Lyubomir Mandzhukov's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Character tutorial? | You get a 3kb file, because the exported failed to export a good DTS file. You CFG listed above loo... read more | 03/28/2014 (7:21 am) |
| Character tutorial? | There is nothing "strange" in the bones' names. Just don't give them numbers in the end of... read more | 03/27/2014 (1:00 am) |
| Trouble installing torque | You don't even need to run the Project manager to start making your game... In the Template folder y... read more | 08/30/2013 (5:20 am) |
| how to make a particle texture | ... [code] datablock ParticleData(BFHP12 : BaseP) { textureCoords[0] = "0.75 0.75&quo... read more | 08/28/2013 (12:51 pm) |
| how to make a particle texture | Yep, there you go: [code] datablock ParticleData(BaseP) { canSaveDynamicFields = "1&q... read more | 08/28/2013 (12:49 pm) |
| Questions from a newcomer at T3D | [quote]I'm looking for a game engine...[/quote] The first think I thought is "you are on the... read more | 08/26/2013 (2:25 am) |
| Multi UV channels example | Edit: some correction to the steps 1-6 below @Yuri, if you pass texture to toneMap[0] and your m... read more | 08/07/2013 (1:02 pm) |
| Multi UV channels example | @Yuri, If you setup UV channel 1 and 2 on any object and export it as DAE you will end up with an o... read more | 08/06/2013 (4:20 am) |
| To blend, or not to blend. | Blend sequences will add additional transformation to the animated nodes. This is very useful for so... read more | 07/12/2013 (1:30 am) |
| Royalty-Free Game Music Library and Custom Audio | Indeed awesome music created by very talented composer. I highly recommend Lucky Lion Studios for wh... read more | 06/14/2013 (6:01 am) |
| Screenspace lightning, Wetness and precipitation | Ivan is a machine, he can do everything :), but I am afraid he doesn't have any spare time...... read more | 06/05/2013 (11:00 am) |
| Yeah, Torque is probably right for you. | There's no doubt Torque is the best option no matter if you are beginner or developer with a couple ... read more | 03/23/2013 (12:02 pm) |
| GUI Resolution | Actually I found a way to fix this. What I wanted to do with this dynamically created GuiAnimated... read more | 02/05/2013 (12:49 am) |
| GUI Resolution | In fact I tried out exactly this. I also used addGuiControl() console method, but it doesn't do the ... read more | 02/04/2013 (11:30 pm) |
| GUI Resolution | I am trying to create dynamically GUI elements. How to make them a child of an already existing GUIC... read more | 02/04/2013 (12:16 pm) |
| reducing a video file size | hey, guys, thank you for joining this thread with your suggestions. FormatFactory is great. I do... read more | 01/23/2013 (12:16 am) |
| Torque 3D for Oldschool FPP | T3D as it comes with build in first person camera system is ideal for a "Quake" like games... read more | 01/10/2013 (4:11 am) |
| Vertex Snapping in Torque 3D World Editor? | This kind of snapping is not available in T3D... read more | 01/07/2013 (11:09 am) |
| reducing a video file size | The divx converter is great. I gave it a try, seems like a second solution for file size reduction. ... read more | 01/05/2013 (4:38 am) |
| reducing a video file size | don't forget to compress the audio too, otherwise the output file will still big. VirtualDub/Audio/C... read more | 01/04/2013 (4:06 am) |
| reducing a video file size | Thank you, Steve! Yeah, that's exactly what I thought too, but the lack of the "Analysis &... read more | 01/03/2013 (8:05 am) |
| reducing a video file size | My problem with the x264 codec seems to be that when I click on configure I see this: [image]http:/... read more | 01/03/2013 (12:36 am) |
| reducing a video file size | @Steve, thanks, actually virtualDub turned to be the easiest way to compress the file. All I have to... read more | 01/02/2013 (10:11 am) |
| reducing a video file size | @ahsan, cam studio seems nice, I actually installed it, but compared to FRAPS seems not very good (i... read more | 01/02/2013 (7:07 am) |
| contsructor outdated save and exports. | Having in mind that T3D supports DAE I wonder why people still use DIF? ... read more | 12/29/2012 (10:11 am) |
| Stone Textures For Terrain Materials, From Scratch -Part I | nice, really nice. It's always been interesting for me to see how other artists do it. One advice - ... read more | 12/22/2012 (8:12 am) |
| Any recommendation for a good book | hey, Yoni, the forums are the best book.... read more | 12/15/2012 (10:32 am) |
| Ever felt unmotivated? | I've been working everyday for a couple of weeks too. I just try to always have good sleep (not waki... read more | 12/11/2012 (11:26 am) |
| So. Where do you people get your music? | If you are interested in game level music I would suggest Andrew Riley. He is a very talented compos... read more | 11/17/2012 (8:25 am) |
| Character Design to In Game Character | you can achieve a high poly look even if you optimize the mesh. Your goal should be around 6k - 8k p... read more | 10/31/2012 (12:13 pm) |
| Character Design to In Game Character | For hair you have two options I think. The first one is a shader (which will cost performance and a ... read more | 10/31/2012 (9:45 am) |