Ben R Vesco's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Is this if statement right? | Isaac, there are a few flaws with your comparisons. %var $= true %var $= false Will likely bo... read more | 01/01/2007 (2:20 pm) |
| TGB export for Xbox360 | I think some of you may be missing the point Stephen Zepp was making. There is a Xbox360 Torque engi... read more | 12/31/2006 (9:50 pm) |
| Gui Scene Not Updating? | One of your controls probably has no background. Make sure you're main fullscreen container control ... read more | 12/31/2006 (9:36 pm) |
| Binary save game files? | Save them as compiled dso files.... read more | 12/31/2006 (9:34 pm) |
| The difference between XNA GSE and TX | [quote] 2D collision is a piece of cake [/quote] ...is the statement of a person who has never ... read more | 12/31/2006 (1:50 am) |
| SrcObj vs %dstObj and mounting an explosion effect. | %srcObj and %dstObj are not pairs of points on the screen. They are actual objects. If you just want... read more | 12/31/2006 (1:13 am) |
| Tankbuster code questions on movement | Cool. Also, if you look at the binding of the stick you'll see an int being passed in as the last pa... read more | 12/27/2006 (1:40 pm) |
| Tankbuster code questions on movement | There are a few wrong assumptions you have. 1. The move object doesn't contain only buttons and s... read more | 12/27/2006 (11:51 am) |
| Grid align a sprite | Ah yes, nice catch Matthew. Also, I would like to point out that you don't really have to mess with ... read more | 12/27/2006 (10:04 am) |
| Tankbuster code questions on movement | That line of code will always execute no matter what the state of the game is (as long as the object... read more | 12/27/2006 (9:54 am) |
| Can we? | As Stephen said, it's a matter of feature set that you prefer. If you prefer working in TorqueScript... read more | 12/23/2006 (2:53 pm) |
| Tankbuster bug | This is a very "gamey" take on [url=http://en.wikipedia.org/wiki/Dive_bomber]dive bombing[/url].... read more | 12/22/2006 (1:22 am) |
| Packaging Critical error... | I hate to say but this is a common occurrence. I always reach a point in my own projects where the b... read more | 12/18/2006 (8:40 am) |
| Using arrays?? | You're getting a parse error because there's a missing semicolon at the end of the previous line.... read more | 12/18/2006 (8:29 am) |
| Shooting the Tank? | Check the domain and range of the mAtan function. You may be getting results that are constrained to... read more | 12/17/2006 (12:10 pm) |
| Returning a value from a dynamic field. | You should be using either the name of the object or the id of the object, not the class. Your examp... read more | 12/14/2006 (2:50 pm) |
| TDN acces | Did you log in at TDN? Use the same user/pass combo you use for your main GG account.... read more | 12/13/2006 (3:31 pm) |
| Hiding or encrypting the scripts | Also when you do your build be sure you don't mess with the check boxes after analyzing the project.... read more | 12/11/2006 (12:37 pm) |
| Schedule problem | But the timer will always fire within the 32ms window of when its time is up and won't accumulate er... read more | 12/10/2006 (3:51 pm) |
| Game running SLOW after build | Yes, someone has had the exact same problem recently. I think it turned out they had an onUpdateScen... read more | 12/09/2006 (11:56 am) |
| Schedule problem | Yeah, that's where I learned to use the timer ;) Forgot all about that!... read more | 12/08/2006 (11:08 pm) |
| Schedule problem | This code is very confusing about what it is doing. For the most part I would say "schedule" is not ... read more | 12/08/2006 (1:27 pm) |
| Cursor problem | How many different ways of doing it do you require to get your game to work? Did you try it? You cou... read more | 12/08/2006 (7:52 am) |
| Spawning an object | Richard, did you try the suggestions in my last post before your thread got hi-jacked? I noticed a n... read more | 12/08/2006 (1:21 am) |
| Cursor problem | How about detecting when the cursor is at the last pixel on the edge of the screen and hide it?... read more | 12/07/2006 (6:23 pm) |
| Spawning an object | You don't have a %this, your spawn scripts in the above examples (even Tom's) still contain a %this.... read more | 12/04/2006 (12:38 pm) |
| Mount sprite to camera | Can you make the object move when the mouse is at the edge of the screen? Then the mounted camera wi... read more | 12/02/2006 (2:35 am) |
| Utilizing vectors | It should be noted that a vector in TGB is only two elements while your example shows four. That's b... read more | 12/01/2006 (9:20 pm) |
| Simulating Classes | It can be a leap from thinking straight, abstract OO principals to thinking in terms of namespaces. ... read more | 12/01/2006 (12:11 am) |
| Importing animations | Also you can create the animation sequence "by hand" if you know the frame numbers, just generate it... read more | 11/30/2006 (4:46 pm) |
| Problems with TGB compiled with VC++ 2005 Express | Is there a main.cs in the same directory as the executable you're running? Open the directory and ve... read more | 11/30/2006 (4:44 pm) |
| Simulating Classes | Actually, TS supports just about every aspect of OO design, including what you're trying to do. You'... read more | 11/30/2006 (8:11 am) |
| Simulating Classes | ScriptObject is not going to be able to use a config datablock no matter what type of datablock you ... read more | 11/29/2006 (8:10 pm) |
| Simulating Classes | I don't think ScriptObject types have a config datablock. At least not a t2dSceneObjectDatablock whi... read more | 11/29/2006 (5:21 pm) |
| Simulating Classes | That code snippet you posted has no default values. To use default values you'll have to specify a c... read more | 11/29/2006 (8:10 am) |
| TGB and destructable terrain? | Have you ever seen Pocket Tanks? The very pixel where your shell hits is the pixel that is blown up ... read more | 11/29/2006 (12:08 am) |
| TGB and destructable terrain? | Yes, that is a good way to do it if you want predefined damage states. Using that method you can't h... read more | 11/28/2006 (8:19 pm) |
| Referencing the objects | A SimSet is a [url=http://en.wikipedia.org/wiki/Set]set[/url] of simulation objects. They work very ... read more | 11/28/2006 (1:06 pm) |
| TGB and destructable terrain? | Yes, but you're going to have to be very creative or modify some source code.... read more | 11/28/2006 (1:01 pm) |
| Gravity | The bottom line is you'll have to start out with doing N-squared calculations at first. Once you get... read more | 11/28/2006 (8:16 am) |
| Error, cannot unlink namespace parent linkage... | I'm not sure if this is true for object names, but for variable names, %shell0 is the same as %shell... read more | 11/28/2006 (8:09 am) |
| GUI control to display text | Check out the gui ML control. It allows you to do multiline in one control. The ML stands for markup... read more | 11/27/2006 (10:46 pm) |
| Reloading an edited file | Yeah, main.cs is a good place to exec your scripts once you're done prototyping. I consider main.cs ... read more | 11/27/2006 (6:16 pm) |
| Spawning an object | Sounds like one of your variables is not initialized like you think it should be. Try throwing in so... read more | 11/27/2006 (6:10 pm) |
| Reloading an edited file | This has been covered a few times lately. Most recently [url=http://www.garagegames.com/mg/forums/re... read more | 11/26/2006 (11:10 pm) |
| Referencing the objects | In that solution you would want if (isObject(array[i])) because uninitialized vars are "" not 0. Als... read more | 11/26/2006 (1:54 am) |
| And Yet It Moves | Fell through the world in a number of places but I had a heck of a good time doing it!... read more | 11/24/2006 (8:42 am) |
| Create sprites in GUI screens (not inside the game level) | Have you tried building two guis, and push the one with the scenewindow to a higher gui layer?... read more | 11/24/2006 (8:27 am) |
| Reference for object oriented scriptobjects and such? | The syntax is the same as for other TS objects. I'm not sure if the colon operator works like the co... read more | 11/24/2006 (8:21 am) |