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Jonas's Forum Posts

Thread Post Date Posted
Texture animation/Scrolling textures Hello, sorry for taking ages to respond to this. Thanks for the link Richard, although its not qu... read more 07/05/2014 (10:58 am)
Issue with objects not rendering correctly @Andrew Mac Thank you for your reply Andrew, sadly global bounds did not work in fixing this issu... read more 05/16/2014 (8:33 pm)
Issue with objects not rendering correctly @Richard Well yes i am aware of that, however as i said in my opening post im trying to find a wa... read more 05/15/2014 (5:21 am)
Changing how mounted objects inherit movement Oke i really need to stop programming for long periods of time, managed to get it working now. Be... read more 05/07/2014 (4:57 am)
Changing how mounted objects inherit movement Hello again, got a follow up question to this one. So disabling the inheritance from the mount no... read more 05/04/2014 (6:06 pm)
Changing how mounted objects inherit movement Alrighty managed to find what caused the camera stuttering issue. Wasent actually a issue in the cam... read more 05/02/2014 (6:03 am)
Changing how mounted objects inherit movement Oke had some time to dig around in the player source today and using Aussie's modification on the ::... read more 04/19/2014 (12:58 am)
Changing how mounted objects inherit movement @Daniel thank you very much for your reply, the classes in question are the player class and the ... read more 04/18/2014 (8:36 am)
Tank Turret Hello, Kcpdad I sent a Email your way with the .Blend and .DAE files. Thank you for taking tim... read more 02/17/2014 (8:32 pm)
Tank Turret Hello again, I checked out the resource you linked Kcpdad and so far it looks great. Implementing... read more 02/16/2014 (7:04 am)
Tank Turret @Kcpdad thank you for the link i'll check it out. Best regards Jonas... read more 02/02/2014 (4:13 am)
Tank Turret @DreamPharaoh if i understand your post right you mean to control the turret object with animation c... read more 02/01/2014 (8:29 pm)
Multiple terrain blocks Double post....... read more 03/20/2013 (9:03 am)
Multiple terrain blocks Thank you very much Lukas, I will have a closer look at it in the morning but on first glance it loo... read more 03/20/2013 (8:58 am)
PhysX using T3d Binary 1.1 Edited. Nvm... read more 12/03/2011 (10:07 pm)
Animation system help Oke so this is what i got so far and i wanna note that this is certainly a work around but with a bi... read more 09/08/2011 (10:17 am)
Animation system help Edited out... read more 09/06/2011 (2:53 pm)
Animation system help Oke, i have looked at this problem for a while now and i think i have a possible solution not a pre... read more 09/05/2011 (6:59 am)
Animation system help Thanks Muza, ill have a look at them. Best regards Jonas... read more 08/25/2011 (6:30 am)
Animation system help ok, thank you ill check around bit more and check back if more questions arise. Best regards Jo... read more 08/23/2011 (8:45 am)
Animation system help I see, would there be any way to add aditional animations via script or is that completely engine/C+... read more 08/23/2011 (8:34 am)
RE-scaling a character Thanks! i tested it with my character under this way: function Armor::onAdd(%this, %obj) { %... read more 06/11/2011 (6:33 am)
Calling spawn from a gui Many thanks it works perfectly now! Best regards Jonas... read more 05/24/2011 (7:13 am)
Calling spawn from a gui Could you please clarify how i would make the client known? As you might already have thought its m... read more 05/19/2011 (7:33 pm)
Calling spawn from a gui I see, i tested fixing the error (changing game.weaponselectsend(); to game.weaponselectsend(%client... read more 05/19/2011 (7:09 pm)
Calling spawn from a gui I think i get what your saying and it makes sense. What i don't get is if my: game.weaponselectsend... read more 05/18/2011 (6:02 am)
my second game mode is acting up Argh such a small thing once again, many thanks it works now. I will just get another question in... read more 05/11/2011 (5:44 pm)
my second game mode is acting up The gameType names is: TeamDM and the namespace is teamDeathMatch.... read more 05/11/2011 (6:44 am)
my second game mode is acting up 1. Yep done. 2. done. 3. Im sorry i was a bit unclear on that matter i am aware thats the case... read more 05/10/2011 (6:59 pm)
Current rate of resolved bugs is awesome! Cheers on a job well done! keep on rockin :-)... read more 05/10/2011 (6:30 pm)
Creating a new function inside a game mode Viva La community! Works great now thanks for all the help its greatly appreciated! Best regar... read more 04/22/2011 (12:06 am)
Creating a new function inside a game mode Viva La community! Works great now thanks for all the help its greatly appreciated! Best regar... read more 04/22/2011 (12:04 am)
Creating a new function inside a game mode Ah i see i will try to provide the entire chain down below: The function chain begins with a gui ... read more 04/21/2011 (3:44 am)
Creating a new function inside a game mode Hehe im sorry for the stars. "How are you calling %game in your game mode code ?" Im... read more 04/21/2011 (12:18 am)
Creating a new function inside a game mode Some more info: I am currently using the 'binary version' or in other words source code is standard... read more 04/20/2011 (6:20 am)
Error with dsq If they use the 'NoUpper.cfg' to "isolate" the upper and lower nodes how do they use ble... read more 04/20/2011 (12:39 am)
Error with dsq Thanks for the reply Rex! im sorry for being unclear in the heat of it all i forgot to include th... read more 04/19/2011 (8:22 am)
Error with dsq Replying to this for the sole reason if making it visible in the forums. Posted this right before i... read more 04/19/2011 (7:41 am)
changing how loadout is used Back again! Fixed the Gui side of the problem its worknig beautiful now. I decided to go with a ... read more 04/14/2011 (6:40 pm)
changing how loadout is used Hi again, thanks for the replys. Bennett i tested your example form but it contain a error or two... read more 04/01/2011 (3:44 am)
Adding a timer to spawnpoints Sorry for the lack of a response to this one, time isent really on my side lately. Thanks for the... read more 03/17/2011 (12:20 am)
Modifying the team system slightly Ah, thank you. A follow up question on modifying the team system a bit. If i want the player to s... read more 02/20/2011 (12:43 am)
Question regarding Animation Yes the so talked about houdini auto rig. Well might be a good idea to try a export before moving o... read more 01/12/2011 (1:27 am)
Weapon/attachment nodes etc A quick follow up question to this one: if say i wanted to mount a shotgun to my character using ... read more 01/07/2011 (9:35 pm)
Weapon/attachment nodes etc ah i see, correct me if im wrong but i think i understand this line then: %player.mountImage(AxeI... read more 01/04/2011 (4:01 pm)
Ground cover following the camera ah i see, thank you very much!... read more 12/28/2010 (8:37 pm)
Ground cover following the camera hm ok, any idea if this can be located from within the editor at all? PS: im using the latest bui... read more 12/28/2010 (5:49 pm)
Is instancing optimized and ready to go in the 1.1 build? Got it now thanks everyone! Kind regards /Jonas ... read more 12/01/2010 (1:02 pm)
Is instancing optimized and ready to go in the 1.1 build? Hey again sorry for reviving a old thread of mine but i have been looking into the commandToClient f... read more 12/01/2010 (9:26 am)
Is instancing optimized and ready to go in the 1.1 build? yes im currently look at the risk reward on taxing the connection even more ill make some tests on i... read more 11/25/2010 (4:14 am)
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