Timmy01's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| PhysX 3.x Plugin | OP updated. Feel free to create another thread if you find that easier, that way you can post detail... read more | 02/10/2015 (3:28 pm) |
| PhysX 3.x Plugin | Oh i missed that comment above, the hypocrisy around here really amuses me... read more | 02/10/2015 (5:05 am) |
| PhysX 3.x Plugin | Yes it uses Physx 3... read more | 02/09/2015 (9:02 pm) |
| PhysX 3.x Plugin | *Edit: Removed... read more | 02/09/2015 (3:15 am) |
| We need a dedicated Forum/Blog Mod | Personally i'm happy to see everything shift over to torque3d.org and the GG website link over to th... read more | 02/06/2015 (8:25 pm) |
| Where is Torque's Deg2Rad / Rad2Deg functionality? | Either which way you want notice a difference ;-)... read more | 01/28/2015 (5:06 am) |
| PhysX 3.x Plugin | Hey chris you have actually discovered a really nasty bug in that PhysicsShape class! I gotta admit ... read more | 01/27/2015 (4:26 am) |
| MIT resources will be merged with the Torque 3D engine? | The GMK physics side i think really needs to be looked at before implementing into the T3D. There is... read more | 01/25/2015 (2:51 am) |
| PhysX 3.x Plugin | Yeah this is just a generic bug, i didn't create that PhysicsShape stuff, it's default T3D. Yeah you... read more | 01/24/2015 (3:40 pm) |
| PhysX 3.x Plugin | Do you mean with the PhysicsShape?... read more | 01/24/2015 (2:39 pm) |
| PhysX 3.x Plugin | Hey nice work so far chris :) If i have any further additions i'll post it up to your branch ok ;... read more | 01/23/2015 (4:25 am) |
| PhysX 3.x Plugin | Personally i removed both the cloth and particles from my own build. Will replace those one day with... read more | 01/22/2015 (2:21 pm) |
| PhysX 3.x Plugin | For example in the documentation they have [code] revolute->setLimit(PxJointAngularLimitPair(... read more | 01/21/2015 (4:17 pm) |
| PhysX 3.x Plugin | Have you noticed some of the NVidia docs/examples are wrong with the swing limits? Very annoying. ... read more | 01/21/2015 (3:28 pm) |
| How do new code files get into the project generator again? | Take a look in the projectGenerator/modules folder. Heaps of examples to check out ;). There is CMak... read more | 01/19/2015 (1:31 pm) |
| PhysX 3.x Plugin | There ya go chris, updated.... read more | 01/19/2015 (1:25 pm) |
| PhysX 3.x Plugin | Hey you can still push changes back to my repo but honestly i'm happy for someone else to "take... read more | 01/18/2015 (9:21 pm) |
| difference torque network library (TNL) and default Torque3D network? | Wasn't TNL essentially the torque network layer just taken out of the engine and some extra features... read more | 01/17/2015 (3:54 pm) |
| PhysX 3.x Plugin | [url]http://msdn.microsoft.com/en-us/library/vstudio/4ks5fw35%28v=vs.100%29.aspx[/url]... read more | 01/17/2015 (1:46 am) |
| PhysX 3.x Plugin | Yeah see my response above. Error_C1033:Cannot open Program database 'c:torque3denginelibcompiled... read more | 01/17/2015 (1:41 am) |
| PhysX 3.x Plugin | Don't worry about the warning. Looking at that path name(in the error) in your other thread i'm g... read more | 01/17/2015 (1:26 am) |
| PhysX 3.x Plugin | You need the physx 3.3 SDK which you can download here [url]https://developer.nvidia.com/gameworksdo... read more | 01/16/2015 (10:14 pm) |
| PhysX 3.x Plugin | Oh thanks az, there you go. ATL still an issue :/... read more | 01/16/2015 (5:55 pm) |
| PhysX 3.x Plugin | My original attempt i simulated them both on server & client independently which actually worked... read more | 01/16/2015 (5:35 pm) |
| PhysX 3.x Plugin | Oh i never even noticed it uses stuff out of ATL(Active template Library). To the best of my knowled... read more | 01/16/2015 (3:00 pm) |
| PhysX 3.x Plugin | Lucky i'm in a different time zone... No you certainly don't need an NVidia GPU to use physx3 ;). T... read more | 01/16/2015 (4:10 am) |
| PhysX 3.x Plugin | Oh i haven't implemented the MultiActor class in this plugin. It would be a nice addition though, ve... read more | 01/16/2015 (1:45 am) |
| PhysX 3.x Plugin | A little off topic but i think a nicer way in T3D would be to completely split the physics plugin so... read more | 01/15/2015 (6:53 pm) |
| PhysX 3.x Plugin | Yeah i do believe they named it that way purposefully so people think of it like a say a vertex shad... read more | 01/15/2015 (6:25 pm) |
| PhysX 3.x Plugin | One other problem i still haven't properly solved myself is when using a physics rep with the player... read more | 01/15/2015 (4:13 pm) |
| PhysX 3.x Plugin | Yeah mate definitely: Physics collision filtering and groups. This one i am using in this public ... read more | 01/15/2015 (3:52 pm) |
| PhysX 3.x Plugin | Happy new year too ;-). Sorry i don't update this plugin too much these days. The version i have run... read more | 01/14/2015 (11:31 pm) |
| Oculus Rift DK2 | The big problem is having access to the DK2 to add the support.... read more | 01/09/2015 (12:15 am) |
| Writing AI and such in C++ | [quote] Wasn't there already an AIObjectType? Maybe it was removed from TGE or I'm misremembering. ... read more | 12/29/2014 (3:45 pm) |
| Writing AI and such in C++ | Oh yeah mAimObject is the object that it is currently targeting.... read more | 12/29/2014 (3:21 am) |
| Writing AI and such in C++ | It should be thePlayer->getTypeMask()... read more | 12/28/2014 (11:08 pm) |
| PhysX 3.x Plugin | @Chris DeBoy: Vehicles should collide with all physics items in the physx3_advanced branch (physx... read more | 12/28/2014 (5:48 pm) |
| LuaPlus binding with Tilde debugger. | I think you hit the nail on the head in your last paragraph dan. Lack of killer features, that is wh... read more | 12/22/2014 (4:53 am) |
| LuaPlus binding with Tilde debugger. | Whoa! I'm glad that scriptBinding.h is auto-generated. With functions like SceneObject_isMounted( ob... read more | 12/19/2014 (3:44 am) |
| PhysX 3.x Plugin | 3.3.2 *Edit: Sorry i tell a lie, the physx3_advanced i haven't updated yet, it only supports 3... read more | 12/13/2014 (1:04 am) |
| LuaPlus binding with Tilde debugger. | Just setup a git repo for it, no need to wait for the steering committee ;) No doubt it will stir... read more | 12/11/2014 (8:34 pm) |
| PhysX 3.x Plugin | Oh and also dan currently the release build of the official development branch will not compile in r... read more | 11/29/2014 (4:07 am) |
| PhysX 3.x Plugin | Ok sweet physx3_basic has been merged into the official development branch now on GG :) Hey dan i... read more | 11/29/2014 (3:38 am) |
| The future of the Project Generator | Oh sh*t hang on i didn't read dans post properly, sorry lol. He wants to get rid of the project mana... read more | 11/28/2014 (5:41 am) |
| The future of the Project Generator | Yeah but CMake can be shipped with T3D. The whole point of the project manager is so you have a nice... read more | 11/28/2014 (5:37 am) |
| Fixing ScatterSky | Exactly as Lukas points out above, the two can't be merged as they are two completely different syst... read more | 11/28/2014 (5:34 am) |
| The future of the Project Generator | Well with my DeadlyMatter "hat" on we use the the current php project build system (not th... read more | 11/28/2014 (5:17 am) |
| Fixing ScatterSky | Yep no more hacks into T3D please lol If the problem can't be solved properly than the sphere ide... read more | 11/27/2014 (10:09 pm) |
| Torque 3D 'toys' or demos | I don't have a have a lot of spare time these days dan but i'll definitely help out where i can with... read more | 11/20/2014 (11:12 pm) |
| Torque 3D 'toys' or demos | Yeah i was using the wrong word when i said 'demo'. See dans post above, that is what i meant.... read more | 11/20/2014 (10:07 pm) |