Jeff Raab's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Artist and level designers | @Paul "*When you be outside a zone, particles just are visible also lights inside the zone. ... read more | 11/24/2014 (6:20 am) |
| Artist and level designers | @Paul May want to edit a few of those. Their grammar kinda goes wonky and I can't make out what t... read more | 11/23/2014 (10:13 pm) |
| Artist and level designers | @Mike Good points. On the CSG/DIF thing: I don't plan to do anything with DIF. It's dead and ... read more | 11/23/2014 (7:57 pm) |
| Artist and level designers | As a large discussion point is an alternative to Constructior and/or improving the Sketch Tool, it r... read more | 11/21/2014 (6:52 pm) |
| Torque 3D 'toys' or demos | @Dan When I'm imagining a museum level, I mean in a loose, metaphorical sense. Not necessarily th... read more | 11/21/2014 (2:34 pm) |
| Torque 3D 'toys' or demos | @Britt That sort of main menu is something me and Dan where discussing last night. Having a ce... read more | 11/21/2014 (12:58 pm) |
| Artist and level designers | @Dwarf Any particular examples you'd like to see for "out of the box solutions for animation... read more | 11/21/2014 (12:10 pm) |
| Torque 3D 'toys' or demos | Yeah. For the doors one, I'd say you could have: Proximity doors(trigger around the door, when th... read more | 11/21/2014 (7:59 am) |
| Artist and level designers | I'm of the mind of moving the main part of the GC functionality - the procedural placement based on ... read more | 11/11/2014 (7:58 pm) |
| Artist and level designers | @Timmy Just curious, but do you actually have an example case where having a completely separated... read more | 11/04/2014 (11:02 am) |
| Binary Download linking to wrong version | Hey Mike, Thanks for letting us know about your troubles with that. We're going to adjust the dow... read more | 11/02/2014 (4:07 pm) |
| [T3D] Handling the 3.6 release | I hadn't noticed which files got put where when we got the release pushed('s what i get for not payi... read more | 11/02/2014 (4:05 pm) |
| Entity/Component System R&D Discussion | The only major limitation I can see in that approach would be the odd spots. Like, say, having one e... read more | 10/31/2014 (6:53 am) |
| [T3D] New template plan | Right. Nothing stopping us from building it out, though.... read more | 10/28/2014 (6:29 am) |
| [T3D] New template plan | I actually really like that approach. If you're brand new and just starting out, you wouldn't eve... read more | 10/27/2014 (6:33 pm) |
| Torque 3D Features | Hey Cassio, welcome to the forum! To answer: 1) Yes. You can place markers in the mission and ... read more | 10/25/2014 (7:58 am) |
| [T3D] New template plan | I mean, I'm a coder and I still prefer to use the PM over manually junking stuff around. But yes,... read more | 10/24/2014 (7:39 am) |
| [T3D] New template plan | I'm going to disagree on that. I'm pretty sure the last thing a dev wants is to go "oh boy, ... read more | 10/23/2014 (8:04 pm) |
| Torque 3D 3.6.1 preview build testing | All 3 levels in all 3 exes and I didn't really note any problems.... read more | 10/03/2014 (10:03 pm) |
| Ghosting Limits | Having to do the different render calls per material is why minecraft opted for a single texture atl... read more | 09/22/2014 (7:50 am) |
| DirectX 11 - Status | Very nice. Looking forward to those screens. I'd suggest tossing it onto git so others can start... read more | 09/20/2014 (8:29 pm) |
| [T3D] Handling the 3.6 release | As I said in the chat, I figure we keep the hotfix releases pretty much to more show-stopper tier pr... read more | 08/29/2014 (6:12 am) |
| Collision System, How Does It Work? | This is from the documentation I was typing up today for the box collider component. The general ... read more | 07/30/2014 (1:19 pm) |
| Collision System, How Does It Work? | While it's not really currently documented and it's slightly flakey in some cases, I'd suggest nabbi... read more | 07/29/2014 (9:43 am) |
| Entity/Component System R&D Discussion | Looks pretty solid so far. Of course, we can't prevent ALL bad practices, but I think this is a p... read more | 07/28/2014 (9:41 am) |
| Entity/Component System R&D Discussion | Entities should always ghost. If they're not ghosting for you, there's definitely something weird go... read more | 07/27/2014 (12:03 am) |
| Entity/Component System R&D Discussion | If the template indicates it should network the behavior, that all happens "automagically"... read more | 07/26/2014 (3:25 pm) |
| Entity/Component System R&D Discussion | Fair enough, was just making a point that there's the template there that has all that junk working.... read more | 07/26/2014 (6:09 am) |
| Entity/Component System R&D Discussion | Yeah, it works well enough, I guess I'm just used to the other way enough that thinking of interface... read more | 07/25/2014 (8:59 pm) |
| Entity/Component System R&D Discussion | Not sure how I feel about how components basically being interfaces. That just seems wrong, someh... read more | 07/25/2014 (4:20 pm) |
| Entity/Component System R&D Discussion | Ugh, yeah, the first one. That was basically the original implementation, I just had not gotten t... read more | 07/25/2014 (1:24 pm) |
| Entity/Component System R&D Discussion | @Dan Yeah, I didn't think we should go with the full DOD style either, hence why I was asking if th... read more | 07/25/2014 (5:18 am) |
| Entity/Component System R&D Discussion | Ah, so you're suggesting basically turning the interfaces into systems, and move the functionality o... read more | 07/24/2014 (7:34 pm) |
| Entity/Component System R&D Discussion | Heh, well, my reference of it being "ugly" comes from Dan mentioning in the blog posts whe... read more | 07/24/2014 (2:41 pm) |
| Torque 3D Show Off Thread! | @Felix Maaaan that looks good. I see it's alpha blending currently. Do you have any plans for fu... read more | 07/19/2014 (8:59 am) |
| Sahara for Torque 3D MIT 3.5.1... | @Konrad Massive thanks for your addition to the engine And a big thanks to Q ( ;) ) and Andrew f... read more | 07/11/2014 (8:19 pm) |
| Deferred Shading | Another interesting paper from the engineers working on Destiny at Bungie. They cover how they do... read more | 06/24/2014 (8:35 pm) |
| [T3D] Process, versioning and branching model | I think a freeze is a good thing, since as you said, otherwise it's too easy to let it keep creeping... read more | 06/19/2014 (12:23 am) |
| Torque 3D Show Off Thread! | Maybe have an adjustable contrast term on a per-material basis? So if you have a material that'd ... read more | 06/16/2014 (2:21 pm) |
| [T3D] Community website brainstorming | Hah, most excellent. Now we just need to get the wiki sorted out.... read more | 06/14/2014 (8:21 pm) |
| default branch on github.com | I could always clean up my Barebones game template. It's built off t3d-bones, but has editor hooks, ... read more | 05/26/2014 (4:51 pm) |
| Collaboration between committees | Here's my dollar and a half ;) [b]Website[/b] I think the T3D landing page at least cross linkin... read more | 05/22/2014 (5:55 pm) |
| Watch Godzilla Online Free Viooz 2014 | Wait a minute. They keep suggesting a few of the same movies over and over. I do believe this ... read more | 05/10/2014 (3:44 pm) |
| [T3D] Github wiki workflow... pain in the ass | Or ARE we? ;) Kidding aside, yeah, the subject of the wiki came up in chat this afternoon. A few ... read more | 05/06/2014 (4:21 am) |
| [T3D] Intro blog | It is kind of a convenient starting point though, as you said ;) [quote] Jeff started using Torq... read more | 04/21/2014 (5:30 pm) |
| [T3D] Community website brainstorming | Looks pretty sweet. Minor corrections/nitpicks: In the history section, for the Torque 3D MIT ... read more | 04/07/2014 (7:00 pm) |
| Making a game complicated? | Don't listen to Steve, no one does that ;) On a serious note, I dunno about "too hard",... read more | 03/29/2014 (2:45 pm) |
| New Committee insights & feedback | @Timmy That's the basic idea, yeah.... read more | 03/26/2014 (7:39 am) |
| New Committee insights & feedback | Pretty interesting discussion in here! :D [quote] If there is a big contribution where a dev or... read more | 03/24/2014 (6:31 pm) |
| What a "game engine" is.... | [quote] Lens flares? Yeah, bet that was it. Or maybe it was the superior tools.. [/quote] Tools a... read more | 03/24/2014 (4:31 pm) |