Azaezel's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Physically Based Rendering | Seem to have lost my hangout notes, but trying to stick with the trend of publicly documenting the r... read more | 06/10/2014 (9:27 am) |
| DirectX 11 - Status | [quote]So maybe they are triangle fans if so will trianglestrip fix the issue or would I be "SO... read more | 06/10/2014 (9:20 am) |
| Physically Based Rendering | On the IBL thing, going off of: [url]http://ict.usc.edu/pubs/Image-Based%20Lighting.pdf[/url] and [u... read more | 06/09/2014 (11:49 pm) |
| Pros and Cons of the proposed T3D and T2D Merge | [quote]Without a more explanation of this suggestion and a technical analysis, the cautious side of ... read more | 06/09/2014 (7:22 pm) |
| DSSDO as a replacement for SSAO | Can't really say I fully grasp the math there m'self, but we were looking into [url=https://github.c... read more | 06/09/2014 (5:44 pm) |
| Pros and Cons of the proposed T3D and T2D Merge | Might as well get the notion out of the way: How much of a pain in the rear would we be talking abou... read more | 06/09/2014 (2:23 pm) |
| Pros and Cons of the proposed T3D and T2D Merge | Might as well be thorough Mich, you've been down that route what, twice now?... read more | 06/09/2014 (8:38 am) |
| Physically Based Rendering | Yeah, was just going over the marmoset toolkit on our company hangout with the head artist tonight a... read more | 06/08/2014 (8:03 pm) |
| Physically Based Rendering | Some additional notes from the head artist as far as expected value-charts: [url]http://seblagard... read more | 06/08/2014 (6:04 pm) |
| Physically Based Rendering | Yes.... read more | 06/08/2014 (3:34 pm) |
| Physically Based Rendering | [quote]The thing is none of the other AAA engines are implementing PBS to the detail that pierre is ... read more | 06/07/2014 (7:44 pm) |
| Physically Based Rendering | OK, this likely won't touch every aspect, since I'm not 100% on all of the particulars, but lets go ... read more | 06/07/2014 (7:04 pm) |
| Physically Based Rendering | Sounds great. One last link then: [url]https://github.com/Azaezel/Torque3D/tree/material_damage[/url... read more | 06/07/2014 (2:26 am) |
| Physically Based Rendering | SSAO comes stock with the engine. You can find that under the edit->"postEffect manager"... read more | 06/07/2014 (12:38 am) |
| Physically Based Rendering | Squeezing in a bit more research time. Going off of the list of textures: [url]http://www.artisaverb... read more | 06/06/2014 (3:15 pm) |
| Physically Based Rendering | This came up the other day from a couple different directions as well: For those familiar with the r... read more | 06/05/2014 (9:55 pm) |
| Torque3D 3.5.1 GMK Port | Haven't really had time to dig into GMK m'self, so don't really know what it is we're missing. O... read more | 06/05/2014 (4:13 pm) |
| Issues Animating Player Collision Mesh (LOS?) | Between this one, and the github PR commentary, I'm beginning to suspect something may be up prior t... read more | 06/05/2014 (10:06 am) |
| Issues Animating Player Collision Mesh (LOS?) | well, going down the list, in case there's an obvious blind spot on my part, I think we can likely r... read more | 06/04/2014 (10:59 pm) |
| Issues Animating Player Collision Mesh (LOS?) | [quote]The model we're currently using is scaled by .135 on all axes in torque, and since it is alre... read more | 06/04/2014 (9:48 pm) |
| Issues Animating Player Collision Mesh (LOS?) | OK, there's some data I can chew on. Will go digging.... read more | 06/04/2014 (9:20 pm) |
| Issues Animating Player Collision Mesh (LOS?) | mountpoints childed to bones to check the resultant relative positioning once imported. (though yes,... read more | 06/04/2014 (7:57 pm) |
| PhysX 3.x Plugin | Honestly, given the history and intent behind: [url]http://www.garagegames.com/community/resources/... read more | 06/04/2014 (6:31 pm) |
| Issues Animating Player Collision Mesh (LOS?) | [url]https://github.com/Azaezel/modelExperiments[/url] testing as I have time. Couple simplified rig... read more | 06/04/2014 (5:50 pm) |
| An alternative to PathShape | Just a gut feeling there I'm afraid, and not a code-line yet, but I do find that somewhat doubtful d... read more | 05/29/2014 (2:09 pm) |
| Issues Animating Player Collision Mesh (LOS?) | Not really sure what to tell you at this point, except keep trying combinations of resetting the rel... read more | 05/29/2014 (1:53 pm) |
| An alternative to PathShape | Translation and rotation. Mentioned rotation explicitly because it didn't seem there was a case wher... read more | 05/29/2014 (1:14 pm) |
| An alternative to PathShape | Followup report: Net-test, myself hosting, andrew joining. Testing procedure 1 - Me on saucer,... read more | 05/29/2014 (12:27 pm) |
| An alternative to PathShape | Loving the bifurcation of functionality, as well as the bit about keeping the attachment check enclo... read more | 05/29/2014 (10:57 am) |
| Issues Animating Player Collision Mesh (LOS?) | OK, *think* it's a hierarchical transform inheritance problem. They crop up from time to time no mat... read more | 05/26/2014 (5:21 pm) |
| Issues Animating Player Collision Mesh (LOS?) | That is well and truly puzzling. (And the irritation is contagious.) Drew above uses max, and he'... read more | 05/25/2014 (11:53 pm) |
| Issues Animating Player Collision Mesh (LOS?) | Ok, hierarchy looks correct. To further clarify the first part: Do you have an identical hierarc... read more | 05/25/2014 (11:19 pm) |
| Issues Animating Player Collision Mesh (LOS?) | The only thing we can think of that might be different that might cause something like that is perha... read more | 05/25/2014 (10:44 pm) |
| Issues Animating Player Collision Mesh (LOS?) | [image]http://i.imgur.com/CASgpJG.png[/image] Still using the HB## instead of hitbox## tag this e... read more | 05/25/2014 (11:14 am) |
| Torque3D's Import System | @daniel: try http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=22694909 (This ... read more | 05/21/2014 (7:15 pm) |
| Wedding Celebration!, with free 3d envionment pack for all and discount on store. | Run now. (Seriously, congrats folks.)... read more | 05/21/2014 (4:35 pm) |
| IDEA: Change TorqueScript Extension | [quote]The consolerefactor branch is slated for inclusion in 3.7[/quote] Would have thought retooli... read more | 05/20/2014 (7:51 pm) |
| IDEA: Change TorqueScript Extension | General chat seems to be trending towards .tcs for simplicity of conversion, and as a final step whe... read more | 05/20/2014 (2:15 pm) |
| IDEA: Change TorqueScript Extension | Would agree for 4.0.... read more | 05/20/2014 (9:45 am) |
| Reminder: T3D 3.6 issue freeze TOMORROW (19/5/2014) | [quote]I'm sorry Azaezel, but I did not understand your interpretation mentioned on the quote above,... read more | 05/19/2014 (7:43 am) |
| Reminder: T3D 3.6 issue freeze TOMORROW (19/5/2014) | @Joao: tracked down the physics error, and rolled the two lines back (or at least slapped the two re... read more | 05/18/2014 (6:46 pm) |
| Torque 3D DirectX11 Port - DirectX 9 refactor | @Daniel: Not even close to 3.5.1 anymore when it comes to the GFX layer with the tracking of the bea... read more | 05/18/2014 (3:26 pm) |
| Torque 3D DirectX11 Port - DirectX 9 refactor | [quote]https://github.com/Lopuska/Torque3D/tree/trianglefanavoid[/quote] I can confirm that the fir... read more | 05/18/2014 (11:11 am) |
| The 3 spaces/tab versus 4 spaces/tab thread | For myself, it's all about cutting down on the false positives when merging to make it less of a pai... read more | 05/15/2014 (1:57 pm) |
| Torque3D OpenGL Status | @Luis: yeah, that's why I explicitly mentioned that one as a temp. As far as it goes, I *think* ... read more | 05/14/2014 (1:29 pm) |
| Physically Based Rendering | A few additional notes to add: From <Haladrin> when discussing applicability of repurposing t... read more | 05/14/2014 (12:47 pm) |
| Torque 3D MIT: Codename GREED - FPS Engine | For myself, I've simply spent more time focusing on the company project, and throwing findings/tweak... read more | 05/13/2014 (7:47 pm) |
| multi/sub materials in max vs. T3D | What do you get when you select that first mat in-editor? [image]http://i.imgur.com/linPSQI.png[/im... read more | 05/12/2014 (9:41 am) |
| multi/sub materials in max vs. T3D | Don't have max this end, but first thought that comes to mind: What does the object editor have to s... read more | 05/11/2014 (11:11 am) |
| Torque3D OpenGL Status | followup, since I said I'd do one this week (though not as thorough as I'd like still in terms of a ... read more | 05/09/2014 (7:01 pm) |