J0linar's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Visual Scripting Feature? | GMk is doing that by opening a GUI where you can select what object todo what and to conect with ... read more | 07/23/2013 (3:56 pm) |
| Visual Scripting Feature? | [quote]only other than it works as sort of an in-game script "maker", so map makers don't ... read more | 07/23/2013 (3:14 pm) |
| A slightly unfortunate attitude.... | @James Urquhart true point there how much stuff got ignored or let me rephrase overlooked as it d... read more | 07/22/2013 (11:16 am) |
| Interested in getting(legally) or buying this | [quote]part of testing I am doing with Vehicle Physics[/quote] @Ronald J. Nelson may i ask what yo... read more | 07/22/2013 (11:03 am) |
| Why can't Linux get Torque 3D? | see that is the funny thing as Stock T3D Mit v3 runs pretty good with wine on linux and editor is... read more | 07/22/2013 (10:33 am) |
| A slightly unfortunate attitude.... | thx Michael @Richard Ranft thx for letting it move see this for example already changes the natu... read more | 07/22/2013 (8:57 am) |
| AI and cutscene editors for T3d | btw there was a old movie editor resource problem is it would need some attention and am really no... read more | 07/22/2013 (6:21 am) |
| A slightly unfortunate attitude.... | @Bloddknight thanks for taking the time to write this it means allot 1 major thing about th... read more | 07/22/2013 (6:09 am) |
| AI and cutscene editors for T3d | regarding GMK i share your toughts but tbh since there is work going on regarding Behavior/Compone... read more | 07/21/2013 (3:14 pm) |
| So this guy built a game in 3 hours using T3D. | remember seein that video for someone who already tasted T3DBlood not really spectacular if you ge... read more | 07/20/2013 (2:38 am) |
| T3D 1.1 - 2.0 groundCover with incorrect normals | thx tdev and it is great to see that beamng is contributing to the cause... read more | 07/19/2013 (4:32 pm) |
| GDA Group Meeting Online | sounds familiar those symptoms are dangerous as sooner or later it leads to exhaustion and might n... read more | 07/16/2013 (10:48 am) |
| Looking for an androgyn Biped example | @Kyrah you could always checkout the Unreal Skeleton there is Male and Female version of it the... read more | 07/13/2013 (1:48 pm) |
| Blender and objects with collision | yes all you have todo to ensure a object is displayed is to assign a material in blender ... read more | 07/10/2013 (6:31 pm) |
| Move Class and Networking | Standard Move Class - in general for Singleplayer Games/ it is the standard HiFi Networking - m... read more | 07/10/2013 (6:28 pm) |
| Question | 1st when you create a new Project choose the Empty Template (Currently there is no really Clean t... read more | 07/10/2013 (3:39 pm) |
| Lighting issues with Grass Models | Did yesterday some tests tbh it looks better with double faces there is nothing lazy about expec... read more | 07/10/2013 (3:15 am) |
| Holstering Weapons - mounting to another mount ... | @Daniel can you share the mountpoint resource and is it updated for t3d v3 already (even if not, ... read more | 07/06/2013 (8:13 am) |
| This game uses UDK, but T3D could probably do it as well.... | @Ron or well evryone else aswell i just found a so called shader editor well it seems to work ... read more | 07/04/2013 (9:31 am) |
| MY TWO 1/2 CENTS. | @Mike Rowley am sure you are around a looong time and you are right about tellin your son to not s... read more | 07/04/2013 (8:41 am) |
| Just FYI... Even CryTek is Trying to overcome the 'This engine is FPS only' issue | same here tbh i believe that just corp (business guys) ppl decide if a game gets made or not and ... read more | 07/03/2013 (8:05 pm) |
| This game uses UDK, but T3D could probably do it as well.... | ye those are planed and loong overdue kinda will see to throw some out in the next weeks to comple... read more | 07/03/2013 (7:34 pm) |
| Holstering Weapons - mounting to another mount ... | ye currently my plan is to setup a animation database together with the puppetT3D project and gue... read more | 07/03/2013 (7:08 pm) |
| This game uses UDK, but T3D could probably do it as well.... | sry i didn´t wanted to sound like a silly child asking for more it`s just the case tha... read more | 07/03/2013 (7:01 pm) |
| Holstering Weapons - mounting to another mount ... | hehe thx Ron ye that is actually what i want to achieve, still a bit away from it another thing ... read more | 07/03/2013 (3:43 pm) |
| This game uses UDK, but T3D could probably do it as well.... | Am sure aswell that T3D could do that but question is more how to accomplish it since our current s... read more | 07/03/2013 (3:41 pm) |
| Holstering Weapons - mounting to another mount ... | ic that explains it, thx guess i was goin to totally overcomplicate the whole thing oO will have... read more | 07/03/2013 (1:30 pm) |
| IGN Article Includes Torque 3D Aurora Borealis Demo | Nice! that way T3D gets some serious attention... read more | 07/03/2013 (8:08 am) |
| Ridiculous Blender animation export | ye but you are not supposed the weightpaint stuff to the eye node this way you get weird stuff - st... read more | 07/03/2013 (4:06 am) |
| Doing damage to Static Shape | ye saw that but tbh like so often am not sure when this will get in our hands since it`s all good ... read more | 07/02/2013 (8:01 am) |
| Ridiculous Blender animation export | 1st the roation in Blender is correct however it is not in T3D since for T3D it has to be rotated ... read more | 07/02/2013 (7:55 am) |
| Doing damage to Static Shape | the opensourced GMK has static shapes that can be triggered to perform damage along with particle ... read more | 07/02/2013 (7:18 am) |
| Ridiculous Blender animation export | well if you would supply us with the blend i could exactly tell you whats wrong and yes the rotat... read more | 07/02/2013 (7:08 am) |
| Map2Dif and T3D 3.0 Map2DEA? | @Scott well what i mean with not sure is it has potential but like you mentioned, it was alread... read more | 06/25/2013 (2:20 pm) |
| Map2Dif and T3D 3.0 Map2DEA? | The .dif interior part is gone (some say gone for good but tbh really not sure) now from what i ... read more | 06/25/2013 (1:57 pm) |
| [Solved] How to create a animated decal when player is corpse? | hey thx Ron but hell Steves shadow has beaten us both [url]http://www.garagegames.com/community/... read more | 06/25/2013 (12:53 pm) |
| Committee Meeting Notes: 06/25/2013 | thx for the info opengameart for assets is fine will keep that in mind when i get my puppet out ... read more | 06/25/2013 (12:47 pm) |
| [Solved] How to create a animated decal when player is corpse? | that doesn`t really fit i mean dynamclly enlarging decals? for what purpose when that can be done ... read more | 06/25/2013 (11:03 am) |
| [Solved] How to create a animated decal when player is corpse? | Ye thats what i want to achieve well, i want the decal to leave the body only when it`s a corpse a... read more | 06/25/2013 (6:41 am) |
| DRIVE: Advanced Vehicles Kit thread | @deepscratch how is the update coming along are there any issues?... read more | 06/24/2013 (8:28 pm) |
| Another BeamNG Video using Torque 3D plus soft body physics | heavily modified ofc it is heavily modified but thats actually mainly the driving part that includ... read more | 06/24/2013 (4:51 pm) |
| Committee Meeting Notes: 06/17/2013 | i ment submitting not blindly takin stuff from blendswap however it is true those models on blen... read more | 06/21/2013 (12:39 pm) |
| Committee Meeting Notes: 06/17/2013 | agree on the art part along with submitting feature art for t3d @ opengameart and blendswap w... read more | 06/21/2013 (11:33 am) |
| Problem baking lightmap in Blender | ic that explains it now if you don`t mind me sugegsting something as it comes purely from a artist... read more | 06/21/2013 (11:26 am) |
| Problem baking lightmap in Blender | np would you mind - showing your collision meshes? or a blend with those just curios and did you... read more | 06/20/2013 (8:06 pm) |
| Torque 3D Graphics | and there is alot more possible, just depends on resource management and your artists especially... read more | 06/20/2013 (4:58 pm) |
| DirectX11 and Windows XP | @ZeroFault thx for taking that step about maintaining dx9 - it wouldn`t be wrong and am glad to... read more | 06/20/2013 (12:20 pm) |
| Problem baking lightmap in Blender | [url]http://www.fileswap.com/dl/Yro9vCT2y/[/url] here you go your problem was the following u... read more | 06/20/2013 (12:16 pm) |
| Problem baking lightmap in Blender | I would assume that you actually didn`t baked a lightmap try following this tutorial [youtube=-F... read more | 06/20/2013 (4:58 am) |
| Please help me out i am a bit lost.. | Where should we start hmm ye how about the not so recent change regarding Torque 3D it went last... read more | 06/19/2013 (5:49 am) |