Game Development Community

Azaezel's Forum Posts

Thread Post Date Posted
T3D rendering pipeline overview... getting a feel for things Clarified the query. Will post the conversation with permission as soon as we wrap up.... read more 11/13/2014 (1:04 pm)
Artist and level designers @jesse: Second link above is where the groundcover hooks into the terrain system to snag a material ... read more 11/13/2014 (11:47 am)
T3D rendering pipeline overview... getting a feel for things [url]http://torque3d.wikidot.com/coder:assigning-per-shape-shader-values-in-torque3d[/url] and [ur... read more 11/13/2014 (10:39 am)
Artist and level designers RE: Forest Tool. Jotting down: [url]https://github.com/GarageGames/Torque3D/blob/69838bdc8c9bc055b9... read more 11/11/2014 (9:06 pm)
MissionMarker and SpawnSphere - should they be ShapeBases? Would say barring situations like Richard's, save it for E/C. Seems like the kind of thing that'll b... read more 11/10/2014 (9:28 pm)
reportedly included depression Best cure for depression? Gutting a spammer like a fish. So very soothing.... read more 11/09/2014 (8:42 am)
Volumetric Clouds in T3d ? http://www.garagegames.com/community/blogs/view/22838 ?... read more 11/04/2014 (5:35 am)
Artist and level designers On materials editor incompleteness: environment map slot is un-implemented (andrewmac replaced it fo... read more 11/03/2014 (10:33 am)
It boost up stamina level and enhance the power of body inb4themitch... read more 10/31/2014 (2:09 pm)
<<<<witchcraft and voodoo>>>> spell master. Call:+91-9929098333 [image]http://i.imgur.com/W6uK9W4.png[/image]... read more 10/30/2014 (6:01 am)
What makes your old friends quit MMORPGs? Goldspammers.... read more 10/25/2014 (3:13 am)
Friday... [image]http://i472.photobucket.com/albums/rr89/ravynday/ZombieFriday.jpg[/image]... read more 10/22/2014 (1:05 am)
Deferred Shading What you're lookin at is the engine and art tools looking in the same places for the same data, inst... read more 10/13/2014 (7:47 pm)
Deferred Shading I'll just leave [url]http://i.imgur.com/tpWPSKD.jpg[/url] here. Did need to cut off specular slid... read more 10/13/2014 (7:30 pm)
Deferred Shading Still looking into the two opengl issues. (greenshift on decals with transparency enabled that cropp... read more 10/11/2014 (7:06 am)
Deferred Shading on point 1: [url]https://github.com/Azaezel/Torque3D/commit/3cc762c48505ddfe39acf1a06a63d9d447aadea8... read more 10/07/2014 (5:20 pm)
PhysX problems... dunno for sure, but you'll likely want to follow: [url]http://www.garagegames.com/community/forums/v... read more 10/07/2014 (3:04 pm)
Torque 3D 3.6.1 preview build testing If you're downloading from dan's dropbox, and not building from github, on chrome, you can go ahead ... read more 10/05/2014 (1:42 pm)
Torque 3D 3.6.1 preview build testing tested in debug. works. getting black spots on the blend portions of the terrain though. tracking. ... read more 10/04/2014 (2:52 am)
Torque 3D 3.6.1 preview build testing Ok, so built it this end straight from dev-head using cmake with vs2012 x64 converting up to vs2013 ... read more 10/04/2014 (1:02 am)
Torque 3D 3.6.1 preview build testing [quote]gosh, I hope it's not linked to the TimeofDay - I rather like to use that one[/quote] Nah,... read more 10/03/2014 (11:59 pm)
Torque 3D 3.6.1 preview build testing fatal errors on outpost until removing the following entries: [url]https://gist.github.com/Azaezel/6... read more 10/03/2014 (11:13 pm)
Physically Based Rendering [image]http://img1.wikia.nocookie.net/__cb20130205012001/castlevania/images/thumb/e/e9/MoF_Necromanc... read more 10/02/2014 (6:57 pm)
Deferred Shading Still on the to-do list: 1) Need to decide at this point whether to pursue an opengl specific sol... read more 10/02/2014 (6:36 pm)
Deferred Shading OK. So. Those following the repo-forking probably noticed a DSL_OGL_Registers and DS_OGL_GbufferRedu... read more 10/02/2014 (6:25 pm)
Animation and breakdowns is driving me crazy! Got with my head artist tonight and went over this a bit. He confirms that it's a non-issue for 3dsm... read more 09/28/2014 (6:40 pm)
Animation and breakdowns is driving me crazy! Unsure just yet. I doubt I'll be able to provide more than an example of the issue occurring for a b... read more 09/28/2014 (4:38 pm)
Deferred Shading Same flaw as with earlier editions of that 3-blend fix, though only opengl side. Mangled alpha.... read more 09/26/2014 (9:34 am)
Animation and breakdowns is driving me crazy! [url]https://github.com/Azaezel/modelExperiments/commit/908784dbd3a6ffdbf238b696ebef72875ec38ef1[/ur... read more 09/25/2014 (3:31 pm)
More textures, materials, UV, measurements. You mean texture layers? Like: [url]http://i.imgur.com/8rcKhFU.jpg[/url] ?... read more 09/25/2014 (2:16 pm)
Deferred Shading Status Update: With Andrewmac's focus on other things, working branch is presently in [url]https://... read more 09/24/2014 (8:30 am)
Questions about protocols for code/script sharing. Speaking strictly for myself, I've found that since the main repository is stored on github nowadays... read more 09/23/2014 (8:00 pm)
First time user impressions, include dts versions of dae files in repo? Would probably advise stripping the .daes for binary, and .cached.dts (and remember, there's still a... read more 09/19/2014 (1:33 pm)
Ghosting Limits Thinking out loud... a minimalist approach may be to add a boolean flag sent along the line that's f... read more 09/18/2014 (9:28 am)
vehicle animation sequence names ? Dunno about the brakelight, but I do recall steering, spring and hub from at least as far back as ts... read more 09/12/2014 (9:21 am)
vehicle animation sequence names ? [URL=https://github.com/GarageGames/Torque3D/blob/development/Engine/source/T3D/vehicles/wheeledVehi... read more 09/12/2014 (12:50 am)
Players and Doors (And Collision) Dan: [url=ttps://github.com/GarageGames/Torque3D/search?utf8=%E2%9C%93&q=collisionList]yep.[/url... read more 09/11/2014 (7:01 pm)
Players and Doors (And Collision) Thing to remember about 99.9% of the collision systems out there (and particularly the ones with net... read more 09/10/2014 (9:59 pm)
T3D and Win 8.1 Haven't hit an issue based on win 8.1 yet.... read more 09/10/2014 (8:36 pm)
Ghosting Limits Might study: [url]https://github.com/GarageGames/Torque3D/blob/69838bdc8c9bc055b9b1ae76f42b0f28d2a33... read more 09/10/2014 (8:27 pm)
T3D and Win 8.1 Been using it for months.... read more 09/10/2014 (8:16 pm)
Programming sucks - link to a pretty funny read.... Needed that. thanks.... read more 09/09/2014 (4:14 am)
Players and Doors (And Collision) Yep. That's why I used the term practical purposes. some shots of the problem for those playing the ... read more 09/08/2014 (6:02 pm)
Players and Doors (And Collision) [quote]Really? My interpretation (reading it, not stepping through) is that if you're standing next ... read more 09/08/2014 (5:27 pm)
Deferred Shading So. bugfixes for the week: accidentally slipped in a couple extra tex2dlinear references, removed ... read more 09/05/2014 (9:32 pm)
Friday... [image]http://1.bp.blogspot.com/-LzkGAltovT0/UmqqI0rXagI/AAAAAAAABMA/rI-JTohEY5A/s640/weekend.jpg[/i... read more 09/05/2014 (11:09 am)
Material editor has no textures ok, much clearer. sounds like: [url]https://github.com/GarageGames/Torque3D/blob/69838bdc8c9bc055b9b... read more 09/01/2014 (7:50 pm)
Material editor has no textures ran across the same issue last night. see file: [url]https://github.com/Azaezel/Torque3D/commit/ae55... read more 09/01/2014 (6:18 pm)
Material editor has no textures [url]https://github.com/GarageGames/Torque3D/pull/769[/url]... read more 09/01/2014 (5:51 pm)
Question - can users be banned outright? [quote]I don't propose removing the user. I propose keeping him, but making him unable to post. This... read more 08/29/2014 (4:08 pm)