Anthony Rosenbaum's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque/1.5/WhatsNew | @ Trent the engine has had free upgrades for five years now. 1.5 will be more than bug fixes, althou... read more | 08/24/2006 (6:37 am) |
| Rollover button | You could use a Bitmap button control. if the normal button image is fred_n.png the mouse over ... read more | 08/23/2006 (12:38 pm) |
| Bryce 5.0 is available for FREE at downloads.com | Cool I like Bryce... read more | 08/22/2006 (8:15 am) |
| Browse Internet within TGB | No I belive when you load a URL it loads your default browser... read more | 08/21/2006 (11:39 am) |
| TSE or wait for Torque X?? | What will be the price point of Torque X. . . I presume you will have to buy it as a seperate produc... read more | 08/21/2006 (11:31 am) |
| Making see-through (translucent) textures? | Right and besure the png and dts file are in the same folder... read more | 08/17/2006 (5:37 pm) |
| Making see-through (translucent) textures? | Put texture in the opactiy map rollout, the make sure the texture has an alpha channel, use the alph... read more | 08/17/2006 (4:48 pm) |
| Cancel(); ? | Also it is safe to do if( iseventPending($smokeschedule)) $smokeschedule.cancel(); just in case... read more | 08/17/2006 (4:22 pm) |
| MLTextEditCtrl not working well | Try getvalue()... read more | 08/16/2006 (5:33 pm) |
| No Object Bounding Box | Yep scaling needs to be done on the subobject level... read more | 08/16/2006 (12:30 pm) |
| What are Canvas, scenegraph, views, windows really? | Canvas is a name for the main window when you change guis you say Canvas.setcontent(guiControlName);... read more | 08/16/2006 (12:19 pm) |
| Vertical Shooter | Is that all the code cause it look like it missing some important calls like initiallizing %this... read more | 08/15/2006 (10:27 am) |
| Torque Cutscene Maker | Recently I have thought about do a similar project. . . did anyone make any progress with it or dose... read more | 08/15/2006 (10:17 am) |
| Floating objects | You could put a static shape on the water and adjust it's density and mass so it floats... read more | 08/15/2006 (8:34 am) |
| Tribes Video Game | Most stores have it in budget bins for 5 bucks... read more | 08/14/2006 (11:39 am) |
| Need some Verification | She could easily mod with the book or with the demo and learn the fundamentals... read more | 08/10/2006 (6:13 pm) |
| Add scripts to the game.cs file | You are not telling me what the console reads press 'tilda' look thru the console and read the error... read more | 08/10/2006 (6:12 pm) |
| Add scripts to the game.cs file | Do so , tell me what errors the console reads... read more | 08/10/2006 (5:55 pm) |
| Add scripts to the game.cs file | What is the error... read more | 08/10/2006 (5:51 pm) |
| Need some Verification | The Eula States the licence is non transferable, but it is only 100 bucks, support your indies buy t... read more | 08/10/2006 (5:36 pm) |
| Add scripts to the game.cs file | Open .cs file with notepad, type functions, save when you run press tilda '~' and be sure that fil... read more | 08/10/2006 (5:30 pm) |
| Deforming armor | I am not certain if there would be over head you could go into the level editor play the vis track t... read more | 08/10/2006 (3:01 pm) |
| Character Customizer Question... | It would require modifing the engine.... read more | 08/10/2006 (7:51 am) |
| Deforming armor | Is this a glove like driving glove? If so wouldn't switching the texture to look as thought the play... read more | 08/10/2006 (7:44 am) |
| TBP - Having trouble with my images | 1) Is the Sprite transparent? One thing I learned is if you save a png with transparency in Photosho... read more | 08/10/2006 (7:38 am) |
| Calling a ShapeBase function from a ShapeBaseImageData function | If you had an existing shapebaseimagedata function like [code] function ShapeBaseImageData::onFir... read more | 08/10/2006 (7:31 am) |
| Which engine (TGE/TGB/TSE) to Use? | Why not TGE with the RTS pack, they have the god view build in, there are reasources to rotate the c... read more | 08/10/2006 (7:22 am) |
| Some questions for Torque Developers | Yes for all... read more | 08/10/2006 (7:09 am) |
| Torque for learning? | As an educator, soon to be one of game design specifically I would definatly encourage using Torque.... read more | 08/10/2006 (7:09 am) |
| Problem compiling Torque with Visual studio 2005 | Did you set up the compiler? There is a resource on the site to set up the compiler correctly search... read more | 08/09/2006 (12:39 pm) |
| Why is the 2D and why is the 3D | TGE is the 3d engine TSE is the 3d engine with Shader support TGB is the 2d engine in case y... read more | 08/09/2006 (11:49 am) |
| Game trial | You need to modify the engine so it sets a registered timestamp on the user's computer.... read more | 08/09/2006 (10:52 am) |
| Why is the 2D and why is the 3D | That is what the product pages are for... read more | 08/09/2006 (10:51 am) |
| Vehicle Model Not Rendering | If racer is the name of the mesh it should be [b]racer1[\b] not racer-1 that is negative, class... read more | 08/08/2006 (8:40 am) |
| Triggering different sequences | I do see a missing semi colon echo( "machine_arm_mid::onAdd called ----------------------------... read more | 08/08/2006 (8:38 am) |
| Image Maps | Not really sure what you are tring to acchomplish.... read more | 08/08/2006 (8:32 am) |
| Sup all | Personally I like Finney's book, it describes the default script structure and have a really excelle... read more | 08/08/2006 (8:29 am) |
| Just started | First besure to [b]search[/b] the site for the "VS Express" resource to set the compiler up , then y... read more | 08/08/2006 (8:26 am) |
| Help in understanding methods | Hmm well datablock describe an object so when you make a new player you use those properties from th... read more | 08/08/2006 (8:16 am) |
| Quake III Shader system ? | Well [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=36997]here [/url] is a possible ... read more | 08/08/2006 (8:06 am) |
| Question re: string comparisons | From [url=http://tdn.garagegames.com/wiki/TorqueScript_Console_Functions_3]TDN[/url] [quote] stric... read more | 08/08/2006 (7:59 am) |
| Open File Gui | I would look at how current open file dialogs have been made an recreate... read more | 08/08/2006 (7:54 am) |
| Controlling animation progress with input | My default no, but one can add some console functions that allows one to set position of the animati... read more | 08/08/2006 (7:47 am) |
| Particle emitter | It would load a default datablock initally then you could use the Particle Emitter editor to make an... read more | 08/08/2006 (7:44 am) |