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Joseph Mueller's Forum Posts

Thread Post Date Posted
Fun With Fog Thanks guys! I'm using MIT 3.6.1 with modifications. I added Vince Gee's volumetric fog redo [url]ht... read more 03/24/2015 (10:33 pm)
Help us pick the right screenshots! After viewing your video on your blog, I think #22 is a good representation of the game.... read more 03/02/2015 (11:48 pm)
two beers and exited the plane ...as was their custom after every beer summit. [image]http://nidaily.files.wordpress.com/2011/05... read more 01/02/2015 (11:21 pm)
GUI Editor Question There is a drop-down menu with screen resolutions, you can pick a higher resolution. Then use the sl... read more 10/05/2014 (8:30 am)
New Player Type - Update Jump Animation Thanks Jesse! Using the AIPlayer might not be the right way to go to achieve what you want. It may b... read more 10/03/2014 (8:40 pm)
New Player Type - Update Jump Animation Jesse, exactly how are you triggering your AIPlayer to start his jump? It is at that point where you... read more 10/03/2014 (1:15 pm)
New Player Type - Update Jump Animation You can override the default move animations in void Player::pickActionAnimation() found in player... read more 10/02/2014 (7:25 pm)
Water and Ripple direction There are 3 wave directions and 3 ripple directions possible at once, so it may be hard to see the e... read more 09/20/2014 (1:40 pm)
Ghosting Limits Yup, Jesse, you can turn off ScopeAlways for your cubes by deleting the ScopeAlways argument in tsS... read more 09/09/2014 (11:17 pm)
Ghosting Limits How are you rendering your cubes? If you're using the T3D examples (renderMeshExample, renderObjectE... read more 09/08/2014 (11:38 pm)
Ghosting Limits Jesse, you can increase the amount of allowable ghosts in sim/netConnection.h by changing the GhostB... read more 09/08/2014 (9:47 am)
Next release? I want to say thanks to everyone on the committee for all the hard work and valuable time you are do... read more 08/20/2014 (10:45 pm)
Reflection Rendering Bug (GF 600 Series Only?) Works on my GTX 760. In the watery world of my game, being able to use occlusion query has added a c... read more 08/03/2014 (10:39 pm)
Drag and Drop Weapon Equip No problem, I did the exact same thing the first time I posted a video!... read more 07/19/2014 (10:29 pm)
Drag and Drop Weapon Equip Forget the http address, just use the number code (youtube=6bFGHrgWjb8 width=640 height=480) Ver... read more 07/19/2014 (5:21 pm)
t3d terrain - overlay outline on top ? You could try creating a simple polygon in your modeling program, using your overlay map as the text... read more 07/08/2014 (12:15 pm)
PostFX Object selecting and colouring shader advice Not sure if this is what you're after, but you can check out [url=http://www.garagegames.com/communi... read more 06/27/2014 (11:41 pm)
Rotating a waterblock Lukas, I tried Waterblock.setTransform(Waterblock.position), also tried Waterblock.setTransform(Wate... read more 05/13/2014 (11:29 am)
Torque3D's Import System Andrew, you are a coding animal! We are very lucky to have you as part of our community, thanks for ... read more 05/12/2014 (3:50 pm)
Walls and shackles need to overcome the limit (4032 and more)... Olexiy, you are correct, 1 byte = 8 bits. If you want to learn about the networking system in Torque... read more 05/06/2014 (10:00 am)
Walls and shackles need to overcome the limit (4032 and more)... In the engine files, look in sim/netConnection.cpp for this line: [code]public: /// Some confi... read more 05/05/2014 (8:24 am)
Does lightning work in 3.5.1? Thanks Joao. You did a real nice job on that video!... read more 04/30/2014 (11:33 pm)
Does lightning work in 3.5.1? @Joao, may I ask, what are you using for a sky, scattersky? I'm using a skybox, maybe that makes a d... read more 04/30/2014 (12:38 am)
shader issues I never had this issue until I converted my engine to the DirectX9/X11 Refactor by Anis, so it appea... read more 04/22/2014 (9:47 pm)
Terrain help Is it possible that somehow your camera was moved UNDER the terrain? This has happened to me before,... read more 04/18/2014 (9:31 am)
Character tutorial? Okay, I found some old documentation that helped me out when I was starting out. Go to the Torque De... read more 03/28/2014 (9:56 am)
Character tutorial? [url=http://www.garagegames.com/community/blogs/view/22114]Here's[/url] a resource from Kevin Mitche... read more 03/25/2014 (5:00 pm)
Character tutorial? I knew I had that old tutorial somewhere, and finally found it on an old thumb drive. With COLLADA, ... read more 03/25/2014 (4:04 pm)
Character tutorial? On [url=http://torque.abigholeintheweb.com/public_system/artists/exporter_related/max/] this site[/u... read more 03/25/2014 (10:05 am)
Character tutorial? There's a free pdf book you can download[url=http://artist-3d.com/free_3d_models/dnm/model_disp.php?... read more 03/23/2014 (10:52 pm)
Random Sequence Generator Try this out. You load your array with the tile numbers, pick a random one and save it to a sequence... read more 03/10/2014 (10:03 am)
Problem with team-based onClientEnterGame code The foreach command may not work as you might expect it to. It only allows one statement to be proce... read more 12/31/2013 (7:38 am)
Ocean and shore Duion is correct, sorry about that! A water plane will stretch to infinity, while a water block has ... read more 11/11/2013 (4:44 pm)
Ocean and shore For an infinite ocean, you need to add a water block, check out the documentation [url=http://docs.g... read more 11/10/2013 (5:10 pm)
T3D, Existing Object and Terrain System, and Terrain Paging @Richard, I'm sure you've got them memorized by now :) I have to reread most of the stuff in there... read more 09/07/2013 (7:41 am)
T3D, Existing Object and Terrain System, and Terrain Paging @Demolishun, A while back I came across a book called Game Programming Gems which can be downloaded... read more 09/06/2013 (10:17 pm)
Fully 3D Menu You can take a look at this resource by Steve Acaster [url]http://www.garagegames.com/community/reso... read more 07/31/2013 (10:22 am)
Help with the collision You are correct, the engine manages collision for players internally, no collision box is required. ... read more 06/19/2013 (8:21 am)
Dynamic-decal jittering Just a shot in the dark- might the decal be z-fighting with the terrain? You might try to transform ... read more 06/07/2013 (11:23 am)
Smooth Grass Texture Transitions? Here's what you might want to try if you haven't already. Create a TSSTatic that is a replica of you... read more 02/03/2013 (8:47 pm)
Computational Fluid Dynamics I like the work Cem Yuksel is doing [url]http://www.cemyuksel.com/research/waveparticles/[/url] .Som... read more 12/06/2012 (5:06 pm)
Making a video demo of your game Thanks to all for your quick replies! @Ron- camstudio sounds promising, I will give it a shot along ... read more 10/05/2012 (11:08 am)
Terrain Smooth tool is really crappy now I much prefer [url=www.garagegames.com/community/resources/view/21479]this resource [/url] by Dan K... read more 04/06/2012 (1:38 pm)
Decals are disappear in a moment - LOGGED (THREED-2636) I decided to use the decal editor today for the first time, and found that this bug makes it virtual... read more 03/22/2012 (12:18 pm)
Better smoothing for terrain editor! (code inside) This is beautiful, dude! Should be added to stock T3D in my opinion, thank you very much!... read more 01/24/2012 (8:48 pm)
Shape Editor and Collision Meshs 2 This link shows the proper setup for your hierarchy. You will need a collision-1 marker and collisio... read more 12/31/2011 (11:53 pm)
Camera Frustum problem with OrbitObject view Here's the fix Steve is referring to. http://www.garagegames.com/community/forums/viewthread/126883... read more 10/04/2011 (4:36 pm)
need help with $mvYaw and $mvPitch I have a setup that is similar to what you are trying to accomplish. I'm using a hovercraft instead ... read more 08/30/2011 (6:09 pm)
Mount images on images (updated for T3D 1.1) Thanks Daniel, I need something like this and will give it a try!... read more 08/16/2011 (9:25 am)
Ground cover vanishing at certain angles? - RESOLVED (THREED-2183) (Fixed/TempFixed) @Tom: Thanks, groundcover is an integral part of my current project, so I had motivation. As they sa... read more 07/28/2011 (9:29 am)
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