Johntiel's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Ignoring level geometry when placing assets | In a perfect world the player would make the building, and a method would be called to make it so th... read more | 02/25/2015 (10:21 pm) |
| Ignoring level geometry when placing assets | Do you figure it'd be possible to set a building to instead paint a transparent texture on the terra... read more | 02/25/2015 (7:01 pm) |
| Ignoring level geometry when placing assets | Is there a way to do this dynamically as a match progresses? Call the method in Torquescript or some... read more | 02/25/2015 (5:11 am) |