Luke Jones's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Latest beta release precompiled? | Hmm okay, thanks dudes.... read more | 06/11/2010 (9:41 pm) |
| T3D Discounts.. | Found this: Quote:If you don't have the money (or the inclination) to buy Pro, now, YES it will c... read more | 01/18/2010 (6:00 am) |
| A bucket of questions. | Still digging. [url]http://www.torquepowered.com/community/resources/view/10899[/url] Trying to re... read more | 01/16/2010 (7:05 pm) |
| A bucket of questions. | [url]http://www.torquepowered.com/community/forums/viewthread/29713[/url] I think thats it. Or clos... read more | 01/16/2010 (6:46 pm) |
| A bucket of questions. | DOn't think it was that. I remember the code and other people helping with it in the tgea forums. Tr... read more | 01/16/2010 (6:38 pm) |
| A bucket of questions. | Hehe, thanks mate. Really? Okay I'll see if I can write something nice and easy as a resource to tr... read more | 01/16/2010 (2:36 am) |
| A bucket of questions. | Marvelous! Thanks for the pointers and help bud, It's all coming back slowly but surely. Now I hav... read more | 01/15/2010 (12:31 am) |
| A bucket of questions. | Thanks, that clears up a few things. Can you recomend any half decent tutorials on material mapping... read more | 01/14/2010 (9:13 pm) |
| Future of Torque on Linux | I recall a recent blog of the majority of TGEA running on Apples OSX. OSX uses OpenGL right....?... read more | 10/13/2008 (1:15 am) |
| More free stuff | Very nice! Thanks heaps dude!... read more | 06/27/2008 (8:59 pm) |
| TSE "Milestone 3.5" Update | I meant in terms of astronaut's wanting duct-tape to hold their jetpacks on........ read more | 07/20/2006 (6:02 pm) |
| TSE "Milestone 3.5" Update | Ok, thats just damned random....... read more | 07/20/2006 (5:53 pm) |
| Torque Shader Engine being pirated | Yes you are a smart arse Anton, but did you get what I was trying to imply? I didn't say that it... read more | 07/20/2006 (4:54 pm) |
| Torque Shader Engine being pirated | Well think about it. Pirating a game engine, source code, or even photoshop, all you can really do ... read more | 07/20/2006 (3:55 pm) |
| Physx and Torque | Quick! Tickle him!!!! Quite an interesting situation when you sit down and think about it! ... read more | 07/20/2006 (3:15 pm) |
| Bump maps in TGE one more time | Damnit!!!! [Britney Spears] "Bump me Baby one more time" [/Britney Spears]... read more | 07/20/2006 (3:07 pm) |
| Torque Shader Engine being pirated | My partner has two parrots, one big sucker thats quite typical of the pirates fashion, and a little ... read more | 07/20/2006 (3:04 pm) |
| Physx and Torque | /me slaps everyone with a cold sticky slimey eel... Geez people, cut it out. This is in no way ... read more | 07/19/2006 (2:19 pm) |
| What is the best editor to build levels with for torque. | Quark is a big no-no for me. GtkRadiant is a nice choice, exspecialy if you are already familar w... read more | 07/19/2006 (2:14 pm) |
| How do entities work? | Quick link for you [url]http://tdn.garagegames.com/wiki/DIF/GTKRadiantSetup[/url] Should help you t... read more | 07/15/2006 (4:14 am) |
| How do entities work? | Try GTKRadiant, I found its quite nice to work with, theres a page up on .tdn. that I edited for the... read more | 07/14/2006 (7:57 pm) |
| How do entities work? | And so am I.... BUt I ask because I would like to learn how entities function! So What if I'm re... read more | 07/14/2006 (2:58 pm) |
| 1.4's DynamicTexture and GUIs | Mmmm, looks good! The one thing I love about this game engine, is the community surrounding it! ... read more | 07/13/2006 (4:26 pm) |
| How do entities work? | *grumbles*... read more | 07/13/2006 (4:09 pm) |
| TGE-ODE integration 2 | So...... How is everyone?... read more | 07/09/2006 (6:02 pm) |
| How do entities work? | No one?... read more | 07/09/2006 (5:29 pm) |
| Another request for pipeline | So, cant use curved surfaces/patches then?... read more | 07/07/2006 (4:39 pm) |
| TSE "Milestone 3.5" Update | If I could, I'd upload a picture of my 9600xt card, to show why it won't run torque, maybe tomorrow,... read more | 07/06/2006 (1:58 am) |
| TSE 1.0 Release Date Challenge | *pokes* H. Whats Duke Nukem Forever??? *I do know, and ... read more | 07/05/2006 (8:06 pm) |
| Using Interior Entities as model placeholder. | Ahh cool, got that imprssion because of how it looked. Hmmm, looking forward to constructor!... read more | 07/03/2006 (1:28 am) |
| Moving Platform Collision Detection | Hmmm... You've got a very interesting way of going about this... Looks good!... read more | 07/02/2006 (5:02 pm) |
| TSE for Linux | Cedega would be the worst... Those guys havn't got a full on dx9 implementation yet, only what the m... read more | 07/02/2006 (2:36 pm) |
| Using Interior Entities as model placeholder. | Constructor can do it because it is integrated into the engine and runs in realtime, just like the m... read more | 07/02/2006 (2:33 pm) |
| Moving Platform Collision Detection | Hmmm... Question: Lets say that the player is in an elevator, its going up, and the player decid... read more | 07/01/2006 (1:07 am) |
| Interiors entity list, and using entity as place holder.. | Ahh, TDN has the enitity list. Wasnt coming up on the GG search, didnt think to try tdn until now. ... read more | 06/30/2006 (4:16 pm) |
| Exercise extreme caution with ATI | ATi is damned horrible for OpenGL support, shameful really...... read more | 06/29/2006 (2:04 pm) |
| TSE for Linux | Josef, a little, I'm at a it of a stumbling point in real-life. Which is, I've moved to a new town,... read more | 06/27/2006 (4:48 pm) |
| TSE Compiled | Do a search on your harddrive for d3dx9_2* and see what comes up, rename it and you should be sweet.... read more | 04/15/2006 (5:39 pm) |
| Newton Physics Engine integrated (Part 1) | Newton is pretty damned good, search for the 'newton playground' and take a look! I prefer Newton o... read more | 04/13/2006 (6:26 pm) |
| Newton Physics Engine integrated (Part 1) | I'd say that NOvodex/PhysX is probably better than Newton, seems to work a bit faster... But, you c... read more | 04/12/2006 (1:47 pm) |
| Soft Physics | Someone once said to me "Use the source Luke!" Chopsy git....!... read more | 04/12/2006 (1:46 pm) |
| Large Complex Interiors | You can always do the basic interior as a bsp, then do the details with dts. Easy solution and coul... read more | 04/11/2006 (5:49 pm) |
| TSE Update - Milestone 3 release | Yes but it was still used..... Whats the point in upgrading one part of the engine and downgrading ... read more | 04/11/2006 (3:33 pm) |
| TSE for Linux | Ahh, *click*, thought you meant the tse version.... read more | 04/09/2006 (8:09 pm) |
| TSE for Linux | The date on the latest one is 2004.... Might just have to do a bit manual hard slogging, hopefully ... read more | 04/09/2006 (4:54 pm) |
| TSE for Linux | Fuck, ok, done, I'm on it! One thing though, which compiler/libs would you suggest? I have KateOS,... read more | 04/09/2006 (4:02 pm) |
| Linux Collaboration | Hehe, will do. Takes forever to load on dialup :P I know you supported the nixes for quite awhile, ... read more | 04/08/2006 (8:10 pm) |
| MS4 within a few months | That would be great Tom! Shader-less or not, it would be a damned good start and I'd be more than h... read more | 04/08/2006 (4:15 pm) |
| TSE for Linux | Tell me what needs to be compiled and what needs to be left out and I'll giv it a shot. I havn't ha... read more | 04/08/2006 (3:59 pm) |
| TSE Compiled | Http://www.afterworld.ru/gg/TSE.zip... read more | 04/08/2006 (3:56 pm) |