Thomas Fluff Harris's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Allow ML control chars in chat | ML control chars? what is it your trying to accomplish?... read more | 11/28/2013 (5:41 am) |
| How often can I call Material::reload()? | O ok yea teamcolor shader would have been useless here. Just out of curiosity what colours are u goi... read more | 11/28/2013 (5:40 am) |
| Mouse Functions | if u really wanna get your hands dirty with source code i dealt with this before for a function i ne... read more | 11/27/2013 (10:46 am) |
| Committee Meeting Notes: 11/18/2013 | Those modular templates are gonna be exciting to see :D Alot of hard work has clearly been done in t... read more | 11/27/2013 (8:50 am) |
| TORQUE_APP_NAME must match to connect? | well whenever i was working on the SourceSDK it also had a way similar to this for doing the same th... read more | 11/27/2013 (7:17 am) |
| New to the community, Answers needed. | your welcome, hopefully we will be hearing from you again in the near future.... read more | 11/27/2013 (7:01 am) |
| TORQUE_APP_NAME must match to connect? | But each server is usually depending on how the client receives information from it and vice versa, ... read more | 11/27/2013 (6:52 am) |
| TORQUE_APP_NAME must match to connect? | well take into consideration if u have 2 different games GameA and GameB U wouldnt want GameB con... read more | 11/27/2013 (6:46 am) |
| New to the community, Answers needed. | the only features from unity that i would like to see in torque are the ik rigs and possibly slate m... read more | 11/27/2013 (4:44 am) |
| How often can I call Material::reload()? | i actually didnt know whether it would or not lol but its nice to see that it dosnt its now obvious ... read more | 11/27/2013 (3:41 am) |
| How often can I call Material::reload()? | Well i could write a shader for you but only when i get back to my pc later on, not unless someone o... read more | 11/27/2013 (3:21 am) |
| New to the community, Answers needed. | Welcome to the Community Hiro :D U would be best using torque 3d if only for testing purposes, it... read more | 11/27/2013 (3:13 am) |
| How often can I call Material::reload()? | personally I would do colour changing effects with shaders. I think it would be a lot less taxing to... read more | 11/26/2013 (11:56 pm) |
| Torque 3D 1.2 RTS Prototype - suggestions please. | Yea unfortunately I don't think its going to be possible to make a script only rts prototype that wo... read more | 11/26/2013 (11:16 pm) |
| Torque 3D 1.2 RTS Prototype - suggestions please. | DefineEngineFunction(drawRect,void,(Point2F a,Point2F b,ColorI color),,"Draw a Rectangle" ... read more | 11/26/2013 (10:07 pm) |
| Torque 3D 1.2 RTS Prototype - suggestions please. | DefineEngineMethod(GFXDrawUtil,drawRect,void,(Point2I a,Point2I b,ColorI color),,"Draw a Rectan... read more | 11/26/2013 (10:05 pm) |
| Torque 3D 1.2 RTS Prototype - suggestions please. | It would be so cool if we had global functions for every gfx draw util Where abouts u think is b... read more | 11/26/2013 (9:35 pm) |
| Torque 3D 1.2 RTS Prototype - suggestions please. | How would u go about doing that Jefff? DefineEngineFunction? ... read more | 11/26/2013 (7:46 pm) |
| Torque 3D 1.2 RTS Prototype - suggestions please. | o no wait, it was all done in source code aswell actually shoulda knew that, u cant call GFX->get... read more | 11/26/2013 (11:55 am) |
| Torque 3D 1.2 RTS Prototype - suggestions please. | ah yes an area selection in Play Gui function PlayGui::onMouseDown(%this, %pos) { %pos = ... read more | 11/26/2013 (9:49 am) |
| Torque 3d Physx PX files | Any one got any info on this? I'm trying to implement this so people wouldn't have to use 3Ds Max fo... read more | 11/26/2013 (7:26 am) |
| Torque 3D 1.2 RTS Prototype - suggestions please. | Yea I downloaded them last friday has there been any changes since then? I know there is a minim... read more | 11/26/2013 (6:53 am) |
| Melee using motion controls (Hydra) | Also u could find out the objects velocity in torque script and have it affect the amount of damage ... read more | 11/26/2013 (6:12 am) |
| Melee using motion controls (Hydra) | There is an onCollision function in torque that u could use to do this in a simple way, because the ... read more | 11/26/2013 (5:58 am) |
| Torque 3D 1.2 RTS Prototype - suggestions please. | Just on the fog of war thing, one place to start on this is the lightmap, modifying the lightmap at ... read more | 11/25/2013 (10:17 pm) |
| Torque 3D 1.2 RTS Prototype - suggestions please. | Seconded.... read more | 11/25/2013 (7:50 pm) |
| Torque 3D 1.2 RTS Prototype - suggestions please. | are you adding in a mini map resource?... read more | 11/24/2013 (5:20 pm) |
| Torque 3d 1.2 Minimap | should i just take pictures of the terrain inside the editor instead of trying to be lazy? ... read more | 11/10/2013 (9:39 am) |
| Torque 3D Animations | sounds like a plan :) thanks... read more | 09/08/2013 (3:18 pm) |
| Torque 3D Animations | No this was done with 1.2, when i bought torque 3d it wasn't MIT... read more | 09/08/2013 (2:47 pm) |
| Selling items in the store | Hmmm well i was hoping to sell models for infinite usage, i am creating models for an RTS starter ki... read more | 02/12/2012 (3:05 pm) |
| Selling items in the store | any ideas on how much these items would be worth i dont want to rip any1 off... read more | 02/11/2012 (4:45 pm) |
| How do you proceed to do render to texture in T3D? | hold on i have some examples i did a wile back im trying to find them 1 sec jus to let u know a b... read more | 02/11/2012 (4:40 pm) |
| Selling items in the store | thank you very much for this info :) ... read more | 02/10/2012 (5:00 pm) |
| How do you proceed to do render to texture in T3D? | Sorry to start an oldish thread again but just curious did you get this to work? i might b able to h... read more | 02/10/2012 (3:59 pm) |
| anti copy protection for distribution | My advice would be to release your game as steam only. As far as i know there really isn't a way to ... read more | 02/10/2012 (3:39 pm) |
| Looking for more information about Torque 3D... | Updates are free and for $99 you cant really argue lik. Use the collada plugin with blender then... read more | 09/10/2011 (6:39 am) |
| Trenches? | i already programmed it to work with set terrain height tool but it really wasnt giving me good resu... read more | 09/09/2011 (9:53 am) |
| Trenches? | it was something that just struck me as kinda a new cool feature that you dont get in many games. If... read more | 09/08/2011 (11:47 am) |
| Sound Discussion | i did indeed boss :) figured it out. Jus coded it into the vehicle to swap from the base sound file ... read more | 09/07/2011 (3:56 pm) |
| Sound Discussion | sorted, knew it was a stupid question ... read more | 09/03/2011 (1:28 pm) |