Chris Calef's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Entity/Component System R&D Discussion | @Jeff: hey, yeah your post crossed mine in the tubes I think. :-) Anyway, it doesn't seem sensibl... read more | 01/02/2015 (10:05 am) |
| Entity/Component System R&D Discussion | @azaezel: On further inspection I guess you're right, I was looking at Jeff's SimplePhysicsBehavior ... read more | 01/02/2015 (9:40 am) |
| Entity/Component System R&D Discussion | Hm, well, that would be fine for simple Torque physics, but what I'm interested in is plugging in Ph... read more | 01/01/2015 (11:07 pm) |
| Entity/Component System R&D Discussion | So, what would the great minds here have to say re: how one would go about attaching one of the phys... read more | 01/01/2015 (8:07 pm) |
| Entity/Component System R&D Discussion | Further results: delete works fine as long as I call clearBehaviors() first to remove the loaded com... read more | 01/01/2015 (10:46 am) |
| Entity/Component System R&D Discussion | Hm, more questions... what is the recommended method for getting rid of entities? When I call delete... read more | 01/01/2015 (10:09 am) |
| Entity/Component System R&D Discussion | Ah more interesting results for you. My purpose with the metrics is to benchmark how many animating ... read more | 01/01/2015 (9:30 am) |
| Entity/Component System R&D Discussion | Cool, metrics turns out to be mostly just the two files, core/scripts/client/metrics.cs and core/art... read more | 01/01/2015 (9:14 am) |
| Entity/Component System R&D Discussion | Ah, okay, instead of that I went for schedule() to delay the start of the animation slightly, this w... read more | 01/01/2015 (8:16 am) |
| Entity/Component System R&D Discussion | @Jeff, sorry, I should have been more specific. No crashes or anything, it doesn't fail that dramati... read more | 01/01/2015 (7:39 am) |
| Entity/Component System R&D Discussion | OMG this is so cool, thank you so much for all your hard work! I wonder if you or anyone could sh... read more | 12/31/2014 (11:14 pm) |
| Entity/Component System R&D Discussion | Ah, glad you're back! Do you know anything about why I can't seem to find the metrics() function in ... read more | 12/31/2014 (9:17 pm) |
| Entity/Component System R&D Discussion | So, sorry if this is a stupid question, but where are you guys getting the persistentID field for th... read more | 12/31/2014 (10:14 am) |
| PhysX 3.x Plugin | Right on, I'm thinking about playing around with it here as well, will be happy to share back anythi... read more | 12/30/2014 (3:22 pm) |
| PhysX 3.x Plugin | So, sorry, I'm late to the game here, great work Timmy and Andy and everybody else who's contributed... read more | 12/27/2014 (4:33 pm) |
| PhysX problems... | Sorry to drop the ball on this old thread but just to conclude, thanks Timmy the PHYSX_SDK_PATH work... read more | 12/27/2014 (11:49 am) |
| Spherical Terrain in T3D | Well it sounds like you've spent a lot more time trying both options than I have, so I'll shut up an... read more | 11/11/2014 (10:03 am) |
| Spherical Terrain in T3D | Huh, not to be a naysayer on all your hard work, and I do fully appreciate the joy of solving diffic... read more | 11/10/2014 (8:22 am) |
| Spherical Terrain in T3D | Why do you want to do this exactly? If you're making some kind of "the little prince" mini... read more | 11/05/2014 (11:36 pm) |
| PhysX 3.x Plugin | (whoops, duplicate) ... read more | 10/10/2014 (12:54 pm) |
| PhysX 3.x Plugin | Sorry, I haven't had time to dig through your source code yet but I was just wondering, did you run ... read more | 10/10/2014 (12:54 pm) |
| Can I get exact point in time when button was pressed by user? | Don't forget it's also quite easy to hook up sqlite to T3D, if you get tired of parsing your text fi... read more | 10/09/2014 (8:16 am) |
| Debug mode, "unable to load game library", visual studio hints? | Yup. Now it runs, but I just have to figure out why I can't build a PhysX scene... sigh. :-P... read more | 10/06/2014 (10:32 am) |
| Debug mode, "unable to load game library", visual studio hints? | AHHH! GOT IT. Whew. Turned out in the output it became obvious that my main dll actually was bein... read more | 10/03/2014 (1:46 pm) |
| Debug mode, "unable to load game library", visual studio hints? | Heh, no problem, not expecting any miracles! Out of the house right now but doing a full rebuild, if... read more | 10/03/2014 (11:25 am) |
| Debug mode, "unable to load game library", visual studio hints? | Hmmm, OMFGWTF. This is interesting. I'm reviving this thread to share some more information on it...... read more | 10/03/2014 (9:58 am) |
| Switching from old recast resource to 3.5.1 engine version | Oh, okay, awesome. Thanks Daniel! ... read more | 10/02/2014 (7:40 pm) |
| Could somebody remind me why we use S32/F32 syntax instead of simple int/float again? | Huh, okay, thanks.... read more | 09/27/2014 (12:31 pm) |
| Chromium Embedded Framework Support | Wow, really cool work, thank you Scott! I will definitely have to move to this over Awesomium when y... read more | 09/26/2014 (9:32 am) |
| Chromium Embedded Framework Support | Just out of curiousity, is there any sort of open source *lightweight* browser framework out there, ... read more | 09/25/2014 (8:33 am) |
| Animation and breakdowns is driving me crazy! | Sorry, a little slow here, just trying to figure out your workflow. You are exporting a collada file... read more | 09/24/2014 (8:39 pm) |
| Animation and breakdowns is driving me crazy! | Just chiming in to say "I feel your pain", Olexiy. I've spent many years banging my head u... read more | 09/24/2014 (9:52 am) |
| Questions about protocols for code/script sharing. | Hm, right, that makes sense. (And btw, thanks very much for that awesome git slideshow Daniel! I... read more | 09/24/2014 (9:41 am) |
| Questions about protocols for code/script sharing. | Thanks Az! Those were very helpful links!... read more | 09/23/2014 (9:04 pm) |
| First time user impressions, include dts versions of dae files in repo? | That still leaves open the question of why we want to take up their time doing something that could ... read more | 09/19/2014 (10:09 am) |
| First time user impressions, include dts versions of dae files in repo? | Nice! Well, glad to see the great minds on the steering committee are already on top of this problem... read more | 09/18/2014 (9:53 pm) |
| First time user impressions, include dts versions of dae files in repo? | Right, Daniel, I forgot everybody doesn't got straight for the repo. :-P So in the binary releas... read more | 09/18/2014 (6:24 pm) |
| First time user impressions, include dts versions of dae files in repo? | Yeah, and dts is really a pretty concise format. For that matter, why even include the dae files in ... read more | 09/18/2014 (5:05 pm) |
| Project Manager, hard paths for include/lib directories? | Ah, okay, thanks Daniel!... read more | 09/18/2014 (4:34 pm) |
| Debug mode, "unable to load game library", visual studio hints? | Huh, well still dynamic linking so that shouldn't be an issue. Couldn't find anything using my bad o... read more | 09/17/2014 (2:18 pm) |
| Debug mode, "unable to load game library", visual studio hints? | Oh for ****'s sake... the whole point of that rename was to avoid collision with the .lib file, righ... read more | 09/17/2014 (1:50 pm) |
| Debug mode, "unable to load game library", visual studio hints? | Ooh, that does sound delightfully naughty. :-) In the middle of a full rebuild, but when it gets don... read more | 09/17/2014 (12:58 pm) |
| Debug mode, "unable to load game library", visual studio hints? | Hm, wow, well this has been interesting... a very good opportunity to catch up on a lot of VS config... read more | 09/17/2014 (12:37 pm) |
| Debug mode, "unable to load game library", visual studio hints? | Ah, this sounds close to the mark. Yes, my project is from *much* earlier than a month ago, lol. Unf... read more | 09/16/2014 (9:31 pm) |
| Debug mode, "unable to load game library", visual studio hints? | Huh, well actually nope, that didn't do it either. Hmmm. I've seen this pop up various times over th... read more | 09/16/2014 (5:28 pm) |
| Debug mode, "unable to load game library", visual studio hints? | Lol, you're probably right, I actually haven't gotten around to that yet. :-P... read more | 09/16/2014 (3:55 pm) |
| Project Manager fails to build sln file for physx/recast build only. | Well, thanks for putting that much in there! I've had some success mixing your recast work with Open... read more | 09/15/2014 (5:15 pm) |
| Project Manager fails to build sln file for physx/recast build only. | Speaking of recast though, are you still actively working on that or is it in a "settled state&... read more | 09/15/2014 (3:53 pm) |
| Project Manager fails to build sln file for physx/recast build only. | Right on, it's not a showstopper, really I'm just poking around and testing the new toys. This is on... read more | 09/15/2014 (3:51 pm) |
| Project Manager fails to build sln file for physx/recast build only. | Ah, clarification, it seems to be Full and PhysX together causing the problem for me, testing now to... read more | 09/15/2014 (3:35 pm) |