007 (12:43 pm) |
| Modernization Kit Beta | Ahh, thanks mike, I didnt think of that. Yeah, you'll definetally need the Platform SDK if you dont... read more | 03/09/2007 (12:20 am) |
| Modernization Kit Beta | Paul, what do you mean by 'interiors messing up'? Do you have a picture of what you mean? Also, ... read more | 03/08/2007 (3:02 pm) |
| Modernization Kit Beta | Cox, yeah I think Paul's got it. The thing about opening just the Torque Demo.vcproj is the other l... read more | 03/08/2007 (1:24 am) |
| Modernization Kit Beta | No worries man, I constantly forget i have to apply that fix when i get a new project file BECAUSE i... read more | 02/26/2007 (11:28 am) |
| Modernization Kit Beta | Ok, this has to be specified here(and i'll pitch Alex the updated VC8 project files tomarrow) It's ... read more | 02/26/2007 (1:50 am) |
| REQ: Experienced Programmer for coding new Grass? | Fired ya a mail.... read more | 02/13/2007 (8:29 pm) |
| REQ: Experienced Programmer for coding new Grass? | I've been slowly developing some really fancy grass code. It's currently a side project to everythi... read more | 02/13/2007 (3:27 am) |
| TGEA MS 4.2 Release | Well, it looks like TGEA is choking and dying on my dll in debug(which is odd because it runs fine o... read more | 01/24/2007 (11:15 am) |
| TGEA MS 4.2 Release | I've grabbed it and i've got the starter.fps port running, and i'm noticing that the legacy terrain ... read more | 01/23/2007 (11:31 pm) |
| TSE , is it ready yet ? | Yeah, you totally missed it. It was awsome.... read more | 01/02/2007 (3:26 pm) |
| Torque's Coordinate System | Well, the difference is Torque looks at the x,y from a top-down perspective(z has always protrayed d... read more | 11/17/2006 (11:13 am) |
| Is this for me? | Firstly, it's not just TGE with dx9, it's had all the render code gutted, and rewritten using a grap... read more | 11/15/2006 (5:53 pm) |
| Licenses... | Outside of looking, using, editing or any such cominations or variations dealing with the source cod... read more | 11/04/2006 (11:36 pm) |
| Afew questions | There's quite a few things you can do to make it alittle happier with the SP side of things if you l... read more | 10/28/2006 (9:01 pm) |
| Afew questions | TGE uses very, very basic physics, but you could pretty easily expand the existing set(it's a base i... read more | 10/27/2006 (11:04 pm) |
| In need of programmers and others | The biggest reason everyone is skeptical of someone coming in making an mmo for their first game is:... read more | 10/08/2006 (12:12 pm) |
| Atlas in game Editor? | I understand, figured i'd toss alittle poking fun in to get the point across. Good to see you caught... read more | 10/08/2006 (12:04 pm) |
| Atlas in game Editor? | Never Thomas. Clearly GG is out to steal all your shineys. They've already gotten into your bank acc... read more | 10/07/2006 (8:16 pm) |
| New to torque, afew questions about TSE | Well, depends. Atlas(TSE's terrain) is based on instances of terrains, as opposed to the repeating ... read more | 10/04/2006 (6:35 pm) |
| To Benjamin Bradley, possible advertising | Email to GG sometimes gets lost in the massive landside of other stuff they get. Be patient, and if ... read more | 10/03/2006 (9:55 pm) |
| New to torque, afew questions about TSE | To start: Is there anything required? Well, other than you defining materials for your objects so ... read more | 10/03/2006 (7:53 pm) |