Game Development Community

Ben R Vesco's Forum Posts

Thread Post Date Posted
Tile maps What do you mean by getting a "list of tiles" in script? If you had a 2x2 tile map your list of tile... read more 11/23/2006 (9:08 pm)
Collision Boundry TGB will send you a key up and a key down event on each key press. So you can just consider a key to... read more 11/22/2006 (3:20 pm)
Passing TorqueScript arrays to ConsoleMethod I don't think there is a built in way to do it automatically because of the way TS arrays are stored... read more 11/22/2006 (3:19 pm)
Tile maps There are a whole host of tile layer manipulating functions listed in the TDN reference. Usually you... read more 11/22/2006 (3:17 pm)
Looking for code feedback? Something I like about having the binds in there from the start (in addition to the already mentione... read more 11/21/2006 (11:32 pm)
Get Gui Name You could make the button pass in a parameter when it calls the function.... read more 11/21/2006 (2:20 pm)
IsFile after a fileDelete? Check TDN for file IO commands. You probably will have to "refresh" your directory within TGB before... read more 11/20/2006 (1:06 pm)
Writing to files Use the for loop to build a string of all the info, then write that string out to the file.... read more 11/20/2006 (7:59 am)
Space bar doesn't shoot (SpaceShooter) I'm not sure the spacebar is supposed to shoot. Using an Xbox 360 gamepad it's the right stick that ... read more 11/20/2006 (7:53 am)
Using c++ file on TGB ?? There is an upgrade path from TGB to TGB Pro. The upgrade path is listed on the Pro product page.... read more 11/19/2006 (3:05 pm)
Using c++ file on TGB ?? That is correct. Of course, you can also check your installation and see if there's a directory full... read more 11/18/2006 (11:49 am)
TGB crashes when left unattended. TGB does not have any inherent problems with crashing if left open for extended periods of time. Tim... read more 11/18/2006 (11:47 am)
Unable to instantiate an object. That helps because it shows you the exact syntax you need to add the functions to the script interfa... read more 11/18/2006 (11:43 am)
Unable to instantiate an object. Yeah, you have to declare those too. Look around in the source at some of the other engine functions... read more 11/17/2006 (8:03 am)
How to do something an array normally would? J, I think Tom was suggesting making the array a field of another object. It could be a field of a s... read more 11/17/2006 (7:59 am)
Possible to put exact link spot in game builder? At this time your options are doing it in script or customizing the level editor to give you the fun... read more 11/17/2006 (7:53 am)
How to do something an array normally would? You can use array syntax to do this. %myArray[%i]; works just fine.... read more 11/16/2006 (5:44 pm)
How to Constrain Aspect Ratio on WideScreen? Try using the global vars that are something like $Pref::Video::fullScreenRes and $Pref::Video::wind... read more 11/16/2006 (5:39 pm)
How to Constrain Aspect Ratio on WideScreen? Yes, your graphics get stretched because you are stretching them. In pseudocode: [code] idealRat... read more 11/16/2006 (1:43 am)
Exec a file It is my guess the file is not being saved/compiled/exec'd all from the same place. If you remove th... read more 11/16/2006 (1:36 am)
Unable to instantiate an object. Is this a c++ class or ts class? If it is a c++ class then you haven't declared it as a conobject. I... read more 11/16/2006 (1:33 am)
Platformer physics messed up in Built version Yes, it creates a new sprite object named player. If there are already some objects named player the... read more 11/15/2006 (5:01 pm)
How to Constrain Aspect Ratio on WideScreen? Glad you got it working. You shouldn't check the desktop resolution at all, ever. You just use the r... read more 11/15/2006 (5:00 pm)
Issue with using onCollision Event and reading the %srcObj.name Ah, just remembered where I learned about using timers. Check out the simple car physics mini-tutori... read more 11/13/2006 (11:00 pm)
Issue with using onCollision Event and reading the %srcObj.name I don't remember the timer syntax but yes, you can register an object to receive ::onTimerUpdate cal... read more 11/13/2006 (6:08 pm)
Issue with using onCollision Event and reading the %srcObj.name Don't be afraid to ask questions if you get stuck! Glad you got it working. Gary posted before I cou... read more 11/13/2006 (4:36 pm)
Issue with using onCollision Event and reading the %srcObj.name If you're sure your object has the name MuppetTest then that is not the object this collision was ca... read more 11/13/2006 (8:43 am)
Using c++ file on TGB ?? Did you buy [url=http://www.garagegames.com/products/96/]Torque Game Builder[/url] or [url=http://ww... read more 11/12/2006 (3:02 pm)
How to delete Static Sprites Call the dump() function on any object and you can see a list of the functions in that object's name... read more 11/12/2006 (2:59 pm)
Bind issues If you want to bind a function that is part of something other than the global namespace then you'll... read more 11/12/2006 (2:57 pm)
Class declaration There are namespaces in TS. You can't "new" anything in TS.... read more 11/12/2006 (1:21 am)
2d sprite questions... You will have to have your t2dSceneGraph named t2dScene for this code to work exactly, but here's ho... read more 11/09/2006 (11:35 pm)
Instead of onTimer() Holy crap d00d! [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=53612]this[/url] (... read more 11/09/2006 (10:22 pm)
Instead of OnTimer() Holy crap d00d! [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=53612]this[/url] (... read more 11/09/2006 (10:21 pm)
Instead of OnTimer Holy crap d00d! [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=53612]this[/url] (... read more 11/09/2006 (10:21 pm)
Instead of onTimer() You could set a timer on the scenegraph itself or use onUpdateScene as the scenegraph has a referenc... read more 11/09/2006 (10:11 pm)
Getting complete TGB reference I agree with you, Matthew, with one caveat. The .dump() function lists the "description" arg which i... read more 11/09/2006 (1:11 pm)
Getting complete TGB reference TGB doesn't use SI units. The type of TGB's units is simply "Unit" in the abstract sense. The de... read more 11/09/2006 (8:50 am)
Miniplatformer Update problem 1. Figure out why $pGuy is empty 2. Open your .t2d file and change "new t2dSceneGraph()" to "new ... read more 11/08/2006 (11:50 pm)
Sprites, buttons, guis, and this That doesn't make any sense, he wouldn't be able to see! How does referencing a global "dummy" sp... read more 11/08/2006 (11:48 pm)
Latest Version It took me ages to figure out where to get the updates! Glad you got it!... read more 11/08/2006 (11:45 pm)
GuiScene tutorial problems The scenegraph is typically created in your .t2d level file.... read more 11/08/2006 (10:13 am)
Miniplatformer Update problem You're getting the error because $pGuy is equal to the empty string. Additionally, you need a %th... read more 11/08/2006 (10:12 am)
Latest Version Download it through your "My Account" link at the top of the screen. Keep track of updates and relea... read more 11/08/2006 (10:02 am)
GUI problem Make sure you are exec'ing your saved gui scripts or your game won't have access to them and neither... read more 11/06/2006 (1:34 pm)
Mouse events on stacked items Maybe this is relevant or maybe not, hopefully it helps ;) When it comes to many mouse events suc... read more 11/06/2006 (1:28 pm)
Can we set Mouse Speed ??? No. There is a TGB quick tutorial on TDN about moving objects with the mouse. The API calls I'm talk... read more 11/04/2006 (7:47 am)
Mouse Based Game Resources Didn't Tom give you advice on how to do this in another crossposted thread about this? Ah yes, [url=... read more 11/02/2006 (7:46 am)