Ben R Vesco's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TextList Columns | If I'm not mistaken you have to set the number of columns on the control itself. I don't have the co... read more | 02/15/2007 (10:08 am) |
| Packaging Utility hangs | Sometimes analyzing just takes a heck of a long time. Really. Leave it for an hour or more and see i... read more | 02/14/2007 (5:11 pm) |
| GuiControl like a Table | They aren't formatting them with tab spacings. The control used for that gui can have a number of co... read more | 02/14/2007 (5:05 pm) |
| Sprite background color showing | In PSP X 1. open your art file 2. press F12 (or file menu -> save as) 3. choose .PNG from the f... read more | 02/14/2007 (5:02 pm) |
| TGBX Bug: Spawn Objects | I don't have an explanation for you but maybe some insight. Some crazy stuff like this happened to m... read more | 02/14/2007 (8:56 am) |
| GuiControl like a Table | I can't remember the name of the control but Torque provides this. It is used in the TGE guis for fi... read more | 02/14/2007 (8:50 am) |
| Sprite background color showing | I do mean in PSP. I am a long time PSP user but 8 (it's at 11 now) is kind of an old version and I c... read more | 02/14/2007 (8:48 am) |
| Sprite background color showing | Did you save the png files with the background color as transparency? Use the "options" button on th... read more | 02/13/2007 (5:23 pm) |
| Constructors | OnAdd is called when the object is constructed. onLevelLoaded is called when the object is added to ... read more | 02/11/2007 (8:09 pm) |
| Zooming the Camera In and Out | I'm using a command like this [code]Camera.Extent = defaultCamExtent * currentZoom;[/code] to zoom m... read more | 02/11/2007 (2:43 pm) |
| Create sprites in GUI screens (not inside the game level) | Does playing around with the first responder settings not fix it?... read more | 02/11/2007 (9:58 am) |
| Can somebody explain how to set yp an array? | @Isaac If you want to reference vars with array syntax you can do so. The only thing you can't do... read more | 02/08/2007 (7:46 pm) |
| TGBX issues | Yes Thomas, thanks much. I'd been doing it with the command line switch!... read more | 02/07/2007 (10:23 am) |
| Platforming Basics - Jumping and collision | Your OnCollision callback receives an object called CollisionInfo (or similar) and one of the pieces... read more | 02/06/2007 (8:25 pm) |
| TGBX issues | You have to export your schema and place it in the project dir. Name it myschema.txschema... read more | 02/06/2007 (5:23 pm) |
| GUI controls | You've got to manually do the tags. the tag is gge_user=bvesco but of course you would not ... read more | 02/05/2007 (10:50 pm) |
| Issue With the Level Editor | This mouse trail problem is most commonly caused by nothing being properly pushed to the canvas on s... read more | 02/05/2007 (10:48 pm) |
| Batch Importing Materials to a txscene? | I believe with the latest build of the private beta you can drag and drop as many files as you want ... read more | 02/03/2007 (9:14 pm) |
| General Collisions questions | By default, objects that are not moving do not test for collision. That's why you were seeing that b... read more | 02/03/2007 (12:56 am) |
| Trigger Region | Ok, so you should be using _InitComponent. If that method is not being called then you are not attac... read more | 01/31/2007 (5:24 pm) |
| Trigger Region | 1. I mean which version of the TorqueX beta ;) 2. Maybe try assigning a type of "PlayerType" to y... read more | 01/31/2007 (1:59 pm) |
| Chasing a sprite? | You can't put [] around your arguments. Those [] mean the parameter is optional. Also your %targetX ... read more | 01/31/2007 (9:25 am) |
| New | Welcome to the community Alpa68! You have posted to the TorqueX forum. You will have better luck wit... read more | 01/31/2007 (8:05 am) |
| Back/Forward on a layer, in script | Try [url=http://tdn.garagegames.com/wiki/TGB/Reference:_t2dSceneObject_Spatial_Methods#setLayer.28.2... read more | 01/31/2007 (8:02 am) |
| Chasing a sprite? | Your approach to the situation depends on what you mean by chasing. Chasing can mean always moving t... read more | 01/31/2007 (7:59 am) |
| Binary File read/write... | When you use the non-pro version of TGB you will always be "working around" things that are not stoc... read more | 01/31/2007 (7:56 am) |
| Memory usage to high in windowed mode | There's probably a defaultprefs.cs file or something similar hanging around that has it set to 640x4... read more | 01/30/2007 (11:24 pm) |
| Trigger Region | 1. Which version of the beta are you using? 2. Did you remember to set the CollidesWith for your ... read more | 01/30/2007 (8:49 pm) |
| TXScene and Games with Multiple 'scenes | Yes, you can have multiple .txscene in a project but you can't load multiple .txscene at once. The c... read more | 01/30/2007 (5:45 pm) |
| Collisions when using tilemaps? | The collision types are of formal type TorqueObjectType and are typically fed in through the Collide... read more | 01/30/2007 (5:43 pm) |
| Trigger Region | Rich, "delegate" is the C# word for "function pointer" in c/c++ To find the args for OnEnter you'... read more | 01/30/2007 (5:41 pm) |
| Trigger Region | [quote]If I want to use the component as is, I don't know how to point OnEnter to a custom method.[/... read more | 01/30/2007 (8:15 am) |
| Get Twelve - Our First Game with TGB | First thing the demo did was change my screen resolution. If I wanted a lower screen resolution I wo... read more | 01/30/2007 (8:08 am) |
| Multiple tilemaps in a single level? | Awesome! Glad you're up and running!... read more | 01/30/2007 (8:01 am) |
| Repel an object | Just thought of an alternate way. Calculate the vector from A to B, then subtract that vector from A... read more | 01/29/2007 (6:19 pm) |
| Repel an object | Get the angle from A to B, then add 180 degrees to it. That would be the simplest way. If you're uns... read more | 01/29/2007 (6:12 pm) |
| Packaging Utility not exporting GUI profile | Ah you're a lifesaver Richard, that's exactly the thread!... read more | 01/29/2007 (6:08 pm) |
| Packaging Utility not exporting GUI profile | I doubt it was deleted but I can't find it either. I was hoping someone who might remember where it ... read more | 01/29/2007 (2:59 pm) |
| Multiple tilemaps in a single level? | It was definitely possible when you first posted. I think we have a new build of TX and TGBX since t... read more | 01/29/2007 (2:56 pm) |
| TXScene and Games with Multiple 'scenes | It is perfectly valid to load multiple txscene (xml) files in TX but TGBX doesn't support that at th... read more | 01/29/2007 (2:54 pm) |
| Need help - DSO Issue | Additionally, if you package your game with the built in utility it will have .dso files in the pack... read more | 01/29/2007 (2:50 pm) |
| Multiple tilemaps in a single level? | You can't create tilemaps. You can only create tile layers. The tile map is a game object that manag... read more | 01/28/2007 (8:25 pm) |
| Multiple tilemaps in a single level? | A tile is one cell of a tile layer. You could think of it as a sprite but it is not a static sprite ... read more | 01/28/2007 (4:43 am) |
| Opengl looks terrible... | Do you have the pro license? You can see the source for the options dialog in common/gamescripts/opt... read more | 01/28/2007 (4:40 am) |
| Minute clock text? | You can get minutes and seconds by doing integer math. Use division by sixty to get minutes and mod ... read more | 01/27/2007 (12:14 pm) |
| Acceleration..... | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=57174]this thread seems to be a ghost... read more | 01/27/2007 (12:13 pm) |
| Acceleration..... | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=56988]this thread seems to be a ghost... read more | 01/27/2007 (12:12 pm) |
| Opengl looks terrible... | The simplest solution is to put code in your game logic to set the video mode to D3D. I would think ... read more | 01/27/2007 (12:11 pm) |
| Trigger Region | ...and once you do inherit from it in code you'll want to modify the code above to additionally expo... read more | 01/26/2007 (12:21 pm) |
| Pac-Man Style Maze | Will "that" keep him clamped? No. You have to handle that part yourself. Constrain your pacman to mo... read more | 01/26/2007 (12:18 pm) |