Ben R Vesco's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Importing TGB Level into TGBX | You either click the open level button or use the file menu and click open level. Levels are also so... read more | 03/01/2007 (9:50 pm) |
| Main Menu Screen opinions, please help | That is generally very nice but I find the "reflection" of the text to be fairly distracting.... read more | 03/01/2007 (9:45 pm) |
| N00b datablock questions | Yes, that is correct for TGB. You must be looking at examples from TGE if you have to set "datablock... read more | 03/01/2007 (9:44 pm) |
| N00b datablock questions | It's more a case of having datablocks "copy" rather than "derive" from another datablock. Did you lo... read more | 03/01/2007 (3:54 pm) |
| N00b datablock questions | 1. Are we talking engine source or script here? Can you also clarify what exactly you mean by "deriv... read more | 03/01/2007 (10:10 am) |
| Tint a Static Sprite? | You'll have to pull out the material, clone it, then assign the clone to be the material for the obj... read more | 03/01/2007 (10:06 am) |
| Importing TGB Level into TGBX | Also are you using the "import" command versus the "open level" command?... read more | 03/01/2007 (9:56 am) |
| Issue with names of mounted objects | What I did was to create identifiable code constants that could later be changed to the right values... read more | 02/28/2007 (10:30 am) |
| Mount an object to multiple objects? | An object can only be mounted to one thing at a time.... read more | 02/28/2007 (10:23 am) |
| Solve Overlap? | 1. The forum has google search. Try typing in that little box in the upper right that says "search" ... read more | 02/28/2007 (10:22 am) |
| Camera or 3D Shapes with Perspective view | I'm sure it is possible. My guess is you aren't getting any responses to the thread because no one h... read more | 02/28/2007 (10:16 am) |
| Issue with names of mounted objects | If your objects are getting copied or cloned somewhere along the way then they won't have the same .... read more | 02/27/2007 (6:26 pm) |
| Setting the WorldLimit on the default T2DSceneCamera | ...then you need to stay off the shrooms. Just because TGBX doesn't have a field for something d... read more | 02/27/2007 (6:22 pm) |
| Back ground scrolling | You could use a hybrid solution. The FollowCameraComponent can mount itself to its owner in the _Ini... read more | 02/27/2007 (8:17 am) |
| Setting the WorldLimit on the default T2DSceneCamera | TGBX overwrites the entire xml file every time you save it. If you put information in your xml file ... read more | 02/27/2007 (8:13 am) |
| Checking for non-collision | @Shiraz It sounds like you want to check for collision against the PLAYER to see if the space is ... read more | 02/27/2007 (8:09 am) |
| Back ground scrolling | Well, I would say I'm about 85% sure but that is also 15% not sure :) If you are trying to set th... read more | 02/26/2007 (11:58 pm) |
| Problem with creat animation with torqueX editor | You set either both sizes or both counts. Not all four.... read more | 02/26/2007 (1:12 pm) |
| Back ground scrolling | If you manually edit your scene file outside of TGBX and add properties that aren't readable/writeab... read more | 02/26/2007 (1:11 pm) |
| Getting Sound.. | Will that work on the Xbox?... read more | 02/26/2007 (1:10 pm) |
| Back ground scrolling | ProcessTick is not called every frame it is called every tick. InterpolateTick is called every frame... read more | 02/26/2007 (5:17 am) |
| Doing something in every frame | ProcessTick does not get called on every frame. InterpolateTick should be called on every frame. Oth... read more | 02/25/2007 (11:05 pm) |
| Camera Rotation | I have also used the extent to emulate zooming. The tricky bookkeeping is to remember the original e... read more | 02/22/2007 (8:16 pm) |
| Rotate mounted children around arbitrary point? | You can rotate a link point itself. In this way the object rotates about the link point rather than ... read more | 02/22/2007 (8:13 pm) |
| Bug with Image Map creating | 94 * 21 = 1974 Could you be getting the error due to math that doesn't work out?... read more | 02/22/2007 (3:15 pm) |
| Sprite background color showing | Glad you got it working but your PNG files don't have to be at 256 colors for this to work.... read more | 02/21/2007 (10:38 pm) |
| Camera Rotation | I don't think you're going about it incorrectly. Remember, you are using open beta software and a lo... read more | 02/20/2007 (11:49 pm) |
| Are TGB tutorials relevant at all for TorqueX?? | There seems to be some terminology trouble here. You will never be able bring a TGB anything into To... read more | 02/20/2007 (11:47 pm) |
| Pick Animation Maps | How about with a pseudo random number generator?... read more | 02/20/2007 (11:42 pm) |
| Changing the sprite | Well right on brutha!... read more | 02/20/2007 (11:41 pm) |
| Simulation and Collision on manually attached objects | I think that's a marvelous idea. No sense trying to come up with the "optimal" collision solution wh... read more | 02/20/2007 (5:04 pm) |
| Simulation and Collision on manually attached objects | Collision on fast moving objects or low collision check frequency is always a hard problem. It is a ... read more | 02/20/2007 (3:28 pm) |
| Changing the sprite | Do you have the Space Shooter example? That has some nice animation switching going on in it.... read more | 02/20/2007 (3:22 pm) |
| Are TGB tutorials relevant at all for TorqueX?? | Before we start a false rumor, there is no current way to import a TGB project into TX. There is a w... read more | 02/20/2007 (3:13 pm) |
| GUI Editor Woes | Nesting = child so you are doing that ;) Most things should not need to be on a scroll list contr... read more | 02/20/2007 (12:12 pm) |
| Reading key input... | Was the anyKey event not sufficient for your purposes?... read more | 02/20/2007 (12:11 pm) |
| GUI Editor Woes | 1. Maybe you put them "under" a different control? 2. You should be able to resize any control, exc... read more | 02/20/2007 (9:14 am) |
| Changing the sprite | In general with OOP you want to treat an object as the most generalized type which suits your purpos... read more | 02/20/2007 (12:31 am) |
| Detecting name not class | This thread seems to be crossposted [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=5... read more | 02/18/2007 (9:57 am) |
| Detecting name not class | This thread seems to be cross posted [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=... read more | 02/18/2007 (9:57 am) |
| What are the world units scale? | The camera would be related to your conversion from screen coords to world coords. The camera is unr... read more | 02/18/2007 (9:55 am) |
| Registering/Unregistering Torque Objects | Did the call to Unregister return true or false? You'll need to capture this value and test it befor... read more | 02/18/2007 (9:52 am) |
| Switch + GetRandom = confusion | This is not a secret. It is well documented that the postfix operator does not work the same way as ... read more | 02/16/2007 (7:57 am) |
| Clearing array values? | That feeling was due to the extra postfix operator inside the array operator. Your original posted c... read more | 02/16/2007 (7:54 am) |
| Changing the sprite | You can't swap materials on an object of type SceneObject because they don't have any graphical repr... read more | 02/16/2007 (2:20 am) |
| TextList Columns | Cool beans!... read more | 02/16/2007 (2:18 am) |
| Clearing array values? | @Isaac and David In TS a null is the same as "". Setting the values to null seems more proper to me... read more | 02/16/2007 (2:16 am) |
| Changing the sprite | If you've declared it as a SceneObject you can just cast it back down to a StaticSprite. If you've a... read more | 02/15/2007 (5:36 pm) |
| TextList Columns | No, that's not enough. You need to specify the columns. You do this by specifying the starting pixel... read more | 02/15/2007 (5:35 pm) |
| GuiControl like a Table | Ok great, now we have two threads going for the same topic. Check for your answer [url=http://www.ga... read more | 02/15/2007 (10:10 am) |