Matthew Genge's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Issues with Collisions. | Hi Guys, Thanks for all the input. My issues were indeed with the size of the player bounding box... read more | 06/24/2014 (1:51 am) |
| Lighting issues with Grass Models | I've been running some benchmark tests on the most optimal way to generate double-sided planes in T3... read more | 07/20/2013 (6:14 pm) |
| Lighting issues with Grass Models | There is a limit to what you can expect the engine to do for you. Duplicating meshes and reversing a... read more | 07/10/2013 (4:18 am) |
| Lighting issues with Grass Models | I think that the shader is just rendering the backface. T3D isn't generating duplicated meshes. With... read more | 07/09/2013 (4:21 pm) |
| Lighting issues with Grass Models | I thought the old ground cover is billboards? If so these are always pointing at the camera and so a... read more | 07/09/2013 (2:58 pm) |
| Lighting issues with Grass Models | It's simply a plane with two sides, so it has double the number of faces. Back faces share vertices ... read more | 07/09/2013 (10:02 am) |
| Lighting issues with Grass Models | Ok...so I have updated Forester Pro to generate double-sided meshes which improves the appearance of... read more | 07/09/2013 (7:41 am) |
| Lighting issues with Grass Models | Yes, I think this is the reason. It looks like the double-sided option simply sets backface culling ... read more | 06/30/2013 (2:49 pm) |
| Lighting issues with Grass Models | Hi Steve, Does it add another plane? Or is it a double-sided shader? I've just looked in the edit... read more | 06/30/2013 (2:37 pm) |
| Collada import normals issue | Hi All, I found that removing the following lines in the material library definitions in the coll... read more | 07/09/2012 (3:13 am) |
| Collada import normals issue | Guys, Many thanks. Yes, I've written my own code to generate the meshes and then export them as c... read more | 07/08/2012 (4:34 am) |
| Raycast on ForestObjectTypes | I just tried to use containerRayCast() and containerFindFirst() with the mask set to StaticObjectT... read more | 06/20/2012 (10:25 am) |
| Raycast on ForestObjectTypes | Thanks Steve, but I have already used every declared mask type. It will return the forest object its... read more | 06/20/2012 (9:46 am) |
| %modifiers in onMouseDown for playGUI - do they work? | Thanks Richard, Using a schedule actually works very well. I have a work around for the shift key... read more | 06/19/2012 (2:29 am) |
| Make an AIPlayer sprint? | I've been putting off the day when I start modifying the engine. Was hoping to do it just in script.... read more | 03/07/2012 (4:05 pm) |
| Make an AIPlayer sprint? | Thanks for the suggestions but I still am looking for my silver bullet to shoot the engine in the he... read more | 03/06/2012 (3:56 pm) |
| T3D 1.1 Final - AiPlayer Does Not End setActionThread On Move - CONFIRMED (THREED-1995) | This bug still seems to be an issue in T3D 1.2. My zombies are gliding.... read more | 03/02/2012 (5:07 pm) |
| How to control the velocity of a vehicle in script? | Cheers Richard, Thanks for the info. I've now extended my code so I can set the up, right and ... read more | 02/15/2012 (3:12 pm) |
| How to control the velocity of a vehicle in script? | Got it... [code] function serverCmdInitParaglider(%client){ //Initialise the velocity of ... read more | 02/15/2012 (9:49 am) |
| How to Change Camera Modes | Hi Richard, Thanks for that resource, I will have a dig around. No I didn't set the player as an ... read more | 02/13/2012 (3:30 pm) |
| Puzzled by Dynamic Variables | After much experimenting I have an explanation and solution: I can define dynamic variables in th... read more | 02/11/2012 (6:00 am) |
| How to Change Camera Modes | Dear Both, Thanks for the advice, however, strangely it isn't working. I've created a new proj... read more | 02/10/2012 (4:44 pm) |
| Puzzled by Dynamic Variables | Hmmm....I believe you. Perhaps it is something to do with where I am instancing the staticshape i... read more | 02/09/2012 (2:32 pm) |
| Puzzled by Dynamic Variables | StaticShape really doesn't like having dynamic fields. Sorry but neither of these suggestions seem t... read more | 02/09/2012 (12:52 pm) |
| Puzzled by Dynamic Variables | Dear Steve, Many thanks for the answer. Just what I was looking for. Thanks, Matt... read more | 02/09/2012 (8:07 am) |
| Collision Meshes in Blender for Vehicles | Figured it out myself through trial and error. Create a mesh as a separate object in Blender, cal... read more | 02/05/2012 (12:40 pm) |
| Collada Import from Blender | Just discovered you can extract animation sequences from dae files and save them as dsq's using dae2... read more | 01/29/2012 (5:11 pm) |
| Collada Import from Blender | Steve, I take back what I said about cryptic replies. Partial success. By baking the animation as... read more | 01/29/2012 (4:29 pm) |
| Collada Import from Blender | Steve, Thanks, not sure that I understood what action to take, except ensuring my mesh is located... read more | 01/29/2012 (2:19 pm) |