Andy S.'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| X64 linker errors | ok, I found out which asm files and how to Change them...however the file "platformCPUInfo.asm&... read more | 11/08/2014 (5:12 am) |
| Torque3D, advise please | It does not Support BSP, you build your Levels using any 3d modeling app as Long as it can Export to... read more | 11/08/2014 (1:39 am) |
| VS 2013 Compatibility tested yet? | I think he wants a key for the express edition...so it would not be pirating I guess. However, why n... read more | 03/03/2014 (4:36 am) |
| Welcome to the MACSK Sales/Support Forum! | Adam, any news on an update, maybe even for 3.5? ... read more | 02/26/2014 (9:32 am) |
| $100 to anybody that can fix the PathShape resource (paid.) | Thanks Lukas...then I will check it out hopefully over the weekend ;-)!... read more | 02/15/2014 (12:43 pm) |
| $100 to anybody that can fix the PathShape resource (paid.) | Sorin, could you please provide the fix...maybe as a resource?... read more | 02/15/2014 (11:56 am) |
| Walkabout Navigation Toolkit help thread | Sounds very nice daniel! ... read more | 02/14/2014 (1:31 pm) |
| Walkabout Navigation Toolkit help thread | Sorin, which A* resource do you refer to? The one built into 3.5?... read more | 02/13/2014 (12:44 pm) |
| T3D MIT Trigger Bug | Thanks Dave for checking it out!... read more | 02/13/2014 (12:34 pm) |
| T3D MIT Trigger Bug | Just to understand it correctly: With 3.5 as it is now, any Triggers created with this Version of th... read more | 02/11/2014 (12:28 pm) |
| T3D MIT Trigger Bug | Did anybody found a solution to this yet? it happens also on my machine...... read more | 02/11/2014 (11:39 am) |
| Running OpenGL T3D on Windows | Don't Forget to copy over the Projectmanager as well as the Project.xml file. Then it worked on my m... read more | 01/23/2014 (7:59 am) |
| Walkabout Navigation Toolkit help thread | FYI, I have just integrated Walkabout into 3.5 using winmerge, and it works very well. Actually no n... read more | 12/05/2013 (2:45 am) |
| Walkabout Navigation Toolkit help thread | Daniel, are you going to update walkabout for 3.5 as well?... read more | 11/18/2013 (11:55 am) |
| isometric like view with Torque 3D | Look up the rts tutorial in the documentation. It creats an Overhead camera, but you can change it s... read more | 11/14/2013 (11:04 am) |
| Torque3d 1.2 or 1.1 vs 3.0 | it's the knowledge and skill I am lacking in programming I suppose.... read more | 10/12/2013 (3:41 am) |
| IS IT POSSIBLE | the realtime water is definatly not possible out of the box. Also other engines like UDK, untity do ... read more | 10/10/2013 (4:15 pm) |
| IS IT POSSIBLE | Regarding the sounds: This is no problem, Torque supports this. Lip synching I think you'd have to ... read more | 10/10/2013 (3:03 pm) |
| 3d Platformer - rotating/moving shapes | Meanwhile I have integrated the pathshape resource into my 3.0 build. It compiled without errors, ho... read more | 10/10/2013 (2:20 pm) |
| IS IT POSSIBLE | Is this your first Project and are you trying to pull this of alone?... read more | 10/09/2013 (4:57 pm) |
| 3d Platformer - rotating/moving shapes | Thanks for the answers guys. A pity the moving platforms are not supported out of the box. There was... read more | 10/07/2013 (4:28 am) |
| PathShape resource jitter fix (paid.) | Sorry to bump this old thread, but how was this fixed? ... read more | 10/05/2013 (9:26 am) |
| XNA Development? | Torque3D as well as Torque 2D are C++ engines. They do not work with XNA. However, there was TorqueX... read more | 09/23/2013 (2:34 am) |
| UAISK or TAISK for syndicate-like game? | Thansk also Robert, very informative!... read more | 07/04/2013 (3:10 pm) |
| UAISK or TAISK for syndicate-like game? | Thanks Richard. However UAISK does work with walkabout, in walkabout's docs there is an Explanation ... read more | 07/04/2013 (8:21 am) |
| Walkabout Navigation Toolkit help thread | Daniel, any news on the fix?... read more | 07/02/2013 (5:53 am) |
| Pets do not move | Twisted, will you release an update for T.0 and the following Versions?... read more | 07/02/2013 (5:49 am) |
| Couple of questions regarding performance | Thanks rene. I'll have to Experiment, maybe I will allow a Little zoom in/out. Regarding AI: For p... read more | 12/31/2012 (8:03 am) |
| Couple of questions regarding performance | Thanks for the help and explanations guys! So I think I go with advanced lighting. One more questio... read more | 12/31/2012 (3:29 am) |
| Torque 3D Game Development Cookbook | David, any News on the recipes? Is Dec 31 still the day when it's going to be published?... read more | 12/30/2012 (11:01 am) |
| Coming back to torque after a along break and i have a question | It's a full download. Just go to the github sithe and download the zip.... read more | 12/09/2012 (3:44 am) |
| DNT released. (Replacing TorqueScript with CSharp) | OK Paul. thanks for the fast follow up. Will go trough the docs as soon as they are there, and then ... read more | 11/13/2012 (2:10 pm) |
| DNT released. (Replacing TorqueScript with CSharp) | Paul or Vince, I saw that the docs are on your wiki. But is it intentional that most of the pages a... read more | 11/13/2012 (1:12 pm) |
| Cliff Construction Kit? | And it does work with T3D 1.2 as well, despite the product page is not updated and still only refers... read more | 11/13/2012 (7:02 am) |
| DNT released. (Replacing TorqueScript with CSharp) | Paul, thanks a lot for the effort! I will look into the docs in the next few days. Again, thanks a ... read more | 11/10/2012 (5:02 am) |
| DNT released. (Replacing TorqueScript with CSharp) | I think a few pages of the Installation Manual would be very nice along with some pages of the SDK M... read more | 11/09/2012 (12:09 pm) |
| Torque 3D Game Development Cookbook | David, can you provide a little more details about the provided recipes?... read more | 11/08/2012 (2:31 pm) |
| DNT released. (Replacing TorqueScript with CSharp) | Vince, is it possible somehow to have a look at the documentation and/or the converted starter.fps ... read more | 11/08/2012 (2:28 pm) |
| Considering T3D, price + source over UDK or CryEngine 3 SDK | Erick, I think you can download the Demos and play around with the editors there. T3D can definatly ... read more | 03/12/2012 (1:26 pm) |
| Considering T3D, price + source over UDK or CryEngine 3 SDK | I think it stacks up very well against unity in general, but it's just a different philosophy. In my... read more | 03/12/2012 (2:37 am) |
| tgb project source | There are no completed professional projects included, but there are various samples and the tutoria... read more | 02/22/2012 (11:34 pm) |
| DRIVE: Advanced Vehicles Kit thread | How is the documentation that comes with the product? Is it possible to have a look at it before buy... read more | 02/22/2012 (6:01 am) |
| Is there a future for iT2D? | Sounds very exiting Michael! One more question: Are there plans to unify iT2D and T2D? So that it wo... read more | 02/15/2012 (1:02 pm) |
| Still alive? | Seems there is not much life left in TorqueX. Sad, as it's a good engine, but without the backing of... read more | 01/16/2012 (12:21 am) |
| Questions | Thanks Philip for your reply. Well for me the advantage would have been that it seems to be easier t... read more | 01/15/2012 (9:47 am) |
| Questions | I meant a non-Pro version of the kit.... read more | 01/11/2012 (8:54 am) |
| Still alive? | But the forum on the CEV sites are closed and anyways they were never really active. So, are there a... read more | 01/09/2012 (10:37 pm) |
| progress on torque x and enhancement ideas | There won't be a new TorqueX version from GG. TorqueX is only community driven, there is no support ... read more | 01/04/2012 (6:51 am) |
| TGB Versions | There is no more pro version. If you buy T2D, you will get the source as well.... read more | 12/18/2011 (8:42 am) |
| Bug-Fix-Only-Version of T3D Pro - RESOLVED | Thanks a lot guys!... read more | 12/16/2011 (11:49 am) |