Andrew Mac's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque3D's Import System | Boost is not horrible in terms of programming, it's very well written and works very well. It's just... read more | 05/10/2014 (1:18 pm) |
| Canvas.SetContent not working in EndGame function | Some scripts are ran on the client side, and some are ran on the server side. Anything that changes ... read more | 05/10/2014 (1:01 pm) |
| Torque3D's Import System | I put in a couple hours on this today. I gave up trying to get assimp to build as part of torque. I ... read more | 05/10/2014 (12:51 pm) |
| how do I show the shadow of a hidden object? | The hidden flags are checked during the culling process, which prevents the object from being proces... read more | 05/10/2014 (9:34 am) |
| Torque3D's Import System | Perhaps I was unclear in my previous post. They included a boost workaround that avoids a dependency... read more | 05/09/2014 (3:17 pm) |
| Torque3D's Import System | I decided to take a shot at it today and see how far I could get. Not bad progress but I'm getting c... read more | 05/09/2014 (1:20 pm) |
| Next-Gen Branch | I'm super busy, I'm already off track trying to get assimp to work. This is a great opportunity for ... read more | 05/09/2014 (12:38 pm) |
| Occlusion Culling Status | I'll be honest I don't remember if I fixed basic lighting or not. I remember I had to scrap how the ... read more | 05/09/2014 (8:25 am) |
| Generate c++ and script documentation | First link appears to be dead. Agreed it should go in documentation. ... read more | 05/08/2014 (8:36 pm) |
| Torque3D's Import System | Am I the only one that's had zero issues with DAE ? Maybe I've just got lucky this whole time but I ... read more | 05/08/2014 (8:53 am) |
| [T3D] Availability Thread | Done and done. I look forward to wreaking havoc on the repo in your absence :D Best of luck with ... read more | 05/07/2014 (8:02 pm) |
| [T3D] Intro blog | I suck at writing about myself but I gave it a shot. Here's what I came up with: [quote] Andrew ... read more | 04/30/2014 (9:43 am) |
| water block shape | The water block is just a plane made up of a bunch of vertices and it's broken up into square chunks... read more | 04/23/2014 (7:44 pm) |
| water block shape | I ran into the same issue. I put it aside but when I saw your post I decided it was time to take a s... read more | 04/23/2014 (4:59 pm) |
| Projectile explosion on client | When I ran into this issue I followed suit with ServerPlay2D and ServerPlay3D: [code] function S... read more | 04/23/2014 (4:49 am) |
| [T3D] x64 Status | Working on it. The biggest issue I've ran into with the code from signmotions branch is the lack of ... read more | 04/22/2014 (2:37 pm) |
| Next-Gen Branch | Will do. I was busy with exams for a bit. I've been catching up on everything and haven't got around... read more | 04/20/2014 (5:08 pm) |
| [T3D] Availability Thread | I'm done with exams now so my availability has returned to normal. Looking forward to getting back i... read more | 04/17/2014 (8:05 am) |
| PhysX 3.x Plugin | You gotta do what you gotta do. I know when the new payment models for UE4 and CryEngine came out I ... read more | 04/02/2014 (9:39 am) |
| Torque 3D DirectX11 Port - DirectX 9 refactor | Under the project properties you need to remove x3daudio.lib from Linker -> Input -> Additiona... read more | 03/30/2014 (9:14 pm) |
| Torque 3D DirectX11 Port - DirectX 9 refactor | Easiest solution is to remove sfx/xaudio from the project.... read more | 03/28/2014 (8:50 am) |
| Torque 3D DirectX11 Port - DirectX 9 refactor | It looks like a lot of those are references are to PrimBuilder though. Unless I misunderstand PrimBu... read more | 03/25/2014 (9:12 am) |
| Road Meshes, can you have sloped sides? | Just to confirm, is this what you're looking for: [image]http://i.imgur.com/kttuzRu.png[/image]... read more | 03/25/2014 (9:04 am) |
| PhysX 3.x Plugin | Very nice. Do the landscape materials affect the players movement? In other words, can you run and s... read more | 03/24/2014 (12:57 pm) |
| Next-Gen Branch | @raa This branch is a bit of selfish one. I'm using it to get these features together and test st... read more | 03/22/2014 (10:05 am) |
| PhysX 3.x Plugin | @raa I wanted APEX in the beginning but the more I read into it the less interest I have in it. F... read more | 03/22/2014 (9:07 am) |
| Next-Gen Branch | Duplicate the Visual Studio 2010 project folder for whatever you're trying to build, then open the .... read more | 03/21/2014 (9:50 am) |
| Next-Gen Branch | I compiled using both VS2010 and VS2013 in Windows 7 (with Windows 8.1 SDK) again this morning just ... read more | 03/21/2014 (8:23 am) |
| Next-Gen Branch | [url]http://stackoverflow.com/questions/11000342/visual-studio-2010-and-windows-sdk-7-0a-compilation... read more | 03/20/2014 (6:22 pm) |
| Next-Gen Branch | The last time it happened to me I actually just went nuclear and reformatted my computer. I had othe... read more | 03/19/2014 (8:58 pm) |
| Next-Gen Branch | Is it Visual Studio 2010? If so try installing VS 2010 Service Pack 1. I had that error first time I... read more | 03/19/2014 (8:47 pm) |
| Next-Gen Branch | Alright, I just upgraded to Windows 8.1 SDK and uninstalled the old one. I updated the project gener... read more | 03/19/2014 (2:55 pm) |
| Next-Gen Branch | @ Azaezel Oops, I missed those. Repo updated with the changes. I'm running windows 7 as well w... read more | 03/19/2014 (1:47 pm) |
| Next-Gen Branch | @Kory The next-gen branch has timmy's latest project manager in it, which allows you to easily se... read more | 03/19/2014 (8:16 am) |
| Using controller in menus | I started researching the same topic. I never got it working with the controller but I did get it to... read more | 03/18/2014 (11:10 pm) |
| DirectX 11 - Status | @Kory: I started seeing this pop up on new projects as well. It doesn't on the old so I'm not sur... read more | 03/18/2014 (4:02 pm) |
| DirectX 11 - Status | You are right though, it would produce an error if you try to map to a non-dynamic texture. Map/unma... read more | 03/18/2014 (12:41 pm) |
| DirectX 11 - Status | @ZeroFault: That was my initial thought as well and that works for complete overwrite situations bu... read more | 03/18/2014 (11:54 am) |
| Next-Gen Branch | Repo updated. Now includes PhysX 3.3 and Timmy's latest project manager. So, using the project manag... read more | 03/18/2014 (10:58 am) |
| DirectX 11 - Status | Oops, I must have copied it from another version that has the PHP5 bug fixed. I just pushed a workin... read more | 03/18/2014 (9:29 am) |
| DirectX 11 - Status | Please, keep the advise coming. I'm comfortable with DX9, but DX10/11 is new to me. No time like the... read more | 03/17/2014 (10:43 pm) |
| DirectX 11 - Status | [url]https://github.com/andr3wmac/Torque3D/tree/d3d9-refactor[/url] This branch is up to date wit... read more | 03/17/2014 (5:30 pm) |
| Physically Based Rendering | It seems to me, and I'm rather uneducated on the topic, that this relies on some fancy shaders combi... read more | 03/17/2014 (12:57 pm) |
| DirectX 11 - Status | I'll continue to research textures in the mean time to make sure we have the best approach. One t... read more | 03/17/2014 (11:55 am) |
| DirectX 11 - Status | I *think* I should be able to preserve the originally functionality of the GFXTextureObject while re... read more | 03/17/2014 (11:33 am) |
| DirectX 11 - Status | Hey Anis, I'll get those latest changes up on the repos in a few hours. Where should I begin i... read more | 03/17/2014 (11:00 am) |
| Torque 3D DirectX11 Port - DirectX 9 refactor | Latest patch has been pushed. I also altered the project generation files to remove the old referenc... read more | 03/16/2014 (12:25 pm) |
| [T3D] Process, versioning and branching model | I'm about to start putting together a branch on my github that combines Anis' D3D9-Refactor + Direct... read more | 03/16/2014 (11:07 am) |
| Torque 3D DirectX11 Port - DirectX 9 refactor | @ZeroFault: Good stuff, I added the fix to my branch.... read more | 03/15/2014 (8:28 am) |
| Torque 3D DirectX11 Port - DirectX 9 refactor | Here the code up on github including the latest fix and signmotions VS2013 fixes: [url]https://gi... read more | 03/13/2014 (5:09 pm) |