Game Development Community

Ben R Vesco's Forum Posts

Thread Post Date Posted
Importing TGB Level into TGBX You either click the open level button or use the file menu and click open level. Levels are also so... read more 03/01/2007 (9:50 pm)
Main Menu Screen opinions, please help That is generally very nice but I find the "reflection" of the text to be fairly distracting.... read more 03/01/2007 (9:45 pm)
N00b datablock questions Yes, that is correct for TGB. You must be looking at examples from TGE if you have to set "datablock... read more 03/01/2007 (9:44 pm)
N00b datablock questions It's more a case of having datablocks "copy" rather than "derive" from another datablock. Did you lo... read more 03/01/2007 (3:54 pm)
N00b datablock questions 1. Are we talking engine source or script here? Can you also clarify what exactly you mean by "deriv... read more 03/01/2007 (10:10 am)
Tint a Static Sprite? You'll have to pull out the material, clone it, then assign the clone to be the material for the obj... read more 03/01/2007 (10:06 am)
Importing TGB Level into TGBX Also are you using the "import" command versus the "open level" command?... read more 03/01/2007 (9:56 am)
Issue with names of mounted objects What I did was to create identifiable code constants that could later be changed to the right values... read more 02/28/2007 (10:30 am)
Mount an object to multiple objects? An object can only be mounted to one thing at a time.... read more 02/28/2007 (10:23 am)
Solve Overlap? 1. The forum has google search. Try typing in that little box in the upper right that says "search" ... read more 02/28/2007 (10:22 am)
Camera or 3D Shapes with Perspective view I'm sure it is possible. My guess is you aren't getting any responses to the thread because no one h... read more 02/28/2007 (10:16 am)
Issue with names of mounted objects If your objects are getting copied or cloned somewhere along the way then they won't have the same .... read more 02/27/2007 (6:26 pm)
Setting the WorldLimit on the default T2DSceneCamera ...then you need to stay off the shrooms. Just because TGBX doesn't have a field for something d... read more 02/27/2007 (6:22 pm)
Back ground scrolling You could use a hybrid solution. The FollowCameraComponent can mount itself to its owner in the _Ini... read more 02/27/2007 (8:17 am)
Setting the WorldLimit on the default T2DSceneCamera TGBX overwrites the entire xml file every time you save it. If you put information in your xml file ... read more 02/27/2007 (8:13 am)
Checking for non-collision @Shiraz It sounds like you want to check for collision against the PLAYER to see if the space is ... read more 02/27/2007 (8:09 am)
Back ground scrolling Well, I would say I'm about 85% sure but that is also 15% not sure :) If you are trying to set th... read more 02/26/2007 (11:58 pm)
Problem with creat animation with torqueX editor You set either both sizes or both counts. Not all four.... read more 02/26/2007 (1:12 pm)
Back ground scrolling If you manually edit your scene file outside of TGBX and add properties that aren't readable/writeab... read more 02/26/2007 (1:11 pm)
Getting Sound.. Will that work on the Xbox?... read more 02/26/2007 (1:10 pm)
Back ground scrolling ProcessTick is not called every frame it is called every tick. InterpolateTick is called every frame... read more 02/26/2007 (5:17 am)
Doing something in every frame ProcessTick does not get called on every frame. InterpolateTick should be called on every frame. Oth... read more 02/25/2007 (11:05 pm)
Camera Rotation I have also used the extent to emulate zooming. The tricky bookkeeping is to remember the original e... read more 02/22/2007 (8:16 pm)
Rotate mounted children around arbitrary point? You can rotate a link point itself. In this way the object rotates about the link point rather than ... read more 02/22/2007 (8:13 pm)
Bug with Image Map creating 94 * 21 = 1974 Could you be getting the error due to math that doesn't work out?... read more 02/22/2007 (3:15 pm)
Sprite background color showing Glad you got it working but your PNG files don't have to be at 256 colors for this to work.... read more 02/21/2007 (10:38 pm)
Camera Rotation I don't think you're going about it incorrectly. Remember, you are using open beta software and a lo... read more 02/20/2007 (11:49 pm)
Are TGB tutorials relevant at all for TorqueX?? There seems to be some terminology trouble here. You will never be able bring a TGB anything into To... read more 02/20/2007 (11:47 pm)
Pick Animation Maps How about with a pseudo random number generator?... read more 02/20/2007 (11:42 pm)
Changing the sprite Well right on brutha!... read more 02/20/2007 (11:41 pm)
Simulation and Collision on manually attached objects I think that's a marvelous idea. No sense trying to come up with the "optimal" collision solution wh... read more 02/20/2007 (5:04 pm)
Simulation and Collision on manually attached objects Collision on fast moving objects or low collision check frequency is always a hard problem. It is a ... read more 02/20/2007 (3:28 pm)
Changing the sprite Do you have the Space Shooter example? That has some nice animation switching going on in it.... read more 02/20/2007 (3:22 pm)
Are TGB tutorials relevant at all for TorqueX?? Before we start a false rumor, there is no current way to import a TGB project into TX. There is a w... read more 02/20/2007 (3:13 pm)
GUI Editor Woes Nesting = child so you are doing that ;) Most things should not need to be on a scroll list contr... read more 02/20/2007 (12:12 pm)
Reading key input... Was the anyKey event not sufficient for your purposes?... read more 02/20/2007 (12:11 pm)
GUI Editor Woes 1. Maybe you put them "under" a different control? 2. You should be able to resize any control, exc... read more 02/20/2007 (9:14 am)
Changing the sprite In general with OOP you want to treat an object as the most generalized type which suits your purpos... read more 02/20/2007 (12:31 am)
Detecting name not class This thread seems to be crossposted [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=5... read more 02/18/2007 (9:57 am)
Detecting name not class This thread seems to be cross posted [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=... read more 02/18/2007 (9:57 am)
What are the world units scale? The camera would be related to your conversion from screen coords to world coords. The camera is unr... read more 02/18/2007 (9:55 am)
Registering/Unregistering Torque Objects Did the call to Unregister return true or false? You'll need to capture this value and test it befor... read more 02/18/2007 (9:52 am)
Switch + GetRandom = confusion This is not a secret. It is well documented that the postfix operator does not work the same way as ... read more 02/16/2007 (7:57 am)
Clearing array values? That feeling was due to the extra postfix operator inside the array operator. Your original posted c... read more 02/16/2007 (7:54 am)
Changing the sprite You can't swap materials on an object of type SceneObject because they don't have any graphical repr... read more 02/16/2007 (2:20 am)
TextList Columns Cool beans!... read more 02/16/2007 (2:18 am)
Clearing array values? @Isaac and David In TS a null is the same as "". Setting the values to null seems more proper to me... read more 02/16/2007 (2:16 am)
Changing the sprite If you've declared it as a SceneObject you can just cast it back down to a StaticSprite. If you've a... read more 02/15/2007 (5:36 pm)
TextList Columns No, that's not enough. You need to specify the columns. You do this by specifying the starting pixel... read more 02/15/2007 (5:35 pm)
GuiControl like a Table Ok great, now we have two threads going for the same topic. Check for your answer [url=http://www.ga... read more 02/15/2007 (10:10 am)