Paul Weston's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| PhysX 3.x Plugin | Cool! Ya I need to make it more clear I guess :) The basic account itself is free, and is need... read more | 11/11/2014 (8:23 am) |
| PhysX 3.x Plugin | OK cool, maybe I will make that my Sunday project for tomorrow :) Have lots of neat stuff working... read more | 11/08/2014 (1:37 pm) |
| PhysX 3.x Plugin | Hi again! Sorry for the late reply, got sidelined for a while on something else... thanks for th... read more | 11/08/2014 (6:59 am) |
| PhysX 3.x Plugin | ^ that was me by the way... seems my colleague Brian was still logged into GG on this computer lol. ... read more | 10/22/2014 (6:50 am) |
| PhysX 3.x Plugin | Cool, thanks for the update, I'll check out those vids :) P... read more | 07/17/2014 (4:23 pm) |
| PhysX 3.x Plugin | Oh, and was wondering if you still had on your radar to maybe look at the player code, to enable imp... read more | 07/17/2014 (7:46 am) |
| PhysX 3.x Plugin | @Timmy - WOW that looks awesome!!!!! Yes please :) Can you explain roughly how that destructio... read more | 07/17/2014 (7:35 am) |
| PhysX 3.x Plugin | Everything works great! Here is a quick video showing a new level idea I'm working on, where you ... read more | 06/25/2014 (9:53 am) |
| PhysX 3.x Plugin | Can you do that any faster? Lol Super cool, thanks :)... read more | 06/23/2014 (4:21 pm) |
| PhysX 3.x Plugin | OK, that is really really cool :) We can now do everything we want in terms of blowing walls apar... read more | 06/23/2014 (11:17 am) |
| PhysX 3.x Plugin | Wow, excellent! Going to try now will let you know.... read more | 06/23/2014 (7:35 am) |
| PhysX 3.x Plugin | You're awesome,thanks :)... read more | 06/22/2014 (9:07 pm) |
| PhysX 3.x Plugin | That's odd about the stock physics not registering it either... Because it fires onCollision callba... read more | 06/22/2014 (8:42 pm) |
| PhysX 3.x Plugin | Also just tested collisions against static shape types like breakable glass, and that is working fin... read more | 06/20/2014 (9:37 am) |
| PhysX 3.x Plugin | Tried the new files, but it still doesn't seem to fire the on collision when the ball hits a tsstati... read more | 06/20/2014 (7:15 am) |
| PhysX 3.x Plugin | OK, works great - when the ball bounces off the player, the onCollision call is firing and we can sc... read more | 06/19/2014 (9:36 pm) |
| PhysX 3.x Plugin | Woohoo! Thanks, will give it a try tonight and report back the results :)... read more | 06/19/2014 (5:29 pm) |
| PhysX 3.x Plugin | Yeah I figured it must be something like that... I mean everything else works - the player takes da... read more | 06/16/2014 (10:23 pm) |
| PhysX 3.x Plugin | Here's one I hadn't actually picked up on until now, which I should have... The player does not s... read more | 06/16/2014 (9:32 pm) |
| PhysX 3.x Plugin | All your work with T3D is much appreciated Timmy :) and everyone else too who is coding away helping... read more | 06/16/2014 (3:43 pm) |
| PhysX 3.x Plugin | @Jeff: cool... although Timmy already has the triggers working for physics shapes :) we're using a n... read more | 06/16/2014 (3:22 pm) |
| PhysX 3.x Plugin | Yes I remember looking at that pre-triangle material stuff a while back and not quite getting it, bu... read more | 06/15/2014 (8:57 pm) |
| PhysX 3.x Plugin | Yeah our characters are going to be quirky too lol... We're having fun with it :) Everything is ... read more | 06/10/2014 (9:09 pm) |
| PhysX 3.x Plugin | Cool! The physx plugin was really key to putting this game together - it was really just a smal... read more | 06/10/2014 (8:56 pm) |
| PhysX 3.x Plugin | Oh, and here's a video of our game-in-progress, using all this neat physics stuff :) https://www.... read more | 06/10/2014 (8:22 pm) |
| PhysX 3.x Plugin | Really great to see so much movement on the engine and the physx integration, excellent news for eve... read more | 06/10/2014 (8:17 pm) |
| PhysX 3.x Plugin | Great job Timmy :) Now T3D will finally have a working physics solution that is up-to-date and be... read more | 06/07/2014 (7:09 am) |
| PhysX 3.x Plugin | OK cool, sounds good, thanks!... read more | 06/05/2014 (6:39 pm) |
| PhysX 3.x Plugin | Yeah RigidPhysicsShape works... Because there was already onCollision in there and stuff that we're... read more | 06/04/2014 (10:28 pm) |
| PhysX 3.x Plugin | Ahh Ok no problem :) I did notice that I got an echo or two when playing around, must have been w... read more | 06/04/2014 (10:19 pm) |
| PhysX 3.x Plugin | Wow, awesome! So I've added it in, and successfully changed all my PhysicsShape objects to Physic... read more | 06/04/2014 (9:35 pm) |
| PhysX 3.x Plugin | PhysicsShapeEx sounds good. Can't wait to try this out, awesome :)... read more | 06/04/2014 (6:16 pm) |
| PhysX 3.x Plugin | Or maybe PhysicsShapeBase? If it's indeed a hybrid of ShapeBase and GameBase/Physics... read more | 06/04/2014 (5:37 pm) |
| PhysX 3.x Plugin | Hey that's great news! OK, for a name hmmmm... How about PxHybridShape? I dunno, there's always... read more | 06/04/2014 (5:35 pm) |
| PhysX 3.x Plugin | It's going to be so cool when you're done :) This should really be the new standard physics plugi... read more | 06/04/2014 (4:02 pm) |
| PhysX 3.x Plugin | I'm only ever using this plugin, so no worries :) Sounds like you're on the right track with the ... read more | 06/03/2014 (11:56 pm) |
| PhysX 3.x Plugin | Yes please :) So that I can script various events when a particular PhysicsShape rolls into a pla... read more | 06/03/2014 (11:14 pm) |
| PhysX 3.x Plugin | Perfect, woohoo! ... read more | 06/03/2014 (5:28 pm) |
| PhysX 3.x Plugin | Awesome! OK well I think you have it right, especially if there is any sort of performance hit by... read more | 06/03/2014 (4:58 pm) |
| PhysX 3.x Plugin | Got it working... set scale back to 1 1 1 and then edited the polyhedron as suggested... just multip... read more | 06/03/2014 (7:53 am) |
| PhysX 3.x Plugin | Just realized the player activates triggers fine but only at their original scale of 1 1 1. So ... read more | 06/02/2014 (9:07 pm) |
| PhysX 3.x Plugin | Sweet :) Just rolled in that trigger change, so think I'm in sync now too. Thanks!... read more | 06/02/2014 (7:56 pm) |
| PhysX 3.x Plugin | Haha! No sweat. Had not started chasing yet so no harm done :) ... read more | 06/02/2014 (6:20 pm) |
| PhysX 3.x Plugin | Ya agreed, "development" is unreliable at best. Bummer about this bug... Do you mean t... read more | 06/02/2014 (4:56 pm) |
| PhysX 3.x Plugin | Crazy! That is annoying for sure... I remember there was some trigger bug in 3.5 that was fixe... read more | 06/02/2014 (4:25 pm) |
| An alternative to PathShape | Thanks for the link... I had actually gone ahead and figured out a simple hack myself lol but will ... read more | 06/02/2014 (4:15 pm) |
| An alternative to PathShape | This is great news indeed! Well done Michael, I tried it out and looks nice and smooth. The mini... read more | 06/01/2014 (2:03 pm) |
| PhysX 3.x Plugin | Thanks for the tip on updated physx core, will grab that today... Any significant performance imp... read more | 06/01/2014 (6:22 am) |
| PhysX 3.x Plugin | I think I got player to activate the triggers by commenting out trigger related exceptions in the ph... read more | 05/31/2014 (6:02 pm) |
| PhysX 3.x Plugin | That's awesome news thanks :) Yes, I have triggerdata triggers in my map that the player is able ... read more | 05/31/2014 (5:42 pm) |