Game Development Community

Andy S.'s Forum Posts

Thread Post Date Posted
X64 linker errors ok, I found out which asm files and how to Change them...however the file "platformCPUInfo.asm&... read more 11/08/2014 (5:12 am)
Torque3D, advise please It does not Support BSP, you build your Levels using any 3d modeling app as Long as it can Export to... read more 11/08/2014 (1:39 am)
VS 2013 Compatibility tested yet? I think he wants a key for the express edition...so it would not be pirating I guess. However, why n... read more 03/03/2014 (4:36 am)
Welcome to the MACSK Sales/Support Forum! Adam, any news on an update, maybe even for 3.5? ... read more 02/26/2014 (9:32 am)
$100 to anybody that can fix the PathShape resource (paid.) Thanks Lukas...then I will check it out hopefully over the weekend ;-)!... read more 02/15/2014 (12:43 pm)
$100 to anybody that can fix the PathShape resource (paid.) Sorin, could you please provide the fix...maybe as a resource?... read more 02/15/2014 (11:56 am)
Walkabout Navigation Toolkit help thread Sounds very nice daniel! ... read more 02/14/2014 (1:31 pm)
Walkabout Navigation Toolkit help thread Sorin, which A* resource do you refer to? The one built into 3.5?... read more 02/13/2014 (12:44 pm)
T3D MIT Trigger Bug Thanks Dave for checking it out!... read more 02/13/2014 (12:34 pm)
T3D MIT Trigger Bug Just to understand it correctly: With 3.5 as it is now, any Triggers created with this Version of th... read more 02/11/2014 (12:28 pm)
T3D MIT Trigger Bug Did anybody found a solution to this yet? it happens also on my machine...... read more 02/11/2014 (11:39 am)
Running OpenGL T3D on Windows Don't Forget to copy over the Projectmanager as well as the Project.xml file. Then it worked on my m... read more 01/23/2014 (7:59 am)
Walkabout Navigation Toolkit help thread FYI, I have just integrated Walkabout into 3.5 using winmerge, and it works very well. Actually no n... read more 12/05/2013 (2:45 am)
Walkabout Navigation Toolkit help thread Daniel, are you going to update walkabout for 3.5 as well?... read more 11/18/2013 (11:55 am)
isometric like view with Torque 3D Look up the rts tutorial in the documentation. It creats an Overhead camera, but you can change it s... read more 11/14/2013 (11:04 am)
Torque3d 1.2 or 1.1 vs 3.0 it's the knowledge and skill I am lacking in programming I suppose.... read more 10/12/2013 (3:41 am)
IS IT POSSIBLE the realtime water is definatly not possible out of the box. Also other engines like UDK, untity do ... read more 10/10/2013 (4:15 pm)
IS IT POSSIBLE Regarding the sounds: This is no problem, Torque supports this. Lip synching I think you'd have to ... read more 10/10/2013 (3:03 pm)
3d Platformer - rotating/moving shapes Meanwhile I have integrated the pathshape resource into my 3.0 build. It compiled without errors, ho... read more 10/10/2013 (2:20 pm)
IS IT POSSIBLE Is this your first Project and are you trying to pull this of alone?... read more 10/09/2013 (4:57 pm)
3d Platformer - rotating/moving shapes Thanks for the answers guys. A pity the moving platforms are not supported out of the box. There was... read more 10/07/2013 (4:28 am)
PathShape resource jitter fix (paid.) Sorry to bump this old thread, but how was this fixed? ... read more 10/05/2013 (9:26 am)
XNA Development? Torque3D as well as Torque 2D are C++ engines. They do not work with XNA. However, there was TorqueX... read more 09/23/2013 (2:34 am)
UAISK or TAISK for syndicate-like game? Thansk also Robert, very informative!... read more 07/04/2013 (3:10 pm)
UAISK or TAISK for syndicate-like game? Thanks Richard. However UAISK does work with walkabout, in walkabout's docs there is an Explanation ... read more 07/04/2013 (8:21 am)
Walkabout Navigation Toolkit help thread Daniel, any news on the fix?... read more 07/02/2013 (5:53 am)
Pets do not move Twisted, will you release an update for T.0 and the following Versions?... read more 07/02/2013 (5:49 am)
Couple of questions regarding performance Thanks rene. I'll have to Experiment, maybe I will allow a Little zoom in/out. Regarding AI: For p... read more 12/31/2012 (8:03 am)
Couple of questions regarding performance Thanks for the help and explanations guys! So I think I go with advanced lighting. One more questio... read more 12/31/2012 (3:29 am)
Torque 3D Game Development Cookbook David, any News on the recipes? Is Dec 31 still the day when it's going to be published?... read more 12/30/2012 (11:01 am)
Coming back to torque after a along break and i have a question It's a full download. Just go to the github sithe and download the zip.... read more 12/09/2012 (3:44 am)
DNT released. (Replacing TorqueScript with CSharp) OK Paul. thanks for the fast follow up. Will go trough the docs as soon as they are there, and then ... read more 11/13/2012 (2:10 pm)
DNT released. (Replacing TorqueScript with CSharp) Paul or Vince, I saw that the docs are on your wiki. But is it intentional that most of the pages a... read more 11/13/2012 (1:12 pm)
Cliff Construction Kit? And it does work with T3D 1.2 as well, despite the product page is not updated and still only refers... read more 11/13/2012 (7:02 am)
DNT released. (Replacing TorqueScript with CSharp) Paul, thanks a lot for the effort! I will look into the docs in the next few days. Again, thanks a ... read more 11/10/2012 (5:02 am)
DNT released. (Replacing TorqueScript with CSharp) I think a few pages of the Installation Manual would be very nice along with some pages of the SDK M... read more 11/09/2012 (12:09 pm)
Torque 3D Game Development Cookbook David, can you provide a little more details about the provided recipes?... read more 11/08/2012 (2:31 pm)
DNT released. (Replacing TorqueScript with CSharp) Vince, is it possible somehow to have a look at the documentation and/or the converted starter.fps ... read more 11/08/2012 (2:28 pm)
Considering T3D, price + source over UDK or CryEngine 3 SDK Erick, I think you can download the Demos and play around with the editors there. T3D can definatly ... read more 03/12/2012 (1:26 pm)
Considering T3D, price + source over UDK or CryEngine 3 SDK I think it stacks up very well against unity in general, but it's just a different philosophy. In my... read more 03/12/2012 (2:37 am)
tgb project source There are no completed professional projects included, but there are various samples and the tutoria... read more 02/22/2012 (11:34 pm)
DRIVE: Advanced Vehicles Kit thread How is the documentation that comes with the product? Is it possible to have a look at it before buy... read more 02/22/2012 (6:01 am)
Is there a future for iT2D? Sounds very exiting Michael! One more question: Are there plans to unify iT2D and T2D? So that it wo... read more 02/15/2012 (1:02 pm)
Still alive? Seems there is not much life left in TorqueX. Sad, as it's a good engine, but without the backing of... read more 01/16/2012 (12:21 am)
Questions Thanks Philip for your reply. Well for me the advantage would have been that it seems to be easier t... read more 01/15/2012 (9:47 am)
Questions I meant a non-Pro version of the kit.... read more 01/11/2012 (8:54 am)
Still alive? But the forum on the CEV sites are closed and anyways they were never really active. So, are there a... read more 01/09/2012 (10:37 pm)
progress on torque x and enhancement ideas There won't be a new TorqueX version from GG. TorqueX is only community driven, there is no support ... read more 01/04/2012 (6:51 am)
TGB Versions There is no more pro version. If you buy T2D, you will get the source as well.... read more 12/18/2011 (8:42 am)
Bug-Fix-Only-Version of T3D Pro - RESOLVED Thanks a lot guys!... read more 12/16/2011 (11:49 am)
Page «Previous 1 2 3 4 5 6 Last »