Stefan Lundmark's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Paid - need programmer to hook up a Torque 2D game in Steam | I really like your game, it looks fun! Unfortunatly I don't have enough time to help you, at least n... read more | 11/05/2015 (7:27 am) |
| XAudio vs DirectSound | Glad I was wrong and that you got it working! :) (FMOD most likely doesn't have any problems with... read more | 08/12/2015 (2:18 pm) |
| XAudio vs DirectSound | AFAIK no, not without source changes. You have no way to reference the sound on the remote side.... read more | 08/09/2015 (11:44 am) |
| XAudio vs DirectSound | You could alter the master volume slightly [b]after[/b] its value has been handed over to the API.... read more | 08/07/2015 (8:59 am) |
| Unreal Engine -- FREE | [quote] [b]Pierre (DragoFire) Hay:[/b] Has anyone read the fine print yet? [/quote] The very t... read more | 03/09/2015 (10:11 am) |
| Unreal Engine -- FREE | Amazing times to be an indie, indeed!... read more | 03/05/2015 (7:07 pm) |
| Digital Ocean - $10.00 FREE Credit... | Thanks Quint! Hope you're doing well.... read more | 02/27/2015 (7:40 am) |
| difference torque network library (TNL) and default Torque3D network? | TNL is indeed pretty solid. Be aware of the license though. Maybe they changed it later but at fi... read more | 01/16/2015 (11:03 am) |
| guiDynamicTexture (GuiTextureCanvas) revisited | Sweet! Good job.... read more | 01/05/2015 (2:24 pm) |
| Why is there so much jittering/choppiness at larger distances? | UE4 has functionality for this but it only works client-side. It recenters the origin when you walk ... read more | 11/25/2014 (11:41 am) |
| Max Draw Calls and Max Vertex Count | What Andrew said. In TGE/TGEA they used 16-bit primitive buffers. Not sure what's going on in T3... read more | 10/20/2014 (7:14 pm) |
| Multiple instances of T3D on same computer [solved, derp] | Actually, I remember that check too (in the MainLoop I believe, possibly in the WindowManager). But ... read more | 07/14/2014 (3:22 pm) |
| What are people working on with TGE? | I think they actually made a push a few years ago for schools using TGE. Not sure how adopted it was... read more | 05/13/2014 (3:44 pm) |
| T3D and static code analyzers | I've used Rational Purify with much success. It slows down the application to a crawl however, and i... read more | 05/06/2014 (1:29 pm) |
| Torque scripting language as C # are you using? | Edit: Tried to type in Turkish but the forums ate all the special characters. Oh well.... read more | 04/27/2014 (3:25 pm) |
| Removing input lag and stutter caused by the tick rate? | [quote] First the stuttering I was noticing was because of how much the camera turns per mouse move... read more | 04/05/2014 (3:16 am) |
| What a "game engine" is.... | Lens flares? Yeah, bet that was it. Or maybe it was the superior tools..... read more | 03/24/2014 (1:41 pm) |
| What a "game engine" is.... | [quote] So basically, we're back to my original post - If I hand you an engine can you build a car ... read more | 03/24/2014 (10:59 am) |
| Valve Open Sources Direct3D to OpenGL Abstraction Layer (Used in DOTA2) | The Bytecode-level HLSL -> GLSL translator sounds interesting. Nice find!... read more | 03/14/2014 (4:02 am) |
| Lit Particles | I think Tim is referring to procedural (generated) shaders, which they're currently not using.... read more | 03/05/2014 (3:38 am) |
| VS 2013 Compatibility tested yet? | No offence Donnie, but this is a development community. I'm just not sure if this is the proper plac... read more | 03/03/2014 (4:22 am) |
| Implementing a new input device. | [quote] (Also if you have a multicore CPU then a thread is basically free :P.) [/quote] To cre... read more | 02/27/2014 (2:00 pm) |
| Implementing a new input device. | Better than what? Threads aren't exactly free.... read more | 02/26/2014 (3:16 pm) |
| Implementing a new input device. | Isn't it possible to just listen for < 32 ms and pick up whatever has accumulated since you last ... read more | 02/26/2014 (2:32 pm) |
| 0 != 0 with writeSignedFloat/readSignedFloat | [quote] These use the same number of bits in the bitstream [[b]and maintain the same degree of accu... read more | 02/25/2014 (3:38 pm) |
| Occlusion Culling Status | Cool progress Andrew!... read more | 02/22/2014 (11:51 pm) |
| Linux Dedicated Server - PhysX | Congratulations! (You have rebuild the project without D3D to use Wine, for future reference)... read more | 02/17/2014 (2:43 pm) |
| Linux Dedicated Server - PhysX | Sorry. I've always found crossplatform work to be a nightmare, especially as I don't appreciate the ... read more | 02/16/2014 (5:05 am) |
| How did you find garagegames? | Ahaha, nostalgia!... read more | 02/13/2014 (10:31 am) |
| How did you find garagegames? | Oh boy, I'm not sure. I think it was from [url=http://devmaster.net/devdb/engines]DevMaster's Engine... read more | 02/13/2014 (3:40 am) |
| Thinking out loud - Lets focus on Accessibility, Performance and Multi-platform for Torque 3D | That sounds cool too, though. That way you'd have the occlusion result faster. With occlusion querie... read more | 02/12/2014 (10:26 am) |
| Thinking out loud - Lets focus on Accessibility, Performance and Multi-platform for Torque 3D | [quote] The downside to GPU based occlusion culling is more draw calls because it works by drawing ... read more | 02/12/2014 (6:35 am) |
| Thinking out loud - Lets focus on Accessibility, Performance and Multi-platform for Torque 3D | [quote] Draw call batching [/quote] This was implemented in TGEA. Are you sure it's missing?... read more | 02/12/2014 (6:10 am) |
| Thinking out loud - Lets focus on Accessibility, Performance and Multi-platform for Torque 3D | [quote] @Stefan yeah, but the Frustrum culling that T3D uses, picks most of the individual shapes u... read more | 02/12/2014 (5:59 am) |
| Thinking out loud - Lets focus on Accessibility, Performance and Multi-platform for Torque 3D | [quote] Read this thread. Edit: basically it's because occlusion culling reduces amount of primitiv... read more | 02/12/2014 (4:58 am) |
| What can be done to keep hackers from ruining online games? | No hacking is the same, so it depends on the type of hacks you're referring to. In general, keepi... read more | 02/07/2014 (3:46 am) |
| Implementing Mantle | [quote] From what I read mantle only really helps if you have a low end CPU as it offloads some CPU... read more | 02/06/2014 (12:35 pm) |
| Problems with target tracking | [quote] @Stefan The ret variable in interpolateTick() is just a MatrixF, so it doesn't have a getR... read more | 02/05/2014 (2:57 pm) |
| Problems with target tracking | I haven't read the code in detail, but yes - interpolateTick() is called each frame so it's definatl... read more | 02/05/2014 (5:53 am) |
| C++11. To be or not to be? | [quote] I have be interested to hear, how "inline assembly" are consistent with the "... read more | 02/03/2014 (3:47 am) |
| C++11. To be or not to be? | I guess I'd like to use lambdas and (in some rare cases) auto, but more than that - I'm not sure. Yo... read more | 02/02/2014 (7:43 pm) |
| specific and interest a thread to discuss enhancements and improvemets for T3D | I do prefer Bullet myself. I wish I had full time to work on T3D. I really love it, but it needs ... read more | 01/31/2014 (9:09 am) |
| specific and interest a thread to discuss enhancements and improvemets for T3D | I'm going to have to agree with Daniel here. Coding the tech is what gives me the most kicks. And th... read more | 01/30/2014 (7:37 am) |
| Positional Audio... | [quote] You sure you were using an optimal codec? I've used TeamSpeak, Mumble, Ventrilo and Roger W... read more | 01/30/2014 (4:43 am) |
| Positional Audio... | Hi Quinton, I did some research in this area for a client. There are a few options like Mumble (f... read more | 01/29/2014 (11:57 am) |
| Looking for Debugging Advice | You should be able to look at a 32-bit memory dump even if you're running 64-bit yourself. My exp... read more | 01/14/2014 (6:07 am) |
| Looking for Debugging Advice | How is the process compiled? As 32-bit? What architecture are you running? 64-bit or 32-bit? A cr... read more | 01/13/2014 (9:43 pm) |
| App developer needed for The AlterVerse Project - HIRED OUT | On Android it's not unusual for people to just load a webpage and release it on the Play Store even ... read more | 01/07/2014 (10:08 am) |
| You don't have to hide your source-code | Then go do it! All I can see are people complaining nothing happens, but they're not doing anythi... read more | 01/04/2014 (11:39 am) |
| You don't have to hide your source-code | Adding to that: Even though the OGRE community is bigger, it still takes a long time to evolve [thei... read more | 01/04/2014 (5:47 am) |