Thomas Fluff Harris's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque 3D MIT: Codename GREED - FPS Engine | did u try the source code i sent ya? ... read more | 12/03/2013 (3:47 pm) |
| Torque 3D MIT: Codename GREED - FPS Engine | i wont be too good at the linux support thing but put me down for the night vision/thermal vision... read more | 12/03/2013 (1:03 pm) |
| Torque 3D MIT: Codename GREED - FPS Engine | does it work ok for you guys?... read more | 12/03/2013 (12:08 pm) |
| Torque 3D MIT: Codename GREED - FPS Engine | [url]https://www.dropbox.com/s/wnz0uksfgzsgyg6/MaterialProjectileimpactsound.rar[/url] Yas can pl... read more | 12/03/2013 (10:36 am) |
| Torque 3D add DX11 - 10 support? | I too have been developing my own game engine for lil over 4 months, I use torque as an example but ... read more | 12/03/2013 (7:16 am) |
| Torque 3D MIT: Codename GREED - FPS Engine | Either that or I have to improve my reading skills I completely skipped over where u mentioned about... read more | 12/03/2013 (4:21 am) |
| Torque 3D MIT: Codename GREED - FPS Engine | O wait I totally misread what u meant lol u mean u want to be able to change their parameters in the... read more | 12/03/2013 (4:05 am) |
| Torque 3D MIT: Codename GREED - FPS Engine | I could have a look and see if I can send some basic shaderconsts down to a hlsl template but most o... read more | 12/03/2013 (3:20 am) |
| Torque 3D MIT: Codename GREED - FPS Engine | I will upload whenever I get a few more features finished. I havnt really been commenting my changes... read more | 12/03/2013 (2:47 am) |
| Torque 3D MIT: Codename GREED - FPS Engine | I like that idea edward, could work on it, if we atleast get mountable weapon emplacements which sho... read more | 12/03/2013 (12:19 am) |
| Torque 3D MIT: Codename GREED - FPS Engine | bullet time is also there just requires certain effects to be called when games timescale changes, u... read more | 12/02/2013 (3:35 pm) |
| Torque 3D MIT: Codename GREED - FPS Engine | sure ... read more | 12/02/2013 (3:34 pm) |
| Torque 3D MIT: Codename GREED - FPS Engine | what happened when u passed the obj matrix transform to the shader for the wetness??? ... read more | 12/02/2013 (3:29 pm) |
| Torque 3D add DX11 - 10 support? | this [youtube=-I5TEpAnuEg width=640 height=480] and the geometry shader is the only thing ... read more | 12/02/2013 (2:38 pm) |
| Torque 3D MIT: Codename GREED - FPS Engine | i have 3 books on shaders lol shader x7 (very good one for weather effects), the complete hlsl effec... read more | 12/02/2013 (2:27 pm) |
| Torque 3D MIT: Codename GREED - FPS Engine | Added code to shapeImage.cpp to look for nodes for mounting weapon attachments... read more | 12/02/2013 (8:10 am) |
| Torque 3D MIT: Codename GREED - FPS Engine | Added a new feature to projectiles and objects, PhysicsLayer. This basically checks to see if the... read more | 12/02/2013 (4:09 am) |
| Networking question | U need to run the same empty project twice - once in dedicated mode and another just normally, u hav... read more | 12/02/2013 (3:21 am) |
| Networking question | I'm sorry boss are u trying to make 2 different empty projects connect to each other? ... read more | 12/02/2013 (2:19 am) |
| Torque 3D MIT: Codename GREED - FPS Engine | And if ur goin 3rd person or even having a kill cam, adding physical properties to cameras would be ... read more | 12/02/2013 (2:09 am) |
| Torque 3D MIT: Codename GREED - FPS Engine | Thought of a few more features to add :- Night Vision Upgrade and Unlock system Weapon mods/ski... read more | 12/02/2013 (2:06 am) |
| Networking question | Are u running another version of the game as dedicated?... read more | 12/02/2013 (1:38 am) |
| Torque 3D MIT: Codename GREED - FPS Engine | Ill try and see if I can make a better DOF shader, the one that comes with torque is pretty basic, I... read more | 12/01/2013 (9:17 pm) |
| Torque 3D MIT: Codename GREED - FPS Engine | I will have a read through that 2moro getting late here in britain, is there any other shaders yas w... read more | 12/01/2013 (9:01 pm) |
| Torque 3D MIT: Codename GREED - FPS Engine | im currently working on that but i wanna get some rudimentary things out of the way first, as for am... read more | 12/01/2013 (8:33 pm) |
| Torque 3D MIT: Codename GREED - FPS Engine | this should also be the way its set up for tire emmitters and foot puffs, if u run through grass gra... read more | 12/01/2013 (7:05 pm) |
| Torque 3D MIT: Codename GREED - FPS Engine | What im gonna set up is a bool in the projectile to say whether it is explosive or not and then the ... read more | 12/01/2013 (7:02 pm) |
| Torque 3D MIT: Codename GREED - FPS Engine | that would be easily done with an image sequence ... read more | 12/01/2013 (6:14 pm) |
| Torque 3D MIT: Codename GREED - FPS Engine | got explosions sorted too _________________________________________ Gonna change it so each mate... read more | 12/01/2013 (5:32 pm) |
| Torque 3D MIT: Codename GREED - FPS Engine | Ok i got projectile sounds for each material working i will work on DirtyLensShader.... read more | 12/01/2013 (4:52 pm) |
| Torque 3D MIT: Codename GREED - FPS Engine | Explosion and SFX Depending on Material will be easy to implement... read more | 12/01/2013 (3:26 pm) |
| Torque 3D add DX11 - 10 support? | most AAA engines still support dx9 one example being cryengine 3 it still supports dx9 even if games... read more | 12/01/2013 (1:45 pm) |
| Torque 3D add DX11 - 10 support? | im only tackling directx cos i know it better tbh im not as comfortable working with opengl as i am ... read more | 12/01/2013 (1:09 pm) |
| Torque 3D add DX11 - 10 support? | its clear tho when u read through the code that most of the features that were left out were due to ... read more | 12/01/2013 (1:01 pm) |
| Torque 3D add DX11 - 10 support? | Have a look at the gfxD3D9EnumTranslate.pc.cpp file for all the features dx9 has and their torque en... read more | 12/01/2013 (12:44 pm) |
| Torque 3D add DX11 - 10 support? | true dx9 is limited but alot o games still being released today use dx9. anything u see in a game re... read more | 12/01/2013 (12:43 pm) |
| Torque 3D add DX11 - 10 support? | Also might be worthwhile to add physical properties to cameras so they dont fly through things like ... read more | 11/30/2013 (9:56 pm) |
| Torque 3D add DX11 - 10 support? | I will begin testing on this when i have all my other additions sorted out, things that i am working... read more | 11/30/2013 (1:22 pm) |
| Torque 3D add DX11 - 10 support? | no i havnt created a development branch yet, all the files needed to use dx10 and dx11 are already i... read more | 11/30/2013 (1:12 pm) |
| Torque 3D add DX11 - 10 support? | if i get it working next on the hitlist is going to be this https://github.com/kirillv/cpp-invers... read more | 11/29/2013 (4:05 pm) |
| Ai Crouches But Does Not Animate - FIXED | the only way i know how to do this is in source code using states for an aisoldier class which shoul... read more | 11/29/2013 (4:03 pm) |
| Torque 3D add DX11 - 10 support? | Well if this works out properly then it will be a foundation for people to port in newer openGl vers... read more | 11/29/2013 (4:34 am) |
| How often can I call Material::reload()? | Its ideas like that that make me wish polygon limits were a thing of the past, imagine doing that wi... read more | 11/28/2013 (6:58 pm) |
| Torque 3D add DX11 - 10 support? | also have to create a few dx 10 and 11 specific gfx funcions, dx 11 and 10 dont have the fixed funct... read more | 11/28/2013 (6:36 pm) |
| Torque 3D add DX11 - 10 support? | so far i have only changed the graphics layer to use the same calls in direct x 11 and direct x 10, ... read more | 11/28/2013 (6:17 pm) |
| Torque 3D add DX11 - 10 support? | its ok i found it :D... read more | 11/28/2013 (4:48 pm) |
| cast ray to LightObjectType | i actually did mean for you to write your own shader based on the lightray shader approach lol this ... read more | 11/28/2013 (9:17 am) |
| Torque 3D 1.2 RTS Prototype - suggestions please. | I totally agree Most RTS games do have completely different ways of governing their ai, Comma... read more | 11/28/2013 (8:16 am) |
| cast ray to LightObjectType | never too late to learn boss :D game/shaders/common/postFx/lightRay/lightRayP.hlsl that file ... read more | 11/28/2013 (8:07 am) |
| cast ray to LightObjectType | sounds like a good idea although - check out the lens flare shader and code, Lens flares only app... read more | 11/28/2013 (7:48 am) |