Game Development Community

Jeff Raab's Forum Posts

Thread Post Date Posted
Unit Tests Good points. I haven't every really used unit tests myself, simply because I personally implement... read more 03/22/2014 (1:40 pm)
Unit Tests @Richard Oh, definitely. Of course, 99% of programmers won't ever do that. If we weren't lazy, we w... read more 03/20/2014 (3:08 pm)
[T3D] Process, versioning and branching model What up Ron! I like the idea for the whole 'For Review' thing. That keeps it streamlined AND make... read more 03/15/2014 (2:17 pm)
[T3D] C++11 It really boils down to 'What does it gain us?'. And the answer to that seems to basically boil d... read more 03/15/2014 (5:10 am)
[T3D] Code Style? It may be worth doing eventually, but switching to the 4 space tabs strikes me as something that's r... read more 03/14/2014 (3:45 am)
[T3D] Process, versioning and branching model I've personally dicked around with some private repos I've set up, but I haven't done anything too a... read more 03/12/2014 (12:38 pm)
Torque 3D Show Off Thread! @Duion Sorry, clarification: The lighting on foliage items doesn't look good as-is. Foliage lets ... read more 03/12/2014 (7:39 am)
Torque 3D Show Off Thread! Know what's not dumb though? Dem screen shots. Those look gooood. It does highlight that T3D w... read more 03/12/2014 (12:16 am)
[T3D] Community website brainstorming Ooh, it's starting to look all....purdy ;)... read more 03/10/2014 (7:11 am)
[T3D] Community website brainstorming I think that's a pretty good starter list. We can always push out a more general appeal for people t... read more 03/09/2014 (1:53 pm)
Physically Based Rendering Yeah, a distinction very definitely needs to be made here. Real-time raytracing is the holy grail... read more 03/06/2014 (10:02 pm)
[T3D] Community website brainstorming Looking pretty sweet. I think the red bars are a bit too thick or strong for the meager text as i... read more 03/06/2014 (2:43 pm)
[T3D] Community website brainstorming I think option 2 or 3 would be best while we're still hashing out the basics.... read more 03/05/2014 (2:17 pm)
[T3D] Steering Committee Charter discussion Looks good to me.... read more 03/05/2014 (7:04 am)
[T3D] Steering Committee Charter discussion That's pretty good, I think. Keeps things flexible for people, but still requires the monthly 'wrap ... read more 03/03/2014 (7:13 am)
Blender Import Is Stupid I actually saw and checked that, but that's not part of the problem. I will say it's always a goo... read more 02/24/2014 (7:12 am)
Torque3D OSX Status Excellent work Tim! Lookin' fiiiiiine. How's performance?... read more 02/24/2014 (7:08 am)
Blender Import Is Stupid Man, this IS weird. I even deleted the scaling keyframes and it still does it, so something else ... read more 02/23/2014 (10:05 pm)
[T3D] Steering Committee Charter discussion Looks good to me.... read more 02/23/2014 (5:17 pm)
Blender Import Is Stupid I haven't run into any issues using rigged, animated characters exported from blender, so I'd say yo... read more 02/22/2014 (9:32 pm)
[T3D] Steering Committee Charter discussion Hmm, not sure about the specific content. But yeah, having a layman's - but in-depth - explanati... read more 02/20/2014 (10:14 pm)
[T3D] Steering Committee Charter discussion [quote]Do you mean like links to model PRs that people have made?[/quote] That, and/or have an ex... read more 02/20/2014 (2:20 pm)
[T3D] Steering Committee Charter discussion I've replied with some comments on the doc. As for the git workflows, if I'm reading it right, th... read more 02/20/2014 (2:15 am)
[T3D] %this usability suggestion That's a fair point.... read more 02/19/2014 (1:30 pm)
[T3D] Community website brainstorming I think it's at least worth taking a serious look at. If we end up adopting it and everyone likes... read more 02/19/2014 (5:10 am)
[T3D] %this usability suggestion I figured I'd field this here first BECAUSE it would be such a big shift for current Torquescript us... read more 02/19/2014 (5:05 am)
[T3D] Version numbers I think that's a reasonable breakdown of how versions should work.... read more 02/18/2014 (11:33 pm)
[T3D] Community website brainstorming @Mike That's actually really smart(I didn't even know that existed). I think if it would serve ou... read more 02/18/2014 (11:25 pm)
What do users think of Torque 3D? [quote]4.- No direct export/support for the later 3D modeling app. (like Max/Maya 2014)[/quote] I... read more 02/18/2014 (8:37 am)
specific and interest a thread to discuss enhancements and improvemets for T3D @Ron Again, definitely fair points. That said, just simply saying 'you can make games with wha... read more 01/29/2014 (9:43 pm)
specific and interest a thread to discuss enhancements and improvemets for T3D @Ron Absolutely a fair point. Once the component system stuff I've been trucking on has happened... read more 01/29/2014 (5:32 pm)
About T3D Steering Committee (01/2014) @Alfio If you're trying to make the next ultra-realism Modern Military FPS game, then that's prob... read more 01/29/2014 (4:00 pm)
About T3D Steering Committee (01/2014) @Scott Good to hear... read more 01/21/2014 (2:24 pm)
About T3D Steering Committee (01/2014) Well, that was definitely productive to the conversation. I'd prefer Torque3D's core development ... read more 01/21/2014 (1:36 pm)
Raycast laser dot? My first thought would be to go check out the RTS tutorial. They have it where when you click in ... read more 01/21/2014 (8:14 am)
About T3D Steering Committee (01/2014) @Dan A fair point, but if someone goes looking for 'Torque3D', they'd get the current repo, not a... read more 01/21/2014 (6:13 am)
Torque3D Linux Status Haha, dang son you are destroying this! While you're on your port-a-palooza, want to take a shot ... read more 01/19/2014 (11:26 pm)
Delay NetEvent untill object has been ghosted I didn't think of the 'processAfter' function call(for some reason?) but what I've been doing on the... read more 01/04/2014 (12:39 pm)
Behavior/Component System discussion @Dan It's based off how T2D did it, so currently you don't nest new declarations. Part of the rea... read more 09/29/2013 (9:04 pm)
Behavior/Component System discussion The campaign is a gooooo: Blog post: [url]http://www.garagegames.com/community/blogs/view/22419[... read more 09/09/2013 (8:29 am)
T3D, Existing Object and Terrain System, and Terrain Paging So, I did some messing with how well torque actually DOES handle out at extremes and placed my contr... read more 09/08/2013 (7:45 am)
T3D, Existing Object and Terrain System, and Terrain Paging Yeah, it's definitely a single player solution. Great if you're making something like Skyrim. Not so... read more 09/05/2013 (10:46 pm)
T3D, Existing Object and Terrain System, and Terrain Paging Richard: Actually, that sounds rather feasible. You may still get minor hiccups, but if it's only... read more 09/05/2013 (7:30 pm)
T3D, Existing Object and Terrain System, and Terrain Paging Aaaand that's my cue, I think ;) I'll admit, I haven't(yet?) looked too deeply into the larger st... read more 09/05/2013 (5:09 pm)
Behavior/Component System discussion Just an update to this, but I'm editing the demonstration video now. Once that's completed, I'll se... read more 08/31/2013 (5:34 pm)
Behavior/Component System discussion Yup. The Entity class has the regular 'rotation' axis-angle field, and I also added in the eulerRota... read more 08/24/2013 (3:24 pm)
Behavior/Component System discussion @Dan Definitely. For the whole rotate thing, the rotate behavior's update function would look ... read more 08/24/2013 (6:39 am)
Behavior/Component System discussion Alright guys, been lagging behind on the updates, but that's mostly because I was inventing new ways... read more 08/23/2013 (7:04 am)
use Lua in place of torquescript Pft plebes. Are you all telling me you HAVEN'T been writing in machine code? Kids these days ;) ... read more 08/06/2013 (12:48 am)
Behavior/Component System discussion Hey guys, just a quick update. I'm in the last pass of cleanup and documentation(noticed some GUI s... read more 08/03/2013 (8:21 am)