Game Development Community

Ben R Vesco's Forum Posts

Thread Post Date Posted
Linkpoints What is it returning, in numbers? It really sounds to me like it is the object space offset of the o... read more 01/18/2007 (8:31 am)
Linkpoints What values is the bombLocation vector being populated with and what are you expecting it to be popu... read more 01/17/2007 (10:54 pm)
Creating objects in editor, referencing in script You can reference globally by name. [code] new t2dStaticSprite(mySprite) { scenegraph = my... read more 01/17/2007 (9:14 pm)
Linkpoints Remember that link points are in object space, not world space. Could that be it? So if your gun is ... read more 01/17/2007 (9:12 pm)
Placement of Large Quantities of Scene Objects Given the number of objects you are dealing with, the following are not too serious. But if you were... read more 01/17/2007 (4:06 pm)
Child objects moving independently of links? Remount the object each time you want to reposition it. When you remount it, mount it to the same li... read more 01/16/2007 (5:55 pm)
Car physics... I believe the top speed is called something like cTrac. The accel and decel rate is handled by the r... read more 01/16/2007 (5:51 pm)
Distorted Text Object? Because pixel coordinates are locked to working in a single resolution. Disassociated coordinates ma... read more 01/16/2007 (5:47 pm)
Strange safeDelete() issues. Sounds like $Red4 doesn't contain the actual id of the object you're trying to delete. Try $Red4.dum... read more 01/15/2007 (11:52 am)
Collisions when using tilemaps? I have collisions working with tile layers. Here's how I have it set up. 1. Layer: collisions ena... read more 01/15/2007 (5:30 am)
Multiple tilemaps in a single level? It is possible to have more than one tile "layer" but you will only ever have one tile map. This is ... read more 01/15/2007 (5:24 am)
Fixed Height and Width in t2dscenegraph The tooltip for the controls explains why you can't check both. These controls are there for control... read more 01/15/2007 (5:21 am)
Will TGEX be faster than TGE, and how soon will it come out? TGE on the 360 should be just like TGE on anything else. You could write entirely in TorqueScript if... read more 01/14/2007 (5:27 am)
Flipping Sprites You missed it due to "Programmer Goggles" which I imagine to be something like "Beer Goggles" (only ... read more 01/13/2007 (8:22 pm)
Racing game.... 1) Check out the simple car physics resource on TDN. It does exactly what you're looking for! [gg... read more 01/13/2007 (8:10 pm)
Flipping Sprites T2DSceneObject.FlipX = true; should get you there! (or maybe it's FlipY, can't remember if it means ... read more 01/12/2007 (1:17 am)
Problems running TorqueCombat & TankBuster Try running in debug mode through the IDE and seeing what code is causing the error. [gge_user=bv... read more 01/10/2007 (8:32 am)
Pivot points for rotations... Objects still rotate about their centers. [gge_user=bvesco]... read more 01/10/2007 (8:16 am)
Magic Pearls goes TGB Lookin good! [gge_user=bvesco]... read more 01/09/2007 (5:16 pm)
How to switch between full-screen & window mode Check your prefs.cs file. $pref::Video::fullScreen... read more 01/09/2007 (5:11 pm)
Does TGB now have fixed ticks? It is my opinion that sending "30 degrees, strength 100" will never be enough to have 100% identical... read more 01/09/2007 (1:17 pm)
Console Based XML parser available Did you try closing the file?... read more 01/09/2007 (1:08 pm)
Explanation of TX code flow... Yes to almost everything. _InitComponent is called when the owner of the component is registered to ... read more 01/09/2007 (8:10 am)
How easily can I implement real-time networking with TorqueX? Send "fire at 20 degrees, strength 100, impact at point ____" and whatever else you feel would need ... read more 01/08/2007 (6:10 pm)
C# Typecasting problem with T2DSceneObject Also, _3DSceneObject "is a" T2DSceneObject. T2DStaticSprite "is a" T2DSceneObject. But _3DSceneObjec... read more 01/08/2007 (6:06 pm)
How to set widescreen on Windows? TorqueSettings.xml has the resolution definitions.... read more 01/07/2007 (11:15 am)
Dream Build Play - Anyone Up for It? [quote] I just don't get how you can say 2D isn't inferior to 3D? We see the world in 3D, it's only... read more 01/07/2007 (11:14 am)
Way for a component to access variables from another component? You are correct. There is currently no support in TGBX for subcomponents :(... read more 01/07/2007 (11:08 am)
Strange anomaly with object positioning? That would use fixed ticks.... read more 01/07/2007 (11:06 am)
Create My Own Component Certainly after reading the Farseer documentation it seems like you could go either way. Without dig... read more 01/07/2007 (2:17 am)
Farseer Physics Engine -- 2D Physics For XNA @Jeff After reading through the Farseer documentation I am unclear about the function of the Prim... read more 01/07/2007 (2:09 am)
Create My Own Component So your design has a singleton with the "real" position/orientation of each object in the sim and th... read more 01/07/2007 (1:47 am)
Way for a component to access variables from another component? Yes, you can use that code to find out if the component is on the object. I would modify it a little... read more 01/07/2007 (1:31 am)
Echoing sprite scope/level? That depends on what your respawnPoint is and where you've stored your references to it. The answer ... read more 01/07/2007 (1:21 am)
Echoing sprite scope/level? Isaac, you can use the "garbage can" icon to delete your double posts. %this is only a reference ... read more 01/06/2007 (11:11 am)
Create My Own Component The component you add to each T2DSceneObject can be the physics engine. That's basically how stock T... read more 01/06/2007 (11:09 am)
How to set widescreen on Windows? I've been just getting the x and y of the camera and doing a ratio calculation to determine widescre... read more 01/06/2007 (11:04 am)
Strange anomaly with object positioning? Have you at any point set your project to interpolate ticks rather than have fixed ticks? That might... read more 01/06/2007 (10:59 am)
FileObject error, any help welcome. Also use square brackets [ ] for your tags in posts instead of parens ( )... read more 01/06/2007 (10:52 am)
Load new Levels I'm not saying this is the best way to do what you're trying to do as I haven't been following the t... read more 01/06/2007 (10:50 am)
Strange anomaly with object positioning? SetPosition should exhibit the behavior you describe and WarpToPosition should not.... read more 01/05/2007 (2:07 pm)
Tutorial on creating big tilemaps for 1.1.3? Try changing the tile count x and y on the "edit" page for the layer and then hit the "resize" butto... read more 01/04/2007 (1:34 pm)
Sharing Templates Across Multiple Levels I'm pretty sure there's a checkbox somewhere in TGBX that is marked "persistent" or something like t... read more 01/03/2007 (11:43 am)
SrcObj vs %dstObj and mounting an explosion effect. Glad you got it working. You could simplify your code a bit by trying (just in case you weren't awar... read more 01/03/2007 (11:40 am)
Gui Scene Not Updating? Did you remember to put a scenegraph into the scenewindow? If you don't want to go through all that ... read more 01/03/2007 (8:30 am)
Graphics primitives There is a resource floating around on this site for adding primitives to TGB. I've used it myself. ... read more 01/02/2007 (7:54 pm)
What am I seeing here? -1.57 radians = -90 degrees... read more 01/02/2007 (6:15 pm)
Sharing Templates Across Multiple Levels Do you mean TGBX? No, I don't believe there is, but explore the persistence options.... read more 01/02/2007 (3:01 pm)
Sharing Templates Across Multiple Levels Build and load your templates from a separate xml file. Then you can unload the level file without u... read more 01/01/2007 (11:54 pm)
Dream Build Play - Anyone Up for It? [quote]2D is inferior to 3D.[/quote] is like saying green apples are superior to red apples. That is... read more 01/01/2007 (11:51 pm)