Game Development Community

Luke Jones's Forum Posts

Thread Post Date Posted
Latest beta release precompiled? Hmm okay, thanks dudes.... read more 06/11/2010 (9:41 pm)
T3D Discounts.. Found this: Quote:If you don't have the money (or the inclination) to buy Pro, now, YES it will c... read more 01/18/2010 (6:00 am)
A bucket of questions. Still digging. [url]http://www.torquepowered.com/community/resources/view/10899[/url] Trying to re... read more 01/16/2010 (7:05 pm)
A bucket of questions. [url]http://www.torquepowered.com/community/forums/viewthread/29713[/url] I think thats it. Or clos... read more 01/16/2010 (6:46 pm)
A bucket of questions. DOn't think it was that. I remember the code and other people helping with it in the tgea forums. Tr... read more 01/16/2010 (6:38 pm)
A bucket of questions. Hehe, thanks mate. Really? Okay I'll see if I can write something nice and easy as a resource to tr... read more 01/16/2010 (2:36 am)
A bucket of questions. Marvelous! Thanks for the pointers and help bud, It's all coming back slowly but surely. Now I hav... read more 01/15/2010 (12:31 am)
A bucket of questions. Thanks, that clears up a few things. Can you recomend any half decent tutorials on material mapping... read more 01/14/2010 (9:13 pm)
Future of Torque on Linux I recall a recent blog of the majority of TGEA running on Apples OSX. OSX uses OpenGL right....?... read more 10/13/2008 (1:15 am)
More free stuff Very nice! Thanks heaps dude!... read more 06/27/2008 (8:59 pm)
TSE "Milestone 3.5" Update I meant in terms of astronaut's wanting duct-tape to hold their jetpacks on........ read more 07/20/2006 (6:02 pm)
TSE "Milestone 3.5" Update Ok, thats just damned random....... read more 07/20/2006 (5:53 pm)
Torque Shader Engine being pirated Yes you are a smart arse Anton, but did you get what I was trying to imply? I didn't say that it... read more 07/20/2006 (4:54 pm)
Torque Shader Engine being pirated Well think about it. Pirating a game engine, source code, or even photoshop, all you can really do ... read more 07/20/2006 (3:55 pm)
Physx and Torque Quick! Tickle him!!!! Quite an interesting situation when you sit down and think about it! ... read more 07/20/2006 (3:15 pm)
Bump maps in TGE one more time Damnit!!!! [Britney Spears] "Bump me Baby one more time" [/Britney Spears]... read more 07/20/2006 (3:07 pm)
Torque Shader Engine being pirated My partner has two parrots, one big sucker thats quite typical of the pirates fashion, and a little ... read more 07/20/2006 (3:04 pm)
Physx and Torque /me slaps everyone with a cold sticky slimey eel... Geez people, cut it out. This is in no way ... read more 07/19/2006 (2:19 pm)
What is the best editor to build levels with for torque. Quark is a big no-no for me. GtkRadiant is a nice choice, exspecialy if you are already familar w... read more 07/19/2006 (2:14 pm)
How do entities work? Quick link for you [url]http://tdn.garagegames.com/wiki/DIF/GTKRadiantSetup[/url] Should help you t... read more 07/15/2006 (4:14 am)
How do entities work? Try GTKRadiant, I found its quite nice to work with, theres a page up on .tdn. that I edited for the... read more 07/14/2006 (7:57 pm)
How do entities work? And so am I.... BUt I ask because I would like to learn how entities function! So What if I'm re... read more 07/14/2006 (2:58 pm)
1.4's DynamicTexture and GUIs Mmmm, looks good! The one thing I love about this game engine, is the community surrounding it! ... read more 07/13/2006 (4:26 pm)
How do entities work? *grumbles*... read more 07/13/2006 (4:09 pm)
TGE-ODE integration 2 So...... How is everyone?... read more 07/09/2006 (6:02 pm)
How do entities work? No one?... read more 07/09/2006 (5:29 pm)
Another request for pipeline So, cant use curved surfaces/patches then?... read more 07/07/2006 (4:39 pm)
TSE "Milestone 3.5" Update If I could, I'd upload a picture of my 9600xt card, to show why it won't run torque, maybe tomorrow,... read more 07/06/2006 (1:58 am)
TSE 1.0 Release Date Challenge *pokes* H. Whats Duke Nukem Forever??? *I do know, and ... read more 07/05/2006 (8:06 pm)
Using Interior Entities as model placeholder. Ahh cool, got that imprssion because of how it looked. Hmmm, looking forward to constructor!... read more 07/03/2006 (1:28 am)
Moving Platform Collision Detection Hmmm... You've got a very interesting way of going about this... Looks good!... read more 07/02/2006 (5:02 pm)
TSE for Linux Cedega would be the worst... Those guys havn't got a full on dx9 implementation yet, only what the m... read more 07/02/2006 (2:36 pm)
Using Interior Entities as model placeholder. Constructor can do it because it is integrated into the engine and runs in realtime, just like the m... read more 07/02/2006 (2:33 pm)
Moving Platform Collision Detection Hmmm... Question: Lets say that the player is in an elevator, its going up, and the player decid... read more 07/01/2006 (1:07 am)
Interiors entity list, and using entity as place holder.. Ahh, TDN has the enitity list. Wasnt coming up on the GG search, didnt think to try tdn until now. ... read more 06/30/2006 (4:16 pm)
Exercise extreme caution with ATI ATi is damned horrible for OpenGL support, shameful really...... read more 06/29/2006 (2:04 pm)
TSE for Linux Josef, a little, I'm at a it of a stumbling point in real-life. Which is, I've moved to a new town,... read more 06/27/2006 (4:48 pm)
TSE Compiled Do a search on your harddrive for d3dx9_2* and see what comes up, rename it and you should be sweet.... read more 04/15/2006 (5:39 pm)
Newton Physics Engine integrated (Part 1) Newton is pretty damned good, search for the 'newton playground' and take a look! I prefer Newton o... read more 04/13/2006 (6:26 pm)
Newton Physics Engine integrated (Part 1) I'd say that NOvodex/PhysX is probably better than Newton, seems to work a bit faster... But, you c... read more 04/12/2006 (1:47 pm)
Soft Physics Someone once said to me "Use the source Luke!" Chopsy git....!... read more 04/12/2006 (1:46 pm)
Large Complex Interiors You can always do the basic interior as a bsp, then do the details with dts. Easy solution and coul... read more 04/11/2006 (5:49 pm)
TSE Update - Milestone 3 release Yes but it was still used..... Whats the point in upgrading one part of the engine and downgrading ... read more 04/11/2006 (3:33 pm)
TSE for Linux Ahh, *click*, thought you meant the tse version.... read more 04/09/2006 (8:09 pm)
TSE for Linux The date on the latest one is 2004.... Might just have to do a bit manual hard slogging, hopefully ... read more 04/09/2006 (4:54 pm)
TSE for Linux Fuck, ok, done, I'm on it! One thing though, which compiler/libs would you suggest? I have KateOS,... read more 04/09/2006 (4:02 pm)
Linux Collaboration Hehe, will do. Takes forever to load on dialup :P I know you supported the nixes for quite awhile, ... read more 04/08/2006 (8:10 pm)
MS4 within a few months That would be great Tom! Shader-less or not, it would be a damned good start and I'd be more than h... read more 04/08/2006 (4:15 pm)
TSE for Linux Tell me what needs to be compiled and what needs to be left out and I'll giv it a shot. I havn't ha... read more 04/08/2006 (3:59 pm)
TSE Compiled Http://www.afterworld.ru/gg/TSE.zip... read more 04/08/2006 (3:56 pm)
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