Anthony Rosenbaum's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Color values of \c(n) | I never could figure that out . . . I think they are hard coded . . . . But if you are using a MLTe... read more | 09/05/2008 (4:44 am) |
| Is alxPlay part of TGEA1.7.1 - not found | Might I recommend [url=garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=14866] Plastic Ge... read more | 09/02/2008 (5:56 am) |
| Mouse in PlayGui | In the root of the playgui.gui notice this property [code] noCursor = "1"; [/code]... read more | 09/01/2008 (9:55 am) |
| Replacing the orc | Yes you need animations at the top of the server/script/player.cs there is a exec() to data/shapes/... read more | 08/26/2008 (7:18 am) |
| Applying for a Nintendo Licence.. | You will need an office (commerical not residential space) in order to obtain a licence... read more | 08/25/2008 (12:37 pm) |
| Find the nodes of player | I know know what you mean specifically but if you wanted to mount an object to a player's mountpoint... read more | 08/25/2008 (6:35 am) |
| General Questions | 1) The executable (exe) is the result of compiling the C code, that coupled with the data ( images, ... read more | 08/25/2008 (6:28 am) |
| 3D Gui | That is awesome... read more | 08/23/2008 (5:19 am) |
| Variables? | Actaully that is close but what you meant was [code] if(%dstObj.class $= "wallClass" && $varGoUp ... read more | 08/01/2008 (7:41 am) |
| TGE - TGEA Migration? | Well porting from one engine to another can be a challenge but we have a few tips you might want to ... read more | 07/29/2008 (12:32 pm) |
| How Can I Make Glass | Use a texture with and alpha channel and be sure to turn on the transparent flag when exporting... read more | 07/24/2008 (7:35 am) |
| Bitmap not showing | Where is the file? The . in the filename implies both this code and the image for it are in the sam... read more | 07/22/2008 (11:55 am) |
| Adding chat box and other question | You need to attach the message box to play gui look at playGui::onwake()... read more | 06/15/2008 (6:18 am) |
| Using triggers for a camera object | I belive all you would have to do is add camera type to the trigger's mask.... read more | 06/02/2008 (6:34 am) |
| Books for the TGEA | The books discussing scripting for TGE are equally useful for TGEA, seeing that the only thing diffe... read more | 06/02/2008 (6:30 am) |
| How to rotate a mounted object | Play a 'rotation' thread on the mounted object... read more | 06/02/2008 (6:27 am) |
| Spinup and down plays randomly | Try this [code] stateTransitionOnLoaded[0] = "Activate"; stateTransitionOnNoAmmo[0... read more | 05/29/2008 (6:49 am) |
| Networking win TGEA 1.7? | TNL is already incorperated into TGEA objects everything ( that is derived from gamebase) is network... read more | 05/29/2008 (6:37 am) |
| Decals? | Actually re-enabling decals is not that hard , let's see first expose the DecalData to the console ... read more | 05/29/2008 (6:29 am) |
| Quick GUI question | Be sure [code] noCursor = "1"; [/code] is set on the root... read more | 05/16/2008 (8:24 am) |
| TGB 1.7.3 Beta1 - Torque Script Bug | [code] %obj.setLinearVelocity( "0 0" ); [/code] Is correct You don't want to call a function ... read more | 05/16/2008 (8:23 am) |
| Invulnerability | Here is a way It is also an ideal way to change the Datablock [code] ActionMap.bind(keyboard, "... read more | 05/06/2008 (12:40 pm) |
| No sound at all in TGEA | Ahh I found something set $pref::SFX::useHardware to false and sounds return... read more | 04/25/2008 (9:03 am) |
| Decals | Check the projectile code, it places decals for bullet holes... read more | 03/31/2008 (12:55 pm) |
| Numpad Minus problem | Hmm this is STILL and issue!... read more | 02/04/2008 (11:58 am) |
| Have A Game In Alpha Post Here | Well we at [url=http://www.plasticgames.com/]PlasticGames[/url] have a Prototype that we will be rev... read more | 01/29/2008 (10:28 am) |
| List of scripting commands for TGE 1.5.2 | DumpConsoleFunctions() dumpConsoleClasses()... read more | 12/21/2007 (6:35 am) |
| String Functions | Buy a Torque book... read more | 12/18/2007 (6:43 am) |
| Adding .dsq to my character | Did you add them to the TSShapeConstructor as found usually in the shapes folder here is a snippe... read more | 12/17/2007 (12:17 pm) |
| Guide me in the right direction | I would get one of the Torque Modding books and start from there.... read more | 12/17/2007 (12:10 pm) |
| The right 'Torque' for the job | Don't double post... read more | 12/04/2007 (8:42 am) |
| The right 'Torque' for the job | Don't double post... read more | 12/04/2007 (8:42 am) |
| Making a laser | Uh search the resourcesthere is a Lazer resource already advailable... read more | 11/25/2007 (6:27 am) |
| Anyone interested in a GuiBitmapCtrl that rotates ? | You should rotate the whole quad and not just the tex coords Phil C actually posted a proper solutio... read more | 11/12/2007 (11:08 am) |
| TGE/TGB Mentioned mentioned on CNN | Nice set of Product name drops... read more | 10/30/2007 (11:59 am) |
| AlxGetStreamDuration(%handle); Issue | Try %sndTime = alxgetwavelen(%AudioProfile.filename);... read more | 10/29/2007 (6:48 am) |
| Please help me understand mission area editor | The mission area editor allows you to ajust the size of the mission area. ie those semi transparent ... read more | 10/15/2007 (10:33 am) |
| How do i | Notice below the text area it says "(Want to use bold, italics and add links to your text? Click... read more | 09/07/2007 (4:27 am) |
| PlayerModel.setModel is bugged/doesnt work | Um can we make this a resource?... read more | 08/29/2007 (8:31 am) |
| Printf for script | Echo(%var);... read more | 07/26/2007 (9:38 am) |
| Render To Texture | Looks good... read more | 07/05/2007 (9:35 am) |
| Script help needed | Calling a function, happens when the function's identifier is followed by the Parenthese () which ma... read more | 06/03/2007 (5:53 am) |
| TGE poorly documented | You should have seen it 6 years ago... read more | 03/29/2007 (8:06 am) |
| Angus Ghost ! | Heh, I always wondered. . .... read more | 02/17/2007 (6:52 pm) |