Game Development Community

Anthony Rosenbaum's Forum Posts

Thread Post Date Posted
2d vs 3d 2d has a shorter art pipeline, IMHO. Isometric could be faked with standard TGB, but having the sou... read more 02/08/2007 (7:21 am)
Adding and deleting 3d sound runtime problem The number is the soundHandle also position syntax is alxPlay( profile , x , y , z )... read more 02/08/2007 (7:13 am)
Complex Population System Do a search for "World Domination through Collaboration" or "RTS Resource"... read more 02/07/2007 (4:36 pm)
Please help us with wide screening Yes set the extent of the controls to a 16:9 ration... read more 02/07/2007 (4:31 pm)
Question for Mike Rowley DTS objects should be placed in a folder within data/shapes/ folder . . . the texture file for the ... read more 02/07/2007 (4:30 pm)
Collision between objects created in 3ds max Have you added collision mesh and the appropriate collision marker to the hierarchy?... read more 02/07/2007 (3:14 pm)
Applying a custom shader Search "Basic Shader" you will see a resource where I make the most fundamental changes to a shader.... read more 02/07/2007 (3:12 pm)
TGE 1.5 and GUI problem How are you modifying it , what parameters are being added?... read more 02/04/2007 (11:44 am)
Got a few questions for the masters 1) I belive it is hard codedm though I recall a resource to increase that max, but it will require s... read more 02/04/2007 (11:42 am)
Helpppppppp about framing of the game Yep, it can just set the appropriate resolution in the exent for instance in our project the Play... read more 01/31/2007 (5:11 pm)
Question about triggers Each trigger is define with a data block [code] datablock TriggerData([b]DefaultTrigger[/b]) { ... read more 01/29/2007 (8:20 am)
Items: Animating instead of spinning? In the item's onAdd you can set the object to plat an animation, if the animation loops it will repe... read more 01/25/2007 (2:48 pm)
Items invisible In the RTS version of toque almost all objects are not sent across the network. 2 options 1) when... read more 01/17/2007 (6:00 pm)
How to show animated gif file in gui control Look for animated bitmap controls, thought the animated gif will have to be divided in to seperate f... read more 01/17/2007 (5:53 pm)
Why is TGE 1.5 So slow What is your compiler, VS Express does not come with optimization, which can result in a slow exe... read more 12/24/2006 (3:24 pm)
Change sky dml file in mission In case anyone wonders how to do this. Expose 'InspectPostApply()" on the sky to script. . . set th... read more 12/18/2006 (5:48 pm)
SetCloaked Bugged MS4 Looks like you fixed it, you should politely inform GG how to fix it and carry on. TSE ( or whatever... read more 11/16/2006 (12:48 pm)
Sequence always repeating. In the DTS exporter be sure the checkbox saying cyclic is NOT checked... read more 11/15/2006 (1:55 pm)
Sequence always repeating. Is the sequence cyclic?... read more 11/15/2006 (1:25 pm)
Tankbuster.csproj cannot be installed Looks like I was missing the XNA Game Studio Express part. Got it to run, perty neat, next you'll ha... read more 11/07/2006 (10:36 am)
Point in a rotated box Commenting to remove from the unansered queque... read more 11/03/2006 (3:43 pm)
Throw" animation while running? No the correct answer is to use blending, when you animate the run besure only the leg bones are mov... read more 11/03/2006 (3:40 pm)
Convert float to int Survey says [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=7990]here[/url] good ... read more 10/27/2006 (4:46 pm)
Creating an Airplane outdoors, DIF or DTS It would be DTS with cocpit modeled. Details could be modeled or faked with textures. Dif is for int... read more 10/18/2006 (4:39 pm)
TorqueCinema access on TDN It is a Machinema solution for Torque, it isn't nearly close enough to talk about . . . yet! But it... read more 10/11/2006 (9:11 pm)
Search returns indiegamescon.com Ditto... read more 10/10/2006 (8:39 pm)
Menu art question No I belive bitmap arrays are good for scaleable items like the in game gui menus and or building wi... read more 10/06/2006 (4:24 pm)
Question Not that I know of... read more 10/06/2006 (4:22 pm)
Atlas terrains <1025^2 canm Posting to remove from un answered queque... read more 10/06/2006 (4:19 pm)
Atlas terrains <1025^2 cam Posting to remove from un answered queque... read more 10/06/2006 (4:19 pm)
PlayGui not a valid object Is the playgui.gui file compiling ? see the log to verify this... read more 10/06/2006 (4:11 pm)
Could I disable the spring of the vehicle? I belive you would have to alter dts model... read more 10/06/2006 (4:08 pm)
Why does my GU Mmmmm k... read more 10/06/2006 (4:07 pm)
Importing 2D animation sequences? Nope it is the only way... read more 10/06/2006 (4:02 pm)
Opengl I would still recommend getting TSE , a because right now you will save some money even if it is 50 ... read more 10/03/2006 (7:16 am)
Most influential Torque Engine users? I am promoting it at ITT-Tech Louisville, where I teach. Note it isn't standardized yet within the f... read more 09/22/2006 (7:13 pm)
Noob programming question Guess someone handled it... read more 09/15/2006 (7:05 pm)
Trigger help Unless those new properties are harded they do not need to reside in the datablock instead when you ... read more 09/15/2006 (4:00 pm)
Noob programming question Place C code in the private forum please... read more 09/15/2006 (3:57 pm)
Is Torque X a native .Net library written in C#? Put you email in the Beta Subscription box on the Torque X page... read more 08/31/2006 (8:36 am)
Torque X I like Mark's Last line [quote] When it comes to Sony and Nintendo trying anything like this, I ... read more 08/30/2006 (5:22 am)
Starsiege: Tribes Play [url=http://www.garagegames.com/products/29]Lore[/url] while you wait.... read more 08/29/2006 (4:38 pm)
Torque Export Plugin for DeleD 3D Editor released Don't triple post... read more 08/25/2006 (7:24 am)
Torque Export Plugin for DeleD 3D Editor released Don't triple post... read more 08/25/2006 (7:24 am)
Torque/1.5/WhatsNew The bigger question is How did the Linux 1.4.2 installer make it out while the PC and MAC are still ... read more 08/24/2006 (12:12 pm)
Replacing "Torque Game Engine"? Createcanvas("windowNAme"); check main.cs... read more 08/24/2006 (7:42 am)