Game Development Community

Anthony Rosenbaum's Forum Posts

Thread Post Date Posted
Color values of \c(n) I never could figure that out . . . I think they are hard coded . . . . But if you are using a MLTe... read more 09/05/2008 (4:44 am)
Is alxPlay part of TGEA1.7.1 - not found Might I recommend [url=garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=14866] Plastic Ge... read more 09/02/2008 (5:56 am)
Mouse in PlayGui In the root of the playgui.gui notice this property [code] noCursor = "1"; [/code]... read more 09/01/2008 (9:55 am)
Replacing the orc Yes you need animations at the top of the server/script/player.cs there is a exec() to data/shapes/... read more 08/26/2008 (7:18 am)
Applying for a Nintendo Licence.. You will need an office (commerical not residential space) in order to obtain a licence... read more 08/25/2008 (12:37 pm)
Find the nodes of player I know know what you mean specifically but if you wanted to mount an object to a player's mountpoint... read more 08/25/2008 (6:35 am)
General Questions 1) The executable (exe) is the result of compiling the C code, that coupled with the data ( images, ... read more 08/25/2008 (6:28 am)
3D Gui That is awesome... read more 08/23/2008 (5:19 am)
Variables? Actaully that is close but what you meant was [code] if(%dstObj.class $= "wallClass" && $varGoUp ... read more 08/01/2008 (7:41 am)
TGE - TGEA Migration? Well porting from one engine to another can be a challenge but we have a few tips you might want to ... read more 07/29/2008 (12:32 pm)
How Can I Make Glass Use a texture with and alpha channel and be sure to turn on the transparent flag when exporting... read more 07/24/2008 (7:35 am)
Bitmap not showing Where is the file? The . in the filename implies both this code and the image for it are in the sam... read more 07/22/2008 (11:55 am)
Adding chat box and other question You need to attach the message box to play gui look at playGui::onwake()... read more 06/15/2008 (6:18 am)
Using triggers for a camera object I belive all you would have to do is add camera type to the trigger's mask.... read more 06/02/2008 (6:34 am)
Books for the TGEA The books discussing scripting for TGE are equally useful for TGEA, seeing that the only thing diffe... read more 06/02/2008 (6:30 am)
How to rotate a mounted object Play a 'rotation' thread on the mounted object... read more 06/02/2008 (6:27 am)
Spinup and down plays randomly Try this [code] stateTransitionOnLoaded[0] = "Activate"; stateTransitionOnNoAmmo[0... read more 05/29/2008 (6:49 am)
Networking win TGEA 1.7? TNL is already incorperated into TGEA objects everything ( that is derived from gamebase) is network... read more 05/29/2008 (6:37 am)
Decals? Actually re-enabling decals is not that hard , let's see first expose the DecalData to the console ... read more 05/29/2008 (6:29 am)
Quick GUI question Be sure [code] noCursor = "1"; [/code] is set on the root... read more 05/16/2008 (8:24 am)
TGB 1.7.3 Beta1 - Torque Script Bug [code] %obj.setLinearVelocity( "0 0" ); [/code] Is correct You don't want to call a function ... read more 05/16/2008 (8:23 am)
Invulnerability Here is a way It is also an ideal way to change the Datablock [code] ActionMap.bind(keyboard, "... read more 05/06/2008 (12:40 pm)
No sound at all in TGEA Ahh I found something set $pref::SFX::useHardware to false and sounds return... read more 04/25/2008 (9:03 am)
Decals Check the projectile code, it places decals for bullet holes... read more 03/31/2008 (12:55 pm)
Numpad Minus problem Hmm this is STILL and issue!... read more 02/04/2008 (11:58 am)
Have A Game In Alpha Post Here Well we at [url=http://www.plasticgames.com/]PlasticGames[/url] have a Prototype that we will be rev... read more 01/29/2008 (10:28 am)
List of scripting commands for TGE 1.5.2 DumpConsoleFunctions() dumpConsoleClasses()... read more 12/21/2007 (6:35 am)
String Functions Buy a Torque book... read more 12/18/2007 (6:43 am)
Adding .dsq to my character Did you add them to the TSShapeConstructor as found usually in the shapes folder here is a snippe... read more 12/17/2007 (12:17 pm)
Guide me in the right direction I would get one of the Torque Modding books and start from there.... read more 12/17/2007 (12:10 pm)
The right 'Torque' for the job Don't double post... read more 12/04/2007 (8:42 am)
The right 'Torque' for the job Don't double post... read more 12/04/2007 (8:42 am)
Making a laser Uh search the resourcesthere is a Lazer resource already advailable... read more 11/25/2007 (6:27 am)
Anyone interested in a GuiBitmapCtrl that rotates ? You should rotate the whole quad and not just the tex coords Phil C actually posted a proper solutio... read more 11/12/2007 (11:08 am)
TGE/TGB Mentioned mentioned on CNN Nice set of Product name drops... read more 10/30/2007 (11:59 am)
AlxGetStreamDuration(%handle); Issue Try %sndTime = alxgetwavelen(%AudioProfile.filename);... read more 10/29/2007 (6:48 am)
Please help me understand mission area editor The mission area editor allows you to ajust the size of the mission area. ie those semi transparent ... read more 10/15/2007 (10:33 am)
How do i Notice below the text area it says "(Want to use bold, italics and add links to your text? Click... read more 09/07/2007 (4:27 am)
PlayerModel.setModel is bugged/doesnt work Um can we make this a resource?... read more 08/29/2007 (8:31 am)
Printf for script Echo(%var);... read more 07/26/2007 (9:38 am)
Render To Texture Looks good... read more 07/05/2007 (9:35 am)
Script help needed Calling a function, happens when the function's identifier is followed by the Parenthese () which ma... read more 06/03/2007 (5:53 am)
TGE poorly documented You should have seen it 6 years ago... read more 03/29/2007 (8:06 am)
Angus Ghost ! Heh, I always wondered. . .... read more 02/17/2007 (6:52 pm)