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Luis Anton Rebollo's Forum Posts

Thread Post Date Posted
Oculus Rift DK2 @James, thx for share code. I can't wait to test DK2 with Torque3D. About OpenGL.... improve Open... read more 03/11/2015 (7:57 am)
Oculus Rift DK2 @James... you are great!!! THX :)... read more 02/18/2015 (2:34 pm)
3.6.3 and 3.7 We are going to have a blog soon, sorry for the lack on communication... we are working hard on Gith... read more 02/02/2015 (12:10 pm)
Luis, just curious, why sdl? SDL2 is used by Valve on his ports to Linux and is helping development. Give me more confidence.... read more 01/23/2015 (1:41 am)
Reducing duplicated template scripts Finally modular templates!!!! Thx :)... read more 01/18/2015 (5:44 pm)
guiDynamicTexture (GuiTextureCanvas) revisited I always like this, good work :)... read more 01/05/2015 (1:49 pm)
LuaPlus binding with Tilde debugger. Give me some time for release our LuaJit work, sure we can work together for improve current branche... read more 12/31/2014 (7:06 am)
LuaPlus binding with Tilde debugger. Hi :) We have a lot to think and research before T3D SC can take a desission about merge. I th... read more 12/21/2014 (4:05 am)
[T3D] New committee member Yes, i think same we need help on review PRs. New member need to have time and experience for help u... read more 12/10/2014 (1:25 pm)
The future of the Project Generator [url=https://github.com/GarageGames/Torque3D-ProjectManager]About Project Manager GUI[/url]. The ide... read more 11/28/2014 (11:04 am)
[T3D] Availability Thread I'm out of my country, i return next week. I missed 3.6 release T_T... read more 10/15/2014 (1:44 am)
Torque 3D 3.6.1 preview build testing Fixed OPCODE issue with x64... Azazel your level are great for test :D Anyone can test PR [url]ht... read more 10/04/2014 (2:35 am)
Help for test x64 build for T3D 3.6 release Merged James code for a better/clean handle 64bit pointer on TS bytecode. @James.... Thx Pull ... read more 09/25/2014 (3:34 pm)
DirectX 11 - Status Weeee Anis are returned!!!!! Thx all for your work :)... read more 09/24/2014 (1:52 pm)
[T3D] Handling the 3.6 release Thx. Publish when you want :)... read more 09/17/2014 (5:42 am)
[T3D] Handling the 3.6 release Good write :) Please, can you add a mention to call for help to test x64 builds? [li] http://... read more 09/16/2014 (5:19 am)
[T3D] x64 Status I have done some work on this. But we need to test. I opened a thread for call for help. [url]... read more 09/14/2014 (1:09 pm)
Torque3D OpenGL Status @Julius, we are continue using OpenGL 3.2 but using a layer similar to OpenGL 4.5 interface. Push... read more 08/31/2014 (9:50 am)
[T3D] Handling the 3.6 release End of september for 3.6 +1. I'm going to focus on T3D 64bit. About slim and refactor T3D: We... read more 08/30/2014 (2:04 am)
Generate c++ and script documentation Not finished: [li][url]http://t3dci.org/job/T3D-dev-common/Script_Reference/[/url] [li][url]http... read more 08/24/2014 (4:23 pm)
Torque3D OpenGL Status Hi all :) I'm working on a thin layer that abstracts OpenGL version and the differences between b... read more 08/24/2014 (2:28 am)
[T3D] Linux milestone When feature freeze for 3.6 i stop working on this. I created Linux and OpenGL Mislestones becaus... read more 08/24/2014 (2:24 am)
Generate c++ and script documentation You're right, it makes more sense to use Github :P Thx.... read more 08/04/2014 (4:36 pm)
Torque 3D Show Off Thread! Wooo, look increible :) Daniel, we need to add this to T3D site and dedicate some special place..... read more 08/04/2014 (1:59 am)
Generate c++ and script documentation Good idea. Added to my TODO creation of CHM files on CI server.... read more 08/04/2014 (1:55 am)
Torque3D Linux Status I use Ubuntu. Compile documentation con help a lot :) We can merge all for easy use. Thx :)... read more 08/03/2014 (4:22 am)
Reflection Rendering Bug (GF 600 Series Only?) I have dedicated some time to this weird bug. After pass the O_o phase, i tracked the problem: [... read more 08/03/2014 (3:53 am)
Generating TorqueScript documentation Try this [url]http://www.garagegames.com/community/forums/viewthread/137207[/url]... read more 07/18/2014 (8:21 am)
Torque3D - CI [Quote] There seems to be a problem with the T3D-dev-common job - it's not running in response to r... read more 07/10/2014 (3:55 pm)
Smarty error when generating a new project [solved] Never see this problem. [code] CWD = Z:EnginesTorqueTorque3D-3.5.1ToolsprojectGenerator [/code... read more 07/10/2014 (1:02 pm)
[T3D] x64 Status I'm working on this.... read more 07/05/2014 (1:20 am)
Deferred Shading @Andrew, if we use diffuse map's alpha channel for translucency mapping... we can't use on foliage?... read more 07/02/2014 (10:15 am)
Documenting the beast @Daniel, great post :) I always thought that T3D 4.1 would be a milestone for documentation .... ... read more 07/01/2014 (1:30 pm)
Screenspace to Worldspace Lukas, a year ago I came across this same problem, I left thinking I did not know enough. But we may... read more 07/01/2014 (1:16 pm)
[T3D] Goal List Thus Far It's posible 3.7 are going to be another "bug fix" milestone. BeamNG have a lot of PR with... read more 07/01/2014 (1:09 pm)
[T3D] Process, versioning and branching model @Daniel, no problem on 'issue freeze'. We have a lot of work, it's better to think next releases( 3.... read more 07/01/2014 (12:59 pm)
Torque3D - CI I'll try to be ready this week a unit test job for Jenkins.... read more 07/01/2014 (12:54 pm)
[T3D] Availability Thread Sorry guys, I've been too absent lately. Back to work :)... read more 07/01/2014 (12:52 pm)
Deferred Shading Hey guys, great project :D I'm going to have lots of fun porting this to OpenGL. Thx for your ... read more 06/22/2014 (12:24 pm)
BUG: sun/light flares show through objects,with videos to show the bug. I have fixed this a few days ago, i upload a PR next week. (include change occlusion test for a nonb... read more 06/17/2014 (12:52 am)
[T3D] Github wiki workflow... pain in the ass [Quote] Hmm, nice, but where does the editing come in? I thought MDwiki was supposed to make it eas... read more 06/15/2014 (3:58 am)
Torque3D - CI We have job for PR development - dedicated - CMAKE - OS ubuntu - compiler Clang. [url=https://git... read more 06/15/2014 (3:51 am)
[T3D] Community website brainstorming I like new domain :)... read more 06/15/2014 (3:48 am)
Physically Based Rendering @Pierre, i think pbrt-v2 are a raytracer. Not sure if it's a good example for a game engine.... read more 06/11/2014 (3:24 pm)
Physically Based Rendering I think a simple implementation (UE4 style) is the best option. @Timmy, any help you can give wit... read more 06/10/2014 (8:38 am)
[T3D] Github wiki workflow... pain in the ass Testing a simple wiki: [url]http://garagegames.github.io/Torque3D-Wiki/[/url] Github branch: [url... read more 06/08/2014 (9:43 am)
Torque3D Linux Status Updated dev_linux_opengl to Torque3D development branch. @Felix You have information on thread's... read more 06/08/2014 (7:38 am)
Torque3D OpenGL Status [Quote]Figured out the problem[/Quote] @James, :D Updated dev_linux_opengl to Torque3D developme... read more 06/08/2014 (7:35 am)
Cryengine Next-Gen and Merging T2D and 3D I think we've talked enough, now it get to work :D [Quote]Torque3D need a rewrite/modernization/X... read more 06/07/2014 (3:46 am)
Physically Based Rendering If you think assemble a working group for this, count me. I do not have much time but will help as I... read more 06/07/2014 (3:19 am)
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