Game Development Community

Andrew Mac's Forum Posts

Thread Post Date Posted
CPU Usage Here's the script with the work in it: [url]http://pastebin.com/jJkEgAq4[/url] Originally found ... read more 03/13/2014 (3:35 pm)
CPU Usage Well at the very least it's a good benchmark for different browsers javascript engines. Here's the r... read more 03/13/2014 (3:27 pm)
PhysX 3.x Plugin I started getting frame drops in everything and ended up tracking it down to Google Chrome. For what... read more 03/13/2014 (2:33 pm)
Torque 3D DirectX11 Port - DirectX 9 refactor Yeah I did all that, no luck. I'm guessing you're having an easier time because you're using Windows... read more 03/13/2014 (1:38 pm)
Torque 3D DirectX11 Port - DirectX 9 refactor What version of visual studio and/or windows are you guys using? Also, what steps did you have to ta... read more 03/13/2014 (12:08 pm)
Torque 3D DirectX11 Port - DirectX 9 refactor No luck getting it to compile as of yet. I removed all old lib references you mentioned, removed all... read more 03/12/2014 (10:03 pm)
PhysX 3.x Plugin @ JeffH Timmy sent me your material code and I'm trying to test it. Perhaps I misunderstand how i... read more 03/12/2014 (12:02 pm)
[T3D] Code Style? I read through the style guidelines a week or two ago and everything seemed pretty consistent with m... read more 03/12/2014 (11:17 am)
Torque 3D DirectX11 Port - DirectX 9 refactor If I rename the folder for the DX SDK then it can't find d3dcompiler.h. I checked the windows 7 sdk ... read more 03/12/2014 (10:47 am)
Torque 3D DirectX11 Port - DirectX 9 refactor I just got a chance to try it. I followed your instructions but I get following error: [quote] g... read more 03/11/2014 (11:28 pm)
Torque 3D DirectX11 Port - DirectX 9 refactor Oh wow, this is amazing. I just started working on a DX11 port this morning. I haven't even begun to... read more 03/11/2014 (7:22 pm)
Struggling with tutorials from the torque 3D cookbook Is there any particular line or instruction that's confusing you? I haven't read the book so it's ha... read more 03/09/2014 (8:04 am)
Weapon State Sequence Variable? [code] stateName[0] = "FirstState"; stateTransitionOnTriggerDown[0]... read more 03/06/2014 (2:28 pm)
Weapon State Sequence Variable? [quote] How would "StateTransitionGeneric0In" and "StateTransitionGeneric0Out" ... read more 03/06/2014 (8:49 am)
PhysX 3.x Plugin [quote]ScClothSim.cpp (361) : warning : Dropping collision convex due to 32 plane limit[/quote] I... read more 03/06/2014 (8:31 am)
String Concatenation C++ not Torque Script... [code] String myvar = "Fred"; myvar += "-Bob"; myvar += "-George"; ... read more 03/06/2014 (8:01 am)
PhysX 3.x Plugin @Jeff H I'm sure we can rework it so it won't have any impact on existing projects. It should als... read more 03/05/2014 (8:15 pm)
PhysX 3.x Plugin They'll be more information about the goals and directions of the new steering committee soon, but I... read more 03/05/2014 (4:40 pm)
[T3D] Steering Committee Charter discussion Looks good to me as well. I've rolled the 3.5.1 changes into my game, everything seems to be wor... read more 03/05/2014 (1:35 pm)
Benchmark: Bullet - PhysX2 - PhysX3 Woo, those are good results! Just out of curiosity what do you get on the same 1200 box test with GP... read more 03/03/2014 (7:37 pm)
PhysX 3.x Plugin I can handle number 4. Cloth features are built straight into TSStatic objects. So, all you need to ... read more 03/03/2014 (11:00 am)
PhysX 3.x Plugin Timmy, question. How does one enable and/or use CCD?... read more 02/27/2014 (3:51 pm)
Player Collision Issues When you're in the world editor you can click on the little eye icon up the top to the right of came... read more 02/26/2014 (12:27 pm)
Bullet and PhysX Well, with the current way physics works only one plugin really takes the reigns. So, you'd need to ... read more 02/26/2014 (12:05 pm)
[T3D] Steering Committee Charter discussion I've reviewed the changes and I'm fine with them all. Perhaps leave it at just "at least 8 hour... read more 02/22/2014 (7:17 pm)
Occlusion Culling Status That's great news! At this point it's more sloppy than aggressive but the end result is the same, th... read more 02/22/2014 (10:04 am)
Occlusion Culling Status Correct. Those are the only files altered. Keep in mind when using it there's no optimizations on wh... read more 02/22/2014 (9:17 am)
PhysX 3.x Plugin I cleaned up the code a little bit and just made another push. Also updated the sample project to in... read more 02/20/2014 (9:28 am)
PhysX 3.x Plugin Actually, at that point in the video the max particles are reached in the system and there's a sligh... read more 02/20/2014 (8:43 am)
PhysX 3.x Plugin Lukas and I worked together to get the PhysX particles working. It's still in it's infancy but it se... read more 02/19/2014 (4:15 pm)
Calling add-on developers for testing a new T3D 3.5 UI I haven't extensively tested it all. In fact the second it showed signs of working I put it up on gi... read more 02/19/2014 (9:54 am)
[T3D] Version numbers I'm 100% on board with this versioning system, and a 4.0 dev branch. I really think this is what's n... read more 02/19/2014 (9:52 am)
[T3D] %this usability suggestion I've personally changed every instance where %this was instead named something like %shape back to s... read more 02/19/2014 (9:49 am)
[T3D] Community website brainstorming I'm on board for whatever the quickest path to success is. I mean the website is essentially a glori... read more 02/19/2014 (9:48 am)
[T3D] Community website brainstorming [quote]Daniel talk about using Drupal, I think it looks great. There are many ready-made modules tha... read more 02/18/2014 (5:17 pm)
[T3D] Community website brainstorming I'm ready to begin work on this whenever we're given the keys to torque3d.net or whatever domain we'... read more 02/18/2014 (1:20 pm)
[T3D] Samples, FPS-Tutorial, etc I'd like to push this one for a vote as soon as possible. I have an idea for the GREED people. They'... read more 02/18/2014 (1:19 pm)
Occlusion Culling Status I tried to solve as many issues as I can and clean the code up a bit. Here's an initial draft: [u... read more 02/18/2014 (12:41 pm)
Occlusion Culling Status [youtube=hhAK-idkMmM width=640 height=480] I reworked it to do it's testing right after the adv... read more 02/17/2014 (4:36 pm)
PhysX 3.x Plugin Yep! Works perfect with the step time changed to 1/32. Now I can check out physx particles!... read more 02/17/2014 (3:45 pm)
PhysX 3.x Plugin Could it have something to do with processTick? The number 1/32 is screaming tick interval related i... read more 02/17/2014 (3:32 pm)
Linux Dedicated Server - PhysX What datablocks do you have that are physics specific and wouldn't be sent if PhysX was disabled? Th... read more 02/17/2014 (12:43 pm)
PhysX 3.x Plugin I hate to format my hard drive a week or two ago so I'm just reinstalling everything now to start wo... read more 02/17/2014 (11:43 am)
Linux Dedicated Server - PhysX Here, it's a version or two behind but it's the latest linux version I could find: [url]http://de... read more 02/17/2014 (9:51 am)
Linux Dedicated Server - PhysX Don't use WINE. It might work, but it's not a real solution, more like a band-aid in my opinion. ... read more 02/17/2014 (8:49 am)
Starting a server with a script... What linux distro is the server running? If it's debian based just google how to make a init.d scrip... read more 02/16/2014 (9:44 pm)
Calling add-on developers for testing a new T3D 3.5 UI [quote]Due to a chronic lack will there be no "switch my T3D theme button", at least not f... read more 02/16/2014 (8:55 pm)
Torque3D OpenGL Status No problem. (I had nothing to do with it haha)... read more 02/16/2014 (4:28 pm)
Physx 2.8.4.6 I don't even think they put the SDK for that version up on their site anymore. I searched everywhere... read more 02/16/2014 (9:10 am)
Occlusion Culling Status Yeah, so I'm wrong about advanced lighting. It's not working right. Occlusion objects can occlude ea... read more 02/15/2014 (9:28 pm)