Ben R Vesco's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Linkpoints | What is it returning, in numbers? It really sounds to me like it is the object space offset of the o... read more | 01/18/2007 (8:31 am) |
| Linkpoints | What values is the bombLocation vector being populated with and what are you expecting it to be popu... read more | 01/17/2007 (10:54 pm) |
| Creating objects in editor, referencing in script | You can reference globally by name. [code] new t2dStaticSprite(mySprite) { scenegraph = my... read more | 01/17/2007 (9:14 pm) |
| Linkpoints | Remember that link points are in object space, not world space. Could that be it? So if your gun is ... read more | 01/17/2007 (9:12 pm) |
| Placement of Large Quantities of Scene Objects | Given the number of objects you are dealing with, the following are not too serious. But if you were... read more | 01/17/2007 (4:06 pm) |
| Child objects moving independently of links? | Remount the object each time you want to reposition it. When you remount it, mount it to the same li... read more | 01/16/2007 (5:55 pm) |
| Car physics... | I believe the top speed is called something like cTrac. The accel and decel rate is handled by the r... read more | 01/16/2007 (5:51 pm) |
| Distorted Text Object? | Because pixel coordinates are locked to working in a single resolution. Disassociated coordinates ma... read more | 01/16/2007 (5:47 pm) |
| Strange safeDelete() issues. | Sounds like $Red4 doesn't contain the actual id of the object you're trying to delete. Try $Red4.dum... read more | 01/15/2007 (11:52 am) |
| Collisions when using tilemaps? | I have collisions working with tile layers. Here's how I have it set up. 1. Layer: collisions ena... read more | 01/15/2007 (5:30 am) |
| Multiple tilemaps in a single level? | It is possible to have more than one tile "layer" but you will only ever have one tile map. This is ... read more | 01/15/2007 (5:24 am) |
| Fixed Height and Width in t2dscenegraph | The tooltip for the controls explains why you can't check both. These controls are there for control... read more | 01/15/2007 (5:21 am) |
| Will TGEX be faster than TGE, and how soon will it come out? | TGE on the 360 should be just like TGE on anything else. You could write entirely in TorqueScript if... read more | 01/14/2007 (5:27 am) |
| Flipping Sprites | You missed it due to "Programmer Goggles" which I imagine to be something like "Beer Goggles" (only ... read more | 01/13/2007 (8:22 pm) |
| Racing game.... | 1) Check out the simple car physics resource on TDN. It does exactly what you're looking for! [gg... read more | 01/13/2007 (8:10 pm) |
| Flipping Sprites | T2DSceneObject.FlipX = true; should get you there! (or maybe it's FlipY, can't remember if it means ... read more | 01/12/2007 (1:17 am) |
| Problems running TorqueCombat & TankBuster | Try running in debug mode through the IDE and seeing what code is causing the error. [gge_user=bv... read more | 01/10/2007 (8:32 am) |
| Pivot points for rotations... | Objects still rotate about their centers. [gge_user=bvesco]... read more | 01/10/2007 (8:16 am) |
| Magic Pearls goes TGB | Lookin good! [gge_user=bvesco]... read more | 01/09/2007 (5:16 pm) |
| How to switch between full-screen & window mode | Check your prefs.cs file. $pref::Video::fullScreen... read more | 01/09/2007 (5:11 pm) |
| Does TGB now have fixed ticks? | It is my opinion that sending "30 degrees, strength 100" will never be enough to have 100% identical... read more | 01/09/2007 (1:17 pm) |
| Console Based XML parser available | Did you try closing the file?... read more | 01/09/2007 (1:08 pm) |
| Explanation of TX code flow... | Yes to almost everything. _InitComponent is called when the owner of the component is registered to ... read more | 01/09/2007 (8:10 am) |
| How easily can I implement real-time networking with TorqueX? | Send "fire at 20 degrees, strength 100, impact at point ____" and whatever else you feel would need ... read more | 01/08/2007 (6:10 pm) |
| C# Typecasting problem with T2DSceneObject | Also, _3DSceneObject "is a" T2DSceneObject. T2DStaticSprite "is a" T2DSceneObject. But _3DSceneObjec... read more | 01/08/2007 (6:06 pm) |
| How to set widescreen on Windows? | TorqueSettings.xml has the resolution definitions.... read more | 01/07/2007 (11:15 am) |
| Dream Build Play - Anyone Up for It? | [quote] I just don't get how you can say 2D isn't inferior to 3D? We see the world in 3D, it's only... read more | 01/07/2007 (11:14 am) |
| Way for a component to access variables from another component? | You are correct. There is currently no support in TGBX for subcomponents :(... read more | 01/07/2007 (11:08 am) |
| Strange anomaly with object positioning? | That would use fixed ticks.... read more | 01/07/2007 (11:06 am) |
| Create My Own Component | Certainly after reading the Farseer documentation it seems like you could go either way. Without dig... read more | 01/07/2007 (2:17 am) |
| Farseer Physics Engine -- 2D Physics For XNA | @Jeff After reading through the Farseer documentation I am unclear about the function of the Prim... read more | 01/07/2007 (2:09 am) |
| Create My Own Component | So your design has a singleton with the "real" position/orientation of each object in the sim and th... read more | 01/07/2007 (1:47 am) |
| Way for a component to access variables from another component? | Yes, you can use that code to find out if the component is on the object. I would modify it a little... read more | 01/07/2007 (1:31 am) |
| Echoing sprite scope/level? | That depends on what your respawnPoint is and where you've stored your references to it. The answer ... read more | 01/07/2007 (1:21 am) |
| Echoing sprite scope/level? | Isaac, you can use the "garbage can" icon to delete your double posts. %this is only a reference ... read more | 01/06/2007 (11:11 am) |
| Create My Own Component | The component you add to each T2DSceneObject can be the physics engine. That's basically how stock T... read more | 01/06/2007 (11:09 am) |
| How to set widescreen on Windows? | I've been just getting the x and y of the camera and doing a ratio calculation to determine widescre... read more | 01/06/2007 (11:04 am) |
| Strange anomaly with object positioning? | Have you at any point set your project to interpolate ticks rather than have fixed ticks? That might... read more | 01/06/2007 (10:59 am) |
| FileObject error, any help welcome. | Also use square brackets [ ] for your tags in posts instead of parens ( )... read more | 01/06/2007 (10:52 am) |
| Load new Levels | I'm not saying this is the best way to do what you're trying to do as I haven't been following the t... read more | 01/06/2007 (10:50 am) |
| Strange anomaly with object positioning? | SetPosition should exhibit the behavior you describe and WarpToPosition should not.... read more | 01/05/2007 (2:07 pm) |
| Tutorial on creating big tilemaps for 1.1.3? | Try changing the tile count x and y on the "edit" page for the layer and then hit the "resize" butto... read more | 01/04/2007 (1:34 pm) |
| Sharing Templates Across Multiple Levels | I'm pretty sure there's a checkbox somewhere in TGBX that is marked "persistent" or something like t... read more | 01/03/2007 (11:43 am) |
| SrcObj vs %dstObj and mounting an explosion effect. | Glad you got it working. You could simplify your code a bit by trying (just in case you weren't awar... read more | 01/03/2007 (11:40 am) |
| Gui Scene Not Updating? | Did you remember to put a scenegraph into the scenewindow? If you don't want to go through all that ... read more | 01/03/2007 (8:30 am) |
| Graphics primitives | There is a resource floating around on this site for adding primitives to TGB. I've used it myself. ... read more | 01/02/2007 (7:54 pm) |
| What am I seeing here? | -1.57 radians = -90 degrees... read more | 01/02/2007 (6:15 pm) |
| Sharing Templates Across Multiple Levels | Do you mean TGBX? No, I don't believe there is, but explore the persistence options.... read more | 01/02/2007 (3:01 pm) |
| Sharing Templates Across Multiple Levels | Build and load your templates from a separate xml file. Then you can unload the level file without u... read more | 01/01/2007 (11:54 pm) |
| Dream Build Play - Anyone Up for It? | [quote]2D is inferior to 3D.[/quote] is like saying green apples are superior to red apples. That is... read more | 01/01/2007 (11:51 pm) |