Ben R Vesco's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Collision Detection | You can eliminate the response by setting the response to CUSTOM which does nothing. CUSTOM is for w... read more | 01/26/2007 (12:14 pm) |
| Getting complete TGB reference | A web browser dude. [gge_user=bvesco]... read more | 01/25/2007 (11:35 pm) |
| Pac-Man Style Maze | You could create the board with a tilemap where there are "tunnels" three tiles wide and walls one t... read more | 01/25/2007 (11:34 pm) |
| Trigger Region | Rich, until you have a build of TGBX that includes the trigger component you will need to use code s... read more | 01/25/2007 (4:20 pm) |
| Sleep function? | Yeah, the "rest" of the script after the loop does run but you decide what the "rest" is. So if you ... read more | 01/25/2007 (4:13 pm) |
| Packaging Utility not exporting GUI profile | Yes! Search for a forum post by Matt Langley about how to do manual builds. Basically what the packa... read more | 01/25/2007 (4:10 pm) |
| Trigger Region | If you want to use the collision component I think the easiest way right now to specify the OnCollis... read more | 01/25/2007 (12:39 pm) |
| Setting rotation/axis point of Sprite Object | This is a common problem. You have to do it by creating an extra alpha on one end of the shovel so t... read more | 01/25/2007 (12:34 pm) |
| Sleep function? | That sounds like a perfect job for schedule. I'm not sure why schedule doesn't fit your needs but I ... read more | 01/25/2007 (12:33 pm) |
| Packaging Utility not exporting GUI profile | Could be. I always use manual builds so I'm not familiar with all the "features" of the packaging ut... read more | 01/25/2007 (12:30 pm) |
| Packaging Utility not exporting GUI profile | I've had problems with gui profiles not exporting with my game either but I was using built in TGB p... read more | 01/24/2007 (7:50 pm) |
| Trigger Region | Actually I would prefer using a T2DTriggerComponent instead of collision and physics components. The... read more | 01/24/2007 (3:08 pm) |
| Adding gravity | @BeerSkunk Be careful with that AddForce(_f) call in _InitComponent. Cloning a T2DForceComponent ... read more | 01/24/2007 (3:04 pm) |
| Collision detection lost when building project | If your player.config contains values for those attributes then they will most certainly be clobbere... read more | 01/24/2007 (2:54 pm) |
| Having to TAB/ENTER away from input box before saving | I'm not all that familiar with the c++ part of the engine, but are you talking about a scenegraph in... read more | 01/23/2007 (7:38 pm) |
| Script updating problems.. | Cool man, glad you're up and running! ...until stupid mistake #2,347... We all make them. My s... read more | 01/23/2007 (7:36 pm) |
| Activating packages and know its status... | What I have done is to create a function in each package called Package::getPackage() {...} so I can... read more | 01/23/2007 (1:13 pm) |
| Making StarterGame 2 player? | A new thread is probably appropriate. If the thread involves discussing inner workings of the TGB so... read more | 01/23/2007 (10:32 am) |
| Player position haywire | Yep, I've been slowed down by the small things a few times. That's why the debugger is so valuable. ... read more | 01/23/2007 (10:30 am) |
| Script updating problems.. | The way to see if your script is indeed recompiling (or not): 1. run the project (this makes sure... read more | 01/23/2007 (10:27 am) |
| Player position haywire | Checked out your blog. Advice still stands. Just don't rotate the gun between the first and second s... read more | 01/22/2007 (10:56 pm) |
| Making StarterGame 2 player? | Ty, TGBX is built on TGB. So if you have TGB Pro then you can already have a look at all the nuts an... read more | 01/22/2007 (10:51 pm) |
| Player position haywire | I recommend finding all the places that CHANGE the rotation and breakpointing those just before you ... read more | 01/22/2007 (3:41 pm) |
| First impression | Breyer's Natural Vanilla is clearly superior to all other ice creams in existence. If you say Umpqua... read more | 01/22/2007 (9:48 am) |
| Tgbx Is A Cpu Hog | Ah! I'm one of those people who never minimize anything. I just bring other things to the foreground... read more | 01/22/2007 (9:46 am) |
| Settings Schema? | Awesome!... read more | 01/22/2007 (9:44 am) |
| Player position haywire | Yeah, those numbers are from the debugger but something is changing them somewhere and you can find ... read more | 01/22/2007 (9:43 am) |
| F in Math Calculation | If you put aside the argument of modulus supposed to be from 0 to n-1 then TGB is figuring out the m... read more | 01/22/2007 (9:33 am) |
| TGBX scrollers | I'll sign that petition! But even better, since *every* sprite is a scroller, why not just make i... read more | 01/21/2007 (5:30 pm) |
| Making StarterGame 2 player? | This is a problem that goes way back in Torque. The level editors back to 1.3 had this problem and m... read more | 01/21/2007 (5:28 pm) |
| Settings Schema? | Isn't the Spacewar demo a Microsoft XNA starter kit that has nothing to do with TorqueX? You'll want... read more | 01/21/2007 (5:22 pm) |
| Mouse Cursor | Devboy, you're obviously not SOL for now as Jonathan obviously has found a way to do it. I remember ... read more | 01/21/2007 (5:19 pm) |
| Player position haywire | I suggest using the debugger to find out why the rotation is not what you think it should be on the ... read more | 01/21/2007 (5:15 pm) |
| Abritrary resolution | TGB supports it. Ease is determined by your skill level. It isn't supported by just setting a value ... read more | 01/21/2007 (11:18 am) |
| F in Math Calculation | Then I tried this little test: [code] $p = -1; // $p is -1 error($p); // prints -1 error($p ==... read more | 01/21/2007 (2:33 am) |
| F in Math Calculation | That is amazingly insane. I've stepped through your original code and it seems the mod call is someh... read more | 01/21/2007 (2:21 am) |
| SplashScreen weirdness | Have you tried breakpointing the splash screen exiting function to see what key it thinks was presse... read more | 01/21/2007 (2:02 am) |
| Checker Demo: problem with "new ScriptClass | Where did you read that the 'new' keyword was removed? I assure you it was not. What kind of erro... read more | 01/21/2007 (2:00 am) |
| How do I dampen? | You can do it manually like TorqueCombat or use a T2DForceComponent with a DragForce on it. No good ... read more | 01/20/2007 (4:31 pm) |
| State of the Game? | It is intentional. Considering the number of TGB devs who have begged GG to auto-pause the sim timer... read more | 01/20/2007 (12:48 pm) |
| Sweet Dreams | I had a great time playing the demo! I felt like it didn't last long enough, which is a good sign! ... read more | 01/19/2007 (4:12 pm) |
| TGB to TGBX Conversion Guide? | I don't see a TGBX section on TDN and the TorqueX section doesn't have anything in it yet. What are ... read more | 01/19/2007 (9:21 am) |
| Linkpoints | Oh, sorry. Maybe that won't be in until RC1. My bad! [gge_user=bvesco]... read more | 01/19/2007 (1:00 am) |
| Linkpoints | Ok, what you're looking for are several overloads on T2DSceneObject for the method GetWorldLinkPosit... read more | 01/18/2007 (9:01 pm) |
| TGBX Bug: Linkpoint names | It's a feature! I suggest just using the names "LinkPointN" in your code (where N, of course, is ... read more | 01/18/2007 (5:44 pm) |
| TGB to TGBX Conversion Guide? | You will essentially have to rewrite the TS code in C#. If you're not a programmer type this will pr... read more | 01/18/2007 (5:39 pm) |
| Custom component | You have to add the component to componentSpec.ed.cs manually as you suspected. Check out those scri... read more | 01/18/2007 (5:34 pm) |
| TorqueX, just wanting to make sure that I understand | GarageGames have a Torque engine solution for Xbox. Contact them about it. The Marble Blast series f... read more | 01/18/2007 (5:29 pm) |
| My resolution keeps changing... a fix? | If your desktop resolution is 1024x768 and the prefs say windowed at that res, it will drop to the n... read more | 01/18/2007 (5:25 pm) |
| Linkpoints | Yeah, those are in object space. That's why they're so close to the center of the gun when you try t... read more | 01/18/2007 (5:18 pm) |