Game Development Community

Azaezel's Forum Posts

Thread Post Date Posted
Physically Based Rendering Seem to have lost my hangout notes, but trying to stick with the trend of publicly documenting the r... read more 06/10/2014 (9:27 am)
DirectX 11 - Status [quote]So maybe they are triangle fans if so will trianglestrip fix the issue or would I be "SO... read more 06/10/2014 (9:20 am)
Physically Based Rendering On the IBL thing, going off of: [url]http://ict.usc.edu/pubs/Image-Based%20Lighting.pdf[/url] and [u... read more 06/09/2014 (11:49 pm)
Pros and Cons of the proposed T3D and T2D Merge [quote]Without a more explanation of this suggestion and a technical analysis, the cautious side of ... read more 06/09/2014 (7:22 pm)
DSSDO as a replacement for SSAO Can't really say I fully grasp the math there m'self, but we were looking into [url=https://github.c... read more 06/09/2014 (5:44 pm)
Pros and Cons of the proposed T3D and T2D Merge Might as well get the notion out of the way: How much of a pain in the rear would we be talking abou... read more 06/09/2014 (2:23 pm)
Pros and Cons of the proposed T3D and T2D Merge Might as well be thorough Mich, you've been down that route what, twice now?... read more 06/09/2014 (8:38 am)
Physically Based Rendering Yeah, was just going over the marmoset toolkit on our company hangout with the head artist tonight a... read more 06/08/2014 (8:03 pm)
Physically Based Rendering Some additional notes from the head artist as far as expected value-charts: [url]http://seblagard... read more 06/08/2014 (6:04 pm)
Physically Based Rendering Yes.... read more 06/08/2014 (3:34 pm)
Physically Based Rendering [quote]The thing is none of the other AAA engines are implementing PBS to the detail that pierre is ... read more 06/07/2014 (7:44 pm)
Physically Based Rendering OK, this likely won't touch every aspect, since I'm not 100% on all of the particulars, but lets go ... read more 06/07/2014 (7:04 pm)
Physically Based Rendering Sounds great. One last link then: [url]https://github.com/Azaezel/Torque3D/tree/material_damage[/url... read more 06/07/2014 (2:26 am)
Physically Based Rendering SSAO comes stock with the engine. You can find that under the edit->"postEffect manager"... read more 06/07/2014 (12:38 am)
Physically Based Rendering Squeezing in a bit more research time. Going off of the list of textures: [url]http://www.artisaverb... read more 06/06/2014 (3:15 pm)
Physically Based Rendering This came up the other day from a couple different directions as well: For those familiar with the r... read more 06/05/2014 (9:55 pm)
Torque3D 3.5.1 GMK Port Haven't really had time to dig into GMK m'self, so don't really know what it is we're missing. O... read more 06/05/2014 (4:13 pm)
Issues Animating Player Collision Mesh (LOS?) Between this one, and the github PR commentary, I'm beginning to suspect something may be up prior t... read more 06/05/2014 (10:06 am)
Issues Animating Player Collision Mesh (LOS?) well, going down the list, in case there's an obvious blind spot on my part, I think we can likely r... read more 06/04/2014 (10:59 pm)
Issues Animating Player Collision Mesh (LOS?) [quote]The model we're currently using is scaled by .135 on all axes in torque, and since it is alre... read more 06/04/2014 (9:48 pm)
Issues Animating Player Collision Mesh (LOS?) OK, there's some data I can chew on. Will go digging.... read more 06/04/2014 (9:20 pm)
Issues Animating Player Collision Mesh (LOS?) mountpoints childed to bones to check the resultant relative positioning once imported. (though yes,... read more 06/04/2014 (7:57 pm)
PhysX 3.x Plugin Honestly, given the history and intent behind: [url]http://www.garagegames.com/community/resources/... read more 06/04/2014 (6:31 pm)
Issues Animating Player Collision Mesh (LOS?) [url]https://github.com/Azaezel/modelExperiments[/url] testing as I have time. Couple simplified rig... read more 06/04/2014 (5:50 pm)
An alternative to PathShape Just a gut feeling there I'm afraid, and not a code-line yet, but I do find that somewhat doubtful d... read more 05/29/2014 (2:09 pm)
Issues Animating Player Collision Mesh (LOS?) Not really sure what to tell you at this point, except keep trying combinations of resetting the rel... read more 05/29/2014 (1:53 pm)
An alternative to PathShape Translation and rotation. Mentioned rotation explicitly because it didn't seem there was a case wher... read more 05/29/2014 (1:14 pm)
An alternative to PathShape Followup report: Net-test, myself hosting, andrew joining. Testing procedure 1 - Me on saucer,... read more 05/29/2014 (12:27 pm)
An alternative to PathShape Loving the bifurcation of functionality, as well as the bit about keeping the attachment check enclo... read more 05/29/2014 (10:57 am)
Issues Animating Player Collision Mesh (LOS?) OK, *think* it's a hierarchical transform inheritance problem. They crop up from time to time no mat... read more 05/26/2014 (5:21 pm)
Issues Animating Player Collision Mesh (LOS?) That is well and truly puzzling. (And the irritation is contagious.) Drew above uses max, and he'... read more 05/25/2014 (11:53 pm)
Issues Animating Player Collision Mesh (LOS?) Ok, hierarchy looks correct. To further clarify the first part: Do you have an identical hierarc... read more 05/25/2014 (11:19 pm)
Issues Animating Player Collision Mesh (LOS?) The only thing we can think of that might be different that might cause something like that is perha... read more 05/25/2014 (10:44 pm)
Issues Animating Player Collision Mesh (LOS?) [image]http://i.imgur.com/CASgpJG.png[/image] Still using the HB## instead of hitbox## tag this e... read more 05/25/2014 (11:14 am)
Torque3D's Import System @daniel: try http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=22694909 (This ... read more 05/21/2014 (7:15 pm)
Wedding Celebration!, with free 3d envionment pack for all and discount on store. Run now. (Seriously, congrats folks.)... read more 05/21/2014 (4:35 pm)
IDEA: Change TorqueScript Extension [quote]The consolerefactor branch is slated for inclusion in 3.7[/quote] Would have thought retooli... read more 05/20/2014 (7:51 pm)
IDEA: Change TorqueScript Extension General chat seems to be trending towards .tcs for simplicity of conversion, and as a final step whe... read more 05/20/2014 (2:15 pm)
IDEA: Change TorqueScript Extension Would agree for 4.0.... read more 05/20/2014 (9:45 am)
Reminder: T3D 3.6 issue freeze TOMORROW (19/5/2014) [quote]I'm sorry Azaezel, but I did not understand your interpretation mentioned on the quote above,... read more 05/19/2014 (7:43 am)
Reminder: T3D 3.6 issue freeze TOMORROW (19/5/2014) @Joao: tracked down the physics error, and rolled the two lines back (or at least slapped the two re... read more 05/18/2014 (6:46 pm)
Torque 3D DirectX11 Port - DirectX 9 refactor @Daniel: Not even close to 3.5.1 anymore when it comes to the GFX layer with the tracking of the bea... read more 05/18/2014 (3:26 pm)
Torque 3D DirectX11 Port - DirectX 9 refactor [quote]https://github.com/Lopuska/Torque3D/tree/trianglefanavoid[/quote] I can confirm that the fir... read more 05/18/2014 (11:11 am)
The 3 spaces/tab versus 4 spaces/tab thread For myself, it's all about cutting down on the false positives when merging to make it less of a pai... read more 05/15/2014 (1:57 pm)
Torque3D OpenGL Status @Luis: yeah, that's why I explicitly mentioned that one as a temp. As far as it goes, I *think* ... read more 05/14/2014 (1:29 pm)
Physically Based Rendering A few additional notes to add: From <Haladrin> when discussing applicability of repurposing t... read more 05/14/2014 (12:47 pm)
Torque 3D MIT: Codename GREED - FPS Engine For myself, I've simply spent more time focusing on the company project, and throwing findings/tweak... read more 05/13/2014 (7:47 pm)
multi/sub materials in max vs. T3D What do you get when you select that first mat in-editor? [image]http://i.imgur.com/linPSQI.png[/im... read more 05/12/2014 (9:41 am)
multi/sub materials in max vs. T3D Don't have max this end, but first thought that comes to mind: What does the object editor have to s... read more 05/11/2014 (11:11 am)
Torque3D OpenGL Status followup, since I said I'd do one this week (though not as thorough as I'd like still in terms of a ... read more 05/09/2014 (7:01 pm)