J0linar's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque 3D MIT: Codename GREED - FPS Engine | the attachment stuff sounds great as for the comments in the engine // GREED is enough and you ca... read more | 12/03/2013 (2:52 am) |
| Torque 3D MIT: Codename GREED - FPS Engine | [quote] if this ends up being me, J0, and Thomas just working on this.... well I will drop off like... read more | 12/03/2013 (2:22 am) |
| Torque 3D MIT: Codename GREED - FPS Engine | ic thanks for clearing this up, from what i understand Bokeh is best used with DoF to achieve this... read more | 12/02/2013 (2:34 pm) |
| Torque 3D MIT: Codename GREED - FPS Engine | same here btw Ron That is why i was asking Thomas about Git and if Git is not workable for some ... read more | 12/02/2013 (2:08 pm) |
| Torque 3D MIT: Codename GREED - FPS Engine | jigglebones - ic what you are talking about however the current Engine work is far from being usabl... read more | 12/02/2013 (1:21 pm) |
| Torque 3D add DX11 - 10 support? | Yes you got me there, what i like about dx11 is its usability not just shaderwise but more importan... read more | 12/02/2013 (12:49 pm) |
| Torque 3D MIT: Codename GREED - FPS Engine | regarding Bokeh, i got teh hlsl shader code for dx11 - thats only because i purchased the HLSL Coo... read more | 12/02/2013 (12:41 pm) |
| Torque 3D MIT: Codename GREED - FPS Engine | late well i have to jump in the bath and run to work so much to late ;) Bokeh would be something ... read more | 12/01/2013 (9:08 pm) |
| Torque 3D MIT: Codename GREED - FPS Engine | 64bit is actually not a problem the only problem when it comes to 32 and 64bit is to allow the end... read more | 12/01/2013 (8:35 pm) |
| Torque 3D MIT: Codename GREED - FPS Engine | [quote]..can have an explosion effect and an ordinary bullet hit effect ..[/quote] sounds great @Th... read more | 12/01/2013 (8:15 pm) |
| Torque 3D MIT: Codename GREED - FPS Engine | @duion thanks for your offer, am sure we will have somethin todo for you aswell @Thomas sounds g... read more | 12/01/2013 (5:01 pm) |
| Torque 3D MIT: Codename GREED - FPS Engine | Thats the spirit, @DB a Cover system well that would be a great thing and as the purpose of tha... read more | 12/01/2013 (4:00 pm) |
| Torque 3D MIT: Codename GREED - FPS Engine | indeed i was thinking about adding the Overshoulder Cam as ThirdPerson as its actually one of the m... read more | 12/01/2013 (2:06 pm) |
| Torque 3D add DX11 - 10 support? | aye got that, so what ic is that you are not that far away from actually testing it. Would you st... read more | 12/01/2013 (1:25 pm) |
| Torque 3D add DX11 - 10 support? | they are and tbh that is why am surprised that you are not tackling opengl?! especially since for i... read more | 12/01/2013 (1:07 pm) |
| Torque 3D MIT: Codename GREED - FPS Engine | thanks guys, ye ron i was thinking about collecting enough intel and a basic idea of whats to come ... read more | 12/01/2013 (12:55 pm) |
| Torque 3D add DX11 - 10 support? | i do get that however you know by now that there is alot that was stripped out/ left out and well a... read more | 12/01/2013 (12:51 pm) |
| Torque 3D add DX11 - 10 support? | @Thomas thats a pretty nasty 8as in good) idea and the feature list is really nailed down. All ... read more | 12/01/2013 (12:15 pm) |
| cast ray to LightObjectType | Hmm, tbh after looking thru the shader i started to ask myself whats up with the standard flare tex... read more | 11/28/2013 (9:13 am) |
| cast ray to LightObjectType | I was looking for a shader solution but thats actually tricky especially since shaders are not real... read more | 11/28/2013 (7:53 am) |
| Water, sea, waves and ships | Hi and Welcome to where T3Dness is! Regarding your questions T3D has a wide range of options re... read more | 11/06/2013 (1:35 pm) |
| problems installing GMK MIT for T3D 3.0 | well i tried it but it is far more complicated then i expected the cutscene editor is bound to the ... read more | 11/05/2013 (2:01 pm) |
| New to Torque 3D. Looking to make something with a camera following a path. | Hi an welcome, If you want to save yourself some time and if you plan to have more advanced cuts... read more | 10/29/2013 (9:17 am) |
| Committee Meeting Notes: 10/21/2013 | thanks for teh update, if the commitee wants this [url]http://www.garagegames.com/community/resour... read more | 10/28/2013 (10:15 am) |
| problems installing GMK MIT for T3D 3.0 | actually it would be possible as it is not so much dependent and with some reworking it could be se... read more | 10/25/2013 (3:35 pm) |
| Torque 3D Show Off Thread! | hehe well that is because i have added blur postFx to the ingame menu that means when you enter ... read more | 10/24/2013 (9:05 pm) |
| Torque 3D Show Off Thread! | [image]http://i.imgur.com/Py9ye0z.jpg?1?8817[/image] another play at my ingame menu in the backg... read more | 10/24/2013 (7:01 pm) |
| Roaming Brawler Tech Demo Thread | yes indeed really nice work Steve... read more | 10/17/2013 (3:14 am) |
| From a Quake map to Torque3D | no leaks with dynamic lights, at least when using Trenchbroom to create your map, you get no proble... read more | 10/17/2013 (3:10 am) |
| From a Quake map to Torque3D | @NiN-NiN thanks and so do i @Richard Ranft you can import your bsp into Blender with lights ... read more | 10/15/2013 (8:10 pm) |
| From a Quake map to Torque3D | @Steve Bling Bling ;) so far my tests worked pretty good and no clipping problems or other errors.... read more | 10/15/2013 (4:02 pm) |
| Torque 3D Show Off Thread! | Thanks NiN-NiN about the game itself Yes it is some kind of Horror - Survival Thing but am not re... read more | 10/10/2013 (3:20 am) |
| Committee Meeting Notes: 09/30/2013 | Hey Steve thansk for taking the tiem to answer, tbh the stuff that is interesting for newcomers and... read more | 10/07/2013 (2:01 pm) |
| Committee Meeting Notes: 09/30/2013 | Thanks for the update guys @Steve that is a great move btw Steve, i know this one is gonna sound... read more | 10/07/2013 (12:12 pm) |
| Torque 3D Show Off Thread! | great stuff @ NiN-NiN really thumbs up! and @ Sam that scene really looks dope well i got som... read more | 10/03/2013 (12:15 pm) |
| Cover System Help Needed | Hmm, best would be to use raycasts and the best way todo this would be to use meaning if ray hit... read more | 10/01/2013 (12:48 pm) |
| What games can Torque 3D make? | common thinking but hey its k now T3D should be simply seen as what it is a Engine - therefore ... read more | 09/21/2013 (1:37 pm) |
| Some thoughts on the T3D community size | exactly right @Azaezel and tbh people already understood that this is not just a FPS Engine Ther... read more | 09/04/2013 (4:04 pm) |
| GUIContainer onMouseEnter | if am not mistaken you could do it the way GMK did it with the doors/ useable objects look up the... read more | 08/26/2013 (11:26 am) |
| Behavior/Component System discussion | @Jeff that is actually a great idea with Rapid-Prototype Kits and yes like Kory mentioned many of... read more | 08/23/2013 (12:22 pm) |
| Behavior/Component System discussion | great news @Jeff Raab am sure there are plenty of us here who are just waiting to get our hands at... read more | 08/03/2013 (8:55 am) |
| Ammo Counters | am sry DB but that is not working This thread is about - how to achieve stuff such as Guis rend... read more | 07/28/2013 (6:17 am) |
| A slightly unfortunate attitude.... | that is already happening there a couple of Engines that got born since T3D went MIT what should... read more | 07/28/2013 (6:09 am) |
| Problem importing FP Arms in Blender | sure it can but why would you do that? just for testing and reimporting the soldier arms - that wou... read more | 07/26/2013 (2:50 pm) |
| Problem importing FP Arms in Blender | to elaborate an armature is a armature - yes but there are ways you can enhance your armature with... read more | 07/26/2013 (2:35 pm) |
| Ammo Counters | if you look up teh resource comments you will see that ppl aready attempted at porting it over to T3... read more | 07/26/2013 (1:03 pm) |
| Ammo Counters | sry what do you exactly mean? if you mean displaying the ammo counter on the model itself as soem ... read more | 07/26/2013 (12:02 pm) |
| Problem importing FP Arms in Blender | the reason why i said a new armature is as i seriously doubt that you would want to use T3Ds one e... read more | 07/26/2013 (9:29 am) |
| Problem importing FP Arms in Blender | you cant import animated .dae (collada) models into Blender and expect them to be looking right - ... read more | 07/25/2013 (10:52 am) |
| Interested in getting(legally) or buying this | sounds interesting and yes i noticed that the physics DS is using was made by you am curious are... read more | 07/25/2013 (8:59 am) |