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J0linar's Forum Posts

Thread Post Date Posted
Torque 3D MIT: Codename GREED - FPS Engine the attachment stuff sounds great as for the comments in the engine // GREED is enough and you ca... read more 12/03/2013 (2:52 am)
Torque 3D MIT: Codename GREED - FPS Engine [quote] if this ends up being me, J0, and Thomas just working on this.... well I will drop off like... read more 12/03/2013 (2:22 am)
Torque 3D MIT: Codename GREED - FPS Engine ic thanks for clearing this up, from what i understand Bokeh is best used with DoF to achieve this... read more 12/02/2013 (2:34 pm)
Torque 3D MIT: Codename GREED - FPS Engine same here btw Ron That is why i was asking Thomas about Git and if Git is not workable for some ... read more 12/02/2013 (2:08 pm)
Torque 3D MIT: Codename GREED - FPS Engine jigglebones - ic what you are talking about however the current Engine work is far from being usabl... read more 12/02/2013 (1:21 pm)
Torque 3D add DX11 - 10 support? Yes you got me there, what i like about dx11 is its usability not just shaderwise but more importan... read more 12/02/2013 (12:49 pm)
Torque 3D MIT: Codename GREED - FPS Engine regarding Bokeh, i got teh hlsl shader code for dx11 - thats only because i purchased the HLSL Coo... read more 12/02/2013 (12:41 pm)
Torque 3D MIT: Codename GREED - FPS Engine late well i have to jump in the bath and run to work so much to late ;) Bokeh would be something ... read more 12/01/2013 (9:08 pm)
Torque 3D MIT: Codename GREED - FPS Engine 64bit is actually not a problem the only problem when it comes to 32 and 64bit is to allow the end... read more 12/01/2013 (8:35 pm)
Torque 3D MIT: Codename GREED - FPS Engine [quote]..can have an explosion effect and an ordinary bullet hit effect ..[/quote] sounds great @Th... read more 12/01/2013 (8:15 pm)
Torque 3D MIT: Codename GREED - FPS Engine @duion thanks for your offer, am sure we will have somethin todo for you aswell @Thomas sounds g... read more 12/01/2013 (5:01 pm)
Torque 3D MIT: Codename GREED - FPS Engine Thats the spirit, @DB a Cover system well that would be a great thing and as the purpose of tha... read more 12/01/2013 (4:00 pm)
Torque 3D MIT: Codename GREED - FPS Engine indeed i was thinking about adding the Overshoulder Cam as ThirdPerson as its actually one of the m... read more 12/01/2013 (2:06 pm)
Torque 3D add DX11 - 10 support? aye got that, so what ic is that you are not that far away from actually testing it. Would you st... read more 12/01/2013 (1:25 pm)
Torque 3D add DX11 - 10 support? they are and tbh that is why am surprised that you are not tackling opengl?! especially since for i... read more 12/01/2013 (1:07 pm)
Torque 3D MIT: Codename GREED - FPS Engine thanks guys, ye ron i was thinking about collecting enough intel and a basic idea of whats to come ... read more 12/01/2013 (12:55 pm)
Torque 3D add DX11 - 10 support? i do get that however you know by now that there is alot that was stripped out/ left out and well a... read more 12/01/2013 (12:51 pm)
Torque 3D add DX11 - 10 support? @Thomas thats a pretty nasty 8as in good) idea and the feature list is really nailed down. All ... read more 12/01/2013 (12:15 pm)
cast ray to LightObjectType Hmm, tbh after looking thru the shader i started to ask myself whats up with the standard flare tex... read more 11/28/2013 (9:13 am)
cast ray to LightObjectType I was looking for a shader solution but thats actually tricky especially since shaders are not real... read more 11/28/2013 (7:53 am)
Water, sea, waves and ships Hi and Welcome to where T3Dness is! Regarding your questions T3D has a wide range of options re... read more 11/06/2013 (1:35 pm)
problems installing GMK MIT for T3D 3.0 well i tried it but it is far more complicated then i expected the cutscene editor is bound to the ... read more 11/05/2013 (2:01 pm)
New to Torque 3D. Looking to make something with a camera following a path. Hi an welcome, If you want to save yourself some time and if you plan to have more advanced cuts... read more 10/29/2013 (9:17 am)
Committee Meeting Notes: 10/21/2013 thanks for teh update, if the commitee wants this [url]http://www.garagegames.com/community/resour... read more 10/28/2013 (10:15 am)
problems installing GMK MIT for T3D 3.0 actually it would be possible as it is not so much dependent and with some reworking it could be se... read more 10/25/2013 (3:35 pm)
Torque 3D Show Off Thread! hehe well that is because i have added blur postFx to the ingame menu that means when you enter ... read more 10/24/2013 (9:05 pm)
Torque 3D Show Off Thread! [image]http://i.imgur.com/Py9ye0z.jpg?1?8817[/image] another play at my ingame menu in the backg... read more 10/24/2013 (7:01 pm)
Roaming Brawler Tech Demo Thread yes indeed really nice work Steve... read more 10/17/2013 (3:14 am)
From a Quake map to Torque3D no leaks with dynamic lights, at least when using Trenchbroom to create your map, you get no proble... read more 10/17/2013 (3:10 am)
From a Quake map to Torque3D @NiN-NiN thanks and so do i @Richard Ranft you can import your bsp into Blender with lights ... read more 10/15/2013 (8:10 pm)
From a Quake map to Torque3D @Steve Bling Bling ;) so far my tests worked pretty good and no clipping problems or other errors.... read more 10/15/2013 (4:02 pm)
Torque 3D Show Off Thread! Thanks NiN-NiN about the game itself Yes it is some kind of Horror - Survival Thing but am not re... read more 10/10/2013 (3:20 am)
Committee Meeting Notes: 09/30/2013 Hey Steve thansk for taking the tiem to answer, tbh the stuff that is interesting for newcomers and... read more 10/07/2013 (2:01 pm)
Committee Meeting Notes: 09/30/2013 Thanks for the update guys @Steve that is a great move btw Steve, i know this one is gonna sound... read more 10/07/2013 (12:12 pm)
Torque 3D Show Off Thread! great stuff @ NiN-NiN really thumbs up! and @ Sam that scene really looks dope well i got som... read more 10/03/2013 (12:15 pm)
Cover System Help Needed Hmm, best would be to use raycasts and the best way todo this would be to use meaning if ray hit... read more 10/01/2013 (12:48 pm)
What games can Torque 3D make? common thinking but hey its k now T3D should be simply seen as what it is a Engine - therefore ... read more 09/21/2013 (1:37 pm)
Some thoughts on the T3D community size exactly right @Azaezel and tbh people already understood that this is not just a FPS Engine Ther... read more 09/04/2013 (4:04 pm)
GUIContainer onMouseEnter if am not mistaken you could do it the way GMK did it with the doors/ useable objects look up the... read more 08/26/2013 (11:26 am)
Behavior/Component System discussion @Jeff that is actually a great idea with Rapid-Prototype Kits and yes like Kory mentioned many of... read more 08/23/2013 (12:22 pm)
Behavior/Component System discussion great news @Jeff Raab am sure there are plenty of us here who are just waiting to get our hands at... read more 08/03/2013 (8:55 am)
Ammo Counters am sry DB but that is not working This thread is about - how to achieve stuff such as Guis rend... read more 07/28/2013 (6:17 am)
A slightly unfortunate attitude.... that is already happening there a couple of Engines that got born since T3D went MIT what should... read more 07/28/2013 (6:09 am)
Problem importing FP Arms in Blender sure it can but why would you do that? just for testing and reimporting the soldier arms - that wou... read more 07/26/2013 (2:50 pm)
Problem importing FP Arms in Blender to elaborate an armature is a armature - yes but there are ways you can enhance your armature with... read more 07/26/2013 (2:35 pm)
Ammo Counters if you look up teh resource comments you will see that ppl aready attempted at porting it over to T3... read more 07/26/2013 (1:03 pm)
Ammo Counters sry what do you exactly mean? if you mean displaying the ammo counter on the model itself as soem ... read more 07/26/2013 (12:02 pm)
Problem importing FP Arms in Blender the reason why i said a new armature is as i seriously doubt that you would want to use T3Ds one e... read more 07/26/2013 (9:29 am)
Problem importing FP Arms in Blender you cant import animated .dae (collada) models into Blender and expect them to be looking right - ... read more 07/25/2013 (10:52 am)
Interested in getting(legally) or buying this sounds interesting and yes i noticed that the physics DS is using was made by you am curious are... read more 07/25/2013 (8:59 am)