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Timmy01's Forum Posts

Thread Post Date Posted
PhysX 3.x Plugin OP updated. Feel free to create another thread if you find that easier, that way you can post detail... read more 02/10/2015 (3:28 pm)
PhysX 3.x Plugin Oh i missed that comment above, the hypocrisy around here really amuses me... read more 02/10/2015 (5:05 am)
PhysX 3.x Plugin Yes it uses Physx 3... read more 02/09/2015 (9:02 pm)
PhysX 3.x Plugin *Edit: Removed... read more 02/09/2015 (3:15 am)
We need a dedicated Forum/Blog Mod Personally i'm happy to see everything shift over to torque3d.org and the GG website link over to th... read more 02/06/2015 (8:25 pm)
Where is Torque's Deg2Rad / Rad2Deg functionality? Either which way you want notice a difference ;-)... read more 01/28/2015 (5:06 am)
PhysX 3.x Plugin Hey chris you have actually discovered a really nasty bug in that PhysicsShape class! I gotta admit ... read more 01/27/2015 (4:26 am)
MIT resources will be merged with the Torque 3D engine? The GMK physics side i think really needs to be looked at before implementing into the T3D. There is... read more 01/25/2015 (2:51 am)
PhysX 3.x Plugin Yeah this is just a generic bug, i didn't create that PhysicsShape stuff, it's default T3D. Yeah you... read more 01/24/2015 (3:40 pm)
PhysX 3.x Plugin Do you mean with the PhysicsShape?... read more 01/24/2015 (2:39 pm)
PhysX 3.x Plugin Hey nice work so far chris :) If i have any further additions i'll post it up to your branch ok ;... read more 01/23/2015 (4:25 am)
PhysX 3.x Plugin Personally i removed both the cloth and particles from my own build. Will replace those one day with... read more 01/22/2015 (2:21 pm)
PhysX 3.x Plugin For example in the documentation they have [code] revolute->setLimit(PxJointAngularLimitPair(... read more 01/21/2015 (4:17 pm)
PhysX 3.x Plugin Have you noticed some of the NVidia docs/examples are wrong with the swing limits? Very annoying. ... read more 01/21/2015 (3:28 pm)
How do new code files get into the project generator again? Take a look in the projectGenerator/modules folder. Heaps of examples to check out ;). There is CMak... read more 01/19/2015 (1:31 pm)
PhysX 3.x Plugin There ya go chris, updated.... read more 01/19/2015 (1:25 pm)
PhysX 3.x Plugin Hey you can still push changes back to my repo but honestly i'm happy for someone else to "take... read more 01/18/2015 (9:21 pm)
difference torque network library (TNL) and default Torque3D network? Wasn't TNL essentially the torque network layer just taken out of the engine and some extra features... read more 01/17/2015 (3:54 pm)
PhysX 3.x Plugin [url]http://msdn.microsoft.com/en-us/library/vstudio/4ks5fw35%28v=vs.100%29.aspx[/url]... read more 01/17/2015 (1:46 am)
PhysX 3.x Plugin Yeah see my response above. Error_C1033:Cannot open Program database 'c:torque3denginelibcompiled... read more 01/17/2015 (1:41 am)
PhysX 3.x Plugin Don't worry about the warning. Looking at that path name(in the error) in your other thread i'm g... read more 01/17/2015 (1:26 am)
PhysX 3.x Plugin You need the physx 3.3 SDK which you can download here [url]https://developer.nvidia.com/gameworksdo... read more 01/16/2015 (10:14 pm)
PhysX 3.x Plugin Oh thanks az, there you go. ATL still an issue :/... read more 01/16/2015 (5:55 pm)
PhysX 3.x Plugin My original attempt i simulated them both on server & client independently which actually worked... read more 01/16/2015 (5:35 pm)
PhysX 3.x Plugin Oh i never even noticed it uses stuff out of ATL(Active template Library). To the best of my knowled... read more 01/16/2015 (3:00 pm)
PhysX 3.x Plugin Lucky i'm in a different time zone... No you certainly don't need an NVidia GPU to use physx3 ;). T... read more 01/16/2015 (4:10 am)
PhysX 3.x Plugin Oh i haven't implemented the MultiActor class in this plugin. It would be a nice addition though, ve... read more 01/16/2015 (1:45 am)
PhysX 3.x Plugin A little off topic but i think a nicer way in T3D would be to completely split the physics plugin so... read more 01/15/2015 (6:53 pm)
PhysX 3.x Plugin Yeah i do believe they named it that way purposefully so people think of it like a say a vertex shad... read more 01/15/2015 (6:25 pm)
PhysX 3.x Plugin One other problem i still haven't properly solved myself is when using a physics rep with the player... read more 01/15/2015 (4:13 pm)
PhysX 3.x Plugin Yeah mate definitely: Physics collision filtering and groups. This one i am using in this public ... read more 01/15/2015 (3:52 pm)
PhysX 3.x Plugin Happy new year too ;-). Sorry i don't update this plugin too much these days. The version i have run... read more 01/14/2015 (11:31 pm)
Oculus Rift DK2 The big problem is having access to the DK2 to add the support.... read more 01/09/2015 (12:15 am)
Writing AI and such in C++ [quote] Wasn't there already an AIObjectType? Maybe it was removed from TGE or I'm misremembering. ... read more 12/29/2014 (3:45 pm)
Writing AI and such in C++ Oh yeah mAimObject is the object that it is currently targeting.... read more 12/29/2014 (3:21 am)
Writing AI and such in C++ It should be thePlayer->getTypeMask()... read more 12/28/2014 (11:08 pm)
PhysX 3.x Plugin @Chris DeBoy: Vehicles should collide with all physics items in the physx3_advanced branch (physx... read more 12/28/2014 (5:48 pm)
LuaPlus binding with Tilde debugger. I think you hit the nail on the head in your last paragraph dan. Lack of killer features, that is wh... read more 12/22/2014 (4:53 am)
LuaPlus binding with Tilde debugger. Whoa! I'm glad that scriptBinding.h is auto-generated. With functions like SceneObject_isMounted( ob... read more 12/19/2014 (3:44 am)
PhysX 3.x Plugin 3.3.2 *Edit: Sorry i tell a lie, the physx3_advanced i haven't updated yet, it only supports 3... read more 12/13/2014 (1:04 am)
LuaPlus binding with Tilde debugger. Just setup a git repo for it, no need to wait for the steering committee ;) No doubt it will stir... read more 12/11/2014 (8:34 pm)
PhysX 3.x Plugin Oh and also dan currently the release build of the official development branch will not compile in r... read more 11/29/2014 (4:07 am)
PhysX 3.x Plugin Ok sweet physx3_basic has been merged into the official development branch now on GG :) Hey dan i... read more 11/29/2014 (3:38 am)
The future of the Project Generator Oh sh*t hang on i didn't read dans post properly, sorry lol. He wants to get rid of the project mana... read more 11/28/2014 (5:41 am)
The future of the Project Generator Yeah but CMake can be shipped with T3D. The whole point of the project manager is so you have a nice... read more 11/28/2014 (5:37 am)
Fixing ScatterSky Exactly as Lukas points out above, the two can't be merged as they are two completely different syst... read more 11/28/2014 (5:34 am)
The future of the Project Generator Well with my DeadlyMatter "hat" on we use the the current php project build system (not th... read more 11/28/2014 (5:17 am)
Fixing ScatterSky Yep no more hacks into T3D please lol If the problem can't be solved properly than the sphere ide... read more 11/27/2014 (10:09 pm)
Torque 3D 'toys' or demos I don't have a have a lot of spare time these days dan but i'll definitely help out where i can with... read more 11/20/2014 (11:12 pm)
Torque 3D 'toys' or demos Yeah i was using the wrong word when i said 'demo'. See dans post above, that is what i meant.... read more 11/20/2014 (10:07 pm)
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