Game Development Community

Andrew Mac's Forum Posts

Thread Post Date Posted
Starting a server with a script... If you aren't familiar with linux you should start by downloading Ubuntu or Linux Mint and try to co... read more 02/15/2014 (9:13 pm)
Starting a server with a script... I think this is another one that could have kept in your previous thread. The topics are very relate... read more 02/15/2014 (8:57 pm)
PhysX 3.x Plugin That sounds really cool. Is the code available on github? I'd love to try it out and review the chan... read more 02/15/2014 (8:34 pm)
Run server using PHP... You can link to a php page no problem as such: [code]<a href="whatever.php">my li... read more 02/15/2014 (9:57 am)
So New it Hurts Works for me. Here's a mirror: [image]http://i.imgur.com/A3lyYqo.png[/image]... read more 02/14/2014 (11:07 am)
Occlusion Culling Status I fixed the advanced lighting issue. Advanced lighting floods so many draw calls it backed up the oc... read more 02/13/2014 (6:35 pm)
My game is up on greenlight ! I realized I should probably post more screenshots. I've been working to improve the lighting and... read more 02/13/2014 (5:47 pm)
How did you find garagegames? I went shopping for an engine to build an fps-type game on. Tried out source and UDK and then stumbl... read more 02/13/2014 (9:40 am)
About T3D Steering Committee (01/2014) When do the committee jackets get sent out? I take a men's medium :P... read more 02/13/2014 (9:23 am)
Thinking out loud - Lets focus on Accessibility, Performance and Multi-platform for Torque 3D True enough. I'll place my bets on Jeff then.... read more 02/13/2014 (5:54 am)
Occlusion Culling Status Alright, I've got GFXOcclusionQuery working. It's only a first draft so it's completely unoptimized ... read more 02/12/2014 (8:32 pm)
Thinking out loud - Lets focus on Accessibility, Performance and Multi-platform for Torque 3D Yeah, I've read about it. His system seems far more complex, which means it's possibly better or I'm... read more 02/12/2014 (4:27 pm)
Thinking out loud - Lets focus on Accessibility, Performance and Multi-platform for Torque 3D Since the theme of this thread is thinking out loud, I've had a crazy idea floating around in my hea... read more 02/12/2014 (3:08 pm)
Torque3D Linux Status Just tried make files on slackware 14.1. First run it wouldn't build because of these lines in the f... read more 02/12/2014 (2:06 pm)
SPARK @raa when you start digging into SPARK you should attempt to change it into a system similar to what... read more 02/12/2014 (11:37 am)
Thinking out loud - Lets focus on Accessibility, Performance and Multi-platform for Torque 3D The whole time I was doing it I kept thinking "this is stupid, why I am redrawing all this data... read more 02/12/2014 (6:46 am)
Thinking out loud - Lets focus on Accessibility, Performance and Multi-platform for Torque 3D The downside to GPU based occlusion culling is more draw calls because it works by drawing the whole... read more 02/12/2014 (6:25 am)
Torque3D OpenGL Status @Timmy: By all means, you have my email. I was distracted yesterday by Occlusion Culling but I'm ... read more 02/12/2014 (5:28 am)
Occlusion Culling Status I decided before I start playing with dx occlusion features I should try a rudimentary proof of conc... read more 02/11/2014 (4:11 pm)
SPARK Yeah, I figured as much that's why I pushed for that direction haha I knew it was already well on it... read more 02/11/2014 (1:28 pm)
SPARK We could split it into two systems. ParticleRenderer and something that drives the renderer by feedi... read more 02/11/2014 (1:19 pm)
Occlusion Culling Status Found it! GFXOcclusionQuery. All nicely wrapped up and everything. I'm going to play with this and s... read more 02/11/2014 (1:11 pm)
Occlusion Culling Status I've had similar questions raised during my tests as well. From what I can see there is only frustum... read more 02/11/2014 (10:04 am)
SPARK Perhaps you should consider keeping all of this in one thread called "Particle Improvements&quo... read more 02/11/2014 (9:46 am)
Mercury Particle Engine vNext and GUI Is it a rendering engine or a particle physics/behavior engine? Or both? I watched the demo video an... read more 02/10/2014 (7:04 pm)
Torque3D OpenGL Status I just scanned through the linux page, I don't see any slackware builds. I assume steam os is debian... read more 02/10/2014 (6:17 pm)
Torque3D OpenGL Status AMD Radeon HD 5700. I actually just did a reformat yesterday ( tip: don't install AMD's profilin... read more 02/10/2014 (5:05 pm)
Torque3D OpenGL Status Let me know if you need any assistance or additional testing. This is the same issue I'm plagued by ... read more 02/10/2014 (4:12 pm)
addGuiControl issue Did you check the console? Any relevant errors or warnings?... read more 02/09/2014 (10:47 am)
addGuiControl issue Not sure if this helps or not but I do a lot of GUI generation at runtime and I've never used addGui... read more 02/09/2014 (8:56 am)
Implementing Mantle We really need someone who knows the guts of the Torque rendering system to weigh in, but I don't se... read more 02/04/2014 (10:21 am)
PhysX 3.x Plugin Wow, that's awesome. I imagine physx3EnableCCD is just for testing and I assume it turns CCD on for ... read more 02/04/2014 (9:18 am)
Torque3D Linux Status Just gave it another shot in mint 16 32-bit. ~30 fps with advanced lighting on. Runs pretty decent. ... read more 02/03/2014 (8:44 pm)
PhysX 3.x Plugin I would be [b]highly[/b] interested in the results of those tests. Let me know if you run into any p... read more 02/03/2014 (4:49 pm)
PhysX 3.x Plugin I'll be honest I haven't touched it. Is there a surefire way to test it? I guess I could just create... read more 02/03/2014 (3:33 pm)
PhysX 3.x Plugin [quote] as it does slightly change the way the player interacts with the scene. [/quote] Yeah, th... read more 02/03/2014 (6:26 am)
PhysX 3.x Plugin Good to hear it's working well. I guess I'll have to go buy an nvidia graphics card now. Wow, did th... read more 02/01/2014 (7:49 am)
Math! I suck at explaining things, so bare with me haha. When you use those inverse functions and you g... read more 01/31/2014 (12:55 pm)
Math! I ran into this problem when I was doing a radar that rotates with the character. I forget the speci... read more 01/31/2014 (11:10 am)
specific and interest a thread to discuss enhancements and improvemets for T3D @DreamPharaoh Myself and a few others have been upgrading torque to PhysX 3.3 and fixing all the ... read more 01/31/2014 (5:53 am)
PhysX 3.x Plugin [code] stateEjectShell[4] = true; stateSound[4] = RyderFireSound;... read more 01/30/2014 (1:44 pm)
specific and interest a thread to discuss enhancements and improvemets for T3D I think we need to split into two teams. Half of us put on our helmets and digging gear and venture ... read more 01/30/2014 (10:19 am)
PhysX 3.x Plugin Has that been confirmed for Bullet too? Or just PhysX 2.8 and 3.3? I had a soft theory that it had s... read more 01/30/2014 (9:04 am)
specific and interest a thread to discuss enhancements and improvemets for T3D > 1.) strip down T3D (barebone), leave only the editors and a way to start the engine with a came... read more 01/30/2014 (7:10 am)
PhysX 3.x Plugin Sample project has been moved to it's own repository: [url]https://github.com/andr3wmac/Torque3D-Ph... read more 01/29/2014 (6:25 pm)
PhysX 3.x Plugin My cloth shape code has just been pushed. It's world editor friendly and I've added a PhysX 3.3 cate... read more 01/28/2014 (8:57 pm)
PhysX 3.x Plugin That's looking awesome! And easy to use as well. You should rename the video to something like "... read more 01/28/2014 (7:36 pm)
PhysX 3.x Plugin Woo! I got it working the way I was hoping. This method seems the most flexible and it works in a si... read more 01/28/2014 (12:21 pm)
PhysX 3.x Plugin If you play around with the demo you'll notice a movement problem with the player. He bobs up and do... read more 01/27/2014 (5:56 pm)
DSSDO as a replacement for SSAO Yes Lukas, do you can publish fix?... read more 01/27/2014 (3:46 pm)