Chris Haigler's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| zlib and libpng -- too old? | I just spent a few minutes updating to the newest zlib (v.1.2.7) and libpng (v.1.5.13). I'd recommen... read more | 12/22/2012 (8:11 pm) |
| Mesh Road Issue | That's interesting Dave. The PathManager class used to (edit: still does, actually!) overflow th... read more | 08/16/2012 (10:22 am) |
| Torque 3D Community Edition Activation | I'd like access as well please: Edit: Thanks Michael!... read more | 08/14/2012 (8:25 am) |
| <input> 0: Unable to find function JumpOutOfCar on Dedicated Server | Where is JumpOutOfCar() defined? It needs to be in a script (.cs) file that's exec()'d on the client... read more | 08/11/2012 (8:50 pm) |
| Typecasting or Integer Division? | You can use mFloor() or mCeil() to round a number up or down, respectively. If you just want to trun... read more | 08/11/2012 (8:45 pm) |
| How to Increase Online Player Limitations | The only "hard" limit on player count in the engine is actually unintentional. The ServerQ... read more | 08/08/2012 (12:07 am) |
| Hiding TSStatic | Just tested calling setHidden() on a TSStatic (with polysoup/visible mesh collision enabled) in both... read more | 07/31/2012 (10:16 am) |
| ScriptObject and Garbage Collection | Yep. That's one of those "gotchas!" with SimSets/SimGroups. There are a few more worth not... read more | 07/14/2012 (11:30 pm) |
| ScriptObject and Garbage Collection | TorqueScript doesn't have any sort of automatic garbage collection and its enforcement of scoping ru... read more | 07/11/2012 (8:07 am) |
| Improved particle system v1.0.1 is live! | Very cool stuff Lukas. I plan on making use of your changes soon-ish. Keep up the great work!... read more | 05/24/2012 (6:58 pm) |
| setTransform() | Probably. You can use getWords() to pull out the xyz portion of the player's transform and pass that... read more | 05/15/2012 (11:43 pm) |
| setTransform() | You have a few options depending on your project. If you're going to stick strictly to singlepla... read more | 05/15/2012 (10:20 pm) |
| setTransform() | Couple of things: 1). The typical syntax for calling setTransform() (or any method for that matte... read more | 05/15/2012 (7:37 pm) |
| Adding a new function to engine - Help needed | Post your DefineEngineFunction(...) declaration so we can see what's up.... read more | 05/10/2012 (1:38 pm) |
| Class implementation in TorqueScript. Base class member not accessible | That sort of thing isn't possible in TScript. ScriptObjects aren't 'real' classes, they're more like... read more | 05/10/2012 (1:35 pm) |
| Class implementation in TorqueScript. Base class member not accessible | The issue is that 'Enemy1' is a child of 'Enemy' but doesn't inherit from 'Enemy'. If you try to ech... read more | 05/09/2012 (9:27 am) |
| Destructable Tress, how should i do it? | For hiding/showing the tree "submeshes" you'd use setMeshHidden(). Let's say you have a... read more | 02/09/2012 (10:49 pm) |
| Destructable Tress, how should i do it? | Depending on how realistic the destruction needs to be, I'd probably go with a combination of things... read more | 02/09/2012 (10:09 pm) |
| Advanced Script error(fixed) | You can have many more than 3 comparisons in an if statement. In fact, I'd be surprised if there's a... read more | 02/02/2012 (9:31 pm) |
| i am using torque constructor and i find it a hard tool to use i will explain what i mean in body | Constructor isn't designed for things like that. It's meant to be used to build convex shapes, typic... read more | 02/01/2012 (1:43 pm) |
| Inheritance Map | About the closest thing you'll find is: http://docs.garagegames.com/torque-3d/reference/classGameBas... read more | 01/23/2012 (12:57 am) |
| Material swaps | You've got a few options here assuming your switch mesh is currently only using a single texture for... read more | 01/21/2012 (12:34 pm) |
| Max number of AI and connections? | It's hard to give any estimates in this case because it'll depend on what changes you've made to the... read more | 01/19/2012 (7:20 am) |
| Scheduling for a Class | Yep, group the objects in some kind of container and then iterate through the container and call <... read more | 01/18/2012 (9:45 am) |
| Question on Ghosting of players and AI's | http://docs.garagegames.com/tgea/official/content/documentation/Engine%20Overview/Networking.html ... read more | 01/18/2012 (8:14 am) |
| Create a successful bullet hit bleeding. | It's just a flesh wound.... read more | 01/05/2012 (6:08 pm) |
| yet another GUI parse error | First line should also read: if(%level $= "game/data/levels/titleScreen.t2d") == is ... read more | 12/24/2011 (8:33 am) |
| Create Math ConsoleFunction, should be easy? | Try: %angle = mFmod( %deg, 360.0 ); ... read more | 12/10/2011 (2:36 pm) |
| Tribes 4 is Torque? | I don't think I'd call T2 dumbed down, it was just closer to the original Dynamix vision. The old re... read more | 12/09/2011 (10:26 am) |
| Tribes 4 is Torque? | No, it's running off of a modified version of Unreal Engine 3. Starsiege: Tribes used the Darkst... read more | 12/09/2011 (6:10 am) |
| Callback only returns "244" instead of a vector. | How is the onInteractionHit method defined in TScript? It should be something similar to: functi... read more | 12/01/2011 (7:57 pm) |
| Syncing Classes between Server and Client | What's the exact error that's thrown when it crashes? Does the game run correctly when connecting... read more | 11/21/2011 (8:30 am) |
| GUI Resolution | This (old) post does a decent job of explaining the basics: http://www.garagegames.com/community/blo... read more | 10/30/2011 (12:32 am) |
| Scaling a water block | WaterBlocks can be scaled the same as (most) other objects. Select the waterblock and either change ... read more | 10/27/2011 (10:52 am) |
| I spent six hours this morning trying to get TorqueScript to do ~anything~ with the camera... | You can drop Camera objects into the world via the editor (Library tab -> Level tab -> Level f... read more | 10/23/2011 (3:40 pm) |
| spherical raycast? or equivilant? | Not a problem. Incoming examples! Let's say your player was at a location of (0, 0, 0) and you wa... read more | 10/22/2011 (3:38 pm) |
| Question on the schedule function | schedule(50, 0, playerShip::updateMovement) throws a parse error because you can't pass in a class m... read more | 10/21/2011 (7:56 pm) |
| spherical raycast? or equivilant? | initContainerRadiusSearch() in TScript or initRadiusSearch() in C++. ... read more | 10/16/2011 (2:58 pm) |
| T3D 1.1 Bug collision First Person, I look in the walls, and shoot inside - NOT A BUG | Both 'bugs' are really issues with your art: 1). Looking 'into' walls in first person mode isn't ... read more | 10/13/2011 (8:28 pm) |
| T3D 1.1 Final - Player can "climb" certain edges | What's the boundingBox and maxStepHeight set to in the PlayerData datablock?... read more | 09/10/2011 (4:36 pm) |
| Help with the default player | Yep. I would create the skateboard as a WheeledVehicle and then mount an actual Player onto it. You'... read more | 09/10/2011 (4:33 pm) |
| How do you setup a flexible datablock? | As I said in your other thread, datablocks are designed to be static blocks of data that are referen... read more | 09/05/2011 (5:49 pm) |
| My ultimate datablock questions. | Q1. Are datablocks immutable? A1. Typically, yes. Datablocks are meant to be, well, blocks of st... read more | 09/01/2011 (8:19 am) |
| How to automatically refresh scripts in world editor? | The 'staggered' creation effect you're seeing is caused by the engine ghosting the objects to your c... read more | 08/30/2011 (9:05 pm) |
| How to automatically refresh scripts in world editor? | Any objects you create that you want to save (or show up in the Scene Tree) need to be added to the ... read more | 08/30/2011 (12:55 pm) |
| Torquescript classes: what and how? | You can use ScriptObjects as pseudo-classes but, as Ted said, trying to create a subclass of a C++ c... read more | 08/29/2011 (8:15 am) |
| Roll, Pitch, and Yaw of a camera | Just a quick attempt at T3D-ifying the GetEulerAngles function. It'll compile and return a Euler but... read more | 08/23/2011 (11:39 pm) |
| Animation system help | You may be able to do it with the player's playThread or setActionAnimation methods. The tricky part... read more | 08/23/2011 (8:42 am) |
| Animation system help | This is handled in the engine (in C++). The player class looks for specific animations (like 'run') ... read more | 08/23/2011 (8:14 am) |
| setThreadDir not working - LOGGED | Looks like this one slipped through the cracks. Instead of changing the animation direction, setThre... read more | 08/21/2011 (1:39 pm) |