Game Development Community

Chris Calef's Forum Posts

Thread Post Date Posted
T3D dedicated server, running in its own thread? Ah, great, I knew you'd know! :-) Thank you so much. Will try this as soon as I get the chance. ... read more 02/04/2013 (10:56 am)
FBX Importer for T3D ? Well I figured now that GG has gone and released the entire engine, the least I can do is kick in so... read more 01/31/2013 (3:52 pm)
FBX Importer for T3D ? OKAY, okay, okay! It's not everything we could want, but hopefully together we can make it better: ... read more 01/31/2013 (2:43 pm)
(EDIT: FIXED.) Anybody got a stock T3D dedicated server I could jump into for testing real quick? UPDATE: Looks like somebody just turned it on! Suddenly I started receiving info requests from a m... read more 01/02/2013 (6:38 pm)
(EDIT: FIXED.) Anybody got a stock T3D dedicated server I could jump into for testing real quick? Ah well, that explains that. Thanks for the info. ... read more 12/29/2012 (1:22 pm)
Building T3D (dedicated server) on 64 bit Ubuntu 12.10 Also, if Fyodor or anyone else happens along this way in the near future and feels like enlightening... read more 12/28/2012 (5:05 pm)
Building T3D (dedicated server) on 64 bit Ubuntu 12.10 So, things are going fairly well, but I have an new issue... when you hook up a client to your dedic... read more 12/28/2012 (3:28 pm)
(EDIT: FIXED.) Anybody got a stock T3D dedicated server I could jump into for testing real quick? Although I'm still confused about the Master Server... I am sending heartbeats faithfully, but never... read more 12/28/2012 (11:53 am)
(EDIT: FIXED.) Anybody got a stock T3D dedicated server I could jump into for testing real quick? UPDATE: Never fails, just ask for help and you will immediately fix it yourself! :-) Turned out... read more 12/28/2012 (11:51 am)
Build system poll I vote CMake if we're going to change it, though am also fine with the current system. ... read more 12/28/2012 (11:19 am)
T3D 1.1 Stitching multiple terrain together and background loading Hey Jack, It won't solve your problems, but you might find this thread interesting: https://w... read more 12/28/2012 (11:16 am)
Building T3D (dedicated server) on 64 bit Ubuntu 12.10 And, with that... aha!! You, sir, are a scholar and a gentleman! Linux server builds and windows c... read more 12/24/2012 (2:42 pm)
Building T3D (dedicated server) on 64 bit Ubuntu 12.10 Aha, okay wonderful, that all made sense and it actually worked! =-) So that resolved my STL diff... read more 12/24/2012 (12:45 pm)
Building T3D (dedicated server) on 64 bit Ubuntu 12.10 Hmm, okay, trying that but I feel like I'm missing out on a large body of assumed knowledge... above... read more 12/24/2012 (12:08 pm)
Building T3D (dedicated server) on 64 bit Ubuntu 12.10 Oh also Fyodor, while I'm at it, do you have any input on the following error I got while trying to ... read more 12/24/2012 (11:05 am)
Building T3D (dedicated server) on 64 bit Ubuntu 12.10 Well that sounds useful... and, sigh, it's time to display my ignorance again. While I'm googling a... read more 12/24/2012 (10:38 am)
Building T3D (dedicated server) on 64 bit Ubuntu 12.10 Wow, thanks for going to all that effort! I've installed a 32 bit 12.10 Desktop in a virtual box no... read more 12/23/2012 (4:53 pm)
Building T3D (dedicated server) on 64 bit Ubuntu 12.10 ah interesting, thanks, will try that! EDIT: hm, I already have gcc-multilib installed, and the o... read more 12/22/2012 (1:53 pm)
Can anyone tell me what really happens when you switch between editors? Cool, nice to know I'm not alone or totally crazy anyway!... read more 11/07/2012 (7:10 pm)
Can anyone tell me what really happens when you switch between editors? Thanks for the response, guys! I actually hacked my way around most of my problems, but to do so ... read more 11/07/2012 (4:01 pm)
Strange behavior in the world editor: apparent loss of focus. Hehe, well, last update on this one, but it turns out my previous "solution" was great, [i... read more 04/17/2012 (11:02 am)
Strange behavior in the world editor: apparent loss of focus. OMFG, [b]found it[/b]! Seven or eight HOURS later, after one of my most brutal, teeth-gnashing, hea... read more 04/14/2012 (9:17 am)
Ecstasy Motion Early Adopter: Can I still purchase it? Thanks, Robert! It looks like you were able to purchase and activate the program, is it working for... read more 01/31/2012 (1:29 pm)
Torque 3d and milkshape exporters - RESOLVED @Antonio: what he's saying is there are a lot of "degenerate" triangles in there, which a... read more 10/05/2011 (12:50 pm)
Massive lag encountered using PrimBuild... Doing It Wrong? Wow, well, this was a long day to come up with maybe twenty lines max of useful code - but the probl... read more 03/09/2011 (1:14 am)
Massive lag encountered using PrimBuild... Doing It Wrong? Well, backing up a bit, it appears that perhaps a little RTFM might be in order (in this case "... read more 03/08/2011 (4:03 pm)
Massive lag encountered using PrimBuild... Doing It Wrong? Hm, well on actual testing, it looks like DebugDrawer is no help. It does exactly the same thing be... read more 03/08/2011 (3:15 pm)
Massive lag encountered using PrimBuild... Doing It Wrong? Hmm, thanks, I'll look into that one too. The one I need is the one that doesn't have to be called ... read more 03/08/2011 (1:39 pm)
Massive lag encountered using PrimBuild... Doing It Wrong? @Ivan: Is there any setup you do to the DebugDrawer the first time to make that work, or flushing e... read more 03/08/2011 (12:36 pm)
Massive lag encountered using PrimBuild... Doing It Wrong? [quote]GFX scares me too much still[/quote] Hehe, don't I know it...... read more 03/08/2011 (12:20 pm)
Massive lag encountered using PrimBuild... Doing It Wrong? Well, that's what I want to do as well, so if it worked for you without flickering (as the between-t... read more 03/08/2011 (12:19 pm)
Massive lag encountered using PrimBuild... Doing It Wrong? My problem is I'm doing this with a physics manager object which is *not* a SceneObject, and doesn't... read more 03/08/2011 (12:16 pm)
Massive lag encountered using PrimBuild... Doing It Wrong? Awesome... so, does that have to be done every frame, in a function connected to prepRenderImage, or... read more 03/08/2011 (12:15 pm)
Massive lag encountered using PrimBuild... Doing It Wrong? re: why not use Torque Debug renderer, A: because I don't know squat about it, and am blundering aro... read more 03/08/2011 (12:10 pm)
Massive lag encountered using PrimBuild... Doing It Wrong? Perhaps a better question: does anyone know how I can use a renderInstance (or get a call to prepRe... read more 03/08/2011 (10:59 am)
Triangle strip indices order? @0:-): (that was fun to write) Yes, this is for EM, and as long as you own your artwork we're not ... read more 02/28/2011 (12:51 pm)
Triangle strip indices order? Oh, btw, my FBX export is working now: [image]www.brokeassgames.com/ecstasy/images/soldierFbxUnit... read more 02/25/2011 (10:50 am)
Materials render problem in T3D Hmmm... Very interesting. Definitely connected. Adds some complication to your bug report, however... read more 12/05/2010 (12:28 am)
Triangle strip indices order? Well, we're not exactly there yet, but I just solved another major issue at least. I've been seeing... read more 12/02/2010 (5:03 pm)
Triangle strip indices order? Awesome Eb, thanks! I'll hit you up after I get this next part working. ... read more 12/01/2010 (4:31 pm)
Triangle strip indices order? [image]www.brokeassgames.com/blogs/chris/better_weighting.jpg[/image] Believe it or not, this rep... read more 11/30/2010 (7:41 pm)
Triangle strip indices order? [small]it's okay, it's only research...[/small]... read more 11/29/2010 (10:51 pm)
Triangle strip indices order? Hmm, you might be on to something...... read more 11/29/2010 (9:50 pm)
Triangle strip indices order? W.I.P. :-) [image]www.brokeassgames.com/blogs/chris/bad_weighting.jpg[/image]... read more 11/29/2010 (9:41 pm)
Triangle strip indices order? Well, just to keep anyone who cares up to date on my progress... had some family time going on this ... read more 11/28/2010 (10:35 pm)
Triangle strip indices order? Thanks Ivan! I think I'll move on to deal with the bone weights before I come back and deal wit... read more 11/27/2010 (3:32 pm)
Triangle strip indices order? @Ronny: Yes, progress is coming, sorry for the long wait! Although to be fair, this "baby&quo... read more 11/27/2010 (1:53 am)
Triangle strip indices order? Hmm, thanks for the info. I don't know what's going on with the tvert2 values on the models I'... read more 11/27/2010 (12:12 am)
Triangle strip indices order? Thanks Konrad! Now, on to weighted skeletons... Incidentally, can you tell me more about how... read more 11/26/2010 (11:22 pm)
Triangle strip indices order? And... yay!! [image]www.brokeassgames.com/blogs/chris/good_tverts1.jpg[/image] [image]www.brokea... read more 11/26/2010 (10:29 pm)