Chris Calef's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Triangle strip indices order? | Well, the battle continues, thought I'd post a couple screenies of current status so nobody thinks I... read more | 11/26/2010 (8:22 pm) |
| Triangle strip indices order? | Well, damn, back up against a linker error I narrowly dodged a couple of days ago... seems like a na... read more | 11/24/2010 (6:57 pm) |
| Triangle strip indices order? | Yeah, at least exporting to FBX has been part of the plan for a long time... but when I saw how much... read more | 11/24/2010 (5:10 pm) |
| Triangle strip indices order? | Oh, I don't think it will be that much harder... don't worry, Jon is already all over me about it, h... read more | 11/24/2010 (4:36 pm) |
| Triangle strip indices order? | Ha ha, beat me by a minute Konrad! You're right, it goes opposite for the second triangle - what I'... read more | 11/24/2010 (4:25 pm) |
| Triangle strip indices order? | And... yup! Case resolved. In case anyone ever has the same problem: triangle strips in Torque at... read more | 11/24/2010 (4:22 pm) |
| Triangle strip indices order? | Ha, well it looks like it was the winding... when I went back and made each triangle twice, going bo... read more | 11/24/2010 (3:44 pm) |
| iTorque 2D 1.4.1 And Beyond | Damn, hang in there Mitch, good luck w everything!! :-( ... read more | 11/12/2010 (7:43 pm) |
| GG removing TGE and TGEA from the product line!? | Well, I for one sure hope that GG is serious about the open source plan, and hope that as soon as po... read more | 09/29/2009 (11:52 pm) |
| Lost in the new RenderInst... | Ah, thanks Stefan, that sounds like a reasonable solution for what I want. Do not require perfectio... read more | 03/03/2009 (10:10 am) |
| interior textures suddenly disappearing in 1.7.1 | Thanks for the responses, y'all -- I forgot about that November SDK problem, I did see a note about ... read more | 02/01/2009 (5:25 pm) |
| Resources & ResourceInstance in 1.8? | Right on, looks like that will do it. Thanks! ... read more | 01/31/2009 (9:45 am) |
| tgea 1.8 porting docs? | Wow, thanks Alex, that was quick!! =-) ... read more | 01/29/2009 (8:39 pm) |
| Small Mack Pack error | Hey Andy, If you're still stuck on this, a quick fix is just to remove a few animations. Jon is ... read more | 11/21/2008 (9:34 am) |
| Small Mack Pack error | < * Chris is busy right now but is thinking about this problem and will take a look at it later toda... read more | 11/17/2008 (10:17 am) |
| Small Mack Pack error | Andy -- are you running TGEA 1.7.1? I unfortunately am not at the right computer to test this right... read more | 11/15/2008 (11:54 am) |
| Fun with BVH Files (the code) | "perfect mocap anims are abundant" Are they, though? I have yet to find a perfect front kick. ... read more | 05/15/2008 (10:58 am) |
| Fun with BVH Files (the code) | Hey Rex, Yeah, that's what the cfg file is for, you can have whatever ordering of nodes you want ... read more | 05/14/2008 (11:35 pm) |
| Fun with BVH Files (the code) | Okay, I have now incorporated Michael's changes, with the exception of the dStrcmp instead of dStrst... read more | 05/14/2008 (3:57 pm) |
| Fun with BVH Files (the code) | Wow. That's kind of cool, would be nice to have a model that detailed. Anyway, it shouldn't be all... read more | 05/14/2008 (1:56 pm) |
| Fun with BVH Files (the code) | Interesting. It's really erratic for me, but it happens a lot. I was sure I fixed it no less than ... read more | 05/14/2008 (12:15 pm) |
| Fun with BVH Files (the code) | Hm, THAT'S weird! Haven't seen that one. I do have a bug that others might notice, though, and I'd... read more | 05/14/2008 (12:02 pm) |
| Fun with BVH Files (the code) | Hey y'all, sorry for those errors, submitted that stuff pretty late last night! @Dave: the magi... read more | 05/14/2008 (11:03 am) |
| Running uphill .... but on the flat | It seems like the easiest way to do what you want would be to go to Player::updateMove, and just add... read more | 05/10/2007 (10:31 am) |
| Iron Sights | Just in case anyone else is confused on this point, datablocks _are_ handled differently from other ... read more | 07/31/2006 (3:17 pm) |
| DTS File Format Info & Help | Great work, Wex! Just to help out anybody else who's struggling through this, I've posted the s... read more | 07/31/2006 (12:18 pm) |
| DTS, adding animation .DSQ's via .CS file | Hey Jeremy, Quick question: does this crash in your game as well, or just in Show Tool? I know I'v... read more | 02/09/2006 (5:49 pm) |
| How do you run starter.fps and starter.racing? | Just FYI, another way to do this is to create a shortcut to torqueDemo.exe, and in the command line ... read more | 11/30/2005 (12:04 pm) |
| Can't compile with TBE (Eclipse) | WOo Hoo!! Great job Joseph!! Sorry about that "fix", it seemed like a good idea at the time! On ... read more | 11/30/2005 (11:57 am) |
| Can't compile with TBE (Eclipse) | Hey Randy, Sorry for not posting any help on TBE today, reason being I didn't get any farther tha... read more | 11/29/2005 (6:25 pm) |
| Can't compile with TBE (Eclipse) | Well, dodging the question for the moment of how to do this through the Eclipse IDE, we can compile ... read more | 11/28/2005 (6:30 pm) |
| Can't compile with TBE (Eclipse) | Well, sorry to say I didn't fix everything yet, so if you're looking to just plug it in and run with... read more | 11/28/2005 (1:56 pm) |
| Can't compile with TBE (Eclipse) | Hey y'all, like Jeff said, I'll be working on this stuff, should have solutions for you soon. @... read more | 11/28/2005 (10:07 am) |
| Extreme AI for Torque? GORE Rule Interpreter for Games | Hey Alex, I missed this thread the first time around, but good luck on your project! It sounds like... read more | 10/29/2005 (11:10 pm) |