Anthony Rosenbaum's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Return To Blockland Master Server | Posting to get out of the unanswered Queque, BTW this is the [b]GarageGames Site Feedback/Bugs[/b] n... read more | 08/08/2006 (7:42 am) |
| Collision mesh scaled during rotation? | Hmm correctme if I am wrong but I think rotation are "xInt, xInt, xInt, Angle" so rotating 90 alo... read more | 08/08/2006 (7:38 am) |
| Blockland Master Server | Blockland might be down... read more | 08/08/2006 (7:35 am) |
| High Poly Mech | Freak'n Tight... read more | 08/04/2006 (8:47 am) |
| Running a script's method from the engine.... | See if [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=30875]this [/url] helps... read more | 08/04/2006 (5:11 am) |
| Post closed | Please don't double post... read more | 08/03/2006 (8:32 am) |
| Door resources in the works.. but need help. | Thus a lesson has been learned. . . use the SEARCH button =)... read more | 07/23/2006 (11:19 am) |
| Usable meaning (clarifycation) | Huh ?... read more | 07/20/2006 (5:39 pm) |
| Energy/Health Player and Vehicle | Ehhh what happened to the inital post?... read more | 07/20/2006 (4:13 pm) |
| Some "Official Clarification" on 1.4 info... | I belive I recall someone saying 1.4 will be the last free update to TGE. I believe the next update ... read more | 07/19/2006 (10:56 am) |
| 2 Instances of Torque Game Crashes? | Did anyone resolve a clean solution for this?... read more | 07/19/2006 (8:51 am) |
| On death the client disconnects??? | Need more info something to look into 1) what does your console say when they die? 2) use trace... read more | 07/18/2006 (8:37 am) |
| Static Shapes to set off a trigger? | Code changes, look at the collision mask for the trigger class... read more | 07/18/2006 (8:34 am) |
| Test | Argh!... read more | 07/18/2006 (8:33 am) |
| Bounding box question | Super duper... read more | 07/18/2006 (8:31 am) |
| Which Modeling Package Maya or Max | I like Max , I find it more intuitive than Maya, of course a Maya person would say the exact opposit... read more | 07/18/2006 (8:30 am) |
| Keeping Score | Why not -> player score is incremented by a certain value when a bot is killed. --- stock torque ... read more | 07/18/2006 (8:26 am) |
| Filehandling and pathing problems | Here is a [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=5585] a related thread[/url... read more | 07/18/2006 (8:19 am) |
| Collision check for every object | Actually you did not make your self clear, a word to the wise, always write questions in word first ... read more | 07/18/2006 (8:14 am) |
| 3DS Max 8.0 - Complex Char - UVW Mapping - WTF? | Huh, I really have no Idea what you problem is, if you are using Max 8 you should learn about the Pe... read more | 07/18/2006 (8:05 am) |
| Creating Datablocks | A simpler solution would be to make a [b]scriptObject[/b] that held all theses values, set the class... read more | 07/11/2006 (8:39 am) |
| Why kork cant move if re-enable after dead | He probably is not set to the AI manager, investigate how the bot initally get his path and besure y... read more | 07/11/2006 (8:32 am) |
| Energy/Health Player and Vehicle | There is a resource that handles this, I made it please use the search capabilites of site.... read more | 07/11/2006 (8:30 am) |
| Control console issues | Errrrr?... read more | 07/11/2006 (8:27 am) |
| Control console issues | Errrr?... read more | 07/11/2006 (8:27 am) |
| The Police | [quote]Please give me this info[/quote] You got to be kidding right In the future I suggest y... read more | 07/11/2006 (8:26 am) |
| Disable the Mouse Input | Oky doky... read more | 07/11/2006 (8:21 am) |
| How do I make the Blue Dude go prone or crawl? | There is a resource that covers this, I would presume new animations ( not in the deafault model) wi... read more | 07/11/2006 (8:20 am) |
| Trigger Damage to Death Count down. | I would use Trigger::onTick to handle a continuous damage FX, it is probably crashing because the sc... read more | 07/11/2006 (8:17 am) |
| Paths? | 1) Probably do a search 2) Wold Editor no simgroup needed the path behaives like a simgroup 3) inv... read more | 07/11/2006 (8:13 am) |
| Where should I go from here | I would belive, start learing programming and begin creating game play elements and AI routine B... read more | 07/11/2006 (8:11 am) |
| Getting started with Torque's networking | Torque out of the Box does support LAN and Internet multiplayer capabilities. Not many changes if an... read more | 07/11/2006 (8:10 am) |
| Making a simple network connection | That is supported out of the box, check your firewalls you or friend might not be able to see the ga... read more | 07/11/2006 (8:08 am) |
| Paths | Note Paths are added then path markers are added to them ( ie alt click the path then click on path... read more | 07/11/2006 (8:04 am) |
| Restore health to static | I don't think there is a 'applyrepair' you could [b]setdamagelevel[/b] back to 0... read more | 07/11/2006 (7:55 am) |
| 2 important questions need your help | 1) Many ways to do that just preplan and you should be fine 2) Torque uses direct Input to get acce... read more | 07/11/2006 (7:53 am) |
| Trucks | When you get that done let me know I have been working on a trailer class for some time, I got every... read more | 07/11/2006 (7:50 am) |
| Mounted item animation control | %item.playThread(0, 'threadname');... read more | 07/11/2006 (6:41 am) |
| First person "player" placement | Before you rig the charecture, besure he is oriented and scalled correctly, test with the -show tool... read more | 07/10/2006 (6:46 pm) |
| Keyboard Console Methods Syntax | MoveMap.bindCmd(keyboard, "x", "", "$player.func1();", %arg1, %arg2, "another argument");... read more | 07/10/2006 (6:43 pm) |
| Rant: Game Development Schools | Heck forget 2 bit schools, highly accredited schools are feeding you the same crap, I took Game Desi... read more | 07/06/2006 (1:24 pm) |
| Game Design Instructors seeking Schools | [b]NAME[/b] Anthony Rosenbaum [b]CONTACT[/b] vincismurf@gmail.com [b]LOCATION[/b] Lexington... read more | 06/29/2006 (8:38 am) |
| TGB RC2 is Here | Did the collision maker get modified so it can be used to make custom Tile collisions?... read more | 06/08/2006 (12:27 pm) |
| RC1 physics | Actually I found that I was culling out the group/layer I needed the sprite to sprite isn't as good ... read more | 06/06/2006 (1:01 pm) |
| Why seconds instead of milliseconds? | I will go with, this is something exposed to script, customizing weapons would be something modders ... read more | 06/02/2006 (6:30 am) |
| Protect our internet | Please don't cross post... read more | 05/31/2006 (7:25 am) |
| What am i doing wrong? | Try $var = $HTTP_POST_VAR['username']; then insure it is set if(!isSet($var)) return ;... read more | 05/25/2006 (7:13 am) |