Anthony Rosenbaum's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Item Pickup and gui problem | Better would be something like [code] %silver = SilverCount.getValue(); %silver++; SilverCount.... read more | 05/24/2006 (8:34 am) |
| Grand Theft Auto? | Purchasing it would be a start... read more | 05/24/2006 (7:15 am) |
| TDN doesn't recognize me as a TGE owner?? | Maybe it is a TGE private forum, which TGB owners do not have acess too... read more | 05/23/2006 (6:20 am) |
| I need help... | Alter the profile assigned to the GUITextCtrl... read more | 04/28/2006 (6:07 am) |
| Advice on art tools | Max for modeling/animation... read more | 04/27/2006 (6:59 am) |
| My New Name | Commenting to get this out of the unanswered queque. . .also this is a waste of database space shame... read more | 04/27/2006 (6:49 am) |
| Please solve this | Well he is post here in the Private forum so we must presume he already worked out a deal with GG. ... read more | 04/27/2006 (6:40 am) |
| I need trigger help | Hmmmmmm... read more | 04/26/2006 (7:26 am) |
| PlayThread sequence done? | You could put triggers in the animation and then make a call back to change the animation when a spe... read more | 04/26/2006 (6:45 am) |
| The hardest game to make....ever | I am always amazed that 'Story' never seems to be factored in with this game ideas, it is always abo... read more | 04/26/2006 (6:36 am) |
| Torque & Trees & Large Scale | You should talk with Ben Garney at Garage Games in Eugene, he is the Lead on TGE devlopment and one ... read more | 04/25/2006 (8:33 am) |
| Tourqe Game Engine | If you make a great game with [b]Torque[/b] they Microsoft will look for you.... read more | 04/25/2006 (8:31 am) |
| Guiobjectview mount | Read [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3659]this resource[... read more | 04/25/2006 (8:24 am) |
| Wheeled Vehicle Confusing | When I did a query for Wheeled Vehicle I saw several usefull resources... read more | 04/25/2006 (8:20 am) |
| Any way to trigger an event on releasing a key? | Posting to remove from unanswered posts queque... read more | 04/25/2006 (8:19 am) |
| Text over BitmapButton | USE GuiBitmapButtonTextCtrl instead of GuiBitmapButtonCtrl... read more | 04/25/2006 (8:12 am) |
| Is this possible? | Er well you 'could' but it would be a horrid experiance unless extensive LOD was used. Buildings and... read more | 04/25/2006 (8:10 am) |
| I need trigger help | Don't double post... read more | 04/25/2006 (6:13 am) |
| I need trigger help | Don't double post... read more | 04/25/2006 (6:13 am) |
| GUI to mission | Please don't cross post... read more | 04/24/2006 (6:38 pm) |
| GUI to mission | Please don't cross post... read more | 04/24/2006 (6:38 pm) |
| Web advice | I know, there are PHP credit card scripts out there but if they are available to you they are also a... read more | 04/24/2006 (6:34 pm) |
| FPS : Detect collision of riffle shot than bow shot | Please refine the question... read more | 04/24/2006 (6:32 pm) |
| Adding Gui To Servers | Please elaborate.... read more | 04/24/2006 (6:30 pm) |
| Normals and Path finding. | Look into conformtoground resource, I am sure it needs tweaking but it is a start... read more | 04/24/2006 (10:46 am) |
| Popup message or dialog boxes? | Look into messagebox function they are used when you exit a level... read more | 04/24/2006 (10:41 am) |
| Any way to keep projectiles from disappearing after impact? | I think what you need to do it apply a decal on the location where the projectile hits, there is a r... read more | 04/24/2006 (10:35 am) |
| Energy Bar | When the object is added you can use the %player.setEnergy(%player.maxEnergy); and then it will star... read more | 04/24/2006 (10:31 am) |
| Push 2 dialogs at the same time | I believe you have to attach() guis on to the existing gui, look into how the chat hud is attached t... read more | 04/24/2006 (10:20 am) |
| Saving a game | Please elaborate. are you refering to saving a mission?... read more | 04/24/2006 (10:18 am) |
| Loading GUI | Probably in the common folder, use an IDE like Torsion and do a 'find in files' for that particular ... read more | 04/24/2006 (10:16 am) |
| Who needs Oblivion when there is Project Offset | It is amazingly beautifu, apparently the team is 4 guys in a basement. =) now that is indie... read more | 04/21/2006 (1:00 pm) |
| Help neeed - openGL not implemented | If that is the case I retract my statement, and apologize to Mr. Kuriyan.... read more | 04/19/2006 (7:09 am) |
| Help neeed - openGL not implemented | How can you be a TSE owner when you don't own TGE yet. Please do not assist this pirate.... read more | 04/19/2006 (5:49 am) |
| TGB tilepack... | I like it... read more | 04/18/2006 (8:48 am) |
| Weapons | @ Roshan how can you be a TSE owner if you don't own TGE yet?... read more | 04/18/2006 (8:31 am) |
| Bonds | Movemap is the one used in game... read more | 04/18/2006 (8:30 am) |
| Naming Objects and Players | Note from the aiplayer.cs [code] function AIPlayer::spawn(%name,%spawnPoint) { // Create th... read more | 04/18/2006 (8:29 am) |
| GUI Trigger | Function sometrigger::onEnterTrigger(%this, %trigger, %obj){ %client = %obj.client; com... read more | 04/17/2006 (6:34 pm) |
| How can you rotate buildings? | Was this a question or a resource =)... read more | 04/17/2006 (6:26 pm) |
| Routing Triggers to ShapeBaseImage | Lalalalalala... read more | 04/17/2006 (6:25 pm) |
| Polygon counts for vehicles | A) it depends on how many vehicles you will be useing, but Ideally you should shoot for 2k as max am... read more | 04/17/2006 (6:20 pm) |
| Function callbacks in torque | They are callback from the engine to the script when events happen, ie when a player enters a trigge... read more | 04/17/2006 (6:16 pm) |
| Melee | Er you have the RW source, and yet DO NOT OWN TGE, for SHAME. Purchase the engine instead of stealin... read more | 04/17/2006 (6:15 pm) |
| Naming Objects and Players | The playername comes from a global , that you set I belive in the load mission gui, the AI has the n... read more | 04/17/2006 (6:13 pm) |
| Bonds | SomeKeyMap.bind(keyboard, "i", toggleInventoryGui); now the trick is which keymap you wish to BIN... read more | 04/17/2006 (6:11 pm) |
| The Shield season finale | Looks like a no... read more | 04/17/2006 (6:07 pm) |
| Trying to bring a huge file to another computer | I am with Mr. Fox get a 1 gig memory stick... read more | 04/17/2006 (5:15 pm) |
| Duel weapons | Here is a [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8821]Dual Weap... read more | 04/17/2006 (5:12 pm) |
| Question about the Strategy PACK | I belive GG will update their packs, but they are really swamped with work so I wouldn't even attemp... read more | 04/17/2006 (5:04 pm) |