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Matthew Genge's Forum Posts

Thread Post Date Posted
Issues with Collisions. Hi Guys, Thanks for all the input. My issues were indeed with the size of the player bounding box... read more 06/24/2014 (1:51 am)
Lighting issues with Grass Models I've been running some benchmark tests on the most optimal way to generate double-sided planes in T3... read more 07/20/2013 (6:14 pm)
Lighting issues with Grass Models There is a limit to what you can expect the engine to do for you. Duplicating meshes and reversing a... read more 07/10/2013 (4:18 am)
Lighting issues with Grass Models I think that the shader is just rendering the backface. T3D isn't generating duplicated meshes. With... read more 07/09/2013 (4:21 pm)
Lighting issues with Grass Models I thought the old ground cover is billboards? If so these are always pointing at the camera and so a... read more 07/09/2013 (2:58 pm)
Lighting issues with Grass Models It's simply a plane with two sides, so it has double the number of faces. Back faces share vertices ... read more 07/09/2013 (10:02 am)
Lighting issues with Grass Models Ok...so I have updated Forester Pro to generate double-sided meshes which improves the appearance of... read more 07/09/2013 (7:41 am)
Lighting issues with Grass Models Yes, I think this is the reason. It looks like the double-sided option simply sets backface culling ... read more 06/30/2013 (2:49 pm)
Lighting issues with Grass Models Hi Steve, Does it add another plane? Or is it a double-sided shader? I've just looked in the edit... read more 06/30/2013 (2:37 pm)
Collada import normals issue Hi All, I found that removing the following lines in the material library definitions in the coll... read more 07/09/2012 (3:13 am)
Collada import normals issue Guys, Many thanks. Yes, I've written my own code to generate the meshes and then export them as c... read more 07/08/2012 (4:34 am)
Raycast on ForestObjectTypes I just tried to use containerRayCast() and containerFindFirst() with the mask set to StaticObjectT... read more 06/20/2012 (10:25 am)
Raycast on ForestObjectTypes Thanks Steve, but I have already used every declared mask type. It will return the forest object its... read more 06/20/2012 (9:46 am)
%modifiers in onMouseDown for playGUI - do they work? Thanks Richard, Using a schedule actually works very well. I have a work around for the shift key... read more 06/19/2012 (2:29 am)
Make an AIPlayer sprint? I've been putting off the day when I start modifying the engine. Was hoping to do it just in script.... read more 03/07/2012 (4:05 pm)
Make an AIPlayer sprint? Thanks for the suggestions but I still am looking for my silver bullet to shoot the engine in the he... read more 03/06/2012 (3:56 pm)
T3D 1.1 Final - AiPlayer Does Not End setActionThread On Move - CONFIRMED (THREED-1995) This bug still seems to be an issue in T3D 1.2. My zombies are gliding.... read more 03/02/2012 (5:07 pm)
How to control the velocity of a vehicle in script? Cheers Richard, Thanks for the info. I've now extended my code so I can set the up, right and ... read more 02/15/2012 (3:12 pm)
How to control the velocity of a vehicle in script? Got it... [code] function serverCmdInitParaglider(%client){ //Initialise the velocity of ... read more 02/15/2012 (9:49 am)
How to Change Camera Modes Hi Richard, Thanks for that resource, I will have a dig around. No I didn't set the player as an ... read more 02/13/2012 (3:30 pm)
Puzzled by Dynamic Variables After much experimenting I have an explanation and solution: I can define dynamic variables in th... read more 02/11/2012 (6:00 am)
How to Change Camera Modes Dear Both, Thanks for the advice, however, strangely it isn't working. I've created a new proj... read more 02/10/2012 (4:44 pm)
Puzzled by Dynamic Variables Hmmm....I believe you. Perhaps it is something to do with where I am instancing the staticshape i... read more 02/09/2012 (2:32 pm)
Puzzled by Dynamic Variables StaticShape really doesn't like having dynamic fields. Sorry but neither of these suggestions seem t... read more 02/09/2012 (12:52 pm)
Puzzled by Dynamic Variables Dear Steve, Many thanks for the answer. Just what I was looking for. Thanks, Matt... read more 02/09/2012 (8:07 am)
Collision Meshes in Blender for Vehicles Figured it out myself through trial and error. Create a mesh as a separate object in Blender, cal... read more 02/05/2012 (12:40 pm)
Collada Import from Blender Just discovered you can extract animation sequences from dae files and save them as dsq's using dae2... read more 01/29/2012 (5:11 pm)
Collada Import from Blender Steve, I take back what I said about cryptic replies. Partial success. By baking the animation as... read more 01/29/2012 (4:29 pm)
Collada Import from Blender Steve, Thanks, not sure that I understood what action to take, except ensuring my mesh is located... read more 01/29/2012 (2:19 pm)