Game Development Community

Jeff Raab's Forum Posts

Thread Post Date Posted
Rapid fire weapons uneven fire rate Putting in my 2 cents, I would personally shy away from client-driven effects/prediction. If the net... read more 12/14/2012 (7:10 pm)
Pose transition animations, Standing to Kneeling, Kneeling to Prone. etc That works fine in a limited pose-difference change, like stand->crouch and vise versa, but would... read more 12/07/2012 (3:30 am)
Improved Particle System [feature suggestion] Do something like this, maybe? [url]http://http.developer.nvidia.com/GPUGems3/gpugems3_ch23.html[... read more 12/01/2012 (5:39 am)
isObject giving false positives Huh, I didn't know it accepted strings with spaces(I figured it may have issues, since that's a weir... read more 11/20/2012 (4:05 pm)
isObject giving false positives I'd agree with Dan in this case. I mean, the function is called 'isObject', which should at least e... read more 11/20/2012 (12:51 pm)
isObject giving false positives In this case, I would agree with Daniel's idea for the check for it being a valid integer or name. ... read more 11/20/2012 (6:32 am)
Improving TorqueScript I'm actually going to have to speak against Richard's suggest with using += to concatenate strings. ... read more 11/08/2012 (2:25 am)
Can anyone tell me what really happens when you switch between editors? I've added a few custom editors on my side, and ran into some of the same issues you have. It's b... read more 11/07/2012 (7:06 pm)
Improving TorqueScript In all fairness, I never use it that way. I can see why it'd do that, but honestly, I don't ever use... read more 11/07/2012 (12:45 pm)
Improving TorqueScript Sorry, what's that operator used for? The other issue with dropping % and $ prefixes is object na... read more 11/07/2012 (3:55 am)
Improving TorqueScript Yeah, that makes sense. I'd figured there was probably some reason or limitation for why it's set up... read more 11/06/2012 (2:28 am)
Improving TorqueScript If possible( I haven't spent much time in the guts code of TS, I just work with it a lot on the fron... read more 11/06/2012 (12:57 am)
Multiple Dust Types Once I get less horribly busy(ideally in the next 2 weeks) I'm actually going to package up a Physic... read more 11/02/2012 (8:15 pm)
Help with coding a new max world size. Jimmy: My recommendation, look at what Dan, Andy Wright and Konrad do to get their terrains made(you... read more 10/25/2012 (7:52 am)
Build system poll Maybe I'm missing something, but are we referring to something to just assemble the project files? ... read more 10/21/2012 (10:30 am)
Torque 3D Terrain System Dan, that's kind of the point I was making. The editor design language is structured to encourage... read more 10/20/2012 (1:40 am)
Torque 3D Terrain System I'd been looking at what I want out of the terrain editing tools(once my current project is complete... read more 10/20/2012 (12:37 am)
Material Problems Hey Tim, think you could post what you did in the end to fix it, in case other people have the same ... read more 10/11/2012 (1:15 pm)
TorqueScript has suboptimal performance Hm, as long as TS acts the same with the V8 backbone, I think that could be a pretty valid way of ha... read more 09/29/2012 (1:20 am)
TorqueScript has suboptimal performance Actually, I find I can iterate stupid fast in TS. Again, partially because I'm used to it, but that ... read more 09/28/2012 (5:51 pm)
TorqueScript has suboptimal performance Frank: I definitely agree, there should be a way to plug in other languages if people are more comfo... read more 09/28/2012 (2:22 pm)
TorqueScript has suboptimal performance @Frank fair points. 1) I'll admit, I've been abusing string parsing to fabricate array-esque vari... read more 09/28/2012 (11:12 am)
TorqueScript has suboptimal performance I guess 'hate' may not have been the right word. I was mostly referring to when talking about scr... read more 09/28/2012 (10:39 am)
Does VS regenerate the TS compiler? Hm, if people are gunna go all overhauling TS like this, maybe I should wrap up the in-engine script... read more 09/28/2012 (10:26 am)
TorqueScript has suboptimal performance Reading through that discussion, there's quite a bit of hate for TS(optimizations non-withstanding).... read more 09/28/2012 (6:48 am)
Is there an "easy" way to make specific parts of a player "interactive"? There's actually several ways you can approach this. Ron's example above would work perfectly fine,... read more 09/27/2012 (10:51 pm)
Torque 3D Community Edition Discussion Thread That's what I've been saying :P Keep it tight while the dust settles with T3D OS itself, and then... read more 09/11/2012 (12:55 pm)
how do you do real time voice acting dialog during gameplay in T3D? If you want another example as to how it's done, you can look at games like Team Fortress 2, or any ... read more 09/11/2012 (10:46 am)
Torque 3D Community Edition Discussion Thread Well, I think the question with that approach though, does that mean that once they officialize it, ... read more 09/10/2012 (3:24 pm)
Torque 3D Community Edition Discussion Thread I think that makes sense. You could have 2 types of 'templates'. Learning/Tutorial example templat... read more 09/10/2012 (7:18 am)
Torque 3D Community Edition Discussion Thread Well, if we're going to drudge up some new templates, would we go ahead and shoot for genre template... read more 09/09/2012 (5:59 am)
Problems with Nvidia Optimus and Torque3D 1.2? Well, like I posted, according to nvidia's paper about optimus, that's pretty much exactly what you ... read more 08/19/2012 (9:32 pm)
Problems with Nvidia Optimus and Torque3D 1.2? I did some digging on the optimus card stuff, and this looks relevant(page 16): [url]http://www.n... read more 08/13/2012 (5:23 am)
Torque Soldier - Why are the thighs children of the lower spine and not the pelvis? The reason the legs are children of the first spine, and not the pelvis is because it's based off th... read more 08/07/2012 (11:23 am)
Torque 3D Community Edition Discussion Thread My opinion on how any sort of AI work would be to add any legitimately generic additional functional... read more 07/06/2012 (9:57 pm)
Torque 3D Community Edition Discussion Thread See, I agree that we shouldn't just be making tickets for others to implement. My 2 tickets(dealing... read more 07/05/2012 (7:20 pm)
Torque 3D Community Edition Discussion Thread Well, I'd planned on posting up stuff for the tickets I made pertaining to updates to the player cod... read more 07/03/2012 (11:10 pm)
Torque 3D Community Edition Discussion Thread I understand what you mean, but at the same time I feel it'd be rather remiss to ignore some of the ... read more 07/03/2012 (7:13 pm)
Torque 3D Community Edition Discussion Thread I would suggest leaving the script directory in with the basic hooks, so developers can readily drop... read more 06/30/2012 (4:53 pm)
Torque 3D Community Edition Discussion Thread I think it's less that no one cares, and more of a 'that's awesome, but I can't help'. I know it's t... read more 06/27/2012 (9:34 pm)
Torque 3D Community Edition Discussion Thread Like Lukas says, it's fairly game specific, but useful. I would suggest either just having code hook... read more 06/17/2012 (3:22 pm)
Torque 3D Community Edition Discussion Thread I think that's why David's 'OotB' tag makes sense. We can set up tickets for feature we feel should ... read more 06/16/2012 (5:20 am)
Torque 3D Community Edition Discussion Thread @Kory What are you thinking of when you think 'AI Editor'? Because if you mean an easy-to-setup so... read more 06/15/2012 (3:46 pm)
Torque 3D Community Edition Discussion Thread Well, like I'd mentioned prior, there's the Script-defined animations resource, and then you'd set u... read more 06/15/2012 (3:10 pm)
Torque 3D Community Edition Discussion Thread I'm thinking we could have a mission for each that are cycled, and then a master fly-through that hi... read more 06/11/2012 (8:06 pm)
Torque 3D Community Edition Discussion Thread That'd be pretty cool. I'll see what I can whip together in the next week or so. Is there anythi... read more 06/11/2012 (7:53 pm)
Torque 3D Community Edition Activation Add me as well, if you would. Areloch@gmail.com Thanks.... read more 06/11/2012 (4:00 pm)
Torque 3D Community Edition Discussion Thread Frank: good idea. Though I do think there should be a relatively intensive test map that would act a... read more 06/11/2012 (3:48 pm)
Torque 3D Community Edition Discussion Thread (I probably should try to get access too, admittedly) In regards to streamlining/bugfixing, etc. I w... read more 06/11/2012 (10:51 am)
Torque 3D Community Edition Discussion Thread Well, what I've been doing in regards to player stuff which may be a bit weird, is I actually just e... read more 06/10/2012 (9:13 am)