Azaezel's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T3D rendering pipeline overview... getting a feel for things | Clarified the query. Will post the conversation with permission as soon as we wrap up.... read more | 11/13/2014 (1:04 pm) |
| Artist and level designers | @jesse: Second link above is where the groundcover hooks into the terrain system to snag a material ... read more | 11/13/2014 (11:47 am) |
| T3D rendering pipeline overview... getting a feel for things | [url]http://torque3d.wikidot.com/coder:assigning-per-shape-shader-values-in-torque3d[/url] and [ur... read more | 11/13/2014 (10:39 am) |
| Artist and level designers | RE: Forest Tool. Jotting down: [url]https://github.com/GarageGames/Torque3D/blob/69838bdc8c9bc055b9... read more | 11/11/2014 (9:06 pm) |
| MissionMarker and SpawnSphere - should they be ShapeBases? | Would say barring situations like Richard's, save it for E/C. Seems like the kind of thing that'll b... read more | 11/10/2014 (9:28 pm) |
| reportedly included depression | Best cure for depression? Gutting a spammer like a fish. So very soothing.... read more | 11/09/2014 (8:42 am) |
| Volumetric Clouds in T3d ? | http://www.garagegames.com/community/blogs/view/22838 ?... read more | 11/04/2014 (5:35 am) |
| Artist and level designers | On materials editor incompleteness: environment map slot is un-implemented (andrewmac replaced it fo... read more | 11/03/2014 (10:33 am) |
| It boost up stamina level and enhance the power of body | inb4themitch... read more | 10/31/2014 (2:09 pm) |
| <<<<witchcraft and voodoo>>>> spell master. Call:+91-9929098333 | [image]http://i.imgur.com/W6uK9W4.png[/image]... read more | 10/30/2014 (6:01 am) |
| What makes your old friends quit MMORPGs? | Goldspammers.... read more | 10/25/2014 (3:13 am) |
| Friday... | [image]http://i472.photobucket.com/albums/rr89/ravynday/ZombieFriday.jpg[/image]... read more | 10/22/2014 (1:05 am) |
| Deferred Shading | What you're lookin at is the engine and art tools looking in the same places for the same data, inst... read more | 10/13/2014 (7:47 pm) |
| Deferred Shading | I'll just leave [url]http://i.imgur.com/tpWPSKD.jpg[/url] here. Did need to cut off specular slid... read more | 10/13/2014 (7:30 pm) |
| Deferred Shading | Still looking into the two opengl issues. (greenshift on decals with transparency enabled that cropp... read more | 10/11/2014 (7:06 am) |
| Deferred Shading | on point 1: [url]https://github.com/Azaezel/Torque3D/commit/3cc762c48505ddfe39acf1a06a63d9d447aadea8... read more | 10/07/2014 (5:20 pm) |
| PhysX problems... | dunno for sure, but you'll likely want to follow: [url]http://www.garagegames.com/community/forums/v... read more | 10/07/2014 (3:04 pm) |
| Torque 3D 3.6.1 preview build testing | If you're downloading from dan's dropbox, and not building from github, on chrome, you can go ahead ... read more | 10/05/2014 (1:42 pm) |
| Torque 3D 3.6.1 preview build testing | tested in debug. works. getting black spots on the blend portions of the terrain though. tracking. ... read more | 10/04/2014 (2:52 am) |
| Torque 3D 3.6.1 preview build testing | Ok, so built it this end straight from dev-head using cmake with vs2012 x64 converting up to vs2013 ... read more | 10/04/2014 (1:02 am) |
| Torque 3D 3.6.1 preview build testing | [quote]gosh, I hope it's not linked to the TimeofDay - I rather like to use that one[/quote] Nah,... read more | 10/03/2014 (11:59 pm) |
| Torque 3D 3.6.1 preview build testing | fatal errors on outpost until removing the following entries: [url]https://gist.github.com/Azaezel/6... read more | 10/03/2014 (11:13 pm) |
| Physically Based Rendering | [image]http://img1.wikia.nocookie.net/__cb20130205012001/castlevania/images/thumb/e/e9/MoF_Necromanc... read more | 10/02/2014 (6:57 pm) |
| Deferred Shading | Still on the to-do list: 1) Need to decide at this point whether to pursue an opengl specific sol... read more | 10/02/2014 (6:36 pm) |
| Deferred Shading | OK. So. Those following the repo-forking probably noticed a DSL_OGL_Registers and DS_OGL_GbufferRedu... read more | 10/02/2014 (6:25 pm) |
| Animation and breakdowns is driving me crazy! | Got with my head artist tonight and went over this a bit. He confirms that it's a non-issue for 3dsm... read more | 09/28/2014 (6:40 pm) |
| Animation and breakdowns is driving me crazy! | Unsure just yet. I doubt I'll be able to provide more than an example of the issue occurring for a b... read more | 09/28/2014 (4:38 pm) |
| Deferred Shading | Same flaw as with earlier editions of that 3-blend fix, though only opengl side. Mangled alpha.... read more | 09/26/2014 (9:34 am) |
| Animation and breakdowns is driving me crazy! | [url]https://github.com/Azaezel/modelExperiments/commit/908784dbd3a6ffdbf238b696ebef72875ec38ef1[/ur... read more | 09/25/2014 (3:31 pm) |
| More textures, materials, UV, measurements. | You mean texture layers? Like: [url]http://i.imgur.com/8rcKhFU.jpg[/url] ?... read more | 09/25/2014 (2:16 pm) |
| Deferred Shading | Status Update: With Andrewmac's focus on other things, working branch is presently in [url]https://... read more | 09/24/2014 (8:30 am) |
| Questions about protocols for code/script sharing. | Speaking strictly for myself, I've found that since the main repository is stored on github nowadays... read more | 09/23/2014 (8:00 pm) |
| First time user impressions, include dts versions of dae files in repo? | Would probably advise stripping the .daes for binary, and .cached.dts (and remember, there's still a... read more | 09/19/2014 (1:33 pm) |
| Ghosting Limits | Thinking out loud... a minimalist approach may be to add a boolean flag sent along the line that's f... read more | 09/18/2014 (9:28 am) |
| vehicle animation sequence names ? | Dunno about the brakelight, but I do recall steering, spring and hub from at least as far back as ts... read more | 09/12/2014 (9:21 am) |
| vehicle animation sequence names ? | [URL=https://github.com/GarageGames/Torque3D/blob/development/Engine/source/T3D/vehicles/wheeledVehi... read more | 09/12/2014 (12:50 am) |
| Players and Doors (And Collision) | Dan: [url=ttps://github.com/GarageGames/Torque3D/search?utf8=%E2%9C%93&q=collisionList]yep.[/url... read more | 09/11/2014 (7:01 pm) |
| Players and Doors (And Collision) | Thing to remember about 99.9% of the collision systems out there (and particularly the ones with net... read more | 09/10/2014 (9:59 pm) |
| T3D and Win 8.1 | Haven't hit an issue based on win 8.1 yet.... read more | 09/10/2014 (8:36 pm) |
| Ghosting Limits | Might study: [url]https://github.com/GarageGames/Torque3D/blob/69838bdc8c9bc055b9b1ae76f42b0f28d2a33... read more | 09/10/2014 (8:27 pm) |
| T3D and Win 8.1 | Been using it for months.... read more | 09/10/2014 (8:16 pm) |
| Programming sucks - link to a pretty funny read.... | Needed that. thanks.... read more | 09/09/2014 (4:14 am) |
| Players and Doors (And Collision) | Yep. That's why I used the term practical purposes. some shots of the problem for those playing the ... read more | 09/08/2014 (6:02 pm) |
| Players and Doors (And Collision) | [quote]Really? My interpretation (reading it, not stepping through) is that if you're standing next ... read more | 09/08/2014 (5:27 pm) |
| Deferred Shading | So. bugfixes for the week: accidentally slipped in a couple extra tex2dlinear references, removed ... read more | 09/05/2014 (9:32 pm) |
| Friday... | [image]http://1.bp.blogspot.com/-LzkGAltovT0/UmqqI0rXagI/AAAAAAAABMA/rI-JTohEY5A/s640/weekend.jpg[/i... read more | 09/05/2014 (11:09 am) |
| Material editor has no textures | ok, much clearer. sounds like: [url]https://github.com/GarageGames/Torque3D/blob/69838bdc8c9bc055b9b... read more | 09/01/2014 (7:50 pm) |
| Material editor has no textures | ran across the same issue last night. see file: [url]https://github.com/Azaezel/Torque3D/commit/ae55... read more | 09/01/2014 (6:18 pm) |
| Material editor has no textures | [url]https://github.com/GarageGames/Torque3D/pull/769[/url]... read more | 09/01/2014 (5:51 pm) |
| Question - can users be banned outright? | [quote]I don't propose removing the user. I propose keeping him, but making him unable to post. This... read more | 08/29/2014 (4:08 pm) |