Jason Campbell's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How do i add timer on lights? | No problem. ... read more | 02/18/2015 (6:03 am) |
| 3D character selection screen and other stuff | It seems to work for the most part but getting it to recognize the player datablocks is a pain. Anyw... read more | 02/17/2015 (10:44 pm) |
| How do i add timer on lights? | Okay, got it. Great piece of code here by James Ford. You were on the right track. I just made a ... read more | 02/17/2015 (6:46 pm) |
| How do i add timer on lights? | I think it might go in gamecore.cs, gamecore::onMissionLoaded. Hopefully I can help get this work... read more | 02/17/2015 (4:03 pm) |
| How do i add timer on lights? | This thread shows a pretty elegant way of doing it. [url]http://www.garagegames.com/community/for... read more | 02/16/2015 (11:40 pm) |
| Torque 3D AI | im not at my computer. if you installed the aiplayer.cs you should be able to place the ai from with... read more | 02/16/2015 (9:29 am) |
| Hover vehicle Help needed | i think you can even change camera position in the shape editor.... read more | 02/16/2015 (7:24 am) |
| Torque 3D AI | i got twisted jenious' improved guard ai working. search through the last couple pages. its in micha... read more | 02/15/2015 (9:21 am) |
| Back to Gui | Sorry to double post, but I improved the game menu. It now stretches to fit window and only works in... read more | 02/14/2015 (7:48 pm) |
| Back to Gui | Quitting the current mission is the same as Exit to Main Menu. I took a metal texture from one o... read more | 02/14/2015 (1:08 pm) |
| Verve Prob | I got it to compile in 3.5 without errors and the only errors in engine is something like popupMenu ... read more | 02/10/2015 (9:44 pm) |
| Verve Prob | Hey Michael, I gave it a go in 3.6.3 and it did crash but I was able to open the Verve editor and ad... read more | 02/10/2015 (3:37 pm) |
| Portal/Zone Weirdness | I think the convex shapes(the sketch tool) can be converted to zones if the reason your doing it thi... read more | 02/10/2015 (4:38 am) |
| Hover vehicle Help needed | Yes but you need to change a few things.Mostly just file placement. Try it out I got it working, the... read more | 02/09/2015 (10:53 pm) |
| Point Lights bleeding | No problem, I tried this work around but no matter how small I broke the triangles up(tessellation),... read more | 02/09/2015 (10:20 pm) |
| Point Lights bleeding | Apparently this has been a long standing issue but going into the pointlights properties and changin... read more | 02/09/2015 (8:08 pm) |
| Hover vehicle Help needed | Hey Michael, That's part of the hidden fun of T3D and game development in general. :) Okay, he... read more | 02/09/2015 (4:21 pm) |
| Games Made With Torque 3D | [url]http://www.garagegames.com/best-of-torque/torque-3d[/url] More recently Airship Dragoon by S... read more | 02/09/2015 (6:25 am) |
| Hover vehicle Help needed | Perhaps use this and change variables to suit. I can drive it now. [code]datablock HoverVehic... read more | 02/09/2015 (6:13 am) |
| Hover vehicle Help needed | I admit, I can't find out what could possibly be wrong. I've got it alongside another hover vehicle ... read more | 02/09/2015 (5:35 am) |
| Hover vehicle Help needed | Hmm...I take it buggy.dts is in the correct place? You executed the script in datablockExec.cs?... read more | 02/08/2015 (1:37 pm) |
| Hover vehicle Help needed | That is odd. Unfortunately I'm not at my computer. When you created the new datablock, what databloc... read more | 02/08/2015 (11:37 am) |
| Trying to get TAIK Weapons Pack Installed | Thank you Richard, that cleared it up. ... read more | 02/06/2015 (10:09 pm) |
| Trying to get TAIK Weapons Pack Installed | Ok, I cleaned the solution and compiled it again and it seems to be working!! I still get one err... read more | 02/05/2015 (9:03 pm) |
| Something Unique | Hey Michael, Almost everything you want in your AI can be done with the Universal AI Starter Kit... read more | 02/05/2015 (8:29 pm) |
| I already did FPS tutorial now what? | I will try to get something together that might help. Adding a third person weapon is pretty easy bu... read more | 02/04/2015 (4:20 am) |
| 3.6.3 and 3.7 | He's right 3.6.3 has been released. It's there and on github.... read more | 02/03/2015 (5:08 pm) |
| Daz problems | Really Blender is the best open-source 3D Modeling Program and as far as I can tell, Make Human is t... read more | 02/02/2015 (9:03 pm) |
| I already did FPS tutorial now what? | The 1st and 2nd edition of 3DGPaiOne were for 1.2 and 1.4 Torque Game Engine which at this point wou... read more | 02/02/2015 (8:54 pm) |
| Unable to instantiate non-conobject class | I had Active Solution Configuration set to Debug, changing it to Release seemed to fix it. I guess I... read more | 02/01/2015 (8:19 am) |
| Daz problems | I think StuporMundi answered that in his post. Though it appears that you could buy a character from... read more | 02/01/2015 (8:12 am) |
| Unable to instantiate non-conobject class | Thank you Richard, I'm deciphering your instructions. Afraid I'm a VS noob. I think I've got it to t... read more | 01/31/2015 (2:07 pm) |
| I already did FPS tutorial now what? | Regarding books,the Torque 3D Game Development Cookbook is very good but more of a text to help with... read more | 01/31/2015 (9:21 am) |
| Motion blur for T3D | That's strange, I get distortion on camera movement. Going to 3rd person it even distorts my charact... read more | 01/31/2015 (7:44 am) |
| Motion blur for T3D | It's based on camera movement. Go into game/core/scripts/client/postFX and open the MotionBlurFX.cs ... read more | 01/30/2015 (7:12 pm) |
| Fog is backwards? | It does seem a little confusing. For what you want to achieve, set fogDensity to 0.025, fogDensityOf... read more | 01/29/2015 (11:09 pm) |
| Player Mesh problem with rig | Perhaps try Blender 2.73. I just opened it up and the soldier is in T-Pose.Everything seems okay exc... read more | 01/26/2015 (9:24 pm) |
| A pause screen gui | I searched around and found a quick and dirty way but it works. Still took some work. Sound stays on... read more | 01/24/2015 (10:44 pm) |
| A pause screen gui | You're right it doesn't seem like it will be too hard but as with everything we need to learn it. I'... read more | 01/23/2015 (4:48 am) |
| Advanced Gui Help. | I've been crazy busy plus I got sidetracked with that flying vehicle which I still haven't got to wo... read more | 01/23/2015 (4:33 am) |
| [bug] 64-bit: Changing Orbit settings in Scattersky causes crash | Just checked, same thing here. At first I could change the settings with no problem, but continuing ... read more | 01/21/2015 (8:31 pm) |
| Unchecked spam/junk threads - No moderation? | I hear you. I made a similar post that you can read through. I really wish I could help out. [ur... read more | 01/21/2015 (7:15 pm) |
| DEXSOFT-Games: 4 new packs | That's some great stuff and reasonably priced. I'm very interested. Thank you. ... read more | 01/21/2015 (7:04 pm) |
| I need some help with Project Manager? | This is what I've been doing. Download the source of 3.6.2 from: [url]http://wiki.torque3d.org... read more | 01/20/2015 (2:50 am) |
| Flying & Hover Vehicle Scripts & Flying Player Scripts | I can't reproduce the mouse control problem but I found I can't re-mount the vehicle. Must be some p... read more | 01/19/2015 (7:29 am) |
| Flying & Hover Vehicle Scripts & Flying Player Scripts | So far I've got a flying car working. Definitely needs some tweaking. This can most likely easily be... read more | 01/18/2015 (10:28 am) |
| Advanced Gui Help. | Hey Michael, I can't help but think you may be getting ahead of yourself. I'm not trying to be negat... read more | 01/16/2015 (4:06 pm) |
| Advanced AI Scripting help Needed | Very cool. Though simple, it can be made to be a challenging opponent.... read more | 01/15/2015 (10:31 pm) |
| Animate seperate meshes as one or animate only one mesh? | I would definitely try to use the one big mesh to keep it as simple as possible when exporting. What... read more | 01/15/2015 (9:54 pm) |
| Advanced AI Scripting help Needed | You said you weren't using any kits oh well. I put one together. In the package is: [url=http:... read more | 01/14/2015 (11:17 pm) |