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Anthony Rosenbaum's Forum Posts

Thread Post Date Posted
More acrobatics The next chunk will make some new animations and add them to the animationstate machine. in [b]Acto... read more 01/05/2011 (10:45 pm)
More acrobatics Excellent so I got wall jumping working here is a quick summation incase others want it First off... read more 01/05/2011 (10:45 pm)
Torque 3D Embedded Browser (WebKit) What version is current? Has this been updated since its inital post?... read more 10/26/2010 (11:47 am)
Runway Lights in 1.5.2 elaborate... read more 09/15/2010 (8:42 pm)
Crash on Exporting the Portals Ahh I found a 'Patch' at [url]http://tdn.garagegames.com/wiki/Constructor[/url]... read more 09/08/2010 (9:28 pm)
Crash on Exporting the Portals Nope, it seems to not like the portal setting... read more 09/08/2010 (9:03 pm)
Crash on Exporting the Portals I have big cube used for portals at the door to my building, it crashes only when I change the objec... read more 09/08/2010 (8:43 pm)
3d in T2D ping. . . has shadows been added to 3d shapes yet?... read more 07/11/2010 (1:24 pm)
PhysX could not be started! Error code 1 That worked, I guess I didn't have the most recent version. Thanks!... read more 03/10/2010 (12:00 pm)
when i break shape ,crash actually the problem lies deeper in the source in debris.cpp change [code] if( mPart ) mS... read more 02/26/2010 (12:26 pm)
Tweaker + Source Errors... Steps 14 refers to code from the [url=http://garagegames.com/index.php?sec=mg&mod=resource&p... read more 12/14/2009 (7:15 pm)
Tweaker + Source Errors... Please refer to [url=http://www.torquepowered.com/community/resources/view/15262]This gem[/url]... read more 12/10/2009 (2:04 pm)
If I buy Plastic Tweaker....... The source is now available to licensed owners ... read more 12/08/2009 (5:53 pm)
Releasing the Source? The source is now available to licensed owners... read more 12/08/2009 (5:53 pm)
Bit confused - TGB Support? The Tweaker now supports TGB for licensed owners only!... read more 12/08/2009 (5:46 pm)
How to set the blend color of a particle? There is nothing worse than reading a forum post which tells you to read somethnig else without prov... read more 09/07/2009 (2:05 pm)
Ignore specific fields? Yes there is, if you used the tweaker to generate the tweak comments in the file you can manually mo... read more 08/26/2009 (8:32 am)
Bit confused - TGB Support? That must be a mistake we do not support TGB officially. But I do belive the TGEA .dso would work wi... read more 07/31/2009 (9:43 am)
TGEA setup and install @ Steven, It will probably need a new set of dso to run. Once T3d is out of beta we will evaluate to... read more 07/31/2009 (9:42 am)
TGEA setup and install Hi Thomas, I would like to say sorry for your fustration. Several of these issues have be adressed i... read more 07/31/2009 (6:41 am)
List of TGB developers - Please Add Your Name Anthony Rosenbaum Plastic Games Programmer ... read more 07/21/2009 (4:21 am)
Particles and Behaviors ANSWER: Particle must be saved and named in the t2d scene (preferable off screen) to they can be ... read more 04/10/2009 (1:02 pm)
Get jetting! did you attach a new bind?... read more 03/03/2009 (5:47 am)
New GarageGames.com Feedback Is the associate program dead? I do not see a single referance to them.... read more 01/16/2009 (1:21 pm)
New GarageGames.com Feedback can we please have a way to restore the old version of the site, I can't find anything. I am sorry t... read more 01/16/2009 (12:36 pm)
Selecting with new behaviors Doh I needed to name my object, foolish me=)... read more 12/14/2008 (8:06 pm)
Playing an animation on keydown Nevermind I needed to check to see if state wasn't already set =) I really like this tool... read more 12/14/2008 (5:52 pm)
Disappointed. Sigh, another case of people not understanding that game dev is a long HARD process.... read more 11/17/2008 (8:29 am)
Halloween Boo! Happy Halloween... read more 10/31/2008 (10:19 am)
Sprint Button Resource trouble Comment out the moveSpeed *= mDataBlock->SprintScale; line and see if things work. Other wise you'll... read more 10/18/2008 (6:28 am)
Sprint Button Resource trouble Does it happen if sprintscale is set to 0?... read more 10/17/2008 (6:57 pm)
Sprint Button Resource trouble I would you say you have miss matched the reading/writing of network values for instance if you p... read more 10/17/2008 (12:25 pm)
Dynamic light on translucent material... Actually putting a whole lot static shapes in as a fence, won't cause too much of a performace hit. ... read more 10/17/2008 (10:53 am)
Audio manager onSoundComplete I belive in TGEA with the SFX system there is a way of attaching a call back, I have NOT done it. ... read more 10/17/2008 (10:49 am)
Dynamic light on translucent material... I presume you are tring to make some glass, so that something is transulcent and have a specular hig... read more 10/17/2008 (10:38 am)
Sprint Button Resource trouble [b]DISCLAIMER[/b], I didn't actually implement this, but it is a theory, that should work, it might ... read more 10/17/2008 (8:31 am)
Sprint Button Resource trouble Will reply with a summeration of what to to do . . .soon... read more 10/17/2008 (7:45 am)
Animated Gui's from image maps [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=14865]Plastic Gem #4: Animated ... read more 10/13/2008 (12:36 pm)
Schedule / Unknown Command Try [code] %starburst.schedule(250, stopeffect, false, true); [/code]... read more 10/13/2008 (9:35 am)
Adding code to a SimGroup Maybe [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=14849] Plastic Gem #1: Pl... read more 10/10/2008 (3:10 pm)
Adding code to a SimGroup Hmm like this? [code] function makegroup(){ %group = new SimGroup(AGroup); return %group; }... read more 10/10/2008 (12:29 pm)
Which Engine? Actually for an Isometric game , I would use TGB with the adventure pack.... read more 10/10/2008 (7:57 am)
Syntax for using ENERGY in an equation? Not to be a spoil sport here, but the scripted version of sprinting is not a good solution, for it t... read more 10/09/2008 (6:53 am)
Hi, I am new and need help. Easy, follow the examples in the book, learn how to Mod game scripts. After you feel confident alter... read more 09/13/2008 (9:14 am)
Turn off Player Render It is currently broken in TGEA, feel free to port the missing code from TGE to get it working... read more 09/10/2008 (11:12 am)