Luis Anton Rebollo's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Oculus Rift DK2 | @James, thx for share code. I can't wait to test DK2 with Torque3D. About OpenGL.... improve Open... read more | 03/11/2015 (7:57 am) |
| Oculus Rift DK2 | @James... you are great!!! THX :)... read more | 02/18/2015 (2:34 pm) |
| 3.6.3 and 3.7 | We are going to have a blog soon, sorry for the lack on communication... we are working hard on Gith... read more | 02/02/2015 (12:10 pm) |
| Luis, just curious, why sdl? | SDL2 is used by Valve on his ports to Linux and is helping development. Give me more confidence.... read more | 01/23/2015 (1:41 am) |
| Reducing duplicated template scripts | Finally modular templates!!!! Thx :)... read more | 01/18/2015 (5:44 pm) |
| guiDynamicTexture (GuiTextureCanvas) revisited | I always like this, good work :)... read more | 01/05/2015 (1:49 pm) |
| LuaPlus binding with Tilde debugger. | Give me some time for release our LuaJit work, sure we can work together for improve current branche... read more | 12/31/2014 (7:06 am) |
| LuaPlus binding with Tilde debugger. | Hi :) We have a lot to think and research before T3D SC can take a desission about merge. I th... read more | 12/21/2014 (4:05 am) |
| [T3D] New committee member | Yes, i think same we need help on review PRs. New member need to have time and experience for help u... read more | 12/10/2014 (1:25 pm) |
| The future of the Project Generator | [url=https://github.com/GarageGames/Torque3D-ProjectManager]About Project Manager GUI[/url]. The ide... read more | 11/28/2014 (11:04 am) |
| [T3D] Availability Thread | I'm out of my country, i return next week. I missed 3.6 release T_T... read more | 10/15/2014 (1:44 am) |
| Torque 3D 3.6.1 preview build testing | Fixed OPCODE issue with x64... Azazel your level are great for test :D Anyone can test PR [url]ht... read more | 10/04/2014 (2:35 am) |
| Help for test x64 build for T3D 3.6 release | Merged James code for a better/clean handle 64bit pointer on TS bytecode. @James.... Thx Pull ... read more | 09/25/2014 (3:34 pm) |
| DirectX 11 - Status | Weeee Anis are returned!!!!! Thx all for your work :)... read more | 09/24/2014 (1:52 pm) |
| [T3D] Handling the 3.6 release | Thx. Publish when you want :)... read more | 09/17/2014 (5:42 am) |
| [T3D] Handling the 3.6 release | Good write :) Please, can you add a mention to call for help to test x64 builds? [li] http://... read more | 09/16/2014 (5:19 am) |
| [T3D] x64 Status | I have done some work on this. But we need to test. I opened a thread for call for help. [url]... read more | 09/14/2014 (1:09 pm) |
| Torque3D OpenGL Status | @Julius, we are continue using OpenGL 3.2 but using a layer similar to OpenGL 4.5 interface. Push... read more | 08/31/2014 (9:50 am) |
| [T3D] Handling the 3.6 release | End of september for 3.6 +1. I'm going to focus on T3D 64bit. About slim and refactor T3D: We... read more | 08/30/2014 (2:04 am) |
| Generate c++ and script documentation | Not finished: [li][url]http://t3dci.org/job/T3D-dev-common/Script_Reference/[/url] [li][url]http... read more | 08/24/2014 (4:23 pm) |
| Torque3D OpenGL Status | Hi all :) I'm working on a thin layer that abstracts OpenGL version and the differences between b... read more | 08/24/2014 (2:28 am) |
| [T3D] Linux milestone | When feature freeze for 3.6 i stop working on this. I created Linux and OpenGL Mislestones becaus... read more | 08/24/2014 (2:24 am) |
| Generate c++ and script documentation | You're right, it makes more sense to use Github :P Thx.... read more | 08/04/2014 (4:36 pm) |
| Torque 3D Show Off Thread! | Wooo, look increible :) Daniel, we need to add this to T3D site and dedicate some special place..... read more | 08/04/2014 (1:59 am) |
| Generate c++ and script documentation | Good idea. Added to my TODO creation of CHM files on CI server.... read more | 08/04/2014 (1:55 am) |
| Torque3D Linux Status | I use Ubuntu. Compile documentation con help a lot :) We can merge all for easy use. Thx :)... read more | 08/03/2014 (4:22 am) |
| Reflection Rendering Bug (GF 600 Series Only?) | I have dedicated some time to this weird bug. After pass the O_o phase, i tracked the problem: [... read more | 08/03/2014 (3:53 am) |
| Generating TorqueScript documentation | Try this [url]http://www.garagegames.com/community/forums/viewthread/137207[/url]... read more | 07/18/2014 (8:21 am) |
| Torque3D - CI | [Quote] There seems to be a problem with the T3D-dev-common job - it's not running in response to r... read more | 07/10/2014 (3:55 pm) |
| Smarty error when generating a new project [solved] | Never see this problem. [code] CWD = Z:EnginesTorqueTorque3D-3.5.1ToolsprojectGenerator [/code... read more | 07/10/2014 (1:02 pm) |
| [T3D] x64 Status | I'm working on this.... read more | 07/05/2014 (1:20 am) |
| Deferred Shading | @Andrew, if we use diffuse map's alpha channel for translucency mapping... we can't use on foliage?... read more | 07/02/2014 (10:15 am) |
| Documenting the beast | @Daniel, great post :) I always thought that T3D 4.1 would be a milestone for documentation .... ... read more | 07/01/2014 (1:30 pm) |
| Screenspace to Worldspace | Lukas, a year ago I came across this same problem, I left thinking I did not know enough. But we may... read more | 07/01/2014 (1:16 pm) |
| [T3D] Goal List Thus Far | It's posible 3.7 are going to be another "bug fix" milestone. BeamNG have a lot of PR with... read more | 07/01/2014 (1:09 pm) |
| [T3D] Process, versioning and branching model | @Daniel, no problem on 'issue freeze'. We have a lot of work, it's better to think next releases( 3.... read more | 07/01/2014 (12:59 pm) |
| Torque3D - CI | I'll try to be ready this week a unit test job for Jenkins.... read more | 07/01/2014 (12:54 pm) |
| [T3D] Availability Thread | Sorry guys, I've been too absent lately. Back to work :)... read more | 07/01/2014 (12:52 pm) |
| Deferred Shading | Hey guys, great project :D I'm going to have lots of fun porting this to OpenGL. Thx for your ... read more | 06/22/2014 (12:24 pm) |
| BUG: sun/light flares show through objects,with videos to show the bug. | I have fixed this a few days ago, i upload a PR next week. (include change occlusion test for a nonb... read more | 06/17/2014 (12:52 am) |
| [T3D] Github wiki workflow... pain in the ass | [Quote] Hmm, nice, but where does the editing come in? I thought MDwiki was supposed to make it eas... read more | 06/15/2014 (3:58 am) |
| Torque3D - CI | We have job for PR development - dedicated - CMAKE - OS ubuntu - compiler Clang. [url=https://git... read more | 06/15/2014 (3:51 am) |
| [T3D] Community website brainstorming | I like new domain :)... read more | 06/15/2014 (3:48 am) |
| Physically Based Rendering | @Pierre, i think pbrt-v2 are a raytracer. Not sure if it's a good example for a game engine.... read more | 06/11/2014 (3:24 pm) |
| Physically Based Rendering | I think a simple implementation (UE4 style) is the best option. @Timmy, any help you can give wit... read more | 06/10/2014 (8:38 am) |
| [T3D] Github wiki workflow... pain in the ass | Testing a simple wiki: [url]http://garagegames.github.io/Torque3D-Wiki/[/url] Github branch: [url... read more | 06/08/2014 (9:43 am) |
| Torque3D Linux Status | Updated dev_linux_opengl to Torque3D development branch. @Felix You have information on thread's... read more | 06/08/2014 (7:38 am) |
| Torque3D OpenGL Status | [Quote]Figured out the problem[/Quote] @James, :D Updated dev_linux_opengl to Torque3D developme... read more | 06/08/2014 (7:35 am) |
| Cryengine Next-Gen and Merging T2D and 3D | I think we've talked enough, now it get to work :D [Quote]Torque3D need a rewrite/modernization/X... read more | 06/07/2014 (3:46 am) |
| Physically Based Rendering | If you think assemble a working group for this, count me. I do not have much time but will help as I... read more | 06/07/2014 (3:19 am) |