Andrew Mac's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| PhysX 3.x Plugin | My cloth shape system is almost ready to begin testing/public contribution, I'm just sorting out the... read more | 01/27/2014 (3:28 pm) |
| Creating Assets for Physics | You need to define a PhysicsShapeData datablock for a physics shape, like this: [code] datablock... read more | 01/25/2014 (2:04 pm) |
| PhysX 3.x Plugin | Here's a more real world example of how it can be used: Wooden house, add a banner, weight the ba... read more | 01/25/2014 (10:21 am) |
| PhysX 3.x Plugin | I haven't had a chance to look into the bugs yet. First I need to justify PhysX 3.3 for my game, sin... read more | 01/24/2014 (8:04 pm) |
| PhysX 3.x Plugin | Update! I managed to create a class I call ClothShape. It's based off SceneObject and takes a ShapeF... read more | 01/24/2014 (11:52 am) |
| PhysX 3.x Plugin | I'm taking the quickest path to nice looking cloth on characters/objects. I have apex sdk and I've p... read more | 01/21/2014 (8:57 pm) |
| PhysX 3.x Plugin | Update time. I added wind to the code, but I needed to find a place to get the force from. In partic... read more | 01/21/2014 (6:57 pm) |
| PhysX 3.x Plugin | Hey Timmy, I finally got around to trying it out. Seems to be working quite well. I spent the la... read more | 01/16/2014 (8:27 pm) |
| Torque3D OpenGL Status | Those are actually the exact paths I have. So I looked at OpenAL.framework and inside I found the la... read more | 12/28/2013 (3:58 pm) |
| Torque3D OpenGL Status | Okay, after correcting that I ran into a series of random issues with deprecated functions, etc. Aft... read more | 12/26/2013 (2:10 pm) |
| Torque3D OpenGL Status | Hey Luis, I'm away from my regular computer visiting relatives for the holidays and I grabbed my ... read more | 12/24/2013 (12:36 pm) |
| Torque 3D MIT: Codename GREED - FPS Engine | Timmy: Id be interested in playing with PhsyX 3.3 if you got it working in MIT 3.0 or 3.5, you shoul... read more | 12/23/2013 (7:35 pm) |
| Torque3D Linux Status | @ ahsan: I don't suspect that will help. The datablocks are not actually sent when it's a local clie... read more | 12/05/2013 (8:45 am) |
| Torque3D Linux Status | I have a Radeon HD 5770. I installed the regular driver and it errored during installation, restarte... read more | 12/04/2013 (9:22 pm) |
| Torque3D Linux Status | That worked for Code::Blocks. However, after compiling it crashes right after it loads up the desert... read more | 12/04/2013 (7:23 pm) |
| Torque3D Linux Status | I decided to give it a hook on a newer version of linux, linux mint 16 to be exact (it's all ubuntu ... read more | 12/04/2013 (7:44 am) |
| multiple projectile decals | I don't believe there is a feature at the moment to support that but it shouldn't be too hard. Check... read more | 12/03/2013 (10:43 am) |
| ParticleEmitterNode not ghosting to newly joined client. | Oh, it was you! Haha, okay great. For a minute there I thought ScopeAlways was set in the emitter no... read more | 11/27/2013 (3:17 pm) |
| ParticleEmitterNode not ghosting to newly joined client. | I've determined the culprit to be ScopeAlways. Removing it from the ParticleEmitterNode netFlags: ... read more | 11/27/2013 (3:01 pm) |
| ParticleEmitterNode not ghosting to newly joined client. | I manually merged everything outside of the FX folder ( player.cpp, shapebase.cpp, etc ) because I h... read more | 11/27/2013 (12:40 pm) |
| TORQUE_APP_NAME must match to connect? | Check in the engine source under windowManager/win32/win32WindowMgr.cpp in the createWindow function... read more | 11/27/2013 (8:27 am) |
| ParticleEmitterNode not ghosting to newly joined client. | If you take a fresh copy of MIT 3.0 full template and go into the onClientEnterGame function of Game... read more | 11/27/2013 (7:23 am) |
| TD artist looking for work | Do you have an email address I could contact you at?... read more | 11/27/2013 (6:02 am) |
| compiling errors in t3d 3.0 | If you're getting d3d errors similar to the original poster you need the DirectX 9.0 SDK.... read more | 10/29/2013 (7:14 am) |
| Will L3DT work with MIT? | Sweet. Thank you.... read more | 10/13/2013 (10:07 am) |
| decalManagerAddDecal() on Dedicated Server | decalManagerAddDecal is a client side function isn't it? So, you need to have your server send a com... read more | 10/13/2013 (5:57 am) |
| Blender T3D Soldier | When I use your .blend file and export to collada, then open in shape editor, none of the animations... read more | 09/26/2013 (9:35 am) |
| Torque3d.net? | My two cents: if you want to take the engine forward and keep it relevant in the future as well as b... read more | 09/19/2013 (9:28 am) |
| Water Shader on a Barrel | I'm guessing the water shader is pulling a color from the surrounding environment, since it's sand e... read more | 09/16/2013 (6:24 am) |
| Normals Issue | Nevermind, you meant in torque not in blender. Thanks :) works now.... read more | 09/11/2013 (8:59 am) |
| Normals Issue | Found the option and disabled it but unfortunately there's no difference :(... read more | 09/11/2013 (8:54 am) |
| T3D v3.0 work in progress | Any updates?... read more | 09/10/2013 (7:28 pm) |
| Groovy Invaders - My first game now availible on my website | I downloaded it and tried it. No bugs or anything. Seems to work well. ... read more | 09/08/2013 (8:17 am) |
| T3D v3.0 work in progress | Sounds great :D looking forward to it.... read more | 09/06/2013 (7:24 am) |
| T3D v3.0 work in progress | I knew it was probably something obvious I missed, rookie mistake. I decided to just start fresh and... read more | 09/04/2013 (8:35 am) |
| T3D v3.0 work in progress | I'm not in too much of a hurry, I'll wait on your release to merge with my main project. In the m... read more | 09/04/2013 (6:53 am) |
| T3D v3.0 work in progress | Any development on this? I purchased AFX 2.0 last night and was under the impression it worked with ... read more | 09/04/2013 (3:51 am) |