Ben R Vesco's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| What to do..... | If you're not too confident on starting with the game you actually want to make, I would say the eas... read more | 03/05/2006 (12:41 pm) |
| Little newbie question | TSE is Torque Shader Engine, check out the GG products page. Oh, and GG stands for Garage Games :... read more | 03/05/2006 (12:22 pm) |
| Any tips for vehicle "nitro boost | I'm going for more of the "Ironman" type of quick boost. That little boost function from Josh is a g... read more | 03/04/2006 (8:25 am) |
| Object verified in script is not accessible in engine | Oh sweet. Thanks for the help. That totally solved it. Right now I'm using a WayPoint and it's worki... read more | 03/04/2006 (6:09 am) |
| Object verified in script is not accessible in engine | Oh, sorry. The random object is the octahedron that comes with the engine. [code] new TSStati... read more | 03/03/2006 (9:38 am) |
| Are there any short cuts to moving objects in the Mission Editor | Sometimes when you're bug fixing or coding a new feature, it seems like there's a piece of useless c... read more | 03/03/2006 (9:35 am) |
| Angus Ghost ! | I assure you, he does not! ;)... read more | 03/03/2006 (9:32 am) |
| Angus Ghost ! | Heh, to resurrect an ancient thread... I work with Angus. He is the one who discovered the bug. T... read more | 03/02/2006 (1:22 am) |
| Editing script doesn't do anything | I would also like to encourage you to look into a more TorqueScript specific IDE if there is one ava... read more | 03/02/2006 (1:10 am) |
| Squaresize affecting texture painting display | I've had bad luck with doing ANYTHING to a mission after changing the squaresize. Set the squaresize... read more | 03/01/2006 (9:59 pm) |
| Trouble with custom wheels not working | More interesting. In client/serverConnection.cs (same as starter.racing) we have this function: [... read more | 02/26/2006 (1:13 pm) |
| Trouble with custom wheels not working | Thanks very much for looking at the files. The collision box was small because I wanted to make sure... read more | 02/26/2006 (11:47 am) |
| Trouble with custom wheels not working | I've posted my Milkshape and dts files if anyone would be kind enough to poke into them further. Thi... read more | 02/26/2006 (1:56 am) |
| Trouble with custom wheels not working | Snippet from player.cs [code] function WheeledVehicleData::onAdd(%this, %obj) { echo("******... read more | 02/25/2006 (2:19 pm) |
| Trouble with custom wheels not working | I don't get console errors. In fact, if I place an echo statement at the end of the ::onAdd function... read more | 02/25/2006 (2:17 pm) |
| Trouble with custom wheels not working | There are no .dmp files. Is Milkshape's exporter always supposed to produce these files or only if t... read more | 02/24/2006 (6:31 pm) |
| Trouble with custom wheels not working | Are you talking about for the truck itself, or the wheel? My truck already has a collision mesh n... read more | 02/23/2006 (9:54 pm) |
| Modify scale by set amount. | Use the .setScale(Point3F) function in script. Passing it something like "1 1 2" should keep it at 1... read more | 01/31/2006 (7:54 am) |
| Camera Positions | Search for the advanced camera resource. It will require delving into the engine source code. I don'... read more | 01/24/2006 (11:36 pm) |
| GuiTextEditCtrl not always receiving input | Just make your global map contain essential functions that users are not likely to be typing into a ... read more | 01/22/2006 (11:35 am) |
| Vehicle not moving | Perhaps you haven't set the control object to the car? I have the following code which activates con... read more | 01/11/2006 (9:30 am) |
| Terraform Help. | Make sure the "height range" is set to a non-zero value. That setting is on the "General" filter rat... read more | 01/09/2006 (7:05 pm) |
| Terrain Squaresize Question | @Ben If lots of little places in Torque assume 8, why are other sizes available? Or is there a way ... read more | 01/08/2006 (12:51 pm) |
| Camera Rotation | You have to apply a new tranformation each time, rather than applying the same transformation every ... read more | 01/07/2006 (11:28 am) |
| Understanding Torque's Vehicle Physics | Maybe the car is too fast or too light? That would cause it to launch at the top of slopes. Also, th... read more | 01/01/2006 (2:14 pm) |
| Understanding Torque's Vehicle Physics | Try this for starters, leave all the settings alone except "static friction" and "kinetic friction."... read more | 01/01/2006 (11:22 am) |
| TGE 1.4 wheeledvehicle bug and fix #2 | For future reference, this code is located in game/vehicles/wheeledVehicle.cc... read more | 12/24/2005 (11:44 am) |