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Ben R Vesco's Forum Posts

Thread Post Date Posted
Collision Detection You can eliminate the response by setting the response to CUSTOM which does nothing. CUSTOM is for w... read more 01/26/2007 (12:14 pm)
Getting complete TGB reference A web browser dude. [gge_user=bvesco]... read more 01/25/2007 (11:35 pm)
Pac-Man Style Maze You could create the board with a tilemap where there are "tunnels" three tiles wide and walls one t... read more 01/25/2007 (11:34 pm)
Trigger Region Rich, until you have a build of TGBX that includes the trigger component you will need to use code s... read more 01/25/2007 (4:20 pm)
Sleep function? Yeah, the "rest" of the script after the loop does run but you decide what the "rest" is. So if you ... read more 01/25/2007 (4:13 pm)
Packaging Utility not exporting GUI profile Yes! Search for a forum post by Matt Langley about how to do manual builds. Basically what the packa... read more 01/25/2007 (4:10 pm)
Trigger Region If you want to use the collision component I think the easiest way right now to specify the OnCollis... read more 01/25/2007 (12:39 pm)
Setting rotation/axis point of Sprite Object This is a common problem. You have to do it by creating an extra alpha on one end of the shovel so t... read more 01/25/2007 (12:34 pm)
Sleep function? That sounds like a perfect job for schedule. I'm not sure why schedule doesn't fit your needs but I ... read more 01/25/2007 (12:33 pm)
Packaging Utility not exporting GUI profile Could be. I always use manual builds so I'm not familiar with all the "features" of the packaging ut... read more 01/25/2007 (12:30 pm)
Packaging Utility not exporting GUI profile I've had problems with gui profiles not exporting with my game either but I was using built in TGB p... read more 01/24/2007 (7:50 pm)
Trigger Region Actually I would prefer using a T2DTriggerComponent instead of collision and physics components. The... read more 01/24/2007 (3:08 pm)
Adding gravity @BeerSkunk Be careful with that AddForce(_f) call in _InitComponent. Cloning a T2DForceComponent ... read more 01/24/2007 (3:04 pm)
Collision detection lost when building project If your player.config contains values for those attributes then they will most certainly be clobbere... read more 01/24/2007 (2:54 pm)
Having to TAB/ENTER away from input box before saving I'm not all that familiar with the c++ part of the engine, but are you talking about a scenegraph in... read more 01/23/2007 (7:38 pm)
Script updating problems.. Cool man, glad you're up and running! ...until stupid mistake #2,347... We all make them. My s... read more 01/23/2007 (7:36 pm)
Activating packages and know its status... What I have done is to create a function in each package called Package::getPackage() {...} so I can... read more 01/23/2007 (1:13 pm)
Making StarterGame 2 player? A new thread is probably appropriate. If the thread involves discussing inner workings of the TGB so... read more 01/23/2007 (10:32 am)
Player position haywire Yep, I've been slowed down by the small things a few times. That's why the debugger is so valuable. ... read more 01/23/2007 (10:30 am)
Script updating problems.. The way to see if your script is indeed recompiling (or not): 1. run the project (this makes sure... read more 01/23/2007 (10:27 am)
Player position haywire Checked out your blog. Advice still stands. Just don't rotate the gun between the first and second s... read more 01/22/2007 (10:56 pm)
Making StarterGame 2 player? Ty, TGBX is built on TGB. So if you have TGB Pro then you can already have a look at all the nuts an... read more 01/22/2007 (10:51 pm)
Player position haywire I recommend finding all the places that CHANGE the rotation and breakpointing those just before you ... read more 01/22/2007 (3:41 pm)
First impression Breyer's Natural Vanilla is clearly superior to all other ice creams in existence. If you say Umpqua... read more 01/22/2007 (9:48 am)
Tgbx Is A Cpu Hog Ah! I'm one of those people who never minimize anything. I just bring other things to the foreground... read more 01/22/2007 (9:46 am)
Settings Schema? Awesome!... read more 01/22/2007 (9:44 am)
Player position haywire Yeah, those numbers are from the debugger but something is changing them somewhere and you can find ... read more 01/22/2007 (9:43 am)
F in Math Calculation If you put aside the argument of modulus supposed to be from 0 to n-1 then TGB is figuring out the m... read more 01/22/2007 (9:33 am)
TGBX scrollers I'll sign that petition! But even better, since *every* sprite is a scroller, why not just make i... read more 01/21/2007 (5:30 pm)
Making StarterGame 2 player? This is a problem that goes way back in Torque. The level editors back to 1.3 had this problem and m... read more 01/21/2007 (5:28 pm)
Settings Schema? Isn't the Spacewar demo a Microsoft XNA starter kit that has nothing to do with TorqueX? You'll want... read more 01/21/2007 (5:22 pm)
Mouse Cursor Devboy, you're obviously not SOL for now as Jonathan obviously has found a way to do it. I remember ... read more 01/21/2007 (5:19 pm)
Player position haywire I suggest using the debugger to find out why the rotation is not what you think it should be on the ... read more 01/21/2007 (5:15 pm)
Abritrary resolution TGB supports it. Ease is determined by your skill level. It isn't supported by just setting a value ... read more 01/21/2007 (11:18 am)
F in Math Calculation Then I tried this little test: [code] $p = -1; // $p is -1 error($p); // prints -1 error($p ==... read more 01/21/2007 (2:33 am)
F in Math Calculation That is amazingly insane. I've stepped through your original code and it seems the mod call is someh... read more 01/21/2007 (2:21 am)
SplashScreen weirdness Have you tried breakpointing the splash screen exiting function to see what key it thinks was presse... read more 01/21/2007 (2:02 am)
Checker Demo: problem with "new ScriptClass Where did you read that the 'new' keyword was removed? I assure you it was not. What kind of erro... read more 01/21/2007 (2:00 am)
How do I dampen? You can do it manually like TorqueCombat or use a T2DForceComponent with a DragForce on it. No good ... read more 01/20/2007 (4:31 pm)
State of the Game? It is intentional. Considering the number of TGB devs who have begged GG to auto-pause the sim timer... read more 01/20/2007 (12:48 pm)
Sweet Dreams I had a great time playing the demo! I felt like it didn't last long enough, which is a good sign! ... read more 01/19/2007 (4:12 pm)
TGB to TGBX Conversion Guide? I don't see a TGBX section on TDN and the TorqueX section doesn't have anything in it yet. What are ... read more 01/19/2007 (9:21 am)
Linkpoints Oh, sorry. Maybe that won't be in until RC1. My bad! [gge_user=bvesco]... read more 01/19/2007 (1:00 am)
Linkpoints Ok, what you're looking for are several overloads on T2DSceneObject for the method GetWorldLinkPosit... read more 01/18/2007 (9:01 pm)
TGBX Bug: Linkpoint names It's a feature! I suggest just using the names "LinkPointN" in your code (where N, of course, is ... read more 01/18/2007 (5:44 pm)
TGB to TGBX Conversion Guide? You will essentially have to rewrite the TS code in C#. If you're not a programmer type this will pr... read more 01/18/2007 (5:39 pm)
Custom component You have to add the component to componentSpec.ed.cs manually as you suspected. Check out those scri... read more 01/18/2007 (5:34 pm)
TorqueX, just wanting to make sure that I understand GarageGames have a Torque engine solution for Xbox. Contact them about it. The Marble Blast series f... read more 01/18/2007 (5:29 pm)
My resolution keeps changing... a fix? If your desktop resolution is 1024x768 and the prefs say windowed at that res, it will drop to the n... read more 01/18/2007 (5:25 pm)
Linkpoints Yeah, those are in object space. That's why they're so close to the center of the gun when you try t... read more 01/18/2007 (5:18 pm)