Game Development Community

Chris Calef's Forum Posts

Thread Post Date Posted
Torque documentation and compiling torque engine with eclipse First question, I don't know the answer to. For part of the docs, you can build them yourself (the ... read more 02/18/2005 (6:54 pm)
Torque documentation and compiling torque engine with eclipse Second question: yes, all the source code is in the engine directory, but follow the instructions f... read more 02/18/2005 (6:53 pm)
Master server question Hey man, don't beat yourself up, everybody does things like that. It is amazing how fast you fix th... read more 02/18/2005 (6:37 pm)
Hidden forum? Glad I'm not the only one, I just found out about this list from Stephen Zepp, had no idea it existe... read more 02/08/2005 (11:32 am)
Mounted Image States... @Andrew: damn, man, that's a really good idea! Never thought of mounting an image to represent the... read more 02/07/2005 (1:18 pm)
Limits to total number of animation sequences? Okay, hopefully last post on this thread! Just wanted to report a couple other things I forgot to m... read more 02/02/2005 (12:08 pm)
Making a city @Mark: damn, sounds like you live in an interesting neighborhood! I highly recommend moving to Ore... read more 02/01/2005 (4:02 pm)
Making a city Hey Michael (and everybody) It sounds like you've got some good ideas going on here. It's great ... read more 02/01/2005 (4:00 pm)
Limits to total number of animation sequences? You could definitely do that, too. The way it is, it's designed to have a higher degree of flexibil... read more 02/01/2005 (2:32 pm)
Limits to total number of animation sequences? Would that be trembling in anticipation, or in fear of their teams' rising expectations? :-)... read more 02/01/2005 (1:28 pm)
Limits to total number of animation sequences? @anthony: ROFL... read more 02/01/2005 (1:16 pm)
Limits to total number of animation sequences? @Ben: yeah, whatever Ben. Torque Master. @everyone: more research results a) solution posted ab... read more 02/01/2005 (12:38 pm)
Limits to total number of animation sequences? Okay... thanks again to Ben Garney the Torque Master, he pointed out (one of) my problem(s). (I fou... read more 01/31/2005 (7:25 pm)
Limits to total number of animation sequences? Uh oh... upon further testing, I find that this works great for a local client-server (i.e. torque o... read more 01/31/2005 (6:30 pm)
Limits to total number of animation sequences? Okay, don't sue me if this breaks anything, but here is my first modification to allow more sequence... read more 01/31/2005 (5:54 pm)
Limits to total number of animation sequences? @Billy: it's easier for me, because in my particular application I have a whole series of animation... read more 01/30/2005 (7:00 pm)
Limits to total number of animation sequences? @Ben: "clever would probably mean making Torque aware of your naming convention" Aha, yes, that ... read more 01/30/2005 (9:04 am)
The Open Dynamics Framework Hey Dylan, and everybody else who's interested in rag dolls... just wanted to throw my two cents in ... read more 01/20/2005 (11:39 am)
Just got Torque Which content pack? Look for instructions that came with it, documentation, readme.txt files, a... read more 01/15/2005 (6:00 pm)
Compiling with Cygwin and MinGW Hey, thanks for the tip John! I got stuck once trying to do torque-mysql compile, because both to... read more 01/11/2005 (12:27 pm)
Did WoW push the bounds of the MMOG genre? @timothy: you have a girlfriend who actually [i]plays computer games[/i]?? read more 01/10/2005 (7:20 pm)
Details about stock torque player skeleton Hey, thanks for verifying that! Kinda weird starting position, but whatever works... I think I'm... read more 12/30/2004 (8:18 pm)
Details about stock torque player skeleton Yeah, I'd expect the bone initial translations to set them up in the default pose as well, hence my... read more 12/30/2004 (1:27 pm)
Dynamic skies? @Ted: hey, did you by any chance put your fractal clouds out as a resource, or have any screenshots... read more 10/19/2004 (8:56 am)
Map2dif Figure it out yet, Ari? I'm concentrating on map2dif right now in what I'm doing, feel free to keep... read more 10/19/2004 (8:52 am)
SWAT model Wow, you guys f***ing rock!! thanks for the great work, to both the Wills! @will burgers -- only... read more 09/14/2004 (11:55 am)
Multi-map question That would work fine, except for the fact that in my experience it's very hard to get real terrain d... read more 04/17/2004 (12:17 am)
Console functions not recognized Thanks, Ron, that was it. Sigh, don't forget to look at console.log! :-P... read more 12/15/2003 (3:19 pm)
Got moving platform working..sort of. Need help! Mark -- I'm just curious, a while ago I saw a post from someone who was trying to make a moving ocea... read more 11/19/2003 (8:42 am)
Battlefield 1942 style map textures?? Hi Jeff! Just to throw my two cents in, I think Alex's idea is great! It would be awfully expensiv... read more 11/19/2003 (8:34 am)
Quake/Halflife Models Has anyone had texture problems with using halflife models? I tried using the Milkshape DTS exporte... read more 11/03/2003 (7:57 am)
Adding new animated models that aren't players Err, excuse me, I meant to say "add a bot to _my_ game" :-)... read more 10/08/2003 (8:12 am)
Adding new animated models that aren't players Hey, thanks! So, does the monster model need to have the same body parts/nodes as the player model?... read more 10/08/2003 (8:11 am)
Enhancing terrain rendering engine Hi, I'm new to TGE as of this week (yay! what a great engine!!) and am just wondering whether anyone... read more 08/20/2003 (2:58 pm)
Does gcc on win32 work? (cygwin) Hey Scott, you probalby already have it running by now, but in case you don't I have the same situat... read more 08/20/2003 (2:20 pm)
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