Anthony Rosenbaum's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| More acrobatics | The next chunk will make some new animations and add them to the animationstate machine. in [b]Acto... read more | 01/05/2011 (10:45 pm) |
| More acrobatics | Excellent so I got wall jumping working here is a quick summation incase others want it First off... read more | 01/05/2011 (10:45 pm) |
| Torque 3D Embedded Browser (WebKit) | What version is current? Has this been updated since its inital post?... read more | 10/26/2010 (11:47 am) |
| Runway Lights in 1.5.2 | elaborate... read more | 09/15/2010 (8:42 pm) |
| Crash on Exporting the Portals | Ahh I found a 'Patch' at [url]http://tdn.garagegames.com/wiki/Constructor[/url]... read more | 09/08/2010 (9:28 pm) |
| Crash on Exporting the Portals | Nope, it seems to not like the portal setting... read more | 09/08/2010 (9:03 pm) |
| Crash on Exporting the Portals | I have big cube used for portals at the door to my building, it crashes only when I change the objec... read more | 09/08/2010 (8:43 pm) |
| 3d in T2D | ping. . . has shadows been added to 3d shapes yet?... read more | 07/11/2010 (1:24 pm) |
| PhysX could not be started! Error code 1 | That worked, I guess I didn't have the most recent version. Thanks!... read more | 03/10/2010 (12:00 pm) |
| when i break shape ,crash | actually the problem lies deeper in the source in debris.cpp change [code] if( mPart ) mS... read more | 02/26/2010 (12:26 pm) |
| Tweaker + Source Errors... | Steps 14 refers to code from the [url=http://garagegames.com/index.php?sec=mg&mod=resource&p... read more | 12/14/2009 (7:15 pm) |
| Tweaker + Source Errors... | Please refer to [url=http://www.torquepowered.com/community/resources/view/15262]This gem[/url]... read more | 12/10/2009 (2:04 pm) |
| If I buy Plastic Tweaker....... | The source is now available to licensed owners ... read more | 12/08/2009 (5:53 pm) |
| Releasing the Source? | The source is now available to licensed owners... read more | 12/08/2009 (5:53 pm) |
| Bit confused - TGB Support? | The Tweaker now supports TGB for licensed owners only!... read more | 12/08/2009 (5:46 pm) |
| How to set the blend color of a particle? | There is nothing worse than reading a forum post which tells you to read somethnig else without prov... read more | 09/07/2009 (2:05 pm) |
| Ignore specific fields? | Yes there is, if you used the tweaker to generate the tweak comments in the file you can manually mo... read more | 08/26/2009 (8:32 am) |
| Bit confused - TGB Support? | That must be a mistake we do not support TGB officially. But I do belive the TGEA .dso would work wi... read more | 07/31/2009 (9:43 am) |
| TGEA setup and install | @ Steven, It will probably need a new set of dso to run. Once T3d is out of beta we will evaluate to... read more | 07/31/2009 (9:42 am) |
| TGEA setup and install | Hi Thomas, I would like to say sorry for your fustration. Several of these issues have be adressed i... read more | 07/31/2009 (6:41 am) |
| List of TGB developers - Please Add Your Name | Anthony Rosenbaum Plastic Games Programmer ... read more | 07/21/2009 (4:21 am) |
| Particles and Behaviors | ANSWER: Particle must be saved and named in the t2d scene (preferable off screen) to they can be ... read more | 04/10/2009 (1:02 pm) |
| Get jetting! | did you attach a new bind?... read more | 03/03/2009 (5:47 am) |
| New GarageGames.com Feedback | Is the associate program dead? I do not see a single referance to them.... read more | 01/16/2009 (1:21 pm) |
| New GarageGames.com Feedback | can we please have a way to restore the old version of the site, I can't find anything. I am sorry t... read more | 01/16/2009 (12:36 pm) |
| Selecting with new behaviors | Doh I needed to name my object, foolish me=)... read more | 12/14/2008 (8:06 pm) |
| Playing an animation on keydown | Nevermind I needed to check to see if state wasn't already set =) I really like this tool... read more | 12/14/2008 (5:52 pm) |
| Disappointed. | Sigh, another case of people not understanding that game dev is a long HARD process.... read more | 11/17/2008 (8:29 am) |
| Halloween | Boo! Happy Halloween... read more | 10/31/2008 (10:19 am) |
| Sprint Button Resource trouble | Comment out the moveSpeed *= mDataBlock->SprintScale; line and see if things work. Other wise you'll... read more | 10/18/2008 (6:28 am) |
| Sprint Button Resource trouble | Does it happen if sprintscale is set to 0?... read more | 10/17/2008 (6:57 pm) |
| Sprint Button Resource trouble | I would you say you have miss matched the reading/writing of network values for instance if you p... read more | 10/17/2008 (12:25 pm) |
| Dynamic light on translucent material... | Actually putting a whole lot static shapes in as a fence, won't cause too much of a performace hit. ... read more | 10/17/2008 (10:53 am) |
| Audio manager onSoundComplete | I belive in TGEA with the SFX system there is a way of attaching a call back, I have NOT done it. ... read more | 10/17/2008 (10:49 am) |
| Dynamic light on translucent material... | I presume you are tring to make some glass, so that something is transulcent and have a specular hig... read more | 10/17/2008 (10:38 am) |
| Sprint Button Resource trouble | [b]DISCLAIMER[/b], I didn't actually implement this, but it is a theory, that should work, it might ... read more | 10/17/2008 (8:31 am) |
| Sprint Button Resource trouble | Will reply with a summeration of what to to do . . .soon... read more | 10/17/2008 (7:45 am) |
| Animated Gui's from image maps | [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=14865]Plastic Gem #4: Animated ... read more | 10/13/2008 (12:36 pm) |
| Schedule / Unknown Command | Try [code] %starburst.schedule(250, stopeffect, false, true); [/code]... read more | 10/13/2008 (9:35 am) |
| Adding code to a SimGroup | Maybe [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=14849] Plastic Gem #1: Pl... read more | 10/10/2008 (3:10 pm) |
| Adding code to a SimGroup | Hmm like this? [code] function makegroup(){ %group = new SimGroup(AGroup); return %group; }... read more | 10/10/2008 (12:29 pm) |
| Which Engine? | Actually for an Isometric game , I would use TGB with the adventure pack.... read more | 10/10/2008 (7:57 am) |
| Syntax for using ENERGY in an equation? | Not to be a spoil sport here, but the scripted version of sprinting is not a good solution, for it t... read more | 10/09/2008 (6:53 am) |
| Hi, I am new and need help. | Easy, follow the examples in the book, learn how to Mod game scripts. After you feel confident alter... read more | 09/13/2008 (9:14 am) |
| Turn off Player Render | It is currently broken in TGEA, feel free to port the missing code from TGE to get it working... read more | 09/10/2008 (11:12 am) |