Game Development Community

Anthony Rosenbaum's Forum Posts

Thread Post Date Posted
Torque/1.5/WhatsNew @ Trent the engine has had free upgrades for five years now. 1.5 will be more than bug fixes, althou... read more 08/24/2006 (6:37 am)
Rollover button You could use a Bitmap button control. if the normal button image is fred_n.png the mouse over ... read more 08/23/2006 (12:38 pm)
Bryce 5.0 is available for FREE at downloads.com Cool I like Bryce... read more 08/22/2006 (8:15 am)
Browse Internet within TGB No I belive when you load a URL it loads your default browser... read more 08/21/2006 (11:39 am)
TSE or wait for Torque X?? What will be the price point of Torque X. . . I presume you will have to buy it as a seperate produc... read more 08/21/2006 (11:31 am)
Making see-through (translucent) textures? Right and besure the png and dts file are in the same folder... read more 08/17/2006 (5:37 pm)
Making see-through (translucent) textures? Put texture in the opactiy map rollout, the make sure the texture has an alpha channel, use the alph... read more 08/17/2006 (4:48 pm)
Cancel(); ? Also it is safe to do if( iseventPending($smokeschedule)) $smokeschedule.cancel(); just in case... read more 08/17/2006 (4:22 pm)
MLTextEditCtrl not working well Try getvalue()... read more 08/16/2006 (5:33 pm)
No Object Bounding Box Yep scaling needs to be done on the subobject level... read more 08/16/2006 (12:30 pm)
What are Canvas, scenegraph, views, windows really? Canvas is a name for the main window when you change guis you say Canvas.setcontent(guiControlName);... read more 08/16/2006 (12:19 pm)
Vertical Shooter Is that all the code cause it look like it missing some important calls like initiallizing %this... read more 08/15/2006 (10:27 am)
Torque Cutscene Maker Recently I have thought about do a similar project. . . did anyone make any progress with it or dose... read more 08/15/2006 (10:17 am)
Floating objects You could put a static shape on the water and adjust it's density and mass so it floats... read more 08/15/2006 (8:34 am)
Tribes Video Game Most stores have it in budget bins for 5 bucks... read more 08/14/2006 (11:39 am)
Need some Verification She could easily mod with the book or with the demo and learn the fundamentals... read more 08/10/2006 (6:13 pm)
Add scripts to the game.cs file You are not telling me what the console reads press 'tilda' look thru the console and read the error... read more 08/10/2006 (6:12 pm)
Add scripts to the game.cs file Do so , tell me what errors the console reads... read more 08/10/2006 (5:55 pm)
Add scripts to the game.cs file What is the error... read more 08/10/2006 (5:51 pm)
Need some Verification The Eula States the licence is non transferable, but it is only 100 bucks, support your indies buy t... read more 08/10/2006 (5:36 pm)
Add scripts to the game.cs file Open .cs file with notepad, type functions, save when you run press tilda '~' and be sure that fil... read more 08/10/2006 (5:30 pm)
Deforming armor I am not certain if there would be over head you could go into the level editor play the vis track t... read more 08/10/2006 (3:01 pm)
Character Customizer Question... It would require modifing the engine.... read more 08/10/2006 (7:51 am)
Deforming armor Is this a glove like driving glove? If so wouldn't switching the texture to look as thought the play... read more 08/10/2006 (7:44 am)
TBP - Having trouble with my images 1) Is the Sprite transparent? One thing I learned is if you save a png with transparency in Photosho... read more 08/10/2006 (7:38 am)
Calling a ShapeBase function from a ShapeBaseImageData function If you had an existing shapebaseimagedata function like [code] function ShapeBaseImageData::onFir... read more 08/10/2006 (7:31 am)
Which engine (TGE/TGB/TSE) to Use? Why not TGE with the RTS pack, they have the god view build in, there are reasources to rotate the c... read more 08/10/2006 (7:22 am)
Some questions for Torque Developers Yes for all... read more 08/10/2006 (7:09 am)
Torque for learning? As an educator, soon to be one of game design specifically I would definatly encourage using Torque.... read more 08/10/2006 (7:09 am)
Problem compiling Torque with Visual studio 2005 Did you set up the compiler? There is a resource on the site to set up the compiler correctly search... read more 08/09/2006 (12:39 pm)
Why is the 2D and why is the 3D TGE is the 3d engine TSE is the 3d engine with Shader support TGB is the 2d engine in case y... read more 08/09/2006 (11:49 am)
Game trial You need to modify the engine so it sets a registered timestamp on the user's computer.... read more 08/09/2006 (10:52 am)
Why is the 2D and why is the 3D That is what the product pages are for... read more 08/09/2006 (10:51 am)
Vehicle Model Not Rendering If racer is the name of the mesh it should be [b]racer1[\b] not racer-1 that is negative, class... read more 08/08/2006 (8:40 am)
Triggering different sequences I do see a missing semi colon echo( "machine_arm_mid::onAdd called ----------------------------... read more 08/08/2006 (8:38 am)
Image Maps Not really sure what you are tring to acchomplish.... read more 08/08/2006 (8:32 am)
Sup all Personally I like Finney's book, it describes the default script structure and have a really excelle... read more 08/08/2006 (8:29 am)
Just started First besure to [b]search[/b] the site for the "VS Express" resource to set the compiler up , then y... read more 08/08/2006 (8:26 am)
Help in understanding methods Hmm well datablock describe an object so when you make a new player you use those properties from th... read more 08/08/2006 (8:16 am)
Quake III Shader system ? Well [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=36997]here [/url] is a possible ... read more 08/08/2006 (8:06 am)
Question re: string comparisons From [url=http://tdn.garagegames.com/wiki/TorqueScript_Console_Functions_3]TDN[/url] [quote] stric... read more 08/08/2006 (7:59 am)
Open File Gui I would look at how current open file dialogs have been made an recreate... read more 08/08/2006 (7:54 am)
Controlling animation progress with input My default no, but one can add some console functions that allows one to set position of the animati... read more 08/08/2006 (7:47 am)
Particle emitter It would load a default datablock initally then you could use the Particle Emitter editor to make an... read more 08/08/2006 (7:44 am)