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Chris Haigler's Forum Posts

Thread Post Date Posted
Moving GUI Controls via TorqueScript %control.setPosition(x, y) should do the trick.... read more 01/22/2007 (11:24 am)
Double vs. float constants I have next to no assembly experience but the second version should result in moving 4 bytes rather ... read more 01/19/2007 (11:14 pm)
Double vs. float constants I'm not sure if this will help you or not but the MSVC6 compiler generated this from pmid->x = (p1->... read more 01/19/2007 (8:53 pm)
Changing terrain textures during gameplay D'oh! Thanks Ben. I remembered adding in the state change events but apparently I added them into an... read more 01/01/2007 (9:44 am)
Changing terrain textures during gameplay Here's some extra tidbits of information that might be useful to someone working on this problem: ... read more 12/31/2006 (1:53 pm)
Changing terrain textures during gameplay I apologize for bumping such an old thread but I'm working on the same problem. I'm not an RTSKit ow... read more 12/29/2006 (7:07 am)
Is TGE 1.5 really worth it? Michael is right. You'd be surprised how many people are still using pre-GF3 hardware. Sure, the typ... read more 09/27/2006 (2:30 pm)
Terrain Following Projectiles Trouble Very nice work, Scott. That did the trick. Just in time, too, as I wasn't any closer to solving the ... read more 06/01/2006 (8:47 pm)
Terrain Following Projectiles Trouble Thanks for the reply. I tried both of your suggestions without any luck, unfortunately. Adding... read more 05/31/2006 (8:37 pm)
water block holes? I've had to drop it and move on. There's several problems with the entire fluid code that make fixin... read more 02/21/2006 (5:08 am)
Engine error This might help you (specifically step #7): [url]http://tdn.garagegames.com/wiki/Torque/vs2k5[/url]... read more 02/15/2006 (10:21 am)
water block holes? Looks like there's more problems than I originally realized and I'm out of ideas on how to solve the... read more 02/09/2006 (1:38 pm)
water block holes? Yep, they seem to be. Here's a few quick screenshots of the current progress: [url=http://www.n... read more 02/08/2006 (8:02 pm)
water block holes? I'm making some progress. I've setup three copies of Stronghold.mis, one with squareSize = 8, one wi... read more 02/08/2006 (8:42 am)
water block holes? The fact that it's happening randomly is just odd. You'd expect it to either function properly or no... read more 02/06/2006 (8:20 pm)
water block holes? Did the code I posted above not help you, James? It's a very hackish way of getting around the water... read more 02/06/2006 (1:02 pm)
water block holes? The fluid::RebuildMasks() method in fluidSupport.cc controls rejecting underground water "tiles". Th... read more 02/04/2006 (5:39 pm)
Torquescript seems ambiguous This site might help you, James. [url]http://www.egotron.com/torque/old_script.html[/url] It's ra... read more 01/25/2006 (1:15 pm)
Where Does TGE Begin (C++ Question)? If I'm not mistaken, you should find what you're looking for in the ..\engine\game\main.cc file. Spe... read more 01/21/2006 (9:47 pm)
CenterPrint BottomPrint font size?? If I'm not mistaken, both the BottomPrint and CenterPrint objects use the CenterPrintTextProfile tha... read more 01/21/2006 (12:33 pm)
Improving DTS rendering performance (too many state changes) That was my approach as well, Manoel. I simply added an if(dglIsCanonicalState()) check to the begin... read more 01/20/2006 (8:43 am)
Improving DTS rendering performance (too many state changes) Clark Fagot posted a great .plan a couple years ago regarding rendering optimizations that the Brave... read more 01/19/2006 (12:56 pm)
Water block bug If I'm not mistaken the 'checkered fog' is actually visual feedback for the sound emitters.... read more 12/21/2004 (6:24 pm)
Reducing level load time I believe I tried upping the packet size to 1024 bytes only to have 'odd' things happen (mission loa... read more 12/03/2004 (4:55 pm)
Transmission of datablocks during mission load Shouldn't the code be something similar to: [code] %client.camera = new Camera() { dataB... read more 10/27/2004 (9:38 am)
Echo Try this: [code] function getLastChar(%line) { %lastChar = getSubStr(%line, strlen(%line)... read more 10/24/2004 (6:45 pm)
SetCollisionTimeout Crash Thanks for the fix Drew. This just fixed my problems with thrown items 'disappearing' and then 'reap... read more 10/23/2004 (4:05 pm)
Hiding interiors and objects Thanks for the reply Brett. I'll give your suggestion a try.... read more 10/13/2004 (7:02 am)
Hiding interiors and objects Sorry for bumping such an old thread but I'm dealing with a similar problem. In order to hide int... read more 10/12/2004 (7:27 pm)
Cancelling schedules Try using isEventPending() to test whether the schedule is active or not.... read more 09/14/2004 (9:17 am)
Interiorlight vs terrainlight I managed to make some progress towards solving my problem with getLightingAmbientColor(). At the mo... read more 08/11/2004 (9:08 pm)
Interiorlight vs terrainlight I've been dealing with a problem somewhat related to this. The function getLightingAmbientColor (fou... read more 08/07/2004 (6:37 am)
Glowing Texture You may find this useful: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qi... read more 05/23/2004 (3:46 pm)
Torque Shadow Bug No problem, I figured it was something wrong on my end. :) Great fix, by the way!... read more 01/02/2004 (6:14 pm)
Torque Shadow Bug Not exactly sure why but I had to 'extern' gGetSunDirection(); not only in sceneObject.cc but also i... read more 01/01/2004 (11:22 am)
Download documents? Have a look here: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4574[/... read more 11/28/2003 (6:21 am)
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