Game Development Community

Anthony Rosenbaum's Forum Posts

Thread Post Date Posted
Item Pickup and gui problem Better would be something like [code] %silver = SilverCount.getValue(); %silver++; SilverCount.... read more 05/24/2006 (8:34 am)
Grand Theft Auto? Purchasing it would be a start... read more 05/24/2006 (7:15 am)
TDN doesn't recognize me as a TGE owner?? Maybe it is a TGE private forum, which TGB owners do not have acess too... read more 05/23/2006 (6:20 am)
I need help... Alter the profile assigned to the GUITextCtrl... read more 04/28/2006 (6:07 am)
Advice on art tools Max for modeling/animation... read more 04/27/2006 (6:59 am)
My New Name Commenting to get this out of the unanswered queque. . .also this is a waste of database space shame... read more 04/27/2006 (6:49 am)
Please solve this Well he is post here in the Private forum so we must presume he already worked out a deal with GG. ... read more 04/27/2006 (6:40 am)
I need trigger help Hmmmmmm... read more 04/26/2006 (7:26 am)
PlayThread sequence done? You could put triggers in the animation and then make a call back to change the animation when a spe... read more 04/26/2006 (6:45 am)
The hardest game to make....ever I am always amazed that 'Story' never seems to be factored in with this game ideas, it is always abo... read more 04/26/2006 (6:36 am)
Torque & Trees & Large Scale You should talk with Ben Garney at Garage Games in Eugene, he is the Lead on TGE devlopment and one ... read more 04/25/2006 (8:33 am)
Tourqe Game Engine If you make a great game with [b]Torque[/b] they Microsoft will look for you.... read more 04/25/2006 (8:31 am)
Guiobjectview mount Read [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3659]this resource[... read more 04/25/2006 (8:24 am)
Wheeled Vehicle Confusing When I did a query for Wheeled Vehicle I saw several usefull resources... read more 04/25/2006 (8:20 am)
Any way to trigger an event on releasing a key? Posting to remove from unanswered posts queque... read more 04/25/2006 (8:19 am)
Text over BitmapButton USE GuiBitmapButtonTextCtrl instead of GuiBitmapButtonCtrl... read more 04/25/2006 (8:12 am)
Is this possible? Er well you 'could' but it would be a horrid experiance unless extensive LOD was used. Buildings and... read more 04/25/2006 (8:10 am)
I need trigger help Don't double post... read more 04/25/2006 (6:13 am)
I need trigger help Don't double post... read more 04/25/2006 (6:13 am)
GUI to mission Please don't cross post... read more 04/24/2006 (6:38 pm)
GUI to mission Please don't cross post... read more 04/24/2006 (6:38 pm)
Web advice I know, there are PHP credit card scripts out there but if they are available to you they are also a... read more 04/24/2006 (6:34 pm)
FPS : Detect collision of riffle shot than bow shot Please refine the question... read more 04/24/2006 (6:32 pm)
Adding Gui To Servers Please elaborate.... read more 04/24/2006 (6:30 pm)
Normals and Path finding. Look into conformtoground resource, I am sure it needs tweaking but it is a start... read more 04/24/2006 (10:46 am)
Popup message or dialog boxes? Look into messagebox function they are used when you exit a level... read more 04/24/2006 (10:41 am)
Any way to keep projectiles from disappearing after impact? I think what you need to do it apply a decal on the location where the projectile hits, there is a r... read more 04/24/2006 (10:35 am)
Energy Bar When the object is added you can use the %player.setEnergy(%player.maxEnergy); and then it will star... read more 04/24/2006 (10:31 am)
Push 2 dialogs at the same time I believe you have to attach() guis on to the existing gui, look into how the chat hud is attached t... read more 04/24/2006 (10:20 am)
Saving a game Please elaborate. are you refering to saving a mission?... read more 04/24/2006 (10:18 am)
Loading GUI Probably in the common folder, use an IDE like Torsion and do a 'find in files' for that particular ... read more 04/24/2006 (10:16 am)
Who needs Oblivion when there is Project Offset It is amazingly beautifu, apparently the team is 4 guys in a basement. =) now that is indie... read more 04/21/2006 (1:00 pm)
Help neeed - openGL not implemented If that is the case I retract my statement, and apologize to Mr. Kuriyan.... read more 04/19/2006 (7:09 am)
Help neeed - openGL not implemented How can you be a TSE owner when you don't own TGE yet. Please do not assist this pirate.... read more 04/19/2006 (5:49 am)
TGB tilepack... I like it... read more 04/18/2006 (8:48 am)
Weapons @ Roshan how can you be a TSE owner if you don't own TGE yet?... read more 04/18/2006 (8:31 am)
Bonds Movemap is the one used in game... read more 04/18/2006 (8:30 am)
Naming Objects and Players Note from the aiplayer.cs [code] function AIPlayer::spawn(%name,%spawnPoint) { // Create th... read more 04/18/2006 (8:29 am)
GUI Trigger Function sometrigger::onEnterTrigger(%this, %trigger, %obj){ %client = %obj.client; com... read more 04/17/2006 (6:34 pm)
How can you rotate buildings? Was this a question or a resource =)... read more 04/17/2006 (6:26 pm)
Routing Triggers to ShapeBaseImage Lalalalalala... read more 04/17/2006 (6:25 pm)
Polygon counts for vehicles A) it depends on how many vehicles you will be useing, but Ideally you should shoot for 2k as max am... read more 04/17/2006 (6:20 pm)
Function callbacks in torque They are callback from the engine to the script when events happen, ie when a player enters a trigge... read more 04/17/2006 (6:16 pm)
Melee Er you have the RW source, and yet DO NOT OWN TGE, for SHAME. Purchase the engine instead of stealin... read more 04/17/2006 (6:15 pm)
Naming Objects and Players The playername comes from a global , that you set I belive in the load mission gui, the AI has the n... read more 04/17/2006 (6:13 pm)
Bonds SomeKeyMap.bind(keyboard, "i", toggleInventoryGui); now the trick is which keymap you wish to BIN... read more 04/17/2006 (6:11 pm)
The Shield season finale Looks like a no... read more 04/17/2006 (6:07 pm)
Trying to bring a huge file to another computer I am with Mr. Fox get a 1 gig memory stick... read more 04/17/2006 (5:15 pm)
Duel weapons Here is a [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8821]Dual Weap... read more 04/17/2006 (5:12 pm)
Question about the Strategy PACK I belive GG will update their packs, but they are really swamped with work so I wouldn't even attemp... read more 04/17/2006 (5:04 pm)