Jeff Raab's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Rapid fire weapons uneven fire rate | Putting in my 2 cents, I would personally shy away from client-driven effects/prediction. If the net... read more | 12/14/2012 (7:10 pm) |
| Pose transition animations, Standing to Kneeling, Kneeling to Prone. etc | That works fine in a limited pose-difference change, like stand->crouch and vise versa, but would... read more | 12/07/2012 (3:30 am) |
| Improved Particle System [feature suggestion] | Do something like this, maybe? [url]http://http.developer.nvidia.com/GPUGems3/gpugems3_ch23.html[... read more | 12/01/2012 (5:39 am) |
| isObject giving false positives | Huh, I didn't know it accepted strings with spaces(I figured it may have issues, since that's a weir... read more | 11/20/2012 (4:05 pm) |
| isObject giving false positives | I'd agree with Dan in this case. I mean, the function is called 'isObject', which should at least e... read more | 11/20/2012 (12:51 pm) |
| isObject giving false positives | In this case, I would agree with Daniel's idea for the check for it being a valid integer or name. ... read more | 11/20/2012 (6:32 am) |
| Improving TorqueScript | I'm actually going to have to speak against Richard's suggest with using += to concatenate strings. ... read more | 11/08/2012 (2:25 am) |
| Can anyone tell me what really happens when you switch between editors? | I've added a few custom editors on my side, and ran into some of the same issues you have. It's b... read more | 11/07/2012 (7:06 pm) |
| Improving TorqueScript | In all fairness, I never use it that way. I can see why it'd do that, but honestly, I don't ever use... read more | 11/07/2012 (12:45 pm) |
| Improving TorqueScript | Sorry, what's that operator used for? The other issue with dropping % and $ prefixes is object na... read more | 11/07/2012 (3:55 am) |
| Improving TorqueScript | Yeah, that makes sense. I'd figured there was probably some reason or limitation for why it's set up... read more | 11/06/2012 (2:28 am) |
| Improving TorqueScript | If possible( I haven't spent much time in the guts code of TS, I just work with it a lot on the fron... read more | 11/06/2012 (12:57 am) |
| Multiple Dust Types | Once I get less horribly busy(ideally in the next 2 weeks) I'm actually going to package up a Physic... read more | 11/02/2012 (8:15 pm) |
| Help with coding a new max world size. | Jimmy: My recommendation, look at what Dan, Andy Wright and Konrad do to get their terrains made(you... read more | 10/25/2012 (7:52 am) |
| Build system poll | Maybe I'm missing something, but are we referring to something to just assemble the project files? ... read more | 10/21/2012 (10:30 am) |
| Torque 3D Terrain System | Dan, that's kind of the point I was making. The editor design language is structured to encourage... read more | 10/20/2012 (1:40 am) |
| Torque 3D Terrain System | I'd been looking at what I want out of the terrain editing tools(once my current project is complete... read more | 10/20/2012 (12:37 am) |
| Material Problems | Hey Tim, think you could post what you did in the end to fix it, in case other people have the same ... read more | 10/11/2012 (1:15 pm) |
| TorqueScript has suboptimal performance | Hm, as long as TS acts the same with the V8 backbone, I think that could be a pretty valid way of ha... read more | 09/29/2012 (1:20 am) |
| TorqueScript has suboptimal performance | Actually, I find I can iterate stupid fast in TS. Again, partially because I'm used to it, but that ... read more | 09/28/2012 (5:51 pm) |
| TorqueScript has suboptimal performance | Frank: I definitely agree, there should be a way to plug in other languages if people are more comfo... read more | 09/28/2012 (2:22 pm) |
| TorqueScript has suboptimal performance | @Frank fair points. 1) I'll admit, I've been abusing string parsing to fabricate array-esque vari... read more | 09/28/2012 (11:12 am) |
| TorqueScript has suboptimal performance | I guess 'hate' may not have been the right word. I was mostly referring to when talking about scr... read more | 09/28/2012 (10:39 am) |
| Does VS regenerate the TS compiler? | Hm, if people are gunna go all overhauling TS like this, maybe I should wrap up the in-engine script... read more | 09/28/2012 (10:26 am) |
| TorqueScript has suboptimal performance | Reading through that discussion, there's quite a bit of hate for TS(optimizations non-withstanding).... read more | 09/28/2012 (6:48 am) |
| Is there an "easy" way to make specific parts of a player "interactive"? | There's actually several ways you can approach this. Ron's example above would work perfectly fine,... read more | 09/27/2012 (10:51 pm) |
| Torque 3D Community Edition Discussion Thread | That's what I've been saying :P Keep it tight while the dust settles with T3D OS itself, and then... read more | 09/11/2012 (12:55 pm) |
| how do you do real time voice acting dialog during gameplay in T3D? | If you want another example as to how it's done, you can look at games like Team Fortress 2, or any ... read more | 09/11/2012 (10:46 am) |
| Torque 3D Community Edition Discussion Thread | Well, I think the question with that approach though, does that mean that once they officialize it, ... read more | 09/10/2012 (3:24 pm) |
| Torque 3D Community Edition Discussion Thread | I think that makes sense. You could have 2 types of 'templates'. Learning/Tutorial example templat... read more | 09/10/2012 (7:18 am) |
| Torque 3D Community Edition Discussion Thread | Well, if we're going to drudge up some new templates, would we go ahead and shoot for genre template... read more | 09/09/2012 (5:59 am) |
| Problems with Nvidia Optimus and Torque3D 1.2? | Well, like I posted, according to nvidia's paper about optimus, that's pretty much exactly what you ... read more | 08/19/2012 (9:32 pm) |
| Problems with Nvidia Optimus and Torque3D 1.2? | I did some digging on the optimus card stuff, and this looks relevant(page 16): [url]http://www.n... read more | 08/13/2012 (5:23 am) |
| Torque Soldier - Why are the thighs children of the lower spine and not the pelvis? | The reason the legs are children of the first spine, and not the pelvis is because it's based off th... read more | 08/07/2012 (11:23 am) |
| Torque 3D Community Edition Discussion Thread | My opinion on how any sort of AI work would be to add any legitimately generic additional functional... read more | 07/06/2012 (9:57 pm) |
| Torque 3D Community Edition Discussion Thread | See, I agree that we shouldn't just be making tickets for others to implement. My 2 tickets(dealing... read more | 07/05/2012 (7:20 pm) |
| Torque 3D Community Edition Discussion Thread | Well, I'd planned on posting up stuff for the tickets I made pertaining to updates to the player cod... read more | 07/03/2012 (11:10 pm) |
| Torque 3D Community Edition Discussion Thread | I understand what you mean, but at the same time I feel it'd be rather remiss to ignore some of the ... read more | 07/03/2012 (7:13 pm) |
| Torque 3D Community Edition Discussion Thread | I would suggest leaving the script directory in with the basic hooks, so developers can readily drop... read more | 06/30/2012 (4:53 pm) |
| Torque 3D Community Edition Discussion Thread | I think it's less that no one cares, and more of a 'that's awesome, but I can't help'. I know it's t... read more | 06/27/2012 (9:34 pm) |
| Torque 3D Community Edition Discussion Thread | Like Lukas says, it's fairly game specific, but useful. I would suggest either just having code hook... read more | 06/17/2012 (3:22 pm) |
| Torque 3D Community Edition Discussion Thread | I think that's why David's 'OotB' tag makes sense. We can set up tickets for feature we feel should ... read more | 06/16/2012 (5:20 am) |
| Torque 3D Community Edition Discussion Thread | @Kory What are you thinking of when you think 'AI Editor'? Because if you mean an easy-to-setup so... read more | 06/15/2012 (3:46 pm) |
| Torque 3D Community Edition Discussion Thread | Well, like I'd mentioned prior, there's the Script-defined animations resource, and then you'd set u... read more | 06/15/2012 (3:10 pm) |
| Torque 3D Community Edition Discussion Thread | I'm thinking we could have a mission for each that are cycled, and then a master fly-through that hi... read more | 06/11/2012 (8:06 pm) |
| Torque 3D Community Edition Discussion Thread | That'd be pretty cool. I'll see what I can whip together in the next week or so. Is there anythi... read more | 06/11/2012 (7:53 pm) |
| Torque 3D Community Edition Activation | Add me as well, if you would. Areloch@gmail.com Thanks.... read more | 06/11/2012 (4:00 pm) |
| Torque 3D Community Edition Discussion Thread | Frank: good idea. Though I do think there should be a relatively intensive test map that would act a... read more | 06/11/2012 (3:48 pm) |
| Torque 3D Community Edition Discussion Thread | (I probably should try to get access too, admittedly) In regards to streamlining/bugfixing, etc. I w... read more | 06/11/2012 (10:51 am) |
| Torque 3D Community Edition Discussion Thread | Well, what I've been doing in regards to player stuff which may be a bit weird, is I actually just e... read more | 06/10/2012 (9:13 am) |