Game Development Community

Chris Calef's Forum Posts

Thread Post Date Posted
Entity/Component System R&D Discussion @Jeff: hey, yeah your post crossed mine in the tubes I think. :-) Anyway, it doesn't seem sensibl... read more 01/02/2015 (10:05 am)
Entity/Component System R&D Discussion @azaezel: On further inspection I guess you're right, I was looking at Jeff's SimplePhysicsBehavior ... read more 01/02/2015 (9:40 am)
Entity/Component System R&D Discussion Hm, well, that would be fine for simple Torque physics, but what I'm interested in is plugging in Ph... read more 01/01/2015 (11:07 pm)
Entity/Component System R&D Discussion So, what would the great minds here have to say re: how one would go about attaching one of the phys... read more 01/01/2015 (8:07 pm)
Entity/Component System R&D Discussion Further results: delete works fine as long as I call clearBehaviors() first to remove the loaded com... read more 01/01/2015 (10:46 am)
Entity/Component System R&D Discussion Hm, more questions... what is the recommended method for getting rid of entities? When I call delete... read more 01/01/2015 (10:09 am)
Entity/Component System R&D Discussion Ah more interesting results for you. My purpose with the metrics is to benchmark how many animating ... read more 01/01/2015 (9:30 am)
Entity/Component System R&D Discussion Cool, metrics turns out to be mostly just the two files, core/scripts/client/metrics.cs and core/art... read more 01/01/2015 (9:14 am)
Entity/Component System R&D Discussion Ah, okay, instead of that I went for schedule() to delay the start of the animation slightly, this w... read more 01/01/2015 (8:16 am)
Entity/Component System R&D Discussion @Jeff, sorry, I should have been more specific. No crashes or anything, it doesn't fail that dramati... read more 01/01/2015 (7:39 am)
Entity/Component System R&D Discussion OMG this is so cool, thank you so much for all your hard work! I wonder if you or anyone could sh... read more 12/31/2014 (11:14 pm)
Entity/Component System R&D Discussion Ah, glad you're back! Do you know anything about why I can't seem to find the metrics() function in ... read more 12/31/2014 (9:17 pm)
Entity/Component System R&D Discussion So, sorry if this is a stupid question, but where are you guys getting the persistentID field for th... read more 12/31/2014 (10:14 am)
PhysX 3.x Plugin Right on, I'm thinking about playing around with it here as well, will be happy to share back anythi... read more 12/30/2014 (3:22 pm)
PhysX 3.x Plugin So, sorry, I'm late to the game here, great work Timmy and Andy and everybody else who's contributed... read more 12/27/2014 (4:33 pm)
PhysX problems... Sorry to drop the ball on this old thread but just to conclude, thanks Timmy the PHYSX_SDK_PATH work... read more 12/27/2014 (11:49 am)
Spherical Terrain in T3D Well it sounds like you've spent a lot more time trying both options than I have, so I'll shut up an... read more 11/11/2014 (10:03 am)
Spherical Terrain in T3D Huh, not to be a naysayer on all your hard work, and I do fully appreciate the joy of solving diffic... read more 11/10/2014 (8:22 am)
Spherical Terrain in T3D Why do you want to do this exactly? If you're making some kind of "the little prince" mini... read more 11/05/2014 (11:36 pm)
PhysX 3.x Plugin (whoops, duplicate) ... read more 10/10/2014 (12:54 pm)
PhysX 3.x Plugin Sorry, I haven't had time to dig through your source code yet but I was just wondering, did you run ... read more 10/10/2014 (12:54 pm)
Can I get exact point in time when button was pressed by user? Don't forget it's also quite easy to hook up sqlite to T3D, if you get tired of parsing your text fi... read more 10/09/2014 (8:16 am)
Debug mode, "unable to load game library", visual studio hints? Yup. Now it runs, but I just have to figure out why I can't build a PhysX scene... sigh. :-P... read more 10/06/2014 (10:32 am)
Debug mode, "unable to load game library", visual studio hints? AHHH! GOT IT. Whew. Turned out in the output it became obvious that my main dll actually was bein... read more 10/03/2014 (1:46 pm)
Debug mode, "unable to load game library", visual studio hints? Heh, no problem, not expecting any miracles! Out of the house right now but doing a full rebuild, if... read more 10/03/2014 (11:25 am)
Debug mode, "unable to load game library", visual studio hints? Hmmm, OMFGWTF. This is interesting. I'm reviving this thread to share some more information on it...... read more 10/03/2014 (9:58 am)
Switching from old recast resource to 3.5.1 engine version Oh, okay, awesome. Thanks Daniel! ... read more 10/02/2014 (7:40 pm)
Could somebody remind me why we use S32/F32 syntax instead of simple int/float again? Huh, okay, thanks.... read more 09/27/2014 (12:31 pm)
Chromium Embedded Framework Support Wow, really cool work, thank you Scott! I will definitely have to move to this over Awesomium when y... read more 09/26/2014 (9:32 am)
Chromium Embedded Framework Support Just out of curiousity, is there any sort of open source *lightweight* browser framework out there, ... read more 09/25/2014 (8:33 am)
Animation and breakdowns is driving me crazy! Sorry, a little slow here, just trying to figure out your workflow. You are exporting a collada file... read more 09/24/2014 (8:39 pm)
Animation and breakdowns is driving me crazy! Just chiming in to say "I feel your pain", Olexiy. I've spent many years banging my head u... read more 09/24/2014 (9:52 am)
Questions about protocols for code/script sharing. Hm, right, that makes sense. (And btw, thanks very much for that awesome git slideshow Daniel! I... read more 09/24/2014 (9:41 am)
Questions about protocols for code/script sharing. Thanks Az! Those were very helpful links!... read more 09/23/2014 (9:04 pm)
First time user impressions, include dts versions of dae files in repo? That still leaves open the question of why we want to take up their time doing something that could ... read more 09/19/2014 (10:09 am)
First time user impressions, include dts versions of dae files in repo? Nice! Well, glad to see the great minds on the steering committee are already on top of this problem... read more 09/18/2014 (9:53 pm)
First time user impressions, include dts versions of dae files in repo? Right, Daniel, I forgot everybody doesn't got straight for the repo. :-P So in the binary releas... read more 09/18/2014 (6:24 pm)
First time user impressions, include dts versions of dae files in repo? Yeah, and dts is really a pretty concise format. For that matter, why even include the dae files in ... read more 09/18/2014 (5:05 pm)
Project Manager, hard paths for include/lib directories? Ah, okay, thanks Daniel!... read more 09/18/2014 (4:34 pm)
Debug mode, "unable to load game library", visual studio hints? Huh, well still dynamic linking so that shouldn't be an issue. Couldn't find anything using my bad o... read more 09/17/2014 (2:18 pm)
Debug mode, "unable to load game library", visual studio hints? Oh for ****'s sake... the whole point of that rename was to avoid collision with the .lib file, righ... read more 09/17/2014 (1:50 pm)
Debug mode, "unable to load game library", visual studio hints? Ooh, that does sound delightfully naughty. :-) In the middle of a full rebuild, but when it gets don... read more 09/17/2014 (12:58 pm)
Debug mode, "unable to load game library", visual studio hints? Hm, wow, well this has been interesting... a very good opportunity to catch up on a lot of VS config... read more 09/17/2014 (12:37 pm)
Debug mode, "unable to load game library", visual studio hints? Ah, this sounds close to the mark. Yes, my project is from *much* earlier than a month ago, lol. Unf... read more 09/16/2014 (9:31 pm)
Debug mode, "unable to load game library", visual studio hints? Huh, well actually nope, that didn't do it either. Hmmm. I've seen this pop up various times over th... read more 09/16/2014 (5:28 pm)
Debug mode, "unable to load game library", visual studio hints? Lol, you're probably right, I actually haven't gotten around to that yet. :-P... read more 09/16/2014 (3:55 pm)
Project Manager fails to build sln file for physx/recast build only. Well, thanks for putting that much in there! I've had some success mixing your recast work with Open... read more 09/15/2014 (5:15 pm)
Project Manager fails to build sln file for physx/recast build only. Speaking of recast though, are you still actively working on that or is it in a "settled state&... read more 09/15/2014 (3:53 pm)
Project Manager fails to build sln file for physx/recast build only. Right on, it's not a showstopper, really I'm just poking around and testing the new toys. This is on... read more 09/15/2014 (3:51 pm)
Project Manager fails to build sln file for physx/recast build only. Ah, clarification, it seems to be Full and PhysX together causing the problem for me, testing now to... read more 09/15/2014 (3:35 pm)