Chris Haigler's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Moving GUI Controls via TorqueScript | %control.setPosition(x, y) should do the trick.... read more | 01/22/2007 (11:24 am) |
| Double vs. float constants | I have next to no assembly experience but the second version should result in moving 4 bytes rather ... read more | 01/19/2007 (11:14 pm) |
| Double vs. float constants | I'm not sure if this will help you or not but the MSVC6 compiler generated this from pmid->x = (p1->... read more | 01/19/2007 (8:53 pm) |
| Changing terrain textures during gameplay | D'oh! Thanks Ben. I remembered adding in the state change events but apparently I added them into an... read more | 01/01/2007 (9:44 am) |
| Changing terrain textures during gameplay | Here's some extra tidbits of information that might be useful to someone working on this problem: ... read more | 12/31/2006 (1:53 pm) |
| Changing terrain textures during gameplay | I apologize for bumping such an old thread but I'm working on the same problem. I'm not an RTSKit ow... read more | 12/29/2006 (7:07 am) |
| Is TGE 1.5 really worth it? | Michael is right. You'd be surprised how many people are still using pre-GF3 hardware. Sure, the typ... read more | 09/27/2006 (2:30 pm) |
| Terrain Following Projectiles Trouble | Very nice work, Scott. That did the trick. Just in time, too, as I wasn't any closer to solving the ... read more | 06/01/2006 (8:47 pm) |
| Terrain Following Projectiles Trouble | Thanks for the reply. I tried both of your suggestions without any luck, unfortunately. Adding... read more | 05/31/2006 (8:37 pm) |
| water block holes? | I've had to drop it and move on. There's several problems with the entire fluid code that make fixin... read more | 02/21/2006 (5:08 am) |
| Engine error | This might help you (specifically step #7): [url]http://tdn.garagegames.com/wiki/Torque/vs2k5[/url]... read more | 02/15/2006 (10:21 am) |
| water block holes? | Looks like there's more problems than I originally realized and I'm out of ideas on how to solve the... read more | 02/09/2006 (1:38 pm) |
| water block holes? | Yep, they seem to be. Here's a few quick screenshots of the current progress: [url=http://www.n... read more | 02/08/2006 (8:02 pm) |
| water block holes? | I'm making some progress. I've setup three copies of Stronghold.mis, one with squareSize = 8, one wi... read more | 02/08/2006 (8:42 am) |
| water block holes? | The fact that it's happening randomly is just odd. You'd expect it to either function properly or no... read more | 02/06/2006 (8:20 pm) |
| water block holes? | Did the code I posted above not help you, James? It's a very hackish way of getting around the water... read more | 02/06/2006 (1:02 pm) |
| water block holes? | The fluid::RebuildMasks() method in fluidSupport.cc controls rejecting underground water "tiles". Th... read more | 02/04/2006 (5:39 pm) |
| Torquescript seems ambiguous | This site might help you, James. [url]http://www.egotron.com/torque/old_script.html[/url] It's ra... read more | 01/25/2006 (1:15 pm) |
| Where Does TGE Begin (C++ Question)? | If I'm not mistaken, you should find what you're looking for in the ..\engine\game\main.cc file. Spe... read more | 01/21/2006 (9:47 pm) |
| CenterPrint BottomPrint font size?? | If I'm not mistaken, both the BottomPrint and CenterPrint objects use the CenterPrintTextProfile tha... read more | 01/21/2006 (12:33 pm) |
| Improving DTS rendering performance (too many state changes) | That was my approach as well, Manoel. I simply added an if(dglIsCanonicalState()) check to the begin... read more | 01/20/2006 (8:43 am) |
| Improving DTS rendering performance (too many state changes) | Clark Fagot posted a great .plan a couple years ago regarding rendering optimizations that the Brave... read more | 01/19/2006 (12:56 pm) |
| Water block bug | If I'm not mistaken the 'checkered fog' is actually visual feedback for the sound emitters.... read more | 12/21/2004 (6:24 pm) |
| Reducing level load time | I believe I tried upping the packet size to 1024 bytes only to have 'odd' things happen (mission loa... read more | 12/03/2004 (4:55 pm) |
| Transmission of datablocks during mission load | Shouldn't the code be something similar to: [code] %client.camera = new Camera() { dataB... read more | 10/27/2004 (9:38 am) |
| Echo | Try this: [code] function getLastChar(%line) { %lastChar = getSubStr(%line, strlen(%line)... read more | 10/24/2004 (6:45 pm) |
| SetCollisionTimeout Crash | Thanks for the fix Drew. This just fixed my problems with thrown items 'disappearing' and then 'reap... read more | 10/23/2004 (4:05 pm) |
| Hiding interiors and objects | Thanks for the reply Brett. I'll give your suggestion a try.... read more | 10/13/2004 (7:02 am) |
| Hiding interiors and objects | Sorry for bumping such an old thread but I'm dealing with a similar problem. In order to hide int... read more | 10/12/2004 (7:27 pm) |
| Cancelling schedules | Try using isEventPending() to test whether the schedule is active or not.... read more | 09/14/2004 (9:17 am) |
| Interiorlight vs terrainlight | I managed to make some progress towards solving my problem with getLightingAmbientColor(). At the mo... read more | 08/11/2004 (9:08 pm) |
| Interiorlight vs terrainlight | I've been dealing with a problem somewhat related to this. The function getLightingAmbientColor (fou... read more | 08/07/2004 (6:37 am) |
| Glowing Texture | You may find this useful: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qi... read more | 05/23/2004 (3:46 pm) |
| Torque Shadow Bug | No problem, I figured it was something wrong on my end. :) Great fix, by the way!... read more | 01/02/2004 (6:14 pm) |
| Torque Shadow Bug | Not exactly sure why but I had to 'extern' gGetSunDirection(); not only in sceneObject.cc but also i... read more | 01/01/2004 (11:22 am) |
| Download documents? | Have a look here: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4574[/... read more | 11/28/2003 (6:21 am) |