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Andrew Mac's Forum Posts

Thread Post Date Posted
PhysX 3.x Plugin My cloth shape system is almost ready to begin testing/public contribution, I'm just sorting out the... read more 01/27/2014 (3:28 pm)
Creating Assets for Physics You need to define a PhysicsShapeData datablock for a physics shape, like this: [code] datablock... read more 01/25/2014 (2:04 pm)
PhysX 3.x Plugin Here's a more real world example of how it can be used: Wooden house, add a banner, weight the ba... read more 01/25/2014 (10:21 am)
PhysX 3.x Plugin I haven't had a chance to look into the bugs yet. First I need to justify PhysX 3.3 for my game, sin... read more 01/24/2014 (8:04 pm)
PhysX 3.x Plugin Update! I managed to create a class I call ClothShape. It's based off SceneObject and takes a ShapeF... read more 01/24/2014 (11:52 am)
PhysX 3.x Plugin I'm taking the quickest path to nice looking cloth on characters/objects. I have apex sdk and I've p... read more 01/21/2014 (8:57 pm)
PhysX 3.x Plugin Update time. I added wind to the code, but I needed to find a place to get the force from. In partic... read more 01/21/2014 (6:57 pm)
PhysX 3.x Plugin Hey Timmy, I finally got around to trying it out. Seems to be working quite well. I spent the la... read more 01/16/2014 (8:27 pm)
Torque3D OpenGL Status Those are actually the exact paths I have. So I looked at OpenAL.framework and inside I found the la... read more 12/28/2013 (3:58 pm)
Torque3D OpenGL Status Okay, after correcting that I ran into a series of random issues with deprecated functions, etc. Aft... read more 12/26/2013 (2:10 pm)
Torque3D OpenGL Status Hey Luis, I'm away from my regular computer visiting relatives for the holidays and I grabbed my ... read more 12/24/2013 (12:36 pm)
Torque 3D MIT: Codename GREED - FPS Engine Timmy: Id be interested in playing with PhsyX 3.3 if you got it working in MIT 3.0 or 3.5, you shoul... read more 12/23/2013 (7:35 pm)
Torque3D Linux Status @ ahsan: I don't suspect that will help. The datablocks are not actually sent when it's a local clie... read more 12/05/2013 (8:45 am)
Torque3D Linux Status I have a Radeon HD 5770. I installed the regular driver and it errored during installation, restarte... read more 12/04/2013 (9:22 pm)
Torque3D Linux Status That worked for Code::Blocks. However, after compiling it crashes right after it loads up the desert... read more 12/04/2013 (7:23 pm)
Torque3D Linux Status I decided to give it a hook on a newer version of linux, linux mint 16 to be exact (it's all ubuntu ... read more 12/04/2013 (7:44 am)
multiple projectile decals I don't believe there is a feature at the moment to support that but it shouldn't be too hard. Check... read more 12/03/2013 (10:43 am)
ParticleEmitterNode not ghosting to newly joined client. Oh, it was you! Haha, okay great. For a minute there I thought ScopeAlways was set in the emitter no... read more 11/27/2013 (3:17 pm)
ParticleEmitterNode not ghosting to newly joined client. I've determined the culprit to be ScopeAlways. Removing it from the ParticleEmitterNode netFlags: ... read more 11/27/2013 (3:01 pm)
ParticleEmitterNode not ghosting to newly joined client. I manually merged everything outside of the FX folder ( player.cpp, shapebase.cpp, etc ) because I h... read more 11/27/2013 (12:40 pm)
TORQUE_APP_NAME must match to connect? Check in the engine source under windowManager/win32/win32WindowMgr.cpp in the createWindow function... read more 11/27/2013 (8:27 am)
ParticleEmitterNode not ghosting to newly joined client. If you take a fresh copy of MIT 3.0 full template and go into the onClientEnterGame function of Game... read more 11/27/2013 (7:23 am)
TD artist looking for work Do you have an email address I could contact you at?... read more 11/27/2013 (6:02 am)
compiling errors in t3d 3.0 If you're getting d3d errors similar to the original poster you need the DirectX 9.0 SDK.... read more 10/29/2013 (7:14 am)
Will L3DT work with MIT? Sweet. Thank you.... read more 10/13/2013 (10:07 am)
decalManagerAddDecal() on Dedicated Server decalManagerAddDecal is a client side function isn't it? So, you need to have your server send a com... read more 10/13/2013 (5:57 am)
Blender T3D Soldier When I use your .blend file and export to collada, then open in shape editor, none of the animations... read more 09/26/2013 (9:35 am)
Torque3d.net? My two cents: if you want to take the engine forward and keep it relevant in the future as well as b... read more 09/19/2013 (9:28 am)
Water Shader on a Barrel I'm guessing the water shader is pulling a color from the surrounding environment, since it's sand e... read more 09/16/2013 (6:24 am)
Normals Issue Nevermind, you meant in torque not in blender. Thanks :) works now.... read more 09/11/2013 (8:59 am)
Normals Issue Found the option and disabled it but unfortunately there's no difference :(... read more 09/11/2013 (8:54 am)
T3D v3.0 work in progress Any updates?... read more 09/10/2013 (7:28 pm)
Groovy Invaders - My first game now availible on my website I downloaded it and tried it. No bugs or anything. Seems to work well. ... read more 09/08/2013 (8:17 am)
T3D v3.0 work in progress Sounds great :D looking forward to it.... read more 09/06/2013 (7:24 am)
T3D v3.0 work in progress I knew it was probably something obvious I missed, rookie mistake. I decided to just start fresh and... read more 09/04/2013 (8:35 am)
T3D v3.0 work in progress I'm not in too much of a hurry, I'll wait on your release to merge with my main project. In the m... read more 09/04/2013 (6:53 am)
T3D v3.0 work in progress Any development on this? I purchased AFX 2.0 last night and was under the impression it worked with ... read more 09/04/2013 (3:51 am)
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