Jeff Raab's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| A bug! or atleast something that shouldn't be possible.... | You could also use the Parent namespace if you're inside a function of the object in question and wa... read more | 08/03/2013 (8:19 am) |
| A slightly unfortunate attitude.... | I vaguely recall someone made an oblique reference to the theoretical possibility of suggesting to p... read more | 07/24/2013 (4:08 am) |
| Behavior/Component System discussion | Giving a bump via an update on this. Cleanup and polish goes well. I gutted out the old, terri... read more | 07/23/2013 (3:37 am) |
| A slightly unfortunate attitude.... | Given that I'll likely rather soon be putting up what constitutes a fairly big/important project if ... read more | 07/23/2013 (3:23 am) |
| Behavior/Component System discussion | Haha, not at all. The whole point of this thread was feedback and ideas, so the input is appreciate... read more | 07/12/2013 (7:48 pm) |
| Behavior/Component System discussion | That actually makes for a pretty solid idea, I think. I should mention, I actually did set it up ... read more | 07/12/2013 (12:50 pm) |
| Behavior/Component System discussion | [quote] When I started looking at this I was thinking about going all the way down to the SimObject ... read more | 07/11/2013 (6:57 pm) |
| Behavior/Component System discussion | @Kory Going off some people's suggestions, I'm going to add a bit of a buffer for indie gogo's take... read more | 07/10/2013 (7:25 pm) |
| Behavior/Component System discussion | @Kory Given that behaviors can function at the engine OR script level, as long as any system has ... read more | 07/10/2013 (12:22 pm) |
| Behavior/Component System discussion | I have put a bit of thought into it, but I haven't done an extensive amount yet. You could easily... read more | 06/27/2013 (5:52 pm) |
| Dynamic-decal jittering | As I recall it(I'd need to re-read through my code to confirm) You need to a) make sure that the ... read more | 06/07/2013 (7:19 pm) |
| Behavior/Component System discussion | I think how well that would work would be dependant on the component. I'm working on tweaking the s... read more | 06/07/2013 (6:25 am) |
| Behavior/Component System discussion | I'd actually been aware of that from when it came out. I hashed out my own update to it that include... read more | 06/06/2013 (7:33 am) |
| Behavior/Component System discussion | Alright, I haven't seen a post for like, a WHOLE DAY, so I figure it's time for a progress report. ... read more | 06/06/2013 (7:10 am) |
| Behavior/Component System discussion | @Vince You've more or less got it. It would be more granular than a 'player behavior' I'm still ... read more | 06/04/2013 (2:09 pm) |
| Behavior/Component System discussion | Yeah, I agree. The problem is, is that the control object stuff is pretty ingrained and touches qui... read more | 06/04/2013 (6:37 am) |
| Screenspace lightning, Wetness and precipitation | Also, while I don't know about the postfx aspect of it, I think my favorite implementation of a wetn... read more | 06/03/2013 (9:14 am) |
| Behavior/Component System discussion | Hahaha, Dan :) @Daniel I figure the Actor class will interpolate it's transform at least. Anythi... read more | 06/03/2013 (8:46 am) |
| Behavior/Component System discussion | @Lukas I actually mention this in the blog. I plan on having it where you can r-click on an actor o... read more | 06/02/2013 (8:28 pm) |
| Improving the art pipeline | @Taras I've gotten everything from static shapes to player models into T3D and I've never had to ex... read more | 05/29/2013 (3:08 pm) |
| . | Honestly, given the rising prevalence of retro games or 'low bit' style games, I have to wonder if i... read more | 05/15/2013 (11:04 pm) |
| How should we promote T3D? | @Kory Oh, you could definitely write fleshed out AI with TS. Most everything code-wise that makes t... read more | 05/08/2013 (11:29 am) |
| How should we promote T3D? | Well, the most core element to a sandbox(outside ability to move and other obviously basic parts of ... read more | 05/08/2013 (10:43 am) |
| Community projects for T3D & T2D | I had some free time last night while at work and started hashing together a 'Barebones' project. I'... read more | 05/05/2013 (2:21 pm) |
| A Better Torque? Start with the Editor. | I'll see about cleaning up my list of stuff(it's pretty big) and getting it thrown out here for othe... read more | 05/05/2013 (12:30 pm) |
| A Better Torque? Start with the Editor. | @Jacob A very valid point, however part of the problem is deciding what constitutes a general-enoug... read more | 05/05/2013 (1:41 am) |
| A Better Torque? Start with the Editor. | I think I'd agree with that. I've done....3? editors now for various internal toolstuffs, and while... read more | 05/04/2013 (10:25 pm) |
| A Better Torque? Start with the Editor. | Improvements to the editors is something I've been building a todo list for for the past couple mont... read more | 05/04/2013 (7:01 pm) |
| How should we promote T3D? | Speaking on tutorials, one consideration we could make for the website is having a tag on resources ... read more | 04/29/2013 (8:30 am) |
| How Torque 3D is graphically challenged | I'm willing to bet that you could actually probably do it (somewhat) easily using some really high d... read more | 04/10/2013 (7:16 am) |
| How Torque 3D is graphically challenged | Yeah, I'm pretty sure we're looking at different issues there. For the tonemap stuff, I'll admit,... read more | 04/08/2013 (11:19 am) |
| How Torque 3D is graphically challenged | I dunno if we're talking about the exact same thing in regards to 'networked materials', but in orde... read more | 04/08/2013 (6:00 am) |
| A TorqueScript standard library | After getting a feel for it, I think TS is actually one of my favorite languages. While it definite... read more | 04/06/2013 (6:46 am) |
| T3D - Linux Port by Dushan - available on GitHub | I think for render interface-wise setup, where GFX is now is probably the best solution. The issue ... read more | 04/03/2013 (5:17 am) |
| GroundCover WindEffects | It works fairly well. I haven't spent a lot of time tweaking it, but as long as you do the same vert... read more | 03/18/2013 (7:57 pm) |
| GroundCover WindEffects | Performance is actually rather good with this setup, my machine happily chugs through that scene at ... read more | 03/18/2013 (3:01 pm) |
| GroundCover WindEffects | Well, no that's not true either. I did have to make a modification to the forest editor to allow ... read more | 03/18/2013 (10:59 am) |
| GroundCover WindEffects | Honestly, I've forgone the ground cover entirely. The biggest thing using the forest tool for gro... read more | 03/17/2013 (11:40 pm) |
| Upside Down Rendering Issues | I don't have my code in front of me or anything, but I was working on rendering guis to material sur... read more | 03/01/2013 (1:51 am) |
| 2D mixed with 3D - Graphics/Tools questions for T3D Users | Sounds like you want these: [url]http://www.garagegames.com/community/resources/view/20403[/url] ... read more | 02/20/2013 (8:19 pm) |
| Particle sorting issue | @Lukas Why not go the opposite direction? Scale the cloud emitter up so it's slightly bigger than... read more | 02/19/2013 (6:18 pm) |
| Particle sorting issue | I haven't really looked at the particle code in ages, so I'm just shooting theory here, but what abo... read more | 02/17/2013 (6:28 am) |
| Physics Simulation / Buoyancy | This is absolutely great stuff. I'm looking forward to the rest of this.... read more | 01/25/2013 (1:09 am) |
| FBX Importer for T3D ? | Hm, I can't claim to have had any problems with collada that weren't my fault. I'd agree with Frank... read more | 01/21/2013 (4:18 am) |
| T3D Dynamic Textures? | Sup Frank, I was actually working on implementing the old Dynamic Texture resource from TGEA(and th... read more | 01/05/2013 (6:49 am) |
| Build system poll | I'm sticking with #9 as well. I can't see any particular need or requirement to change what works as... read more | 12/27/2012 (1:18 pm) |
| Points/Cash/Money System | You can just assign the points to a dynamic variable on the client object instead of the player obje... read more | 12/19/2012 (4:53 pm) |
| Rapid fire weapons uneven fire rate | @Dan Oh, I concur that the weapon should at least give the immediate perception of response. I jus... read more | 12/16/2012 (5:07 am) |
| Rapid fire weapons uneven fire rate | In regards to the high-lag situation, I decided to give that a test. I used the setSimulatedNetPara... read more | 12/15/2012 (1:49 pm) |
| Rapid fire weapons uneven fire rate | One thing I would suggest, is first tossing in an echo or printf that tracks the time since the last... read more | 12/15/2012 (3:27 am) |